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Swarm: Difference between revisions

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[[Image:swarm.gif|left|thumb|frame|]]If you cast this spell on [[followers]] of the enemy tribe (it won't affect you or your followers), those [[followers]] will spread apart and run away screaming. If you cast it next to a [[Guard Tower]] with a [[shaman]] in it, she will run out of the tower screaming.
[[Image:swarm.gif|left|thumb|frame|]]If you cast this spell on [[followers]] of the enemy tribe (it won't affect you or your followers), those [[followers]] will spread apart and run away screaming. If you cast it next to a [[Guard Tower]] with a [[shaman]] in it, she will run out of the tower screaming.


It is most useful to disrupting enemy attacks and stopping enemy [[preacher]]s from converting your men.
It is most useful to disrupting enemy attacks and stopping enemy [[preacher]]s from converting your men, as well as forcing a group of enemy followers to exit the boat or baloon they are currently manning.


{{Nav_Spells}}
{{Nav_Spells}}

Revision as of 04:24, 2 March 2007

Swarm
Swarm
Swarm
Mana Required : 400
Shots : 4
Range : 12
Duration : 15 seconds
Incantation : Hornaga

If you cast this spell on followers of the enemy tribe (it won't affect you or your followers), those followers will spread apart and run away screaming. If you cast it next to a Guard Tower with a shaman in it, she will run out of the tower screaming.

It is most useful to disrupting enemy attacks and stopping enemy preachers from converting your men, as well as forcing a group of enemy followers to exit the boat or baloon they are currently manning.

Spells
Standard Spells: BurnBlastConvertSwarmInvisibilityMagical ShieldLandbridgeLightningHypnotiseTornadoSwampFlattenEarthquakeErodeFirestormAngel of DeathVolcano
Guest Spells: BloodlustTeleportArmageddon
Multiplayer Spells: Ghost Army
Forge World Spells: FlattenLandbridgeErodeHillValleyRaiseLowerWildmenTrees