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	<updated>2026-05-07T09:28:43Z</updated>
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		<id>https://wiki.popre.net/index.php?title=Keys_Configuration_Format&amp;diff=6299</id>
		<title>Keys Configuration Format</title>
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		<updated>2018-03-31T22:57:12Z</updated>

		<summary type="html">&lt;p&gt;ChainChomp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Populous Keys configuration file remains mostly unknown.  It contains a 4 byte header, and each key appears to be a 15 byte chunk.  The first byte (global offset 0x0) of the header indicates the number of 15 byte blocks that follow (starting at global offset 0x4).&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Populous Key configuration file is located in ./saves/Key def.dat ([http://www.brandanlasley.com/releases/Thread/Popre/Best%20Patches/key_def.dat Key def download]) after you use the built in keys editor inside the game. The keys configuration file uses the systems keycode map to determine what keys are available to use. This website has the key codes that seem to work wit most US QWERTY keyboards [http://www.penticoff.com/nb/kbds/ibm104kb.htm keycode list for US QWERTY].&lt;br /&gt;
&lt;br /&gt;
Inside the key blocks contains a modifier and a key. The modifier is optional and can be removed by setting it to 0. The modifier keys have no particular pattern associated with them, it could very well be hard coded.&lt;br /&gt;
&lt;br /&gt;
All numbers are stored in big-endian format!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Block Format&lt;br /&gt;
|-&lt;br /&gt;
|Data Type&lt;br /&gt;
|Length&lt;br /&gt;
|Position (DEC)&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|INT32&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Header, first byte is number of keybindings in file&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
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|15&lt;br /&gt;
|19&lt;br /&gt;
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|679&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|709 Bytes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Combination keys ==&lt;br /&gt;
The combination keys use a different keycode format. I don&#039;t know if there is a pattern to this or if the game has custom keycodes for these.&lt;br /&gt;
&lt;br /&gt;
Not all of these are tested.&lt;br /&gt;
&lt;br /&gt;
     No modifier key = 0&lt;br /&gt;
     Shift = 1&lt;br /&gt;
     Shift + CTRL (or app button) = 3&lt;br /&gt;
     CTRL = 4&lt;br /&gt;
     Shift + ALT = 5&lt;br /&gt;
     Ctrl + alt = 6&lt;br /&gt;
     Shift + ctrl + alt = 7&lt;br /&gt;
     Alt = 20&lt;br /&gt;
&lt;br /&gt;
== Available keys ==&lt;br /&gt;
&lt;br /&gt;
=== Toggle view key ===&lt;br /&gt;
     23 = Key&lt;br /&gt;
     24 = modifier key&lt;br /&gt;
&lt;br /&gt;
=== Encyclopaedia key ===&lt;br /&gt;
     38 = Key&lt;br /&gt;
     39 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 1 key ===&lt;br /&gt;
     35 = Key&lt;br /&gt;
     36 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 2 key ===&lt;br /&gt;
     68 = Key&lt;br /&gt;
     69 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 3 key ===&lt;br /&gt;
     83 = Key&lt;br /&gt;
     84 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 4 key ===&lt;br /&gt;
     88 = Key&lt;br /&gt;
     99 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 1 ===&lt;br /&gt;
     113 = Key&lt;br /&gt;
     114 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 2 ===&lt;br /&gt;
     128 = Key&lt;br /&gt;
     129 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 3 ===&lt;br /&gt;
     143 = Key&lt;br /&gt;
     144 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 4 ===&lt;br /&gt;
     158 = Key&lt;br /&gt;
     159 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom view in key ===&lt;br /&gt;
     173 = Key&lt;br /&gt;
     174 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom view out key ===&lt;br /&gt;
     188 = Key&lt;br /&gt;
     189 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quick Load key ===&lt;br /&gt;
     203 = Key&lt;br /&gt;
     204 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quick Save key ===&lt;br /&gt;
     218 = Key&lt;br /&gt;
     219 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to shaman key ===&lt;br /&gt;
     233 = Key&lt;br /&gt;
     234 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chat message key ===&lt;br /&gt;
     248 = Key&lt;br /&gt;
     249 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Command Tracking key ===&lt;br /&gt;
     263 = Key&lt;br /&gt;
     264 = modifier key&lt;br /&gt;
     * Had problems w/ this key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release guarding people key ===&lt;br /&gt;
     278 = Key&lt;br /&gt;
     279 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle Level Stats  key ===&lt;br /&gt;
     293 = Key&lt;br /&gt;
     294 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rotate building key ===&lt;br /&gt;
     308 = Key&lt;br /&gt;
     309 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 1 key ===&lt;br /&gt;
     323 = Key&lt;br /&gt;
     324 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 2 key ===&lt;br /&gt;
     338 = Key&lt;br /&gt;
     339 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 3 key ===&lt;br /&gt;
     353 = Key&lt;br /&gt;
     354 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 4 key ===&lt;br /&gt;
     368 = Key&lt;br /&gt;
     369 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 5 key ===&lt;br /&gt;
     383 = Key&lt;br /&gt;
     384 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 6 key ===&lt;br /&gt;
     398 = Key&lt;br /&gt;
     399 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 1 key ===&lt;br /&gt;
     413 = Key&lt;br /&gt;
     414 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 2 key ===&lt;br /&gt;
     428 = Key&lt;br /&gt;
     429 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 3 key ===&lt;br /&gt;
     443 = Key&lt;br /&gt;
     444 = modifier key&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 4 key ===&lt;br /&gt;
     458 = Key&lt;br /&gt;
     459 = modifier key&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 5 key ===&lt;br /&gt;
     473 = Key&lt;br /&gt;
     474 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 6 key ===&lt;br /&gt;
     488 = Key&lt;br /&gt;
     489 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 1 key ===&lt;br /&gt;
     503 = Key&lt;br /&gt;
     504 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 2 key ===&lt;br /&gt;
     518 = Key&lt;br /&gt;
     519 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 3 key ===&lt;br /&gt;
     533 = Key&lt;br /&gt;
     534 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 4 key ===&lt;br /&gt;
     548 = Key&lt;br /&gt;
     549 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 5 key ===&lt;br /&gt;
     563 = Key&lt;br /&gt;
     564 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 6 key ===&lt;br /&gt;
     578 = Key&lt;br /&gt;
     579 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to Reincarnation site key ===&lt;br /&gt;
     593 = Key&lt;br /&gt;
     594 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle Local Selection key ===&lt;br /&gt;
     608 = Key&lt;br /&gt;
     609 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reselect last selection key ===&lt;br /&gt;
     623 = Key&lt;br /&gt;
     624 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reorient view key ===&lt;br /&gt;
     638 = Key&lt;br /&gt;
     639 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Display last dialog key ===&lt;br /&gt;
     653 = Key&lt;br /&gt;
     654 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle auto deselect key ===&lt;br /&gt;
     668 = Key&lt;br /&gt;
     669 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Call to arms key ===&lt;br /&gt;
     683 = Key&lt;br /&gt;
     684 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scatter people key ===&lt;br /&gt;
     698 = Key&lt;br /&gt;
     699 = modifier key&lt;br /&gt;
&lt;br /&gt;
== In Programming ==&lt;br /&gt;
&lt;br /&gt;
=== VB .NET ===&lt;br /&gt;
This is code that will decode all the unknown keys seen above to ASCII, [http://www.theasciicode.com.ar/|ASCII table]&lt;br /&gt;
&lt;br /&gt;
Use a code [http://www.developerfusion.com/tools/convert/csharp-to-vb/ converter] to translate to C#.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;vb&amp;quot;&amp;gt;&lt;br /&gt;
&#039; Brandan Tyler Lasley&lt;br /&gt;
&#039; Populous TB Key Mapper&lt;br /&gt;
&#039; Read Populous TB key configuration keycodes, then convert it to ASCII&lt;br /&gt;
Imports System.Runtime.InteropServices&lt;br /&gt;
Imports System.IO&lt;br /&gt;
&lt;br /&gt;
Module Module1&lt;br /&gt;
    Public Declare Function GetKeyboardLayout Lib &amp;quot;user32&amp;quot; (ByVal idThread As UInteger) As IntPtr&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;User32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Public Function GetKeyboardLayout(idThread As Integer) As IntPtr&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;user32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Public Function MapVirtualKeyEx(uCode As Integer, uMapType As Integer, dwhkl As Integer) As Integer&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;user32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Private Function GetKeyboardState(ByVal keyState() As Byte) As Boolean&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;user32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Public Function ToAsciiEx(uVirtKey As Integer, uScanCode As Integer, lpKeyState As Byte, lpChar As Integer, uFlags As Integer, dwhkl As Integer) As Integer&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    Dim strings = New String() {&amp;quot;Pause&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle View&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Encyclopaedia&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Zoom in&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Zoom out&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Quick load&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Quick save&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto shaman&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Chat/Message&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Command tracking&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Release Guarding&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle level stats&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Rotate building&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 5&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 6&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 5&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 6&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 5&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 6&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto reincarnation site&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle local selection&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Reselect last selection&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Reorient view&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Display last dialog&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle auto deselect&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Call to arms&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Scatter people&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
    Dim keys = New Integer() {8, 23, 38, 53, 68, 83, 98, 113, 128, 143, _&lt;br /&gt;
                          158, 173, 188, 203, 218, 233, 248, 263, 278, _&lt;br /&gt;
                          293, 308, 323, 338, 353, 368, 383, 398, 413, _&lt;br /&gt;
                          428, 443, 458, 473, 488, 503, 518, 533, 548, _&lt;br /&gt;
                          563, 578, 593, 608, 623, 638, 653, 668, 683, _&lt;br /&gt;
                          698}&lt;br /&gt;
&lt;br /&gt;
    Dim populousin As String = My.Computer.Registry.GetValue(&amp;quot;HKEY_LOCAL_MACHINE\SOFTWARE\Bullfrog Productions Ltd\Populous: The Beginning&amp;quot;, &amp;quot;InstallPath&amp;quot;, &amp;quot;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    Sub Main()&lt;br /&gt;
&lt;br /&gt;
        Dim i = 0&lt;br /&gt;
        For Each Strs In strings&lt;br /&gt;
&lt;br /&gt;
            Dim modifier = Reader(keys(i) + 1).ToString&lt;br /&gt;
            On Error Resume Next&lt;br /&gt;
            If modifier = 0 Then&lt;br /&gt;
                modifier = &amp;quot;NONE&amp;quot;&lt;br /&gt;
            ElseIf modifier = 2 Then&lt;br /&gt;
                modifier = &amp;quot;CTRL&amp;quot;&lt;br /&gt;
            ElseIf modifier = 3 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT + CTRL&amp;quot;&lt;br /&gt;
            ElseIf modifier = 5 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT + ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 6 Then&lt;br /&gt;
                modifier = &amp;quot;CTRL + ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 7 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT + CTRL + ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 3 Then&lt;br /&gt;
                modifier = &amp;quot;APP&amp;quot;&lt;br /&gt;
            ElseIf modifier = 20 Then&lt;br /&gt;
                modifier = &amp;quot;ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 1 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT&amp;quot;&lt;br /&gt;
            Else&lt;br /&gt;
                modifier = &amp;quot;NONE&amp;quot;&lt;br /&gt;
            End If&lt;br /&gt;
            Console.WriteLine(Strs &amp;amp; &amp;quot; = &amp;quot; &amp;amp; modifier &amp;amp; &amp;quot; + &amp;quot; &amp;amp; (scan2ascii(Reader(keys(i)))).ToString &amp;amp; vbNewLine)&lt;br /&gt;
            i = i + 1&lt;br /&gt;
        Next&lt;br /&gt;
&lt;br /&gt;
        Console.ReadLine()&lt;br /&gt;
    End Sub&lt;br /&gt;
&lt;br /&gt;
    Public Function scan2ascii(ByVal scancode)&lt;br /&gt;
        Dim hKL As IntPtr = GetKeyboardLayout(0)&lt;br /&gt;
&lt;br /&gt;
        Dim State = New Byte(255) {}&lt;br /&gt;
&lt;br /&gt;
        If GetKeyboardState(State) = False Then&lt;br /&gt;
            Return 0&lt;br /&gt;
        End If&lt;br /&gt;
&lt;br /&gt;
        Return MapVirtualKeyEx(scancode, 1, hKL)&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    Function Reader(ByVal position As Integer)&lt;br /&gt;
        Dim Keysconfig As Boolean = My.Computer.FileSystem.FileExists(populousin &amp;amp; &amp;quot;\SAVE\key_def.dat&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
        If Keysconfig = False Then&lt;br /&gt;
            Console.Write(&amp;quot;Error: Populous keys configuration file could not be loaded, download it off the wiki and place it into ./saves/ file of pop.&amp;quot;)&lt;br /&gt;
            Console.ReadLine()&lt;br /&gt;
            End&lt;br /&gt;
        End If&lt;br /&gt;
&lt;br /&gt;
        Dim breader As New BinaryReader(New FileStream(populousin &amp;amp; &amp;quot;\SAVE\key_def.dat&amp;quot;, FileMode.Open))&lt;br /&gt;
        breader.BaseStream.Position = position&lt;br /&gt;
        Dim output = breader.Read&lt;br /&gt;
        breader.Close()&lt;br /&gt;
        Return output&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
End Module&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== C++ ===&lt;br /&gt;
This is code that will decode all the unknown keys seen above to ACSII, [http://www.theasciicode.com.ar/|ASCII table]&lt;br /&gt;
&lt;br /&gt;
This code does not automatically get PopTB&#039;s filepath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;C&amp;quot;&amp;gt;&lt;br /&gt;
// Brandan Tyler Lasley&lt;br /&gt;
// Populous TB Key Mapper&lt;br /&gt;
// Read Populous TB key configuration keycodes, then convert it to ASCII&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;fstream&amp;gt;&lt;br /&gt;
#include &amp;lt;string&amp;gt;&lt;br /&gt;
#include &amp;lt;Windows.h&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
int scantoascii(int scancode);&lt;br /&gt;
int bReader(int position);&lt;br /&gt;
int bWriter(int value, int position);&lt;br /&gt;
&lt;br /&gt;
string strings[50] =  {&amp;quot;Pause&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle View&amp;quot;, &lt;br /&gt;
			&amp;quot;Encyclopaedia&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Zoom in&amp;quot;, &lt;br /&gt;
			&amp;quot;Zoom out&amp;quot;, &lt;br /&gt;
			&amp;quot;Quick load&amp;quot;, &lt;br /&gt;
			&amp;quot;Quick save&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto shaman&amp;quot;, &lt;br /&gt;
			&amp;quot;Chat/Message&amp;quot;, &lt;br /&gt;
			&amp;quot;Command tracking&amp;quot;, &lt;br /&gt;
			&amp;quot;Release Guarding&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle level stats&amp;quot;, &lt;br /&gt;
			&amp;quot;Rotate building&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 5&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 6&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 5&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 6&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 5&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 6&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto reincarnation site&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle local selection&amp;quot;, &lt;br /&gt;
			&amp;quot;Reselect last selection&amp;quot;, &lt;br /&gt;
			&amp;quot;Reorient view&amp;quot;, &lt;br /&gt;
			&amp;quot;Display last dialog&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle auto deselect&amp;quot;, &lt;br /&gt;
			&amp;quot;Call to arms&amp;quot;, &lt;br /&gt;
			&amp;quot;Scatter people&amp;quot;};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    int keys[50] = {8, 23, 38, 53, 68, 83, 98, 113, 128, 143, &lt;br /&gt;
                   158, 173, 188, 203, 218, 233, 248, 263, 278, &lt;br /&gt;
                   293, 308, 323, 338, 353, 368, 383, 398, 413, &lt;br /&gt;
                   428, 443, 458, 473, 488, 503, 518, 533, 548, &lt;br /&gt;
                   563, 578, 593, 608, 623, 638, 653, 668, 683, &lt;br /&gt;
                   698};&lt;br /&gt;
&lt;br /&gt;
int main() { &lt;br /&gt;
&lt;br /&gt;
	for (int i = 0; i &amp;lt; sizeof strings/sizeof(string) - 3; i++) {&lt;br /&gt;
	int modifiercode = bReader(keys[i] + 1);&lt;br /&gt;
	string modifier;&lt;br /&gt;
&lt;br /&gt;
	switch (modifiercode) {&lt;br /&gt;
		case 0:&lt;br /&gt;
			modifier = &amp;quot;None&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 1:&lt;br /&gt;
			modifier = &amp;quot;Shift&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 2:&lt;br /&gt;
			modifier = &amp;quot;CTRL&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 3:&lt;br /&gt;
			modifier = &amp;quot;SHIFT + CTRL&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 5:&lt;br /&gt;
			modifier = &amp;quot;SHIFT + ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 6:&lt;br /&gt;
			modifier = &amp;quot;CTRL + ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 7:&lt;br /&gt;
			modifier = &amp;quot;SHIFT + CTRL + ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 20:&lt;br /&gt;
			modifier = &amp;quot;ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		default:&lt;br /&gt;
		modifier = &amp;quot;Unknown&amp;quot;;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	 cout &amp;lt;&amp;lt; strings[i] &amp;lt;&amp;lt; &amp;quot; = &amp;quot; &amp;lt;&amp;lt; modifier &amp;lt;&amp;lt; &amp;quot; + &amp;quot; &amp;lt;&amp;lt; scantoascii(bReader(keys[i])) &amp;lt;&amp;lt; endl;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	getchar();&lt;br /&gt;
	getchar();&lt;br /&gt;
    return 0; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int scantoascii(int scancode) {&lt;br /&gt;
	static HKL layout=GetKeyboardLayout(0);&lt;br /&gt;
    static byte State[256];&lt;br /&gt;
&lt;br /&gt;
	 if (GetKeyboardState(State)==FALSE) {&lt;br /&gt;
      return 0;&lt;br /&gt;
	 }&lt;br /&gt;
   UINT vk=MapVirtualKeyEx(scancode,1,layout);&lt;br /&gt;
   return vk;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int bReader(int position) {&lt;br /&gt;
	unsigned char x;&lt;br /&gt;
	int i = 0;&lt;br /&gt;
	std::ifstream input(&amp;quot;C:\\Program Files (x86)\\Bullfrog\\Populous\\SAVE\\key_def.dat&amp;quot;, std::ios::binary);&lt;br /&gt;
	input &amp;gt;&amp;gt; std::noskipws;&lt;br /&gt;
	while (input &amp;gt;&amp;gt; x) {&lt;br /&gt;
		if (i == position) {&lt;br /&gt;
			return x;&lt;br /&gt;
		}&lt;br /&gt;
		i++;&lt;br /&gt;
	}&lt;br /&gt;
	return 0;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChainChomp</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Keys_Configuration_Format&amp;diff=6298</id>
		<title>Keys Configuration Format</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Keys_Configuration_Format&amp;diff=6298"/>
		<updated>2018-03-31T22:40:20Z</updated>

		<summary type="html">&lt;p&gt;ChainChomp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Populous Keys configuration file remains mostly unknown. It is believed to be clustered in 15 byte blocks, unknown if any of these blocks contain the arrow keys configuration. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The Populous Key configuration file is located in ./saves/Key def.dat ([http://www.brandanlasley.com/releases/Thread/Popre/Best%20Patches/key_def.dat Key def download]) after you use the built in keys editor inside the game. The keys configuration file uses the systems keycode map to determine what keys are available to use. This website has the key codes that seem to work wit most US QWERTY keyboards [http://www.penticoff.com/nb/kbds/ibm104kb.htm keycode list for US QWERTY].&lt;br /&gt;
&lt;br /&gt;
Inside the key blocks contains a modifier and a key. The modifier is optional and can be removed by setting it to 0. The modifier keys have no particular pattern associated with them, it could very well be hard coded.&lt;br /&gt;
&lt;br /&gt;
All numbers are stored in big-endian format!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;6&amp;quot;|Block Format&lt;br /&gt;
|-&lt;br /&gt;
|Data Type&lt;br /&gt;
|Length&lt;br /&gt;
|Position (DEC)&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|INT32&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|Header, first byte is number of keybindings in file&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|34&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|64&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|79&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|94&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|109&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|124&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|139&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|154&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|169&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|184&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|199&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|214&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|229&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|244&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|259&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|274&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|289&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|304&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|319&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|334&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|349&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|364&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|379&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|394&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|409&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|424&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|439&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|454&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|469&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|484&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|499&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|514&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|529&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|544&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|559&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|574&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|589&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|604&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|619&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|634&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|649&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|664&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|15&lt;br /&gt;
|679&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|709 Bytes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Combination keys ==&lt;br /&gt;
The combination keys use a different keycode format. I don&#039;t know if there is a pattern to this or if the game has custom keycodes for these.&lt;br /&gt;
&lt;br /&gt;
Not all of these are tested.&lt;br /&gt;
&lt;br /&gt;
     No modifier key = 0&lt;br /&gt;
     Shift = 1&lt;br /&gt;
     Shift + CTRL (or app button) = 3&lt;br /&gt;
     CTRL = 4&lt;br /&gt;
     Shift + ALT = 5&lt;br /&gt;
     Ctrl + alt = 6&lt;br /&gt;
     Shift + ctrl + alt = 7&lt;br /&gt;
     Alt = 20&lt;br /&gt;
&lt;br /&gt;
== Available keys ==&lt;br /&gt;
&lt;br /&gt;
=== Toggle view key ===&lt;br /&gt;
     23 = Key&lt;br /&gt;
     24 = modifier key&lt;br /&gt;
&lt;br /&gt;
=== Encyclopaedia key ===&lt;br /&gt;
     38 = Key&lt;br /&gt;
     39 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 1 key ===&lt;br /&gt;
     35 = Key&lt;br /&gt;
     36 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 2 key ===&lt;br /&gt;
     68 = Key&lt;br /&gt;
     69 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 3 key ===&lt;br /&gt;
     83 = Key&lt;br /&gt;
     84 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Set Map Marker 4 key ===&lt;br /&gt;
     88 = Key&lt;br /&gt;
     99 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 1 ===&lt;br /&gt;
     113 = Key&lt;br /&gt;
     114 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 2 ===&lt;br /&gt;
     128 = Key&lt;br /&gt;
     129 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 3 ===&lt;br /&gt;
     143 = Key&lt;br /&gt;
     144 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Goto Map Marker 4 ===&lt;br /&gt;
     158 = Key&lt;br /&gt;
     159 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom view in key ===&lt;br /&gt;
     173 = Key&lt;br /&gt;
     174 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom view out key ===&lt;br /&gt;
     188 = Key&lt;br /&gt;
     189 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quick Load key ===&lt;br /&gt;
     203 = Key&lt;br /&gt;
     204 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quick Save key ===&lt;br /&gt;
     218 = Key&lt;br /&gt;
     219 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to shaman key ===&lt;br /&gt;
     233 = Key&lt;br /&gt;
     234 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chat message key ===&lt;br /&gt;
     248 = Key&lt;br /&gt;
     249 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Command Tracking key ===&lt;br /&gt;
     263 = Key&lt;br /&gt;
     264 = modifier key&lt;br /&gt;
     * Had problems w/ this key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Release guarding people key ===&lt;br /&gt;
     278 = Key&lt;br /&gt;
     279 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle Level Stats  key ===&lt;br /&gt;
     293 = Key&lt;br /&gt;
     294 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rotate building key ===&lt;br /&gt;
     308 = Key&lt;br /&gt;
     309 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 1 key ===&lt;br /&gt;
     323 = Key&lt;br /&gt;
     324 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 2 key ===&lt;br /&gt;
     338 = Key&lt;br /&gt;
     339 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 3 key ===&lt;br /&gt;
     353 = Key&lt;br /&gt;
     354 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 4 key ===&lt;br /&gt;
     368 = Key&lt;br /&gt;
     369 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 5 key ===&lt;br /&gt;
     383 = Key&lt;br /&gt;
     384 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Assign people to group 6 key ===&lt;br /&gt;
     398 = Key&lt;br /&gt;
     399 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 1 key ===&lt;br /&gt;
     413 = Key&lt;br /&gt;
     414 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 2 key ===&lt;br /&gt;
     428 = Key&lt;br /&gt;
     429 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 3 key ===&lt;br /&gt;
     443 = Key&lt;br /&gt;
     444 = modifier key&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 4 key ===&lt;br /&gt;
     458 = Key&lt;br /&gt;
     459 = modifier key&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 5 key ===&lt;br /&gt;
     473 = Key&lt;br /&gt;
     474 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Select people in group 6 key ===&lt;br /&gt;
     488 = Key&lt;br /&gt;
     489 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 1 key ===&lt;br /&gt;
     503 = Key&lt;br /&gt;
     504 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 2 key ===&lt;br /&gt;
     518 = Key&lt;br /&gt;
     519 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 3 key ===&lt;br /&gt;
     533 = Key&lt;br /&gt;
     534 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 4 key ===&lt;br /&gt;
     548 = Key&lt;br /&gt;
     549 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 5 key ===&lt;br /&gt;
     563 = Key&lt;br /&gt;
     564 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to people in group 6 key ===&lt;br /&gt;
     578 = Key&lt;br /&gt;
     579 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom to Reincarnation site key ===&lt;br /&gt;
     593 = Key&lt;br /&gt;
     594 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle Local Selection key ===&lt;br /&gt;
     608 = Key&lt;br /&gt;
     609 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reselect last selection key ===&lt;br /&gt;
     623 = Key&lt;br /&gt;
     624 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Reorient view key ===&lt;br /&gt;
     638 = Key&lt;br /&gt;
     639 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Display last dialog key ===&lt;br /&gt;
     653 = Key&lt;br /&gt;
     654 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Toggle auto deselect key ===&lt;br /&gt;
     668 = Key&lt;br /&gt;
     669 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Call to arms key ===&lt;br /&gt;
     683 = Key&lt;br /&gt;
     684 = modifier key&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Scatter people key ===&lt;br /&gt;
     698 = Key&lt;br /&gt;
     699 = modifier key&lt;br /&gt;
&lt;br /&gt;
== In Programming ==&lt;br /&gt;
&lt;br /&gt;
=== VB .NET ===&lt;br /&gt;
This is code that will decode all the unknown keys seen above to ASCII, [http://www.theasciicode.com.ar/|ASCII table]&lt;br /&gt;
&lt;br /&gt;
Use a code [http://www.developerfusion.com/tools/convert/csharp-to-vb/ converter] to translate to C#.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;vb&amp;quot;&amp;gt;&lt;br /&gt;
&#039; Brandan Tyler Lasley&lt;br /&gt;
&#039; Populous TB Key Mapper&lt;br /&gt;
&#039; Read Populous TB key configuration keycodes, then convert it to ASCII&lt;br /&gt;
Imports System.Runtime.InteropServices&lt;br /&gt;
Imports System.IO&lt;br /&gt;
&lt;br /&gt;
Module Module1&lt;br /&gt;
    Public Declare Function GetKeyboardLayout Lib &amp;quot;user32&amp;quot; (ByVal idThread As UInteger) As IntPtr&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;User32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Public Function GetKeyboardLayout(idThread As Integer) As IntPtr&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;user32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Public Function MapVirtualKeyEx(uCode As Integer, uMapType As Integer, dwhkl As Integer) As Integer&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;user32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Private Function GetKeyboardState(ByVal keyState() As Byte) As Boolean&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;DllImport(&amp;quot;user32.dll&amp;quot;)&amp;gt; _&lt;br /&gt;
    Public Function ToAsciiEx(uVirtKey As Integer, uScanCode As Integer, lpKeyState As Byte, lpChar As Integer, uFlags As Integer, dwhkl As Integer) As Integer&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    Dim strings = New String() {&amp;quot;Pause&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle View&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Encyclopaedia&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Set map marker 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto map marker 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Zoom in&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Zoom out&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Quick load&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Quick save&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto shaman&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Chat/Message&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Command tracking&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Release Guarding&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle level stats&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Rotate building&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 5&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Assign units to group 6&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 5&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Select units to group 6&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 1&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 2&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 3&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 4&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 5&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto units to group 6&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Goto reincarnation site&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle local selection&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Reselect last selection&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Reorient view&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Display last dialog&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Toggle auto deselect&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Call to arms&amp;quot;, _&lt;br /&gt;
                                &amp;quot;Scatter people&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
    Dim keys = New Integer() {8, 23, 38, 53, 68, 83, 98, 113, 128, 143, _&lt;br /&gt;
                          158, 173, 188, 203, 218, 233, 248, 263, 278, _&lt;br /&gt;
                          293, 308, 323, 338, 353, 368, 383, 398, 413, _&lt;br /&gt;
                          428, 443, 458, 473, 488, 503, 518, 533, 548, _&lt;br /&gt;
                          563, 578, 593, 608, 623, 638, 653, 668, 683, _&lt;br /&gt;
                          698}&lt;br /&gt;
&lt;br /&gt;
    Dim populousin As String = My.Computer.Registry.GetValue(&amp;quot;HKEY_LOCAL_MACHINE\SOFTWARE\Bullfrog Productions Ltd\Populous: The Beginning&amp;quot;, &amp;quot;InstallPath&amp;quot;, &amp;quot;&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    Sub Main()&lt;br /&gt;
&lt;br /&gt;
        Dim i = 0&lt;br /&gt;
        For Each Strs In strings&lt;br /&gt;
&lt;br /&gt;
            Dim modifier = Reader(keys(i) + 1).ToString&lt;br /&gt;
            On Error Resume Next&lt;br /&gt;
            If modifier = 0 Then&lt;br /&gt;
                modifier = &amp;quot;NONE&amp;quot;&lt;br /&gt;
            ElseIf modifier = 2 Then&lt;br /&gt;
                modifier = &amp;quot;CTRL&amp;quot;&lt;br /&gt;
            ElseIf modifier = 3 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT + CTRL&amp;quot;&lt;br /&gt;
            ElseIf modifier = 5 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT + ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 6 Then&lt;br /&gt;
                modifier = &amp;quot;CTRL + ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 7 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT + CTRL + ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 3 Then&lt;br /&gt;
                modifier = &amp;quot;APP&amp;quot;&lt;br /&gt;
            ElseIf modifier = 20 Then&lt;br /&gt;
                modifier = &amp;quot;ALT&amp;quot;&lt;br /&gt;
            ElseIf modifier = 1 Then&lt;br /&gt;
                modifier = &amp;quot;SHIFT&amp;quot;&lt;br /&gt;
            Else&lt;br /&gt;
                modifier = &amp;quot;NONE&amp;quot;&lt;br /&gt;
            End If&lt;br /&gt;
            Console.WriteLine(Strs &amp;amp; &amp;quot; = &amp;quot; &amp;amp; modifier &amp;amp; &amp;quot; + &amp;quot; &amp;amp; (scan2ascii(Reader(keys(i)))).ToString &amp;amp; vbNewLine)&lt;br /&gt;
            i = i + 1&lt;br /&gt;
        Next&lt;br /&gt;
&lt;br /&gt;
        Console.ReadLine()&lt;br /&gt;
    End Sub&lt;br /&gt;
&lt;br /&gt;
    Public Function scan2ascii(ByVal scancode)&lt;br /&gt;
        Dim hKL As IntPtr = GetKeyboardLayout(0)&lt;br /&gt;
&lt;br /&gt;
        Dim State = New Byte(255) {}&lt;br /&gt;
&lt;br /&gt;
        If GetKeyboardState(State) = False Then&lt;br /&gt;
            Return 0&lt;br /&gt;
        End If&lt;br /&gt;
&lt;br /&gt;
        Return MapVirtualKeyEx(scancode, 1, hKL)&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
    Function Reader(ByVal position As Integer)&lt;br /&gt;
        Dim Keysconfig As Boolean = My.Computer.FileSystem.FileExists(populousin &amp;amp; &amp;quot;\SAVE\key_def.dat&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
        If Keysconfig = False Then&lt;br /&gt;
            Console.Write(&amp;quot;Error: Populous keys configuration file could not be loaded, download it off the wiki and place it into ./saves/ file of pop.&amp;quot;)&lt;br /&gt;
            Console.ReadLine()&lt;br /&gt;
            End&lt;br /&gt;
        End If&lt;br /&gt;
&lt;br /&gt;
        Dim breader As New BinaryReader(New FileStream(populousin &amp;amp; &amp;quot;\SAVE\key_def.dat&amp;quot;, FileMode.Open))&lt;br /&gt;
        breader.BaseStream.Position = position&lt;br /&gt;
        Dim output = breader.Read&lt;br /&gt;
        breader.Close()&lt;br /&gt;
        Return output&lt;br /&gt;
    End Function&lt;br /&gt;
&lt;br /&gt;
End Module&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== C++ ===&lt;br /&gt;
This is code that will decode all the unknown keys seen above to ACSII, [http://www.theasciicode.com.ar/|ASCII table]&lt;br /&gt;
&lt;br /&gt;
This code does not automatically get PopTB&#039;s filepath.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;C&amp;quot;&amp;gt;&lt;br /&gt;
// Brandan Tyler Lasley&lt;br /&gt;
// Populous TB Key Mapper&lt;br /&gt;
// Read Populous TB key configuration keycodes, then convert it to ASCII&lt;br /&gt;
&lt;br /&gt;
#include &amp;lt;iostream&amp;gt;&lt;br /&gt;
#include &amp;lt;fstream&amp;gt;&lt;br /&gt;
#include &amp;lt;string&amp;gt;&lt;br /&gt;
#include &amp;lt;Windows.h&amp;gt;&lt;br /&gt;
using namespace std;&lt;br /&gt;
&lt;br /&gt;
int scantoascii(int scancode);&lt;br /&gt;
int bReader(int position);&lt;br /&gt;
int bWriter(int value, int position);&lt;br /&gt;
&lt;br /&gt;
string strings[50] =  {&amp;quot;Pause&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle View&amp;quot;, &lt;br /&gt;
			&amp;quot;Encyclopaedia&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Set map marker 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto map marker 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Zoom in&amp;quot;, &lt;br /&gt;
			&amp;quot;Zoom out&amp;quot;, &lt;br /&gt;
			&amp;quot;Quick load&amp;quot;, &lt;br /&gt;
			&amp;quot;Quick save&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto shaman&amp;quot;, &lt;br /&gt;
			&amp;quot;Chat/Message&amp;quot;, &lt;br /&gt;
			&amp;quot;Command tracking&amp;quot;, &lt;br /&gt;
			&amp;quot;Release Guarding&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle level stats&amp;quot;, &lt;br /&gt;
			&amp;quot;Rotate building&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 5&amp;quot;, &lt;br /&gt;
			&amp;quot;Assign units to group 6&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 5&amp;quot;, &lt;br /&gt;
			&amp;quot;Select units to group 6&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 1&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 2&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 3&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 4&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 5&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto units to group 6&amp;quot;, &lt;br /&gt;
			&amp;quot;Goto reincarnation site&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle local selection&amp;quot;, &lt;br /&gt;
			&amp;quot;Reselect last selection&amp;quot;, &lt;br /&gt;
			&amp;quot;Reorient view&amp;quot;, &lt;br /&gt;
			&amp;quot;Display last dialog&amp;quot;, &lt;br /&gt;
			&amp;quot;Toggle auto deselect&amp;quot;, &lt;br /&gt;
			&amp;quot;Call to arms&amp;quot;, &lt;br /&gt;
			&amp;quot;Scatter people&amp;quot;};&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    int keys[50] = {8, 23, 38, 53, 68, 83, 98, 113, 128, 143, &lt;br /&gt;
                   158, 173, 188, 203, 218, 233, 248, 263, 278, &lt;br /&gt;
                   293, 308, 323, 338, 353, 368, 383, 398, 413, &lt;br /&gt;
                   428, 443, 458, 473, 488, 503, 518, 533, 548, &lt;br /&gt;
                   563, 578, 593, 608, 623, 638, 653, 668, 683, &lt;br /&gt;
                   698};&lt;br /&gt;
&lt;br /&gt;
int main() { &lt;br /&gt;
&lt;br /&gt;
	for (int i = 0; i &amp;lt; sizeof strings/sizeof(string) - 3; i++) {&lt;br /&gt;
	int modifiercode = bReader(keys[i] + 1);&lt;br /&gt;
	string modifier;&lt;br /&gt;
&lt;br /&gt;
	switch (modifiercode) {&lt;br /&gt;
		case 0:&lt;br /&gt;
			modifier = &amp;quot;None&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 1:&lt;br /&gt;
			modifier = &amp;quot;Shift&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 2:&lt;br /&gt;
			modifier = &amp;quot;CTRL&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 3:&lt;br /&gt;
			modifier = &amp;quot;SHIFT + CTRL&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 5:&lt;br /&gt;
			modifier = &amp;quot;SHIFT + ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 6:&lt;br /&gt;
			modifier = &amp;quot;CTRL + ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 7:&lt;br /&gt;
			modifier = &amp;quot;SHIFT + CTRL + ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		case 20:&lt;br /&gt;
			modifier = &amp;quot;ALT&amp;quot;;&lt;br /&gt;
			break;&lt;br /&gt;
		default:&lt;br /&gt;
		modifier = &amp;quot;Unknown&amp;quot;;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	 cout &amp;lt;&amp;lt; strings[i] &amp;lt;&amp;lt; &amp;quot; = &amp;quot; &amp;lt;&amp;lt; modifier &amp;lt;&amp;lt; &amp;quot; + &amp;quot; &amp;lt;&amp;lt; scantoascii(bReader(keys[i])) &amp;lt;&amp;lt; endl;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	getchar();&lt;br /&gt;
	getchar();&lt;br /&gt;
    return 0; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int scantoascii(int scancode) {&lt;br /&gt;
	static HKL layout=GetKeyboardLayout(0);&lt;br /&gt;
    static byte State[256];&lt;br /&gt;
&lt;br /&gt;
	 if (GetKeyboardState(State)==FALSE) {&lt;br /&gt;
      return 0;&lt;br /&gt;
	 }&lt;br /&gt;
   UINT vk=MapVirtualKeyEx(scancode,1,layout);&lt;br /&gt;
   return vk;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int bReader(int position) {&lt;br /&gt;
	unsigned char x;&lt;br /&gt;
	int i = 0;&lt;br /&gt;
	std::ifstream input(&amp;quot;C:\\Program Files (x86)\\Bullfrog\\Populous\\SAVE\\key_def.dat&amp;quot;, std::ios::binary);&lt;br /&gt;
	input &amp;gt;&amp;gt; std::noskipws;&lt;br /&gt;
	while (input &amp;gt;&amp;gt; x) {&lt;br /&gt;
		if (i == position) {&lt;br /&gt;
			return x;&lt;br /&gt;
		}&lt;br /&gt;
		i++;&lt;br /&gt;
	}&lt;br /&gt;
	return 0;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>ChainChomp</name></author>
	</entry>
</feed>