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	<updated>2026-05-03T09:32:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.popre.net/index.php?title=Fire_In_The_Mist&amp;diff=2724</id>
		<title>Fire In The Mist</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Fire_In_The_Mist&amp;diff=2724"/>
		<updated>2007-01-01T20:43:23Z</updated>

		<summary type="html">&lt;p&gt;Heebie: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Levels&lt;br /&gt;
|Level = Fire In The Mist&lt;br /&gt;
|Image = mist.jpg&lt;br /&gt;
|Mode = [[Singleplayer]]&lt;br /&gt;
|Players = 2&lt;br /&gt;
|Heads = 3&lt;br /&gt;
|VOK = 1&lt;br /&gt;
|Ally = N/A&lt;br /&gt;
|Difficulty = Medium&lt;br /&gt;
}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;quot;I am troubled--my visions are strangely clouded.  I sense a powerful spell&lt;br /&gt;
nearby that will aid me in our battle with the Chumara, yet is lies across&lt;br /&gt;
the water.  I sense our enemy have boats and will use them to attack us.  I&lt;br /&gt;
must seize their boats, find this spell and destroy them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
*Enemy tribes: Chumara&lt;br /&gt;
*Worship Objects:&lt;br /&gt;
**Stone Head--2 Tornado, 4 followers to worship&lt;br /&gt;
**Stone Head--1 Earthquake, 4 followers to worship&lt;br /&gt;
**Stone Head--1 Volcano, 5 followers to worship&lt;br /&gt;
**Totem Pole--Land Bridge, 1 follower to worship&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
Welcome to the first world with the Fog of War.  Do you hate it as much as&lt;br /&gt;
I do?  I thought so.  The Fog will cover most of the entire planet until you&lt;br /&gt;
send one of your followers to explore that area.  After that, the Fog is&lt;br /&gt;
lifted and you will be able to see whatever is going in the areas that you&lt;br /&gt;
have explored.  This means if you scout out enough of the land away from your&lt;br /&gt;
settlement you’ll be able to see raiding parties before they get to you, just&lt;br /&gt;
like in other maps.  The downside is that you can’t see what’s going on in&lt;br /&gt;
areas you haven’t explored, like the enemy settlement.  The composition of the&lt;br /&gt;
Chumara settlement and how their followers are moving will be unknown to you&lt;br /&gt;
until you attack.  You will be able to see the shape of the land on the map&lt;br /&gt;
screen wherever the Fog is in place, just not the people and objects on that&lt;br /&gt;
land.  You will also be able to see black squares on the world view where&lt;br /&gt;
there are buildings underneath the Fog, so you can get a general idea of how&lt;br /&gt;
the enemy’s buildings are laid out.  Fortunately, the Fog of War is only&lt;br /&gt;
active on a few levels in P:TB.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
&lt;br /&gt;
The land on this planet takes the form of a long strip running south-&lt;br /&gt;
southwest and north-northeast.  Your tribe starts at one end of the strip, and&lt;br /&gt;
the Chumara at the other end.  Because the strip of land wraps itself around&lt;br /&gt;
the entire planet, the Chumara settlement is actually to the southwest of your&lt;br /&gt;
settlement, but unless you take a shortcut by boat or Land Bridge you’ll have&lt;br /&gt;
to trek all the way across the planet to get to them.&lt;br /&gt;
&lt;br /&gt;
Begin as usual with building huts and Converting Wildmen.  Grab three&lt;br /&gt;
Braves and have them follow your Shaman while she scouts out through the Fog&lt;br /&gt;
of War looking for more Wildmen.  You’ll find the Tornado Stone Head southwest&lt;br /&gt;
of your settlement near the coast in the Fog.  Even if you can’t see it,&lt;br /&gt;
you’ll be able to hear it when you get close on the map screen.  After getting&lt;br /&gt;
that spell, continue southwest and you’ll find the Earthquake Stone Head at&lt;br /&gt;
the top of a high hill leading towards the Chumara settlement.  Here you might&lt;br /&gt;
want to set up three Guard Towers because the land is narrow and it makes a&lt;br /&gt;
perfect choke point to stop overland raiders.&lt;br /&gt;
&lt;br /&gt;
The Totem Pole across the water will open a Land Bridge between the Chumara&lt;br /&gt;
section and yours, and the Chumara worship it almost immediately after the&lt;br /&gt;
level begins.  There’s really nothing you can do to stop them, so just build&lt;br /&gt;
up your settlement and place your defenses where they seem appropriate.&lt;br /&gt;
Because the enemy now has boats, and they _will_ use them, you have to change&lt;br /&gt;
your defensive strategy.  They will raid your settlement with a few boatloads&lt;br /&gt;
of followers, but well placed Preachers near your Reincarnation Site should&lt;br /&gt;
keep them from doing too much damage.  The real threat in this level is the&lt;br /&gt;
Chumara Shaman, who can use both Tornado and Volcano.  That’s right, I said&lt;br /&gt;
Volcano.  One of those in the heart of your settlement after the Shaman lands&lt;br /&gt;
will definitely ruin your day.  To counter this, I recommend that you&lt;br /&gt;
establish a perimeter of Guard Towers around your settlement and staff them&lt;br /&gt;
with Firewarriors.  Place the Towers so the firing ranges of the Firewarriors&lt;br /&gt;
overlap.  When a boat come by, your sentries will attack, and as they move out&lt;br /&gt;
of range of one Tower, they’ll come into range of another.  In this way you&lt;br /&gt;
can knock out the enemy from their boats and kill them before they even step&lt;br /&gt;
foot on your settlement.  Be sure to have Preachers and Warriors nearby in&lt;br /&gt;
case a few do make a landing.&lt;br /&gt;
&lt;br /&gt;
Once you kill a raiding party from a boat, you can now steal the Chumara’s&lt;br /&gt;
boats.  Boats and balloons are the only things (other than followers) that can&lt;br /&gt;
be taken from one tribe and claimed by another.  Just order one or more of&lt;br /&gt;
your followers to enter the boat and it’ll be yours, at least until the enemy&lt;br /&gt;
finds it empty and takes it back.  Be warned, unattended boats will sink after&lt;br /&gt;
a while, though boats with at least one follower in them do not sink.  &lt;br /&gt;
&lt;br /&gt;
Once you have a boat, put your Shaman in it and head for the small island&lt;br /&gt;
with the Volcano Stone Head.  At the start of the level there will be plenty&lt;br /&gt;
of Wildmen here to Convert, but if you get here later they may have all died&lt;br /&gt;
off, so take some Braves with you to worship the Stone Head.  The Chumara will&lt;br /&gt;
send a party to attack your worshippers, but hopefully they’ll get there after&lt;br /&gt;
you get Volcano.&lt;br /&gt;
&lt;br /&gt;
Once you have Volcano and a boat, you can head over to the Chumara&lt;br /&gt;
settlement and do what they’ve been trying to do to you, throw a whole bunch&lt;br /&gt;
of lava all over their nice buildings.  While you’re here, you can also grab&lt;br /&gt;
the Boat House Vault of Knowledge at the southern tip of their settlement.  A&lt;br /&gt;
well placed Volcano, along with Tornado and Earthquake, can severely damage&lt;br /&gt;
the Chumara, and then you can take your army and wipe them out.  Because of&lt;br /&gt;
the Fog of War and the fact that they like to stick Braves in boats, you may&lt;br /&gt;
have a little difficulty hunting down the last follower to end the level, but&lt;br /&gt;
keep looking and he’ll be found.  Note that you do NOT want to cast Volcano&lt;br /&gt;
during your attack, because even though the effects do not harm your Shaman,&lt;br /&gt;
it will harm your followers.&lt;/div&gt;</summary>
		<author><name>Heebie</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Fire_In_The_Mist&amp;diff=2723</id>
		<title>Fire In The Mist</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Fire_In_The_Mist&amp;diff=2723"/>
		<updated>2007-01-01T20:42:52Z</updated>

		<summary type="html">&lt;p&gt;Heebie: Added some content!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Levels&lt;br /&gt;
|Level = Fire In The Mist&lt;br /&gt;
|Image = mist.jpg&lt;br /&gt;
|Mode = [[Singleplayer]]&lt;br /&gt;
|Players = 2&lt;br /&gt;
|Heads = 3&lt;br /&gt;
|VOK = 1&lt;br /&gt;
|Ally = N/A&lt;br /&gt;
|Difficulty = Medium&lt;br /&gt;
}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
&amp;quot;I am troubled--my visions are strangely clouded.  I sense a powerful spell&lt;br /&gt;
nearby that will aid me in our battle with the Chumara, yet is lies across&lt;br /&gt;
the water.  I sense our enemy have boats and will use them to attack us.  I&lt;br /&gt;
must seize their boats, find this spell and destroy them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
*Enemy tribes: Chumara&lt;br /&gt;
*Worship Objects:&lt;br /&gt;
**Stone Head--2 Tornado, 4 followers to worship&lt;br /&gt;
**Stone Head--1 Earthquake, 4 followers to worship&lt;br /&gt;
**Stone Head--1 Volcano, 5 followers to worship&lt;br /&gt;
**Totem Pole--Land Bridge, 1 follower to worship&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
===Introduction===&lt;br /&gt;
&lt;br /&gt;
Welcome to the first world with the Fog of War.  Do you hate it as much as&lt;br /&gt;
I do?  I thought so.  The Fog will cover most of the entire planet until you&lt;br /&gt;
send one of your followers to explore that area.  After that, the Fog is&lt;br /&gt;
lifted and you will be able to see whatever is going in the areas that you&lt;br /&gt;
have explored.  This means if you scout out enough of the land away from your&lt;br /&gt;
settlement you’ll be able to see raiding parties before they get to you, just&lt;br /&gt;
like in other maps.  The downside is that you can’t see what’s going on in&lt;br /&gt;
areas you haven’t explored, like the enemy settlement.  The composition of the&lt;br /&gt;
Chumara settlement and how their followers are moving will be unknown to you&lt;br /&gt;
until you attack.  You will be able to see the shape of the land on the map&lt;br /&gt;
screen wherever the Fog is in place, just not the people and objects on that&lt;br /&gt;
land.  You will also be able to see black squares on the world view where&lt;br /&gt;
there are buildings underneath the Fog, so you can get a general idea of how&lt;br /&gt;
the enemy’s buildings are laid out.  Fortunately, the Fog of War is only&lt;br /&gt;
active on a few levels in P:TB.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
The land on this planet takes the form of a long strip running south-&lt;br /&gt;
southwest and north-northeast.  Your tribe starts at one end of the strip, and&lt;br /&gt;
the Chumara at the other end.  Because the strip of land wraps itself around&lt;br /&gt;
the entire planet, the Chumara settlement is actually to the southwest of your&lt;br /&gt;
settlement, but unless you take a shortcut by boat or Land Bridge you’ll have&lt;br /&gt;
to trek all the way across the planet to get to them.&lt;br /&gt;
&lt;br /&gt;
Begin as usual with building huts and Converting Wildmen.  Grab three&lt;br /&gt;
Braves and have them follow your Shaman while she scouts out through the Fog&lt;br /&gt;
of War looking for more Wildmen.  You’ll find the Tornado Stone Head southwest&lt;br /&gt;
of your settlement near the coast in the Fog.  Even if you can’t see it,&lt;br /&gt;
you’ll be able to hear it when you get close on the map screen.  After getting&lt;br /&gt;
that spell, continue southwest and you’ll find the Earthquake Stone Head at&lt;br /&gt;
the top of a high hill leading towards the Chumara settlement.  Here you might&lt;br /&gt;
want to set up three Guard Towers because the land is narrow and it makes a&lt;br /&gt;
perfect choke point to stop overland raiders.&lt;br /&gt;
&lt;br /&gt;
The Totem Pole across the water will open a Land Bridge between the Chumara&lt;br /&gt;
section and yours, and the Chumara worship it almost immediately after the&lt;br /&gt;
level begins.  There’s really nothing you can do to stop them, so just build&lt;br /&gt;
up your settlement and place your defenses where they seem appropriate.&lt;br /&gt;
Because the enemy now has boats, and they _will_ use them, you have to change&lt;br /&gt;
your defensive strategy.  They will raid your settlement with a few boatloads&lt;br /&gt;
of followers, but well placed Preachers near your Reincarnation Site should&lt;br /&gt;
keep them from doing too much damage.  The real threat in this level is the&lt;br /&gt;
Chumara Shaman, who can use both Tornado and Volcano.  That’s right, I said&lt;br /&gt;
Volcano.  One of those in the heart of your settlement after the Shaman lands&lt;br /&gt;
will definitely ruin your day.  To counter this, I recommend that you&lt;br /&gt;
establish a perimeter of Guard Towers around your settlement and staff them&lt;br /&gt;
with Firewarriors.  Place the Towers so the firing ranges of the Firewarriors&lt;br /&gt;
overlap.  When a boat come by, your sentries will attack, and as they move out&lt;br /&gt;
of range of one Tower, they’ll come into range of another.  In this way you&lt;br /&gt;
can knock out the enemy from their boats and kill them before they even step&lt;br /&gt;
foot on your settlement.  Be sure to have Preachers and Warriors nearby in&lt;br /&gt;
case a few do make a landing.&lt;br /&gt;
&lt;br /&gt;
Once you kill a raiding party from a boat, you can now steal the Chumara’s&lt;br /&gt;
boats.  Boats and balloons are the only things (other than followers) that can&lt;br /&gt;
be taken from one tribe and claimed by another.  Just order one or more of&lt;br /&gt;
your followers to enter the boat and it’ll be yours, at least until the enemy&lt;br /&gt;
finds it empty and takes it back.  Be warned, unattended boats will sink after&lt;br /&gt;
a while, though boats with at least one follower in them do not sink.  &lt;br /&gt;
&lt;br /&gt;
Once you have a boat, put your Shaman in it and head for the small island&lt;br /&gt;
with the Volcano Stone Head.  At the start of the level there will be plenty&lt;br /&gt;
of Wildmen here to Convert, but if you get here later they may have all died&lt;br /&gt;
off, so take some Braves with you to worship the Stone Head.  The Chumara will&lt;br /&gt;
send a party to attack your worshippers, but hopefully they’ll get there after&lt;br /&gt;
you get Volcano.&lt;br /&gt;
&lt;br /&gt;
Once you have Volcano and a boat, you can head over to the Chumara&lt;br /&gt;
settlement and do what they’ve been trying to do to you, throw a whole bunch&lt;br /&gt;
of lava all over their nice buildings.  While you’re here, you can also grab&lt;br /&gt;
the Boat House Vault of Knowledge at the southern tip of their settlement.  A&lt;br /&gt;
well placed Volcano, along with Tornado and Earthquake, can severely damage&lt;br /&gt;
the Chumara, and then you can take your army and wipe them out.  Because of&lt;br /&gt;
the Fog of War and the fact that they like to stick Braves in boats, you may&lt;br /&gt;
have a little difficulty hunting down the last follower to end the level, but&lt;br /&gt;
keep looking and he’ll be found.  Note that you do NOT want to cast Volcano&lt;br /&gt;
during your attack, because even though the effects do not harm your Shaman,&lt;br /&gt;
it will harm your followers.&lt;/div&gt;</summary>
		<author><name>Heebie</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Tribes&amp;diff=2722</id>
		<title>Tribes</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Tribes&amp;diff=2722"/>
		<updated>2007-01-01T20:36:24Z</updated>

		<summary type="html">&lt;p&gt;Heebie: Corrected spelling, grammar and syntax errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four tribes in [[Populous]]: The Beginning; all of them are identical in ability. Each tribe is distinguishable by diffrent color, by a diffrent [[shaman]] graphic, and by diffrent building appearences.&lt;br /&gt;
&lt;br /&gt;
==Ikani==&lt;br /&gt;
The Ikani tribe is the unofficial name for the Blue tribe; some players have speculated that this was the name that the developers were thinking of naming this tribe, though it seems the developers will even say that the Blue tribe is nameless.  In terms of coding, the Blue tribe is called the Player tribe as seen in [[Single Player]] saved games.  In [[Single Player]], this is the tribe that the player takes control of to aid the Blue Shaman on her quest, to destroy her enemies and become a god.&lt;br /&gt;
&lt;br /&gt;
==Dakini==&lt;br /&gt;
&lt;br /&gt;
The Dakini are probably the most powerful enemy in [[Populous]]. When the player fights the Dakini, they have (50% of the time) their camp entirely complete. &lt;br /&gt;
&lt;br /&gt;
===Vault of Knowledges===&lt;br /&gt;
&lt;br /&gt;
The Dakini had multiple powerful and useful [[Vault of Knowledge]]s. They contained spells like: [[Tornado]] and the [[Angel of Death]]. They also tried to prevent you from taking useful buildings like the [[Warrior Training Hut]] and the [[Firewarrior Training Hut]]. &lt;br /&gt;
&lt;br /&gt;
===Invasion of the Dakini===&lt;br /&gt;
&lt;br /&gt;
When the Dakini attacks they [[Swarm]] with a good strike force. On a mission like [[Archipelago]] the tribes use boats for a heavy attack, in that mission they also attack early.&lt;br /&gt;
A Dakini attack force mostly has 4 [[Preacher]]s, 6 [[Warrior]]s and 6/8 [[Firewarrior]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chumara==&lt;br /&gt;
&lt;br /&gt;
The Chumara tribe is popular for being on islands by themselves in [[Single Player]].  They are known for their use of preachers as well as some uncommon (by online standards) tactics to achieve victory.&lt;br /&gt;
&lt;br /&gt;
They are on a island to themselves in levels:-&lt;br /&gt;
&lt;br /&gt;
*7: [[Unseen Enemy]]&lt;br /&gt;
*9: [[Fire In The Mist]]&lt;br /&gt;
*11: [[Treacherous Souls]]&lt;br /&gt;
*13: [[Aerial Bombardment]]&lt;br /&gt;
*14: [[Attacked From All Sides]]&lt;br /&gt;
*15: [[Incarcerated]]&lt;br /&gt;
*22: [[Solo]]&lt;br /&gt;
*23: [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
In level 19: [[Unlikely Allies]] the Chumara and the Blue Tribe are allies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Matak==&lt;br /&gt;
As far as [[Single Player]] is concerned, the Matak are probably the weakest of the four tribes in your adventure.&lt;br /&gt;
&lt;br /&gt;
==A mistake made in the demo version==&lt;br /&gt;
In the demo version of Populous: The Beginning, the yellow tribe, which should be the Chumara, was named the Matak tribe&lt;/div&gt;</summary>
		<author><name>Heebie</name></author>
	</entry>
</feed>