Tutorial:Creating a MP Level

From Populous Wiki

Jump to: navigation, search

The following information is a simple guide on making decent Multiplayer Populous levels. IF you want to get your maps online, then this is the place to start.

Contents

Introduction

Map Making has been one of the greatest hobbies of Populous players new and experienced alike. Players began emerging in early 2003 with nothing but a simple Hex Editor and a great passion for making superb maps. Back in the day, Populous New Worlds (Made exclusivly by The Gabber with a few submissions from others) were the only major third pary maps avaliable for download. Most of the Multiplayer mappacks were created by The Gabber and then other successful mappacks such as Fate Worlds (Khickman) were submitted. Now that a public Map Editor has been released more people have been able to create new Multiplayer levels.

Main Concepts

The most important thing about maps is ensuring that they are both enjoyable, and practical. Not all maps need to necessarily fit to a mold, but they should follow a few simple guidelines to ensure they are fun for all and provide a decent match for players. Here is what can be done to make fun and enjoyable maps:

Make Fair, but Interesting Maps

One of the largest complaints about any map in Populous these days is about the maps being unfair. The typical complaint usually refers to Blue's land on the level Face Off being too small while everyone else can build a larger base. While there is a great deal of importance in making a map fair, not everything needs to be perfectly 100% symmetric. Usually the best practice is to design the land, use TedTycoon's Symmetry Tool to make a symmetric skeleton and then go back into the map and change things around a bit.

It's good to give one player an advantage over the other, while giving the other player some kind of a different advantage. For example: give blue more wildmen, red closest to a stone head, yellow more land, and green more trees, but only in small increments. Practicing such ideas will make your maps fun, fair, and even more importantly, desired to be replayed as there will be four different strategies to practice as opposed to just one for everyone.

Do Some Landscaping

There are very few squares in the original Populous levels even though the land naturally will fit into square shapes. Even though the world editor can make all sizes of squares, it's important to round them off a bit to make the level more interesting. This includes horizontally and vertically created land. Square Flat Worlds is a boring mappack, so add some hills around the map for some variety. Use the smooth tool to make vertical changes look better and work for followers walking over them. Finally, add trees, water, and wildmen around in places to make the map more attractive.

Balance Resources

The balance of resources in a map is very important to its gameplay. This is separate from having a fair distribution among player, instead the balance of resources for a single player. The main resources in the game are land, wood, followers, and mana. Each one needs to be considered carefully when designing a map.


Provide Objectives

Players need something to fight for in order to get the game going. If you have a map with just land for the players to use and that is all, then there are no real strategical points to fight for. Usually, the best practice is to add a stone Head or two into the map which provides a powerful spell that each player will want to fight for in order to gain control of the map. Providing opportunities to sidedoor or backdoor an opponent can allow for the possibility of a rush or a less one-sided experience as the game goes on.

Be Practical, but not Predictable

There is a great deal of importance in how a map is designed (obviously that is why this guide has been submitted). It is a common bad habit of new map-makers out there to make a map which they see to be ideal (significant amounts of land, tree's, wildmen, etc..) but it is also important to consider that you are not the only person playing your map if you intend to take it online. Thinking outside of the box is definitely a good trait to have, but remember not to push the envelope too far. No one likes to have 100 clones of the level Face Off, so don't bother making another one, but at the same time, no one wants to spend 6 hours defending a Stone Head from their enemies only to find out that it is one shot of the Blast spell. Make your maps interesting, but not pointless by providing weird twists which will be figured out after having played the map just once.

Online Map Standards

All online maps should abide by a simple set of standards to ensure they not only work properly, but also provide enjoyment to those who play them. Here are some simple tips to follow:

Tutorials
Map Making: Creating a SP LevelCreating a MP Level
AI Scripting: AI Scripting
Personal tools
Namespaces
Variants
Actions
Navigation
Network
Toolbox