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	<updated>2026-06-09T23:28:30Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.popre.net/index.php?title=Tribes&amp;diff=4005</id>
		<title>Tribes</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Tribes&amp;diff=4005"/>
		<updated>2008-01-09T05:42:51Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four tribes in [[Populous]]: The Beginning; all of them are identical in ability. Each tribe is distinguishable by diffrent color, by a diffrent [[shaman]] graphic, and by different building appearences.&lt;br /&gt;
&lt;br /&gt;
=Ikani=&lt;br /&gt;
The Ikani tribe is the unofficial name for the Blue tribe; some players have speculated that this was the name that the developers were thinking of naming this tribe, though it seems the developers will even say that the Blue tribe is nameless.  In terms of coding, the Blue tribe is called the Player tribe as seen in [[Single Player]] saved games.  In [[Single Player]], this is the tribe that the player takes control of to aid the Blue [[Shaman]] on her quest, to destroy her enemies and become a god.&lt;br /&gt;
&lt;br /&gt;
=Dakini=&lt;br /&gt;
&lt;br /&gt;
The Dakini are probably the most powerful enemy in [[Populous]]. When the player fights the Dakini, they have (50% of the time) their camp entirely complete. &lt;br /&gt;
&lt;br /&gt;
===Vaults of Knowledge===&lt;br /&gt;
&lt;br /&gt;
The Dakini have many powerful and useful [[Vault of Knowledge |Vaults of Knowledge]]. Their [[Vault of Knowledge |Vaults of Knowledge]] contain [[tornado]], [[firestorm]], [[Angel of Death]], [[volcano]],[[Warrior Training Hut]] and [[Firewarrior Training Hut]].&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Dakini===&lt;br /&gt;
&lt;br /&gt;
When the Dakini attacks, they use a good strike force. On a mission like [[Archipelago]] the tribe uses boats for an early, heavy attack.&lt;br /&gt;
A Dakini attack force typically consists of 4 [[Preacher]]s, 6 [[Warrior]]s and 6 to 8 [[Firewarrior]]s.&lt;br /&gt;
&lt;br /&gt;
=Chumara=&lt;br /&gt;
&lt;br /&gt;
The Chumara tribe is popular for being on islands by themselves in [[Single Player]].  They are known for their use of preachers as well as some uncommon (by online standards) tactics to achieve victory.&lt;br /&gt;
&lt;br /&gt;
They are on a island to themselves in levels:-&lt;br /&gt;
&lt;br /&gt;
*7: [[Unseen Enemy]]&lt;br /&gt;
*9: [[Fire In The Mist]]&lt;br /&gt;
*11: [[Treacherous Souls]]&lt;br /&gt;
*13: [[Aerial Bombardment]]&lt;br /&gt;
*14: [[Attacked From All Sides]]&lt;br /&gt;
*15: [[Incarcerated]]&lt;br /&gt;
*18: [[Head Hunter]]&lt;br /&gt;
*22: [[Solo]]&lt;br /&gt;
*23: [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
In level 19: [[Unlikely Allies]] the Chumara and the Blue Tribe are allies.&lt;br /&gt;
&lt;br /&gt;
===Vaults of Knowledge===&lt;br /&gt;
&lt;br /&gt;
The Chumara&#039;s [[Vault of Knowledge |Vaults of Knowledge]] contain &amp;quot;tricky&amp;quot; spells and buildings. For spells, their [[Vault of Knowledge |Vaults of Knowledge]] contain [[invisibility]], [[hypnotise]] and [[Magical Shield]]. For buildings their [[Vault of Knowledge |Vaults of Knowledge]] include the [[temple]] and [[Spy Training Hut]].&lt;br /&gt;
&lt;br /&gt;
=Matak=&lt;br /&gt;
&lt;br /&gt;
The Matak are the green tribe in the game. They are usually the weakest on worlds where all 3 enemy tribes are found.&lt;br /&gt;
&lt;br /&gt;
===Vaults of Knowledge===&lt;br /&gt;
&lt;br /&gt;
The Matak [[Vault of Knowledge |Vaults of Knowledge]] include earthy spells and one very important building. For spells their [[Vault of Knowledge |Vaults of Knowledge]] contain [[erode]], [[swamp]], [[lightning]], [[swarm]], [[flatten]], [[landbridge]], and [[earthquake]]. For the building the [[Vault of Knowledge |Vaults of Knowledge]] contains the [[Guard Tower]].&lt;br /&gt;
&lt;br /&gt;
=Demo Tribe Names=&lt;br /&gt;
In the Demo version of [[Populous]], the tribe names for Yellow and Green were switched such that yellow was called the Matak tribe, and green was called the Chumara Tribe.  By placing units of the green tribe into a level played in the demo, users can confirm that the names were indeed switched.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Tribes&amp;diff=4004</id>
		<title>Tribes</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Tribes&amp;diff=4004"/>
		<updated>2008-01-09T05:31:38Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Dakini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four tribes in [[Populous]]: The Beginning; all of them are identical in ability. Each tribe is distinguishable by diffrent color, by a diffrent [[shaman]] graphic, and by different building appearences.&lt;br /&gt;
&lt;br /&gt;
==Ikani==&lt;br /&gt;
The Ikani tribe is the unofficial name for the Blue tribe; some players have speculated that this was the name that the developers were thinking of naming this tribe, though it seems the developers will even say that the Blue tribe is nameless.  In terms of coding, the Blue tribe is called the Player tribe as seen in [[Single Player]] saved games.  In [[Single Player]], this is the tribe that the player takes control of to aid the Blue [[Shaman]] on her quest, to destroy her enemies and become a god.&lt;br /&gt;
&lt;br /&gt;
==Dakini==&lt;br /&gt;
&lt;br /&gt;
The Dakini are probably the most powerful enemy in [[Populous]]. When the player fights the Dakini, they have (50% of the time) their camp entirely complete. &lt;br /&gt;
&lt;br /&gt;
===Vaults of Knowledge===&lt;br /&gt;
&lt;br /&gt;
The Dakini have many powerful and useful [[Vault of Knowledge |Vaults of Knowledge]]. Their [[Vault of Knowledge |Vaults of Knowledge]] contain [[tornado]], [[firestorm]], [[Angel of Death]], [[volcano]],[[Warrior Training Hut]] and [[Firewarrior Training Hut]].&lt;br /&gt;
&lt;br /&gt;
===Invasion of the Dakini===&lt;br /&gt;
&lt;br /&gt;
When the Dakini attacks, they use a good strike force. On a mission like [[Archipelago]] the tribe uses boats for an early, heavy attack.&lt;br /&gt;
A Dakini attack force typically consists of 4 [[Preacher]]s, 6 [[Warrior]]s and 6 to 8 [[Firewarrior]]s.&lt;br /&gt;
&lt;br /&gt;
==Chumara==&lt;br /&gt;
&lt;br /&gt;
The Chumara tribe is popular for being on islands by themselves in [[Single Player]].  They are known for their use of preachers as well as some uncommon (by online standards) tactics to achieve victory.&lt;br /&gt;
&lt;br /&gt;
They are on a island to themselves in levels:-&lt;br /&gt;
&lt;br /&gt;
*7: [[Unseen Enemy]]&lt;br /&gt;
*9: [[Fire In The Mist]]&lt;br /&gt;
*11: [[Treacherous Souls]]&lt;br /&gt;
*13: [[Aerial Bombardment]]&lt;br /&gt;
*14: [[Attacked From All Sides]]&lt;br /&gt;
*15: [[Incarcerated]]&lt;br /&gt;
*18: [[Head Hunter]]&lt;br /&gt;
*22: [[Solo]]&lt;br /&gt;
*23: [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
In level 19: [[Unlikely Allies]] the Chumara and the Blue Tribe are allies.&lt;br /&gt;
&lt;br /&gt;
==Vault of Knowledges==&lt;br /&gt;
&lt;br /&gt;
The Chumara&#039;s [[Vault of Knowledge]]s contain &amp;quot;tricky&amp;quot; spells and buildings. For spells, their [[Vault of Knowledge]]s contain [[invisibility]], [[hypnotise]] and [[Magical Shield]]. For buildings their [[Vault of Knowledge]]s include the [[temple]] and [[Spy Training Hut]].&lt;br /&gt;
&lt;br /&gt;
==Matak==&lt;br /&gt;
&lt;br /&gt;
The Matak are the green tribe in the game. They are usually the weakest on worlds where all 3 enemy tribes are found.&lt;br /&gt;
&lt;br /&gt;
==Vault of Knowledges==&lt;br /&gt;
&lt;br /&gt;
The Matak [[Vault of Knowledge]]s include earthy spells and one very important building. For spells their [[Vault of Knowledge]]s contain [[erode]], [[swamp]], [[lightning]], [[swarm]], [[flatten]], [[landbridge]], and [[earthquake]]. For the building the [[Vault of Knowledge]] contains the [[Guard Tower]].&lt;br /&gt;
&lt;br /&gt;
==A mistake made in the demo version==&lt;br /&gt;
In the demo version of Populous: The Beginning, the yellow tribe, which should be the Chumara, was named the Matak tribe.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Multiplayer&amp;diff=4003</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Multiplayer&amp;diff=4003"/>
		<updated>2008-01-09T03:59:09Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Default Multiplayer Restrictions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Most of the populous community play [[populous]] with each other using an online [[matchmaker]]. The first lobby where players could play each other over the internet was on [[bullfrog]]&#039;s official site. The lobby consisted of a graphical display of several huts, all different sizes and a chatbox. Unfortunely the site was shut down by EA and never seen again. Most people began to play using the [[Populous Reincarnated]] [[matchmaker]] and still do now.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Levels==&lt;br /&gt;
&lt;br /&gt;
===2 Player===&lt;br /&gt;
&lt;br /&gt;
* [[Hills Divide Us]]&lt;br /&gt;
* [[Eye of the Storm]]&lt;br /&gt;
* [[Two Crabs]]&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[All Around the World]]&lt;br /&gt;
&lt;br /&gt;
====UW====&lt;br /&gt;
&lt;br /&gt;
* [[Barricade]]&lt;br /&gt;
* [[Battlements]]&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Sliced Beetle]]&lt;br /&gt;
* [[Two Way]]&lt;br /&gt;
* [[Multiple Choice]]&lt;br /&gt;
&lt;br /&gt;
===3 Player===&lt;br /&gt;
&lt;br /&gt;
* [[Linked Isles]]&lt;br /&gt;
&lt;br /&gt;
* [[Skirmish]]&lt;br /&gt;
* [[Three-Way]]&lt;br /&gt;
* [[Avenging Angels]]&lt;br /&gt;
* [[Sandy Castles]]&lt;br /&gt;
&lt;br /&gt;
====UW====&lt;br /&gt;
&lt;br /&gt;
* [[Canyon]]&lt;br /&gt;
* [[Angels]]&lt;br /&gt;
* [[Three Crabs]]&lt;br /&gt;
&lt;br /&gt;
===4 Player===&lt;br /&gt;
&lt;br /&gt;
* [[Two on Two]]&lt;br /&gt;
* [[Craters]]&lt;br /&gt;
* [[Dead Sea]]&lt;br /&gt;
* [[Face Off]]&lt;br /&gt;
* [[Pressure Point]]&lt;br /&gt;
&lt;br /&gt;
====UW====&lt;br /&gt;
&lt;br /&gt;
* [[Cog]]&lt;br /&gt;
* [[Clockwise]]&lt;br /&gt;
* [[Walls]]&lt;br /&gt;
&lt;br /&gt;
==Default Multiplayer Restrictions==&lt;br /&gt;
Note:  these restrictions come from generally agreed upon restrictions.  Some implementations of these restrictions will vary.  Furthermore, each level has its own set of restrictions preset in its [[Header]] file, which in some [[New Worlds]] maps (such as [[Adventure Worlds]]), should be left unchanged.&lt;br /&gt;
&lt;br /&gt;
* [[Blast]]&lt;br /&gt;
* [[Convert]]&lt;br /&gt;
* [[Swarm]]&lt;br /&gt;
* [[Ghost Army]]&lt;br /&gt;
* [[Landbridge]]&lt;br /&gt;
* [[Lightning]]&lt;br /&gt;
* [[Tornado]]&lt;br /&gt;
* [[Flatten]]&lt;br /&gt;
* [[Earthquake]]&lt;br /&gt;
* [[Firestorm]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[Hut]]&lt;br /&gt;
* [[Guard Tower]]&lt;br /&gt;
* [[Warrior Training Hut]]&lt;br /&gt;
* [[Firewarrior Training Hut]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=God_Mode&amp;diff=4002</id>
		<title>God Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=God_Mode&amp;diff=4002"/>
		<updated>2008-01-09T03:55:13Z</updated>

		<summary type="html">&lt;p&gt;Khickman: New page: God Mode is a setting determined in the level&amp;#039;s Header File.  When God Mode is enabled, the shaman is removed from the map and can cast spells anywhere (her range is unlimited).  God m...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;God Mode is a setting determined in the level&#039;s [[Header]] File.  When God Mode is enabled, the shaman is removed from the map and can cast spells anywhere (her range is unlimited).  God mode can be enabled via in-game cheats through the O menu by enabling Human-Shaman Omnipresence.&lt;br /&gt;
&lt;br /&gt;
In [[Single Player]], when God Mode is enabled, only the Human Player will have unlimited range.  Level 25, [[The Beginning]], is the only official Single Player level to actually make use of this setting.&lt;br /&gt;
&lt;br /&gt;
In [[Multiplayer]] this setting effects all players, meaning everyone has unlimited range.&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
&lt;br /&gt;
* You can create an extremely long causeway which can be used to destroy buildings or create land by casting [[Landbridge]] as close to the border of the horizon (on the side of the land) as you can get.  The bridge will be formed from the bottom center of the screen to where you clicked.  Moving the camera back can even provide a little more length to the bridge.&lt;br /&gt;
* You can rush enemies early on by casting [[Convert]] on the [[wildmen]] near their base.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=The_Beginning&amp;diff=4001</id>
		<title>The Beginning</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=The_Beginning&amp;diff=4001"/>
		<updated>2008-01-09T03:45:47Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Levels&lt;br /&gt;
|Level = The Beginning&lt;br /&gt;
|Image = the_beginning.jpg&lt;br /&gt;
|Mode = [[Singleplayer]]&lt;br /&gt;
|Players = 4&lt;br /&gt;
|Heads = 0&lt;br /&gt;
|VOK = 0&lt;br /&gt;
|Ally = N/A&lt;br /&gt;
|Difficulty = Very Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notes: You will be in &amp;quot;[[god mode]]&amp;quot; on this level. There will be no spell range and you do not have a [[shaman]], though you can still cast spells.&lt;br /&gt;
&lt;br /&gt;
{{Nav_Levels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Beginning Levels]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=4000</id>
		<title>Fog of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=4000"/>
		<updated>2008-01-09T03:43:48Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fog of War is a level [[effect]]. Some levels have the fog of war setting on which makes objects on the level invisable until discovered by one of your followers. Once you have discovered a piece of the world it will remain visable for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
You cannot see any other player&#039;s (including your allies) discovered areas, but you can see shadows and sounds of the objects that lay there.&lt;br /&gt;
&lt;br /&gt;
Areas of the world (Mostly [[Stone Head|Heads]]) are visable to everyone at the start of the level. These are reveal fog [[effect]]s that remain in the area. These should remain in [[Multiplayer]] maps in case the fog of war option is on.&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
&lt;br /&gt;
* Sending [[Spy|spies]] to the enemy&#039;s base can reveal fog unnoticed.&lt;br /&gt;
* Sending ghosts (created with the [[Ghost Army]] spell) to explore proves to be an efficient way of gaining sight over key areas of the map.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Ghost_Army&amp;diff=3999</id>
		<title>Ghost Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Ghost_Army&amp;diff=3999"/>
		<updated>2008-01-09T03:37:47Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|Spell = *Ghost Army&lt;br /&gt;
|Image = ghost.jpg&lt;br /&gt;
|Mana = 180&lt;br /&gt;
|Shots = 4&lt;br /&gt;
|Range = 8&lt;br /&gt;
|Duration = Indefinite&lt;br /&gt;
|Magic Word = Kelate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ghost.gif|left|thumb|frame|]]The ghost army spell creates ghost [[Followers]] of your own. These [[Followers]] cannot build, go into [[huts]], or sabotage enemy [[huts]], but they can be trained as other followers following the same rules as their non-ghosted counterparts. If they are hit by a [[blast]] or get into a fist fight, they will disappear in a puff of smoke.&lt;br /&gt;
&lt;br /&gt;
*Only available in [[multiplayer]].&lt;br /&gt;
**The Ghosts stay alive until they get hit by a spell or get into a fist fight.&lt;br /&gt;
**Earlier ghosts you have cast will disappear once you have a total of 60 ghosts. This may be 60x1 shamans, 20x3 troops, or 10x6 braves, or any combination of the above which totals 60.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using ghost army ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghost army can be used effectively when attacking especially on [[Pressure Point]] where its a common tool for the [[shaman]].&lt;br /&gt;
It&#039;s often used by casting ghosts infront of [[tower]]s so that the [[firewarrior]]s in the [[tower]]s hit the ghosts instead of the advancing [[shaman]]. The ghosts can then be sent to the [[tower]]s to displace the [[firewarrior]] inside, if need be. &lt;br /&gt;
&lt;br /&gt;
Ghosts can also be used against an enemy [[shaman]]. Once cast, the ghosts can be sent to the enemy [[shaman]] to push her in the water, off a hill or simply to keep her in one place, so that she can be lightninged. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghosts can also be used as a defensive messure against enemy [[Angel of Death]]s. If your enemy casts an [[aod]], ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the [[aod]], helping to prevent your base from being damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;To Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghosts can be used to trick the enemy. If you cast a ghost near your [[Shaman]] , then a duplicate ghost [[Shaman]] will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real [[Shaman]]. Ghosts can also be cast near other units such as [[Firewarrior]]s to create duplicates. This can the be used to fool the enemy [[Shaman]] in believing you have a stronger defence.&lt;br /&gt;
&lt;br /&gt;
== Counter attack Ghost Army ==&lt;br /&gt;
&lt;br /&gt;
Ghosts are weak against mele, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out. &lt;br /&gt;
&lt;br /&gt;
Another method is to use [[Swarm]], however this will not work on [[shaman]] ghosts.&lt;br /&gt;
&lt;br /&gt;
{{Nav_Spells}}&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=3998</id>
		<title>Fog of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=3998"/>
		<updated>2008-01-09T03:35:28Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fog of War is a level [[effect]]. Some levels have the fog of war setting on which makes objects on the level invisable until discovered by one of your followers. Once you have discovered a piece of the world it will remain visable for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
You cannot see your oppenent&#039;s discovered areas, but you can see shadows and sounds of the objects that lay there.&lt;br /&gt;
&lt;br /&gt;
Areas of the world (Mostly [[Stone Head|Heads]]) are visable to everyone at the start of the level. These are reveal fog [[effect]]s that remain in the area. These should remain in [[Multiplayer]] maps in case the fog of war option is on.&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
&lt;br /&gt;
* Sending [[Spy|spies]] to the enemy&#039;s base can reveal fog unnoticed.&lt;br /&gt;
* Sending ghosts (created with the [[Ghost Army]] spell) to explore proves to be an efficient way of gaining sight over key areas of the map.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=3997</id>
		<title>Fog of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=3997"/>
		<updated>2008-01-09T03:32:50Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Tricks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fog of War is a level [[effect]]. Some levels have the fog of war setting on which makes objects on the level invisable until discovered by one of your followers. Once you have discovered a piece of the world it will remain visable for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
You cannot see your oppenent&#039;s discovered areas, but you can see shadows and sounds of the objects that lay there.&lt;br /&gt;
&lt;br /&gt;
Areas of the world (Mostly [[Stone Head|Heads]]) are visable to everyone at the start of the level. These are reveal fog [[effect]]s that remain in the area. These should remain in [[Multiplayer]] maps in case the fog of war option is on.&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
&lt;br /&gt;
* Sending [[Spy|spies]] to the enemy&#039;s base can reveal fog unnoticed.&lt;br /&gt;
* Sending [[ghosts]] (created with the [[Ghost Army]] spell) to explore proves to be an efficient way of gaining sight over key areas of the map.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Header_Format&amp;diff=3996</id>
		<title>Header Format</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Header_Format&amp;diff=3996"/>
		<updated>2008-01-08T03:20:54Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Spells Not Charging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Header (.hdr) is a [[Populous]] Level File which contains the level&#039;s attributes.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
&lt;br /&gt;
The three bytes starting at byte 0 defines which spells are available at the start of the level. Each of the eight bits of the byte represent one spell. If the bit is on the spell is available.&lt;br /&gt;
&lt;br /&gt;
===Byte 1===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex 27), [[Blast]] and [[Swarm]] are available. &lt;br /&gt;
&lt;br /&gt;
    00100111&lt;br /&gt;
    ||||||||--Leave on&lt;br /&gt;
    |||||||---Leave on&lt;br /&gt;
    ||||||----[[Blast]]&lt;br /&gt;
    |||||-----[[Lightning]]&lt;br /&gt;
    ||||------[[Tornado]]&lt;br /&gt;
    |||-------[[Swarm]]&lt;br /&gt;
    ||--------[[Invisibility]]&lt;br /&gt;
    |---------[[Hypnotise]]&lt;br /&gt;
&lt;br /&gt;
===Byte 2===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex 54), [[Earthquake]], [[Landbridge]] and [[Erode]] are available.&lt;br /&gt;
&lt;br /&gt;
    01010100&lt;br /&gt;
    ||||||||----[[Firestorm]]&lt;br /&gt;
    |||||||-----[[Ghost Army]]&lt;br /&gt;
    ||||||------[[Erode]]&lt;br /&gt;
    |||||-------[[Swamp]]&lt;br /&gt;
    ||||--------[[Landbridge]]&lt;br /&gt;
    |||---------[[Angel of Death]]&lt;br /&gt;
    ||----------[[Earthquake]]&lt;br /&gt;
    |-----------[[Flatten]]&lt;br /&gt;
&lt;br /&gt;
===Byte 3===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex F4), no spells are available. The other bits should be left unchanged.&lt;br /&gt;
&lt;br /&gt;
    11110100&lt;br /&gt;
        | ||----[[Volcano]]&lt;br /&gt;
        | |-----[[Convert]]&lt;br /&gt;
        |&lt;br /&gt;
        |-------[[Magical Shield]]&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
Building availability is handled in the same way as spells, but are kept in two bytes starting at byte 5.&lt;br /&gt;
&lt;br /&gt;
===Byte 5===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex 0D), [[Hut]] and [[Guard Tower]] are available. Leave other bits unchanged.&lt;br /&gt;
&lt;br /&gt;
    00001101&lt;br /&gt;
    ||||| |&lt;br /&gt;
    ||||| |-----[[Hut]]&lt;br /&gt;
    |||||&lt;br /&gt;
    |||||&lt;br /&gt;
    ||||--------[[Guard Tower]]&lt;br /&gt;
    |||---------[[Temple]]&lt;br /&gt;
    ||----------[[Spy Training Hut|Spy Hut]]&lt;br /&gt;
    |-----------[[Warrior Training Hut|Warrior Hut]]&lt;br /&gt;
&lt;br /&gt;
===Byte 6===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex FF), [[Firewarrior Hut]], [[Boat Hut]] and [[Balloon Hut]] are available.&lt;br /&gt;
&lt;br /&gt;
    11111111&lt;br /&gt;
    | |    |----[[Firewarrior Training Hut|Firewarrior Hut]]&lt;br /&gt;
    | |&lt;br /&gt;
    | |&lt;br /&gt;
    | |&lt;br /&gt;
    | |&lt;br /&gt;
    | |---------[[Boat Hut]]&lt;br /&gt;
    |&lt;br /&gt;
    |-----------[[Balloon Hut]]&lt;br /&gt;
&lt;br /&gt;
==Spells Not Charging==&lt;br /&gt;
&lt;br /&gt;
Spells not charging starts at offset 16 and contains 3 byres of data. These three bytes represent data for which spells are toggled as charging on the Spells Panel at the start of the game.  Any bit set to true will result in the corresponding spell being set to the &amp;quot;not charging&amp;quot; state at the beginning of the game, and any bit set to false will result in the corresponding spell being set to the &amp;quot;charging&amp;quot; state at the beginning of the game.  The user can change this state by right-clicking the icon of the spell.&lt;br /&gt;
&lt;br /&gt;
The bits used for each spell are identical to the bits used in the spells section.&lt;br /&gt;
&lt;br /&gt;
===Byte 16===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex 27), [[Blast]] and [[Swarm]] are not charging at the start of the game. &lt;br /&gt;
&lt;br /&gt;
    00100111&lt;br /&gt;
    ||||||||--Leave on&lt;br /&gt;
    |||||||---Leave on&lt;br /&gt;
    ||||||----[[Blast]]&lt;br /&gt;
    |||||-----[[Lightning]]&lt;br /&gt;
    ||||------[[Tornado]]&lt;br /&gt;
    |||-------[[Swarm]]&lt;br /&gt;
    ||--------[[Invisibility]]&lt;br /&gt;
    |---------[[Hypnotise]]&lt;br /&gt;
&lt;br /&gt;
===Byte 17===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex 54), [[Earthquake]], [[Landbridge]] and [[Erode]] are not charging at the start of the game.&lt;br /&gt;
&lt;br /&gt;
    01010100&lt;br /&gt;
    ||||||||----[[Firestorm]]&lt;br /&gt;
    |||||||-----[[Ghost Army]]&lt;br /&gt;
    ||||||------[[Erode]]&lt;br /&gt;
    |||||-------[[Swamp]]&lt;br /&gt;
    ||||--------[[Landbridge]]&lt;br /&gt;
    |||---------[[Angel of Death]]&lt;br /&gt;
    ||----------[[Earthquake]]&lt;br /&gt;
    |-----------[[Flatten]]&lt;br /&gt;
&lt;br /&gt;
===Byte 18===&lt;br /&gt;
&lt;br /&gt;
In this example (Hex F4), all spells in question are charging at the start of the game. The other bits should be left unchanged.&lt;br /&gt;
&lt;br /&gt;
    11110100&lt;br /&gt;
        | ||----[[Volcano]]&lt;br /&gt;
        | |-----[[Convert]]&lt;br /&gt;
        |&lt;br /&gt;
        |-------[[Magical Shield]]&lt;br /&gt;
&lt;br /&gt;
==Fog of War and God Mode==&lt;br /&gt;
&lt;br /&gt;
Fog of War and God Mode are stored in Byte 98.&lt;br /&gt;
&lt;br /&gt;
===Byte 98===&lt;br /&gt;
&lt;br /&gt;
    00001101&lt;br /&gt;
          ||----[[Fog of War]]&lt;br /&gt;
          |-----[[God Mode]]&lt;br /&gt;
&lt;br /&gt;
==Landscape and Tree Style==&lt;br /&gt;
&lt;br /&gt;
The Landscape Style is 1 byte starting at byte 96 and the Tree Style is 1 byte starting at byte 97.&lt;br /&gt;
&lt;br /&gt;
===Byte 96===&lt;br /&gt;
&lt;br /&gt;
There are 36 landscape styles. In hex that is from 00 to 24.&lt;br /&gt;
&lt;br /&gt;
===Byte 97===&lt;br /&gt;
&lt;br /&gt;
There are 5 tree styles. In hex, they are 00, 03, 04, 05, 06.&lt;br /&gt;
&lt;br /&gt;
==Max Tribes==&lt;br /&gt;
&lt;br /&gt;
Maximum Tribes sets the number of enemy tribes that will appear on the level. In [[Single Player]] you must set this to the last colour on your level or 03 for all of them. Colours go in the order (Blue, Red, Yellow, Green). If you wanted to have only Blue and Yellow on a level, then the number must still be set to 02. In [[Multiplayer]] you just set this to how many players the level has minus one as you cannot omit colours. It is 1 byte long and starts at byte 88.&lt;br /&gt;
&lt;br /&gt;
===Byte 89===&lt;br /&gt;
&lt;br /&gt;
01 - Blue&lt;br /&gt;
02 - Blue &amp;amp; Red&lt;br /&gt;
03 - Blue, Red &amp;amp; Yellow&lt;br /&gt;
04 - Blue, Red, Yellow &amp;amp; Green&lt;br /&gt;
&lt;br /&gt;
==AI Scripts==&lt;br /&gt;
&lt;br /&gt;
AI Scripts are 3 bytes long and starts at byte 89. Each byte is for each colour (Red, Yellow, Green). You must type the script number in hex for it to link to that script. (Cpscr010.dat = 010 = 0A)&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
Allies are kept in 4 bytes staring at byte 92.&lt;br /&gt;
&lt;br /&gt;
Blue = 01&lt;br /&gt;
Red = 02&lt;br /&gt;
Yellow = 04&lt;br /&gt;
Green = 08&lt;br /&gt;
&lt;br /&gt;
An ally equals the two colours together. To make yellow and blue allies you would add Blue(01) and Yellow(04) together which makes 05. Then put 05 for yellow and blue (05 02 05 08).&lt;br /&gt;
&lt;br /&gt;
==Level Name==&lt;br /&gt;
&lt;br /&gt;
The level name starts at offset 55 (37 in hex) and is 30 bytes (characters) long.&lt;br /&gt;
&lt;br /&gt;
==Markers==&lt;br /&gt;
&lt;br /&gt;
Markers are the 256*2 offsets, starting at offset 100 (in decimal).&lt;br /&gt;
Offset 100 being the x coordinate of marker 0, and Offset 101 being the y coordinate of marker 0.&lt;br /&gt;
&lt;br /&gt;
This goes in a pattern until all 256 (0 to 255) markers are used up.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Uw&amp;diff=3381</id>
		<title>Uw</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Uw&amp;diff=3381"/>
		<updated>2007-05-24T01:07:12Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Undiscovered Worlds]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous&amp;diff=3380</id>
		<title>Populous</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous&amp;diff=3380"/>
		<updated>2007-05-24T01:03:54Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Key game features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Populous_Cover.jpeg|thumb|185px|right|&#039;&#039;Populous: The Beginning Cover&#039;&#039;]]&#039;&#039;&#039;&#039;&#039;Populous: The Beginning&#039;&#039;&#039;&#039;&#039; - is the third of the PC strategy god games of the Populous series, developed by [[Bullfrog|Bullfrog Productions]] in 1998, and often considered the definitive version. Developed by Climax, a version of &#039;&#039;Populous: The Beginning&#039;&#039; became available on the PlayStation in 1999.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Populous: The Beginning&#039;&#039; is slightly different from the other two &#039;&#039;Populous&#039;&#039; games in that instead of playing as a deity from the beginning - capable of divine intervention, you instead control play through your tribe&#039;s [[Shaman]], whose destiny it is to achieve divinity. The female [[shaman]] leads the Blue tribe through a [[Solar System|solar system]] of 25 planets, each time mustering her tribe against the opposing forces of the Red, Green, or Yellow tribes - each with its own [[shaman]], and later levels having all three on one world. Whilst the objective is always to eliminate all of the members of the other tribes, there are often only specific ways this can be achieved - through use spells gained from worshiping at the world&#039;s &amp;quot;artefacts&amp;quot; (&amp;quot;[[Stone Head]]s&amp;quot; for single use spells, &amp;quot;[[obelisk]]s&amp;quot; for multiple use spells, &amp;quot;[[Totem Pole]]s&amp;quot; for drastic spell effects, and &amp;quot;[[Vault of Knowledge|vaults of knowledge]]&amp;quot; for permanently learning the spell); or from building up a land-base, and breeding and training an appropriately sized army to bring upon the opposing tribes.  You play the game from an overhead isometric perspective which enables you to quickly move about the globe of the planet you are on, viewing a 3D map which depicts the landscape, structures being built, and people maneuvering about - all done in realtime. A sidebar shows the status of the [[shaman]], shows tallies of the different kinds of followers (see below), and has specific information about what is available to you under the Buildings, Spells and Followers panels. The [[shaman]]&#039;s spells are granted through [[Mana|mana]], which can run out without periods of follower rest, and is represented in the Spell Charge Rate bar.  [[Image:pop2in.jpeg|thumb|left|Screenshot of &#039;&#039;Populous: The Beginning&#039;&#039; on the PlayStation.]]  Throughout the game the [[shaman]]&#039;s most important assets are her followers. The most basic and versatile kind, available from the beginning via the shaman&#039;s &#039;&#039;[[Convert]]&#039;&#039; spell used on the primitive, bearded &amp;quot;[[Wildmen]]&amp;quot;, are the bare-chested [[Brave]]s - who build, gather materials, and can worship or fight for you. Later the tribe gains the knowledge to build training facilities, that will allow the [[Brave]]s to become armored [[Warrior]]s. These are the best at hand-to-hand combat and serve as the primary fighting forces to be led against the enemy. Along with all other followers can guard your home land-base with [[Guard Post]]s, or around the shaman with the G-key guard command. Later you can train mitre- and vestment-garbed [[Preacher]]s, who convert attacking enemy forces to your tribe (but cannot convert enemy [[Preacher]]s, who will attack them); horn-helmed [[Fire Warrior]]s, who are almost as weak as [[Brave]]s at hand-to-hand melee, but can shoot poweful fireballs at enemies from a distance; and eventually the combat-weak, black-cloaked [[Spy|Spies]], who can inflitrate and steal knowledge from the enemy tribes, and sabotage their buildings and projects, disguised as a member of the tribe.  Buildings are upgraded as they are inhabited for periods by followers. [[Brave]]s, by gathering [[wood]] from surrounding [[tree]]s as when they are first built, can reconstruct the [[Small Hut]] into a [[Medium Hut]], and eventually into a [[Large Hut]], each different in its architecture as well as size. You construct buildings - Huts and training facilities - around your [[Reincarnation Site]], where your [[shaman]] will be reborn if killed to create a land-base to defend your tribe against the enemy tribes with, especially with the help of positioned [[Warrior]]s, [[Priest]]s and [[Fire Warrior]]s, and [[Guard Post]]s and [[Guard Tower]]s. Land-bases can be further adjusted by the terrain-altering spells &#039;&#039;[[Landbridge]]&#039;&#039;, &#039;&#039;[[Erode]]&#039;&#039; and &#039;&#039;[[Flatten]]&#039;&#039;. In later levels you gain the knowledge to construct [[boat]]s and primitive [[balloon]]s to attack your enemies with.&lt;br /&gt;
&lt;br /&gt;
==Expansion== &#039;&#039;&#039;Populous: The Beginning - Undiscovered Worlds&#039;&#039;&#039; is an expansion pack released for &#039;&#039;Populous: The Beginning&#039;&#039;. It was only made available in the United Kingdom, and offered 12 new [[Single Player|singleplayer]] and 12 [[multiplayer]] levels.  Fans of the original game have subsequently released more expansions of the game, at [http://www.strategyplanet.com/populous/  Populous: Reincarnated].  [[Wildman Productions]] has also created some game expansions, including the new, much more challenging, [[Age of Chaos]] modification. Some of these have deep modifications which change the colours, landscape and look of the game. More to be found on these mods at [http://wildman-productions.com Wildman Productions Website].&lt;br /&gt;
&lt;br /&gt;
==Key game features==&lt;br /&gt;
&lt;br /&gt;
*Real-time 3-D game world&lt;br /&gt;
*360-degree rotation&lt;br /&gt;
*25 levels  *Extensive 3-D accelerator support&lt;br /&gt;
*Good quality music and sound effects&lt;br /&gt;
*Supports up to four players via the Internet, LAN or modem&lt;br /&gt;
*22 spells&lt;br /&gt;
*Multiple followers can be selected with click-and-drag, and a number of hot-keys makes for more fluid gameplay.&lt;br /&gt;
*The combination of cartoon-like graphics and the 3-D environment create an experience where the player feels they are playing in an interactive comic.&lt;br /&gt;
*A challenging and competitive online mode where players can play against each other.&lt;br /&gt;
&lt;br /&gt;
==Mythos==&lt;br /&gt;
&lt;br /&gt;
The Populous solar system is home to 25 unnamed planets of varying landscapes, from blood-red and volcanic, to twilight sky and purple seas, to expansive verdant green plains.  Unlike the worlds, the recurring enemies represented by the opposing tribes are named - the Green tribe are the &amp;quot;[[Matak]]&amp;quot;, the Yellow tribe the &amp;quot;[[Chumara]]&amp;quot;, and the often-dominant Red tribe are named the &amp;quot;[[Dakini]]&amp;quot;. As well as the names of the tribes, we are given a glimpse at the tribe&#039;s language.  The game makers also took care to give the followers of the tribe some sort of tribal language, to bring home the theme of the game as a war between primal tribes in the beginning of the worlds.&lt;br /&gt;
&lt;br /&gt;
==Review==&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
The gameplay in Populous is excellent. You have total control over everything in the game; where you want your people to go, which spells you want to cast, where you want to build at, and you can even re-shape the land with spells. You can use [[boat]]s or [[balloon]]s, or make your [[Shaman]] get some excersise and walk. You can also choose which spells to charge and when to charge them.&lt;br /&gt;
&lt;br /&gt;
Those are just positive things, there are also major glitches in the game aswell.&lt;br /&gt;
&lt;br /&gt;
All in all, gameplay gets an 8/10.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
The graphics are pretty good. We now see much better graphics in games, but considering [[Bullfrog]] made this game in 1998, they should be cut some slack.&lt;br /&gt;
&lt;br /&gt;
Still, though, the graphics are excellent.&lt;br /&gt;
&lt;br /&gt;
Graphics gets a 9/10.&lt;br /&gt;
&lt;br /&gt;
===Strategy===&lt;br /&gt;
Populous is a major strategy game. It is, in player&#039;s humble opinions, one of the best strategy games out there. There are many different strategies you can use to defeat your enemy. Just choose the right one.&lt;br /&gt;
&lt;br /&gt;
There are different strategies for different levels. On some levels you have to get to a specific island quick. On other levels, you have to build faster. It all depends on the player and the level.&lt;br /&gt;
&lt;br /&gt;
Strategy gets a 10/10!&lt;br /&gt;
&lt;br /&gt;
===Sound===&lt;br /&gt;
The sound is pretty good. I must admit, there is a large variety of different sounds. In the background you will hear animals. You can hear the water splashing. You can even hear the wind blowing!&lt;br /&gt;
&lt;br /&gt;
You can hear [[wildmen]] grunting and eating. When you cast a spell, the [[Shaman]] will say a different incantation for each spell.&lt;br /&gt;
&lt;br /&gt;
Sound gets a 7/10.&lt;br /&gt;
&lt;br /&gt;
====Difficulty====&lt;br /&gt;
Hard&lt;br /&gt;
&lt;br /&gt;
====Learning Curve====&lt;br /&gt;
About an hour or two. It takes a long time to get as good as some people are, though.&lt;br /&gt;
&lt;br /&gt;
====Artificial Intelligence====&lt;br /&gt;
Good. They play correctly and nicely. The AI may not be clever at times, E.G. walking into [[swamp]]s constantly, they normally have pre-built bases to increase the difficulty and avoid [[rushing]].&lt;br /&gt;
&lt;br /&gt;
====Total====&lt;br /&gt;
8.5/10&lt;br /&gt;
&lt;br /&gt;
==[[Links|External Links]]==&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Reincarnation&amp;diff=3375</id>
		<title>Reincarnation</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Reincarnation&amp;diff=3375"/>
		<updated>2007-05-22T20:23:48Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reincarnation, in [[Populous]] is a term used to describe the rebirth of your [[shaman]].  In [[Populous]], if the shaman is killed, but she has followers who have survived, she will be reincarnated at her [[Reincarnation Site]] (if one exists).&lt;br /&gt;
&lt;br /&gt;
==Religious Reference==&lt;br /&gt;
The concept of Reincarnation comes from many polytheistic religions throughout the world.  The two most commonly known religions containing the term are Hinduism and Buddhism.  The terms reincarnation means &amp;quot;rebirth,&amp;quot; in which a person who has died is reborn into a new caste based on their karma from their previous life.  The cycle of birth, life, and death is called Samsara.  Samsara only ends when the individual has reached the stage of Nirvana.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Shaman]]&lt;br /&gt;
*[[Reincarnation Site]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Reincarnation&amp;diff=3374</id>
		<title>Reincarnation</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Reincarnation&amp;diff=3374"/>
		<updated>2007-05-22T20:23:15Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reincarnation, in [[Populous]] is a term used to describe the rebirth of your [[shaman]].  In [[Populous]], if the shaman is killed, but she has followers who have survived, she will be reincarnated at her [[Reincarnation Site]] (if one exists).&lt;br /&gt;
&lt;br /&gt;
==Religious Reference==&lt;br /&gt;
The concept of Reincarnation comes from many polytheistic religions throughout the world.  The two most commonly known religions containing the term are Hinduism and Buddhism.  The terms reincarnation means &amp;quot;rebirth,&amp;quot; in which a person who has died is reborn into a new caste based on their karma from their previous life.  The cycle of birth, life, and death is called Samsara.  Samsara only ends when the individual has reached the stage of Nirvana.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Shaman]]&lt;br /&gt;
[[Reincarnation Site]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Reincarnate&amp;diff=3372</id>
		<title>Reincarnate</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Reincarnate&amp;diff=3372"/>
		<updated>2007-05-22T20:17:05Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reincarnation]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Reincarnate&amp;diff=3371</id>
		<title>Reincarnate</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Reincarnate&amp;diff=3371"/>
		<updated>2007-05-22T20:16:46Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reincarnate]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Reincarnation&amp;diff=3370</id>
		<title>Reincarnation</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Reincarnation&amp;diff=3370"/>
		<updated>2007-05-22T20:16:01Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Reincarnation, in [[Populous]] is a term used to describe the rebirth of your [[shaman]].  In [[Populous]], if the shaman is killed, but she has followers who have survived, she will be reincarnated at her [[Reincarnation Site]] (if one exists).&lt;br /&gt;
&lt;br /&gt;
==Religious Reference==&lt;br /&gt;
The concept of Reincarnation comes from many polytheistic religions throughout the world.  The two most commonly known religions containing the term are Hinduism and Buddhism.  The terms reincarnation means &amp;quot;rebirth,&amp;quot; in which a person who has died is reborn into a new caste based on their karma from their previous life.  The cycle of birth, life, and death is called Samsara.  Samsara only ends when the individual has reached the stage of Nirvana.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Reincarnation_Site&amp;diff=3369</id>
		<title>Reincarnation Site</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Reincarnation_Site&amp;diff=3369"/>
		<updated>2007-05-22T20:08:52Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Reincarnation Site (abbreviated CoR for Circle of Reincarnation) is your source of power on each world. The stones of the site channel all the Mana gathered from your Followers and you can draw on this power to cast powerful and destructive spells. When you begin a world, a Reincarnation Site will be created and your struggle for supremacy will begin. If the [[Shaman]] dies and you have lost all your Followers, the Reincarnation Site will be destroyed and the level will be over. If you die and you still have Followers on the world however, the [[Shaman]] will be reincarnated in the Stone Circle. You can&#039;t cast spells on an Enemy Reincarnation Site and the only way to destroy one is to defeat the entire Enemy tribe. Your Reincarnation Site can be used as the starting point of a settlement.&lt;br /&gt;
&lt;br /&gt;
On some levels, namely [[Solo]], a reincarnation site may not be present.  In such a level, if the [[shaman]] is killed, then she will not [[reincarnate]].&lt;br /&gt;
&lt;br /&gt;
[[Category:World Objects]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Cor&amp;diff=3368</id>
		<title>Cor</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Cor&amp;diff=3368"/>
		<updated>2007-05-22T20:04:26Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reincarnation Site]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=2639</id>
		<title>Fog of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Fog_of_War&amp;diff=2639"/>
		<updated>2006-11-24T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;Khickman: For of War moved to Fog of War: The title was misspelled.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fog of War is a level [[effect]]. Some levels have the fog of war setting on which makes objects on the level invisable until discovered by one of your followers. Once you have discovered a piece of the world it will remain visable for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
You cannot see your oppenent&#039;s discovered areas, but you can see shadows and sounds of the objects that lay there.&lt;br /&gt;
&lt;br /&gt;
Areas of the world (Mostly [[Stone Head|Heads]]) are visable to everyone at the start of the level. These are reveal fog [[effect]]s that remain in the area. These should remain in [[Multiplayer]] maps in case the fog of war option is on.&lt;br /&gt;
&lt;br /&gt;
==Tricks==&lt;br /&gt;
&lt;br /&gt;
* Sending [[Spy|spies]] to the enemy&#039;s base can reveal fog unnoticed.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=2638</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=2638"/>
		<updated>2006-11-24T19:23:59Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The overview of a [[Populous]] player and his progression from being a mere player to becoming a contributor by creating new ideas and innovations to help make [[Populous]] a better gamming experience for gamers.&lt;br /&gt;
&lt;br /&gt;
==The Populous Player==&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
==The Decoder and Map-Maker==&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
==The Programmer==&lt;br /&gt;
Over time, Khickman began learning how to write programs; his first program for [[Populous]] was a launcher which allowed people to play IP games through a router ([[ALACN]] was responsible for the router fix itself).  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computer, much like the idea of [[Servant]]&#039;s [[Cray Bot]], but with Populous Scripts.  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
==United by Clan Loyalty==&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman moved on to help out [[The White Tiger]] with his clan, [[Southern Style]] and became a member, but soon after, [[The White Tiger]] decided to abandon the project, so Khickman followed suit.  Khickman now belongs to no clan and focuses on helping Populous as an individual.&lt;br /&gt;
&lt;br /&gt;
==Up to Now==&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Armageddon&amp;diff=2341</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Armageddon&amp;diff=2341"/>
		<updated>2006-07-28T02:33:14Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|Spell = Armageddon&lt;br /&gt;
|Image = arma.jpg&lt;br /&gt;
|Mana = 10,000&lt;br /&gt;
|Shots = 1&lt;br /&gt;
|Range = 16&lt;br /&gt;
|Duration = Depends&lt;br /&gt;
|Magic Word = Ta-ka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:arma.gif|left|thumb|frame|]]The Armageddon spell makes an arena out of the land in game, deleting all [[hut]]s and all trees that may be in the arena. The four [[shaman]]s and all their followers are transported to this arena and all appear one by one. The [[shaman]]s, for the only time in the game, have [[Magical Shield]] around them and occasionaly cast [[blast]] on each other while the followers all fight to the death. The remaining tribe wins and their [[shaman]] gets to [[lightning]] the other [[shaman]]s.&lt;br /&gt;
&lt;br /&gt;
This spell boasts perhaps one of the most spectacular, bloodiest and certainly the most final fight scenes you&#039;ll ever see in the game.&lt;br /&gt;
&lt;br /&gt;
=Armageddon Tactics=&lt;br /&gt;
While they do tend to be rare because many people choose not to have their fate determined by chance, there are ways to obtain victory in Armageddon.&lt;br /&gt;
==Purely Soldiers==&lt;br /&gt;
One of the best strategies to make use of in Armageddon is to convert your entire Population to [[Warrior]]s and [[Firewarrior]]s; have as little of any other follower as possible.&lt;br /&gt;
===Training Huts===&lt;br /&gt;
The best way to do this effectively is to build several Training Huts and then start training as soon as possible.  In this particular scenario, it would behoove you to have two or maybe even three [[Warrior]] and [[Firewarrior]] Training Huts each.  Remember to keep [[spells]] handy as training soldiers will only use up an allocated 50% of your total [[mana]], which is then divided among all the troops currently being trained.  In Armageddon, any time you are not making troops, (this includes the time of when one trained troop leaves the training hut and the next follower walks in to receive training) you are wasting [[mana]].&lt;br /&gt;
===Dismantle Huts===&lt;br /&gt;
Since the number of completed [[Hut]]s in your base adds one [[brave]] to your population in the Armageddon arena, and only 199 followers may fight in the arena (plus your shaman) at once, any [[Hut]] you have will result in one less soldier being available and one more [[brave]] to weaken your army.  As a result, it is imperative that you dismantle your [[Hut]]s before going into Armageddon.  This will ensure that you have the maximum number of troops available to fight for your cause.&lt;br /&gt;
==Cheap and Quick Victory==&lt;br /&gt;
One of the most interesting things about [[Populous]] is that the game is full of bugs; some can be considered cheats while others are used as strategy in today&#039;s games.  The following tactic is a bug which can be used to kill off an entire [[tribe]] before the Armageddon arena is even formed.&lt;br /&gt;
===Explanation===&lt;br /&gt;
During the initialization of Armageddon, the game [[teleport]]s all of the [[tribe]]s&#039; followers to their respective start locations (the center of their [[Shaman]]&#039;s [[Reincarnation Site]]).  Once the arena is formed, the game will [[teleport]] all of the followers to the arena, one-by-one.&lt;br /&gt;
===The Tactic===&lt;br /&gt;
In order to kill off the [[tribe]], it is your task to send these followers &amp;quot;to the depths&amp;quot; during the Armageddon Initialization process.  To do so, you must submerge the entire [[tribe]]&#039;s [[Reincarnation Site]] (Pillars and all) into the water.  Make sure you can do this and cast Armageddon before the enemy [[shaman]] either rises the [[Reincarnation Site]] or Reincarnates, else your efforts will be wasted.&lt;br /&gt;
===The Effect===&lt;br /&gt;
As mentioned before, the effect results in the complete elimination of the [[tribe]] who is on the receiving end of this trick.  When the arena begins to form, that [[tribe]] will die off and they will be out of the game.  It should be noted, in some instances, [[Populous]] will exhibit some unusual behavior after performing this trick.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Tribe&amp;diff=2340</id>
		<title>Tribe</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Tribe&amp;diff=2340"/>
		<updated>2006-07-28T02:32:50Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tribes]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Armageddon&amp;diff=2339</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Armageddon&amp;diff=2339"/>
		<updated>2006-07-28T02:21:34Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|Spell = Armageddon&lt;br /&gt;
|Image = arma.jpg&lt;br /&gt;
|Mana = 10,000&lt;br /&gt;
|Shots = 1&lt;br /&gt;
|Range = 16&lt;br /&gt;
|Duration = Depends&lt;br /&gt;
|Magic Word = Ta-ka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:arma.gif|left|thumb|frame|]]The Armageddon spell makes an arena out of the land in game, deleting all [[hut]]s and all trees that may be in the arena. The four [[shaman]]s and all their followers are transported to this arena and all appear one by one. The [[shaman]]s, for the only time in the game, have [[Magical Shield]] around them and occasionaly cast [[blast]] on each other while the followers all fight to the death. The remaining tribe wins and their [[shaman]] gets to [[lightning]] the other [[shaman]]s.&lt;br /&gt;
&lt;br /&gt;
This spell boasts perhaps one of the most spectacular, bloodiest and certainly the most final fight scenes you&#039;ll ever see in the game.&lt;br /&gt;
&lt;br /&gt;
=Armageddon Tactics=&lt;br /&gt;
While they do tend to be rare because many people choose not to have their fate determined by chance, there are ways to obtain victory in Armageddon.&lt;br /&gt;
==Purely Soldiers==&lt;br /&gt;
One of the best strategies to make use of in Armageddon is to convert your entire Population to Warriors and Firewarriors; have as little of any other follower as possible.&lt;br /&gt;
===Training Huts===&lt;br /&gt;
The best way to do this effectively is to build several training huts and then start training as soon as possible.  In this particular scenario, it would behoove you to have two or maybe even three Warrior and Firewarrior Training Huts each.  Remember to keep spells handy as training soldiers will only use up an allocated 50% of your total mana, which is then divided among all the troops currently being trained.  In Armageddon, any time you are not making troops, (this includes the time of when one trained troop leaves the training hut and the next follower walks in to receive training) you are wasting mana.&lt;br /&gt;
===Dismantle Huts===&lt;br /&gt;
Since the number of completed huts in your base adds 1 brave to your population in the Armageddon arena, and only 199 men can be in the arena (plus your shaman) at once, any hut you have will result in one less soldier being available and one more brave to weaken your army.  As a result, it is imperative that you dismantle your huts before going into Armageddon.  This will ensure that you have the maximum number of troops available to fight for your cause.&lt;br /&gt;
==Cheap and Quick Victory==&lt;br /&gt;
One of the most interesting things about Populous is that the game is full of bugs; some can be considered cheats while others are used as strategy in today&#039;s games.  The following tactic is a bug which can be used to kill off an entire tribe before the Armageddon arena is even formed.&lt;br /&gt;
===Explanation===&lt;br /&gt;
During the initialization of Armageddon, the game teleports all of the tribes&#039; followers to their respective start locations (the center of their Shaman&#039;s Reincarnation Site).  Once the arena is formed, the game will teleport all of the followers to the arena, one-by-one.&lt;br /&gt;
===The Tactic===&lt;br /&gt;
In order to kill off the tribe, it is your task to send these followers &amp;quot;to the depths&amp;quot; during the Armageddon Initialization process.  To do so, you must submerge the entire tribe&#039;s Reincarnation Site (Pillars and all) into the water.  Make sure you can do this and cast Armageddon before the enemy shaman either rises the Reincarnation Site or Reincarnates or your efforts will be wasted.&lt;br /&gt;
===The Effect===&lt;br /&gt;
As mentioned before, the effect results int he complete elimination of the tribe who is on the receiving end of this trick.  When the arena begins to form, that tribe will die off and they will be out of the game.  It should be noted, in some instances, the game will exhibit some unusual behavior after performing this trick.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Armageddon&amp;diff=2338</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Armageddon&amp;diff=2338"/>
		<updated>2006-07-28T02:01:20Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|Spell = Armageddon&lt;br /&gt;
|Image = arma.jpg&lt;br /&gt;
|Mana = 10,000&lt;br /&gt;
|Shots = 1&lt;br /&gt;
|Range = 16&lt;br /&gt;
|Duration = Depends&lt;br /&gt;
|Magic Word = Ta-ka&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:arma.gif|left|thumb|frame|]]The Armageddon spell makes an arena out of the land in game, deleting all [[hut]]s and all trees that may be in the arena. The four [[shaman]]s and all their followers are transported to this arena and all appear one by one. The [[shaman]]s, for the only time in the game, have [[Magical Shield]] around them and occasionaly cast [[blast]] on each other while the followers all fight to the death. The remaining tribe wins and their [[shaman]] gets to [[lightning]] the other [[shaman]]s.&lt;br /&gt;
&lt;br /&gt;
This spell boasts perhaps one of the most spectacular, bloodiest and certainly the most final fight scenes you&#039;ll ever see in the game.&lt;br /&gt;
&lt;br /&gt;
=Armageddon Tactics=&lt;br /&gt;
While they do tend to be rare because many people choose not to have their fate determined by chance, there are ways to obtain victory in Armaggedon.&lt;br /&gt;
==test==&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Ikani&amp;diff=2337</id>
		<title>Ikani</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Ikani&amp;diff=2337"/>
		<updated>2006-07-28T01:58:38Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tribes#Ikani]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Tribes&amp;diff=2336</id>
		<title>Tribes</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Tribes&amp;diff=2336"/>
		<updated>2006-07-28T01:57:10Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four tribes in [[Populous]]: The Beginning; all of them are identical in ability. Each tribe is distinguishable by diffrent color, by a diffrent [[shaman]] graphic, and by diffrent building appearences.&lt;br /&gt;
&lt;br /&gt;
==Ikani==&lt;br /&gt;
The Ikani tribe is the unofficial name for the Blue tribe; some players have speculated that this was the name that the developers were thinking of naming this tribe, though it seems the developers will even say that the Blue tribe is nameless.  In terms of coding, the Blue tribe is called the Player tribe.  In [[Single Player]], this is the tribe that the player takes control of to aid the Blue Shaman on her quest, to destroy her enemies and become a god.&lt;br /&gt;
&lt;br /&gt;
==Dakini==&lt;br /&gt;
&lt;br /&gt;
The Dakini commonly have the most strongest ai script in [[Single Player]]. They have also never been in a three player level with the Matak.&lt;br /&gt;
&lt;br /&gt;
==Chumara==&lt;br /&gt;
&lt;br /&gt;
The Chumara tribe is popular for being on islands by themselves in [[Single Player]].  They are known for their use of preachers as well as some uncommon (by online standards) tactics to achieve vitory.&lt;br /&gt;
&lt;br /&gt;
==Matak==&lt;br /&gt;
As far as [[Single Player]] is concerned, the Matak are probably the weakest of the four tribes in your adventure.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Skirmish&amp;diff=2215</id>
		<title>Populous Skirmish</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Skirmish&amp;diff=2215"/>
		<updated>2006-06-18T17:06:28Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Populous Skirmish&#039;&#039;&#039;&#039;&#039; is a program which allows users to play against computer-controlled opponents on [[Populous]] [[Multiplayer]] levels.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Some time ago, [[Khickman]] obtained [[Servant]]&#039;s [[Cray Bot]] program and decided to test it out.  Having liked some of the features of the program, Khickman eagerly awaited another release which boasted more levels and the ability to custumize the avaliable spells for the game.  Unfortunately, only the one version was released, and the author, [[Servant]], was discredited for his work as he had been accused of lying about the software&#039;s use of Artificial Intelligence.&lt;br /&gt;
&lt;br /&gt;
After [[Servant]] had left the community and the truth had been exposed about [[Cray Bot]], [[Khickman]] decided it was time to make a new program which he called [[Populous Skirmish]].  With the combination of his own work and [[TedTycoon]]&#039;s Spell editor source, [[Khickman]] set out to write this new program.  To get the attention of the people, [[Khickman]] posted a teaser thread about [[Populous Skirmish]] to grab the attention of [[Populous]] fans.  The ploy worked and the first version, BETA 1, was released on June 8, 2004.  The first release had 25 levels avaliable for users to pick from ([[Cray Bot]] only had 5) as well as the ability to fully custumize the avaliable spells and buildings in a match (which was not avaliable in [[Cray Bot]]).  While the first release had no real scripts, it was a great start to a wonderful program concept and the public seemed to like it.&lt;br /&gt;
&lt;br /&gt;
Populous Skirmish is still left uncompleted; it is unknown as to whether [[Khickman]] will finish this program or not.  The problem lies in the fact that there would need to be 150 scripts written in order to finish the software, and since that is an enormous task to do as one person, the likelyhood of such a task being completed without help is very slim.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Skirmish&amp;diff=2214</id>
		<title>Populous Skirmish</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Skirmish&amp;diff=2214"/>
		<updated>2006-06-18T17:05:48Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Populous Skirmish&#039;&#039;&#039;&#039;&#039; is a program which allows users to play against computer-controlled opponents on [[Populous]] [[Multiplayer]] levels.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Some time ago, [[Khickman]] obtained [[Servant]]&#039;s [[Cray Bot]] program and decided to test it out.  Having liked some of the features of the program, Khickman eagerly awaited another release which boasted more levels and the ability to custumize the avaliable spells for the game.  Unfortunately, only the one version was released, and the author, [[Servant]], was discredited for his work as he had been accused of lying about the software&#039;s use of Artificial Intelligence.&lt;br /&gt;
&lt;br /&gt;
After [[Servant]] had left the community and the truth had been exposed about [[Cray Bot]], [[Khickman]] decided it was time to make a new program which he called [[Populous Skirmish]].  With the combination of his own work and [[Ted Tycoon]]&#039;s Spell editor source, [[Khickman]] set out to write this new program.  To get the attention of the people, [[Khickman]] posted a teaser thread about [[Populous Skirmish]] to grab the attention of [[Populous]] fans.  The ploy worked and the first version, BETA 1, was released on June 8, 2004.  The first release had 25 levels avaliable for users to pick from ([[Cray Bot]] only had 5) as well as the ability to fully custumize the avaliable spells and buildings in a match (which was not avaliable in [[Cray Bot]]).  While the first release had no real scripts, it was a great start to a wonderful program concept and the public seemed to like it.&lt;br /&gt;
&lt;br /&gt;
Populous Skirmish is still left uncompleted; it is unknown as to whether [[Khickman]] will finish this program or not.  The problem lies in the fact that there would need to be 150 scripts written in order to finish the software, and since that is an enormous task to do as one person, the likelyhood of such a task being completed without help is very slim.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=2213</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=2213"/>
		<updated>2006-06-18T16:49:01Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* The Programmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The overview of a [[Populous]] player and his progression from being a mere player to becoming a contributor by creating new ideas and innovations to help make [[Populous]] a better gamming experience for gamers.&lt;br /&gt;
&lt;br /&gt;
==The Populous Player==&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
==The Decoder and Map-Maker==&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
==The Programmer==&lt;br /&gt;
Over time, Khickman began learning how to write programs; his first program for [[Populous]] was a launcher which allowed people to play IP games through a router ([[ALACN]] was responsible for the router fix itself).  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computer, much like the idea of [[Servant]]&#039;s [[Cray Bot]], but with Populous Scripts.  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
==United by Clan Loyalty==&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The White Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
==Up to Now==&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=2212</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=2212"/>
		<updated>2006-06-18T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* The Programmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The overview of a [[Populous]] player and his progression from being a mere player to becoming a contributor by creating new ideas and innovations to help make [[Populous]] a better gamming experience for gamers.&lt;br /&gt;
&lt;br /&gt;
==The Populous Player==&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
==The Decoder and Map-Maker==&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
==The Programmer==&lt;br /&gt;
Over time, Khickman began learning how to write programs; his first program for [[Populous]] was a launcher which allowed people to play IP games through a router ([[ALACN]] was responsible for the router fix itself).  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computer, much like the idea found [[Servant]]&#039;s [[Cray Bot]], but with Populous Scripts.  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
==United by Clan Loyalty==&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The White Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
==Up to Now==&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1955</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1955"/>
		<updated>2006-05-31T18:39:10Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* United by Clan Loyalty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The overview of a [[Populous]] player and his progression from being a mere player to becoming a contributor by creating new ideas and innovations to help make [[Populous]] a better gamming experience for gamers.&lt;br /&gt;
&lt;br /&gt;
==The Populous Player==&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
==The Decoder and Map-Maker==&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
==The Programmer==&lt;br /&gt;
Over time, Khickman began learning how to write programs; his first program for [[Populous]] was a launcher which allowed people to play IP games through a router ([[ALACN]] was responsible for the router fix itself).  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computers, much like [[Servant]]&#039;s [[Cray Bot]].  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
==United by Clan Loyalty==&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The White Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
==Up to Now==&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1953</id>
		<title>Populous Reincarnated</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1953"/>
		<updated>2006-05-31T18:11:46Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Populous:  Reincarnated&#039;&#039;&#039;&#039;&#039; has been dedicated to the complete rebirth of Populous:  The Beginning for several years by providing new innovations for the Populous community.  First starting out with the creation of several new Map-Pack (called New Worlds) and then later creating a new home for the Populous community, Populos:  Reincarnated always has, and always will provide the ultimate experience for Populous players new and old alike.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In 2001, two Populous players ([[Hepple]] and [[TheGabber]]) got together with the intent of creating new maps for Populous Online.  During this time, [[Hepple]] worked out the structure of the Populous level files and wrote one of the first Map Editors for the game.  This Map Editor was kept from the public to ensure that only decent maps could be played online, or so that was the original intent.  As New Worlds began to grow, so did [[TheGabber]] and [[Hepple]]&#039;s success in the [[Populous]] community.  [[Hepple]] left soon after he made an early release of his Map Editor, but [[TheGabber]] and [[1/4lb]] worked together on [[Populous]] [[New Worlds]].  [[TheGabber]] focused exclusively on making maps wheras [[1/4lb]] worked on their website.  This website stayed around until 2002 when they moved their site to Strategy Planet and became Populous:  Reincarnated.  During this time, [[New Worlds]] began to grow increasingly popular.  [[1/4lb]] left the Populous:  Reincarnated team and was later replaced by the current webmaster, [[IncaWarrior]].&lt;br /&gt;
&lt;br /&gt;
In 2003, a programmer by the name of [[ALACN]] emerged on the scene with the first release of a 3D Map Editor.  This 3D editor did not actually save maps at the time, but it would modify maps loaded into the editor&#039;s engine.  [[ALACN]] joined Populous:  Reincarnated in late 2003 and provided them with new capabilities far beyond what anyone could have predicted.  [[ALACN]] was responsible for developing a displacement editor (used to change the land textures of Populous), as well as a Resolution Changer to allow people to run the game at any legitimate screen resolution of their choosing.  That same year, [[ALACN]] wrote the Populous:  Reincarnated Matchmaker, which is the by far the most popular Matchmaker in use today.  Shortly after [[ALACN]] joined in, [[Khickman]] joined the team to help [[TheGabber]] with the production of new maps.  [[Khickman]] was responsible for contributing [[Fate Worlds]], one of the most commonly played map-packs today (next to the original levels).  On January 8, 2004, Electronic Arts pulled the plug on their [[Populous]] online server, causing Populous:  Reincarnated to host their own service.  This is the service utilized by the Populous:  Reincarnated Matchmaker (one of [[ALACN]]&#039;s biggest contributions to the game).  As time went on, [[ALACN]] completed work on the Map Editor.  It became the first real publically used and accepted Map Editor because it was the first program which actually edited the maps and the objects at the same time.  As a result, more and more Map-Packs have been put in production for people to play, providing a bigger interest in map-making for [[Populous]].&lt;br /&gt;
&lt;br /&gt;
Over the course of 2004-2006, Populous:  Reincarnated has done many things for the the [[Populous]] community.  Some of the larger contributions would include the built-in leagues table which allows players to compete against eachother by total points from won games.  They have also hosted several tournaments including a team tournament and several individual tournaments.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated&#039;s most important contributors have ultimately been everyone involved with them at one point or another.  Some of the high points would be [[IncaWarrior]] and [[1/4lb]] for their work on the Populous:  Reincarnated websites, [[TheGabber]] and [[Hepple]] for their work on the first maps, [[Khickman]] for contributing Fate Worlds, [[CDPlayer]] for all of his provided publicity of the game, [[ALACN]] for his numerous contributions, and a few others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderators&#039;&#039;&#039;&lt;br /&gt;
Included into this category are the main Admins as well....[[TheGabber]], [[Incawarrior]], [[cdplayer]]_TA, [[ALACN]] and [[Protonagenet]].  Other &amp;quot;Moderators&amp;quot; include, [[Seabass]], [TDM][[RuthlesSpy]], [TDM][[walhallah]].  The latter three moderators work behind the scenes, usually on the forums and helping out [[Noob]]s and [[Newbie]]s.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated has provided the following innovations for the Populous community:&lt;br /&gt;
*Populous Reincarnated Matchmaker&lt;br /&gt;
*Populous 3D Map Editor (with included script compiler)&lt;br /&gt;
*Populous Patch V1.03 - All fixes from version 1.01 plus some additional fixes (see: [http://populous.strategyplanet.gamespy.com/ here]).&lt;br /&gt;
*Populous New Worlds - A whole new set of maps made by TheGabber&lt;br /&gt;
*Displacement Editor - A utility which allows users to edit the textures in the land.&lt;br /&gt;
*PopCheck - For checking files for corruption in the game.&lt;br /&gt;
*PopFix - To fix Populous registry files.&lt;br /&gt;
*PopRestore - To replace modified game content with the original files from the Populous CD.&lt;br /&gt;
&lt;br /&gt;
=More Information and Links=&lt;br /&gt;
&lt;br /&gt;
For more information about Populous:  Reincarnated (as this is only the tip of the iceberg), please visit [http://populous.strategyplanet.gamespy.com/ Populous:  Reincarnated] for more details.  Get involved by posting in the online [http://populous.strategyplanet.gamespy.com/forum/ forums].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Mod_Worlds&amp;diff=1951</id>
		<title>Mod Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Mod_Worlds&amp;diff=1951"/>
		<updated>2006-05-31T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Mod Worlds&#039;&#039;&#039;&#039;&#039; began as a small project in early 2003 which involved making modifications to the original [[Populous]] multiplayer levels to provide gamers with new ways to play.  The Mod Worlds project was dissolved later that year after its primary creator, [[Khickman]], joined [[Populous Reincarnated]] to contribute to their cause.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The history of Mod Worlds and how it got started up until it was dissolved.&lt;br /&gt;
&lt;br /&gt;
==Level Decoding==&lt;br /&gt;
Mod Worlds was actually in developement a few months before the public actually knew about it.  During early 2003, [[Khickman]] began experimenting with the level files of [[Populous]], figuring out what each file does for the level and how altering it might affect the level itself.  This served as the first step towards level editing.  After modifying the level [[header]] files to put any level into God Mode, Khickman released his first Mod World, [[God Worlds]].  [[God Worlds]] was essentially the regular multiplayer levels with God Mode.&lt;br /&gt;
&lt;br /&gt;
During Summer of 2003, [[Khickman]] started learning how to manipulate levels through a HEX Editor from [[RedWarrior]].  Since there was no public Map Editor at the time ([[TheGabber]] had the only map editor and would not release it because it was too buggy), all levels were produced using these HEX Editors.  Khickman soon learned the structure for the object data.  With this knowledge he produced his second map-pack, [[Prison Worlds]].  [[Prision Worlds]] was essentially the original multiplayer levels with relocated shamen and prisons.&lt;br /&gt;
&lt;br /&gt;
Shortly after the release of [[Prison Worlds]], [[RedWarrior]] disappeared for a few months, leaving [[Khickman]] to complete his next task alone.  [[Khickman]] began decoding the land data and eventually figured out the structure for land-placement and land-height.  With this knowledge, Khickman began creating his first map, A Narrow Passage.&lt;br /&gt;
&lt;br /&gt;
==F8 / Fate Worlds==&lt;br /&gt;
&lt;br /&gt;
Before the land data was decoded, the only public way to make and then play levels was to edit a save game file with spells and then touch up the objects in HEX.  To load the levels, users would copy the level which took the place of a saved game file into their [[Populous]] SAVE folder.  Players would then join in a multiplayer game and load the map with the F8 key.  [[Khickman]] wanted to convert many of these levels into actual level files; at the time these levels were called F8 levels.  After successfully decoding the land data, [[Khickman]] became determined to come up with an entire map-pack of unique levels.  After some time, [[Khickman]] showed [[RedWarrior]] how the land data worked and [[RedWarrior]] made his first level, Continental Division.  Khickman made three other levels to accompany his new map-pack, they were:  Tree of Life, Holy Land, and Khick Chess.&lt;br /&gt;
&lt;br /&gt;
==The End of Mod Worlds==&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw Khick Chess, he offered [[Khickman]] a position at [[Populous Reincarnated]] as an Assistant Map-Maker; [[Khickman]] took that position and got access to the highly coveted Map Editor.  With this tool, [[Khickman]] finished all of the maps he was making for his new map-pack.  Since the majority of his maps were converted F8 levels which he and [[RedWarrior]] had made, [[Khickman]] decided to name the new map-pack, Fate Worlds, since F8 could be spelled out as feight, but fate for short as it suited the idea of a player determining his tribe&#039;s fate on these worlds.  Fate Worlds never became a part of [[TheGabber]]&#039;s [[New Worlds]], nor did it become part of Mod Worlds in its final release.  Mod Worlds officially ended once Khickman joined Populous Reincarnated; if you ask around, you might be able to obtain an old copy of [[God Worlds]] or [[Prison Worlds]].  [[Fate Worlds]] went on to become one of the most popular map-packs played besides the original multiplayer levels.&lt;br /&gt;
&lt;br /&gt;
=Mod Worlds Affiliates=&lt;br /&gt;
&lt;br /&gt;
Many people helped test Mod Worlds to ensure that bugs were removed.  Among the many testers, there were [[Chirs]], [[lukestorm]], [[MatakShaman]] (currently [[RedShaman1]]), and many others.  The map designers for Mod Worlds were [[RedWarrior]] and [[Khickman]].  During the production of Mod Worlds, [[TedTycoon]]&#039;s Spell Editor was used to edit the level [[header]] files.&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1949</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1949"/>
		<updated>2006-05-31T17:12:15Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* The Programmer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The overview of a [[Populous]] player and his progression from being a mere player to becoming a contributor by creating new ideas and innovations to help make [[Populous]] a better gamming experience for gamers.&lt;br /&gt;
&lt;br /&gt;
==The Populous Player==&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
==The Decoder and Map-Maker==&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
==The Programmer==&lt;br /&gt;
Over time, Khickman began learning how to write programs; his first program for [[Populous]] was a launcher which allowed people to play IP games through a router ([[ALACN]] was responsible for the router fix itself).  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computers, much like [[Servant]]&#039;s [[Cray Bot]].  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
==United by Clan Loyalty==&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The_White_Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
==Up to Now==&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1910</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1910"/>
		<updated>2006-05-27T16:50:29Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
The overview of a [[Populous]] player and his progression from being a mere player to becoming a contributor by creating new ideas and innovations to help make [[Populous]] a better gamming experience for gamers.&lt;br /&gt;
&lt;br /&gt;
==The Populous Player==&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
==The Decoder and Map-Maker==&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
==The Programmer==&lt;br /&gt;
Over time, Khickman began learning how to write programs, his first program for [[Populous]] was a launcher which allowed people to play IP games through a router.  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computers, much like [[Servant]]&#039;s [[Cray Bot]].  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
==United by Clan Loyalty==&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The_White_Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
==Up to Now==&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1909</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1909"/>
		<updated>2006-05-27T16:27:40Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
Over time, Khickman began learning how to write programs, his first program for [[Populous]] was a launcher which allowed people to play IP games through a router.  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computers, much like [[Servant]]&#039;s [[Cray Bot]].  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The_White_Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
Khickman and [[user:TedTycoon|TedTycoon]] are also working together on programming a two-dimensional map editor which will be designed to be robust, innovative, powerful, and user-friendly for all map-makers.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Khickman&amp;diff=1784</id>
		<title>Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Khickman&amp;diff=1784"/>
		<updated>2006-05-25T14:21:58Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Khickman]]&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1779</id>
		<title>User:Khickman</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:Khickman&amp;diff=1779"/>
		<updated>2006-05-25T14:14:46Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Khickman&#039;&#039;&#039;&#039;&#039; (pronounced kay + hick + man) is a Populous player and staff person to [[Populous Reincarnated]].  During his  years in the Populous community, he produced three map-packs: [[Fate Worlds]], [[Red Worlds]], and [[Beyond Fate Worlds]].  Khickman also produced two other map-packs which never made it into the [[Populous Reincarnated]] collection; they were originally part of his first set map-packs, [[Mod Worlds]].&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Khickman (often times called &#039;&#039;khick&#039;&#039; or &#039;&#039;knick&#039;&#039; or &#039;&#039;knickman&#039;&#039; by the other players) joined the [[Populous]] community around mid 2001.  During which time, he would have joined earlier, but the Java client for the EA matchmakers did not work in his webbrowser.  After sorting out such issues, he eventually got into the EA matchmaker and began to play online.  As he soon discovered, the learning curve was extremely steep; the other players always just seemed 10 times better.  Khickman played [[Populous]] for two years as a normal player before making any real contributions to the community.&lt;br /&gt;
&lt;br /&gt;
In 2003, Khickman began working with [[RedWarrior]], who taught Khickman how to edit Hex values to make [[Populous]] levels, to decode the remaining portions of the [[Populous]] level file.  Because [[TheGabber]] kept the map editor private, there was no easy way to edit maps.  Using a Hex editor was the only practical solution at the time and it proved difficult.  While learning the basics of using a Hex editor, Khickman made two map-packs, [[God Worlds]] and [[Prison Worlds]] which belonged to his set of maps known as [[Mod Worlds]].  In time, Khickman figured out how to edit the land with a Hex editor and began work on his first level, [[A Narrow Passage]].&lt;br /&gt;
&lt;br /&gt;
When [[TheGabber]] saw what Khickman was capable of with a Hex editor (actually after viewing his fourth level, [[Khick Chess]]) he offered him the opportunity to join [[Populous Reincarnated]].  Khickman took his offer and within a month of joining (around September 2003), he released his first map-pack, [[Fate Worlds]].  At this time, Khickman dissolved [[Mod Worlds]] and continued making maps for  [[Populous Reincarnated]].  Khickman moved his first site for [[Mod Worlds]] to Strategy Planet, just before dissolving the collection of map-packs; this resulted in a new focus for his site.  [[Fate Worlds]] became increasingly popular; it was the most commonly played map-pack, and seems to be today besides the original levels.&lt;br /&gt;
&lt;br /&gt;
Over time, Khickman began learning how to write programs, his first program for [[Populous]] was a launcher which allowed people to play IP games through a router.  While programming, he also completed a second map-pack, [[Red Worlds]].  [[Red Worlds]] was a decent map-pack, it just never caught on like [[Fate Worlds]] did.  Khickman&#039;s second project, which still hasn&#039;t been Completed, was [[Populous Skirmish]], which was a mod which allowed people to play the multiplayer levels against the computers, much like [[Servant]]&#039;s [[Cray Bot]].  Khickman also wrote a program to convert [[Populous]] Palettes to Windows Palettes so that users could edit [[Populous]] textures inside of an imaging program.&lt;br /&gt;
&lt;br /&gt;
Khickman also formed a clan by the name of [[Dragon Team]], with [[RedWarrior]].  Unfortunately, the clan closed its doors last year (2005) when the administrators had their interests set on bigger and better things.  Khickman now helps out [[The_White_Tiger]] with his clan, [[Southern Style]] and has become a member.&lt;br /&gt;
&lt;br /&gt;
Khickman has worked with the [[Populous Reincarnated]] staff for some time and plans to continue on doing so.  Although Khickman really doesn&#039;t play Populous all that much anymore, many of his contributions are still valued by the community today.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Khickman has made several contributions to the Populous community; here are the high points:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Map-Packs&#039;&#039;&#039;&lt;br /&gt;
**[[Mod Worlds]]&lt;br /&gt;
***[[God Worlds]]&lt;br /&gt;
***[[Prison Worlds]]&lt;br /&gt;
***[[Fate Worlds]] (BETA)&lt;br /&gt;
**[[Populous Reincarnated]]&lt;br /&gt;
***[[Fate Worlds]]&lt;br /&gt;
***[[Red Worlds]]&lt;br /&gt;
***[[Beyond Fate Worlds]]&lt;br /&gt;
*&#039;&#039;&#039;Programs&#039;&#039;&#039;&lt;br /&gt;
**[[Populous Launcher]]&lt;br /&gt;
**[[Populous Skirmish]] (BETA)&lt;br /&gt;
**[[Populous Visual Script Editor]] (BETA)&lt;br /&gt;
**[[Populous Palette Converter]]&lt;br /&gt;
*&#039;&#039;&#039;Patches&#039;&#039;&#039;&lt;br /&gt;
**Populous UW Update&lt;br /&gt;
&lt;br /&gt;
=Website=&lt;br /&gt;
&lt;br /&gt;
For more information about Khickman&#039;s work, see his website, [http://popvault.strategyplanet.gamespy.com/ The Populous Vault].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1771</id>
		<title>Populous Reincarnated</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1771"/>
		<updated>2006-05-25T13:22:07Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Populous:  Reincarnated&#039;&#039;&#039;&#039;&#039; has been dedicated to the complete rebirth of Populous:  The Beginning for several years by providing new innovations for the Populous community.  First starting out with the creation of several new Map-Pack (called New Worlds) and then later creating a new home for the Populous community, Populos:  Reincarnated always has, and always will provide the ultimate experience for Populous players new and old alike.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In 2001, two Populous players (Hepple and TheGabber) got together with the intent of creating new maps for Populous Online.  During this time, Hepple worked out the structure of the Populous level files and wrote one of the first Map Editors for the game.  This Map Editor was kept from the public to ensure that only decent maps could be played online, or so that was the original intent.  As New Worlds began to grow, so did TheGabber and Hepple&#039;s success in the Populous community.  Hepple left soon after he made an early release of his Map Editor, but TheGabber and 1/4lb worked together on Populous New Worlds.  TheGabber focused exclusively on making maps wheras 1/4lb worked on their website.  This website stayed around until 2002 when they moved their site to Strategy Planet and became Populous:  Reincarnated.  During this time, New Worlds began to grow increasingly popular.  1/4lb left the Populous:  Reincarnated team and was later replaced by the current web master, IncaWarrior.&lt;br /&gt;
&lt;br /&gt;
In 2003, a programmer by the name of ALACN emerged on the scene with the first release of a 3D Map Editor.  This 3D editor did not actually save maps at the time, but it would modify maps loaded into the editor&#039;s engine.  Alacn joined Populous:  Reincarnated in late 2003 and provided them with new capabilities far beyond what anyone could have predicted.  Alacn was responsible for developing a displacement editor (used to change the land textures of Populous), as well as a Resolution Changer to allow people to run the game at any legitimate screen resolution of their choosing.  That same year, ALACN wrote the Populous:  Reincarnated Matchmaker, which is the by far the most popular Matchmaker in use today.  Shortly after ALACN joined in, [[Khickman]] joined the team to help TheGabber with the production of new maps.  [[Khickman]] was responsible for contributing Fate Worlds, one of the most commonly played Map-Packs today (next to the original levels).  On January 8, 2004, Electronic Arts pulled the plug on their Populous online server, causing Populous:  Reincarnated to host their own service.  This is the service utilized by the Populous:  Reincarnated Matchmaker (one of ALACN&#039;s biggest contributions to the game).  As time went on, ALACN completed work on the Map Editor.  It became the first real publically used and accepted Map Editor because it was the first program which actually edited the maps and the objects at the same time.  As a result, more and more Map-Packs have been put in production for people to play, providing a bigger interest in map-making for Populous.&lt;br /&gt;
&lt;br /&gt;
Over the course of 2004-2006, Populous:  Reincarnated has done many things for the the Populous community.  Some of the larger contributions would include the built-in leagues table which allows players to compete against eachother by total points from won games.  They have also hosted several tournaments including a team tournament and several individual tournaments.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated&#039;s most important contributors have ultimately been everyone involved with them at one point or another.  Some of the high points would be IncaWarrior and 1/4lb for their work on the Populous:  Reincarnated websites, TheGabber and Hepple for their work on the first maps, [[Khickman]] for contributing Fate Worlds, CDPlayer for all of his provided publicity of the game, ALACN for his numerous contributions, and a few others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderators&#039;&#039;&#039;&lt;br /&gt;
Included into this category are the main Admins as well....TheGabber, Incawarrior, cdplayer_TA, ALACN and Protonagenet.  Other &amp;quot;Moderators&amp;quot; include, Seabass, [TDM][[RuthlesSpy]], [TDM]walhallah.  The latter 3 moderators work behind the scenes, usually on the forums and helping out [[Noob]]s.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated has provided the following innovations for the Populous community:&lt;br /&gt;
*Populous Reincarnated Matchmaker&lt;br /&gt;
*Populous 3D Map Editor (with included script compiler)&lt;br /&gt;
*Populous Patch V1.03 - All fixes from version 1.01 plus some additional fixes (see: [http://populous.strategyplanet.gamespy.com/ here]).&lt;br /&gt;
*Populous New Worlds - A whole new set of maps made by TheGabber&lt;br /&gt;
*Displacement Editor - A utility which allows users to edit the textures in the land.&lt;br /&gt;
*PopCheck - For checking files for corruption in the game.&lt;br /&gt;
*PopFix - To fix Populous registry files.&lt;br /&gt;
*PopRestore - To replace modified game content with the original files from the Populous CD.&lt;br /&gt;
&lt;br /&gt;
=More Information and Links=&lt;br /&gt;
&lt;br /&gt;
For more information about Populous:  Reincarnated (as this is only the tip of the iceberg), please visit [http://populous.strategyplanet.gamespy.com/ Populous:  Reincarnated] for more details.  Get involved by posting in the online [http://populous.strategyplanet.gamespy.com/forum/ forums].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1770</id>
		<title>Populous Reincarnated</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1770"/>
		<updated>2006-05-25T13:19:25Z</updated>

		<summary type="html">&lt;p&gt;Khickman: /* Contributions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Populous:  Reincarnated&#039;&#039;&#039;&#039;&#039; has been dedicated to the complete rebirth of Populous:  The Beginning for several years by providing new innovations for the Populous community.  First starting out with the creation of several new Map-Pack (called New Worlds) and then later creating a new home for the Populous community, Populos:  Reincarnated always has, and always will provide the ultimate experience for Populous players new and old alike.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In 2001, two Populous players (Hepple and TheGabber) got together with the intent of creating new maps for Populous Online.  During this time, Hepple worked out the structure of the Populous level files and wrote one of the first Map Editors for the game.  This Map Editor was kept from the public to ensure that only decent maps could be played online, or so that was the original intent.  As New Worlds began to grow, so did TheGabber and Hepple&#039;s success in the Populous community.  Hepple left soon after he made an early release of his Map Editor, but TheGabber and 1/4lb worked together on Populous New Worlds.  TheGabber focused exclusively on making maps wheras 1/4lb worked on their website.  This website stayed around until 2002 when they moved their site to Strategy Planet and became Populous:  Reincarnated.  During this time, New Worlds began to grow increasingly popular.  1/4lb left the Populous:  Reincarnated team and was later replaced by the current web master, IncaWarrior.&lt;br /&gt;
&lt;br /&gt;
In 2003, a programmer by the name of ALACN emerged on the scene with the first release of a 3D Map Editor.  This 3D editor did not actually save maps at the time, but it would modify maps loaded into the editor&#039;s engine.  Alacn joined Populous:  Reincarnated in late 2003 and provided them with new capabilities far beyond what anyone could have predicted.  Alacn was responsible for developing a displacement editor (used to change the land textures of Populous), as well as a Resolution Changer to allow people to run the game at any legitimate screen resolution of their choosing.  That same year, ALACN wrote the Populous:  Reincarnated Matchmaker, which is the by far the most popular Matchmaker in use today.  Shortly after ALACN joined in, Khickman joined the team to help TheGabber with the production of new maps.  Khickman was responsible for contributing Fate Worlds, one of the most commonly played Map-Packs today (next to the original levels).  On January 8, 2004, Electronic Arts pulled the plug on their Populous online server, causing Populous:  Reincarnated to host their own service.  This is the service utilized by the Populous:  Reincarnated Matchmaker (one of ALACN&#039;s biggest contributions to the game).  As time went on, ALACN completed work on the Map Editor.  It became the first real publically used and accepted Map Editor because it was the first program which actually edited the maps and the objects at the same time.  As a result, more and more Map-Packs have been put in production for people to play, providing a bigger interest in map-making for Populous.&lt;br /&gt;
&lt;br /&gt;
Over the course of 2004-2006, Populous:  Reincarnated has done many things for the the Populous community.  Some of the larger contributions would include the built-in leagues table which allows players to compete against eachother by total points from won games.  They have also hosted several tournaments including a team tournament and several individual tournaments.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated&#039;s most important contributors have ultimately been everyone involved with them at one point or another.  Some of the high points would be IncaWarrior and 1/4lb for their work on the Populous:  Reincarnated websites, TheGabber and Hepple for their work on the first maps, Khickman for contributing Fate Worlds, CDPlayer for all of his provided publicity of the game, ALACN for his numerous contributions, and a few others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderators&#039;&#039;&#039;&lt;br /&gt;
Included into this category are the main Admins as well....TheGabber, Incawarrior, cdplayer_TA, ALACN and Protonagenet.  Other &amp;quot;Moderators&amp;quot; include, Seabass, [TDM][[RuthlesSpy]], [TDM]walhallah.  The latter 3 moderators work behind the scenes, usually on the forums and helping out [[Noob]]s.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated has provided the following innovations for the Populous community:&lt;br /&gt;
*Populous Reincarnated Matchmaker&lt;br /&gt;
*Populous 3D Map Editor (with included script compiler)&lt;br /&gt;
*Populous Patch V1.03 - All fixes from version 1.01 plus some additional fixes (see: [http://populous.strategyplanet.gamespy.com/ here]).&lt;br /&gt;
*Populous New Worlds - A whole new set of maps made by TheGabber&lt;br /&gt;
*Displacement Editor - A utility which allows users to edit the textures in the land.&lt;br /&gt;
*PopCheck - For checking files for corruption in the game.&lt;br /&gt;
*PopFix - To fix Populous registry files.&lt;br /&gt;
*PopRestore - To replace modified game content with the original files from the Populous CD.&lt;br /&gt;
&lt;br /&gt;
=More Information and Links=&lt;br /&gt;
&lt;br /&gt;
For more information about Populous:  Reincarnated (as this is only the tip of the iceberg), please visit [http://populous.strategyplanet.gamespy.com/ Populous:  Reincarnated] for more details.  Get involved by posting in the online [http://populous.strategyplanet.gamespy.com/forum/ forums].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Main_Page&amp;diff=1691</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Main_Page&amp;diff=1691"/>
		<updated>2006-05-10T23:45:32Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Populous Wiki===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Populous|Populous III]], &#039;&#039;&#039; - The Beginning was released as a PC game in 1998 and is still popular today with a thriving online multiplayer community. This &#039;&#039;Wiki&#039;&#039; has been created to allow enthusiasts of the game to collaborate in the development of the ultimate resource for anyone wanting to find out more about the game and current developments in the online community. If you know something about the game, please register and help create and improve the &#039;&#039;Wiki&#039;&#039;. This &#039;&#039;Wiki&#039;&#039; is hosted by [[user:TedTycoon|TedTycoon]]&lt;br /&gt;
&lt;br /&gt;
===Helping with the Wiki===&lt;br /&gt;
&lt;br /&gt;
Anyone can help create and edit pages for the wiki. We are trying to get everyone involved and create professional articles about anything related to [[Populous]]. If you need help please see Wiki Help for more infomation about editing the Populous Wiki. If you need ideas goto [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
===What is this, What do I do?===&lt;br /&gt;
&lt;br /&gt;
This is a encyclopedia / wiki just like the well known one &#039;Wikipedia&#039;. Everyone is involved and encouraged to create pages and edit pages involved with with Populous. You can also edit and contribute to the pages of others so feel free to edit any page which you have sometihng additional to contribute or correct. Here&#039;s how to get started:&lt;br /&gt;
&lt;br /&gt;
* First register by clicking the link at the top of the page.&lt;br /&gt;
* Then look at &#039;Wiki Help&#039; in the navigation bar so you know what to do and how to edit.&lt;br /&gt;
* Create and Edit at your choise!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All the pages can be viewed [[Special:Allpages|here]].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Main_Page&amp;diff=1690</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Main_Page&amp;diff=1690"/>
		<updated>2006-05-10T23:44:50Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Welcome to the Populous Wiki===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Populous|Populous III]], &#039;&#039;&#039; - The Beginning was released as a PC game in 1998 and is still popular today with a thriving online multiplayer community. This &#039;&#039;Wiki&#039;&#039; has been created to allow enthusiasts of the game to collaborate in the development of the ultimate resource for anyone wanting to find out more about the game and current developments in the online community. If you know something about the game, please register and help create and improve the &#039;&#039;Wiki&#039;&#039;. This &#039;&#039;Wiki&#039;&#039; is hosted by [[user:TedTycoon|TedTycoon]]&lt;br /&gt;
&lt;br /&gt;
===Helping with the Wiki===&lt;br /&gt;
&lt;br /&gt;
Anyone can help create and edit pages for the wiki. We are trying to get everyone involved and create professional articles about anything related to [[Populous]]. If you need help please see Wiki Help for more infomation about editing the Populous Wiki. If you need ideas goto [[Special:Wantedpages|Wanted Pages]].&lt;br /&gt;
&lt;br /&gt;
===What is this, What do I do?===&lt;br /&gt;
&lt;br /&gt;
This is a encyclopedia / wiki just like the well known one &#039;Wikipedia&#039;. Everyone is involved and encouraged to create pages and edit pages involved with with Populous. You can also edit and contribute to the pages of others so feel free to edit any page which you have sometihng additional to contribute or correct.&lt;br /&gt;
&lt;br /&gt;
* First register by clicking the link at the top of the page.&lt;br /&gt;
* Then look at &#039;Wiki Help&#039; in the navigation bar so you know what to do and how to edit.&lt;br /&gt;
* Create and Edit at your choise!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
All the pages can be viewed [[Special:Allpages|here]].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Undiscovered_Worlds&amp;diff=1417</id>
		<title>Undiscovered Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Undiscovered_Worlds&amp;diff=1417"/>
		<updated>2006-05-02T22:39:26Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Populous]] Undiscovered Worlds was an expansion pack for [[Populous]] III: The Beginning. It contains 12 new [[Singleplayer]] and [[Multiplayer]] levels.  It also uses a new effect (though actually avaliable in the original Populous, just never used) called &amp;quot;Magical Stones&amp;quot; in level 7: [[Protection Racket]] and a multiplayer level called [[Walls]] by worshipping a stone head and creating eirther [[Magical Shield]], [[Invisibility]] or [[Bloodlust]] between two scenery items (Green Stones).&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1416</id>
		<title>Populous Reincarnated</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Reincarnated&amp;diff=1416"/>
		<updated>2006-05-02T22:36:54Z</updated>

		<summary type="html">&lt;p&gt;Khickman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Populous:  Reincarnated&#039;&#039;&#039;&#039;&#039; has been dedicated to the complete rebirth of Populous:  The Beginning for several years by providing new innovations for the Populous community.  First starting out with the creation of several new Map-Pack (called New Worlds) and then later creating a new home for the Populous community, Populos:  Reincarnated always has, and always will provide the ultimate experience for Populous players new and old alike.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
In 2001, two Populous players (Hepple and TheGabber) got together with the intent of creating new maps for Populous Online.  During this time, Hepple worked out the structure of the Populous level files and wrote one of the first Map Editors for the game.  This Map Editor was kept from the public to ensure that only decent maps could be played online, or so that was the original intent.  As New Worlds began to grow, so did TheGabber and Hepple&#039;s success in the Populous community.  Hepple left soon after he made an early release of his Map Editor, but TheGabber and 1/4lb worked together on Populous New Worlds.  TheGabber focused exclusively on making maps wheras 1/4lb worked on their website.  This website stayed around until 2002 when they moved their site to Strategy Planet and became Populous:  Reincarnated.  During this time, New Worlds began to grow increasingly popular.  1/4lb left the Populous:  Reincarnated team and was later replaced by the current web master, IncaWarrior.&lt;br /&gt;
&lt;br /&gt;
In 2003, a programmer by the name of ALACN emerged on the scene with the first release of a 3D Map Editor.  This 3D editor did not actually save maps at the time, but it would modify maps loaded into the editor&#039;s engine.  Alacn joined Populous:  Reincarnated in late 2003 and provided them with new capabilities far beyond what anyone could have predicted.  Alacn was responsible for developing a displacement editor (used to change the land textures of Populous), as well as a Resolution Changer to allow people to run the game at any legitimate screen resolution of their choosing.  That same year, ALACN wrote the Populous:  Reincarnated Matchmaker, which is the by far the most popular Matchmaker in use today.  Shortly after ALACN joined in, Khickman joined the team to help TheGabber with the production of new maps.  Khickman was responsible for contributing Fate Worlds, one of the most commonly played Map-Packs today (next to the original levels).  On January 8, 2004, Electronic Arts pulled the plug on their Populous online server, causing Populous:  Reincarnated to host their own service.  This is the service utilized by the Populous:  Reincarnated Matchmaker (one of ALACN&#039;s biggest contributions to the game).  As time went on, ALACN completed work on the Map Editor.  It became the first real publically used and accepted Map Editor because it was the first program which actually edited the maps and the objects at the same time.  As a result, more and more Map-Packs have been put in production for people to play, providing a bigger interest in map-making for Populous.&lt;br /&gt;
&lt;br /&gt;
Over the course of 2004-2006, Populous:  Reincarnated has done many things for the the Populous community.  Some of the larger contributions would include the built-in leagues table which allows players to compete against eachother by total points from won games.  They have also hosted several tournaments including a team tournament and several individual tournaments.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated&#039;s most important contributors have ultimately been everyone involved with them at one point or another.  Some of the high points would be IncaWarrior and 1/4lb for their work on the Populous:  Reincarnated websites, TheGabber and Hepple for their work on the first maps, Khickman for contributing Fate Worlds, CDPlayer for all of his provided publicity of the game, ALACN for his numerous contributions, and a few others.&lt;br /&gt;
&lt;br /&gt;
=Contributions=&lt;br /&gt;
&lt;br /&gt;
Populous:  Reincarnated has provided the following innovations for the Populous community:&lt;br /&gt;
*Populous Reincarnated Matchmaker&lt;br /&gt;
*Populous 3D Map Editor (with included script compiler)&lt;br /&gt;
*Populous Patch V1.03 *Populous New Worlds *Displacement Editor&lt;br /&gt;
*PopCheck - For checking files for corruption in the game.&lt;br /&gt;
*PopFix - To fix Populous registry files.&lt;br /&gt;
*PopRestore - To replace modified game content with the original files from the Populous CD.&lt;br /&gt;
&lt;br /&gt;
=More Information and Links=&lt;br /&gt;
&lt;br /&gt;
For more information about Populous:  Reincarnated (as this is only the tip of the iceberg), please visit [http://populous.strategyplanet.gamespy.com/ Populous:  Reincarnated] for more details.  Get involved by posting in the online [http://populous.strategyplanet.gamespy.com/forum/ forums].&lt;/div&gt;</summary>
		<author><name>Khickman</name></author>
	</entry>
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