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		<id>https://wiki.popre.net/index.php?title=Random_Map_Generator&amp;diff=4203</id>
		<title>Random Map Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Random_Map_Generator&amp;diff=4203"/>
		<updated>2008-09-24T00:42:52Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The best known Random Map Generator is [[user:TedTycoon|TedTycoon&#039;s]] &#039;&#039;&#039;RMG&#039;&#039;&#039;. It generates maps based  on populous (rms) scripts. Other map generators have also been created such as [[user:MadMan|MadMan&#039;s]] &#039;&#039;&#039;[[Random Globe Generator|RGG]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:TEDRMG1.PNG|right|thumb|300px|First version of &#039;&#039;&#039;RMG&#039;&#039;&#039;]]&lt;br /&gt;
In late 2006 [[user:TedTycoon|Ted]] started by writing a program which could produce a random polygon  and fill it to create an area of land at a specified height. By applying multiple layers, islands  containing land of varied contours could be produced. Once a smoothing algorithm was added, playable  maps could be generated with interesting features looking very like original Bullfrog maps. The ability  to spread random [[tree]]s, [[wildmen]], and [[Reincarnation Site]]s was added, then  [[user:TedTycoon|Ted]] played these random maps with beta-testers to check them out and get additional  ideas and thoughts.&lt;br /&gt;
&lt;br /&gt;
The first maps looked quite similar to one another with land looking much like [[Dead Sea]].  [[user:TedTycoon|Ted]] then developed the progam to allow the map generation to be controlled by a  script that allowed different areas of the map to be generated using varied criteria. This meant that  maps could be specified to have islands of a certain number, size and height with objects, such as  [[Stone Head]]s, to be created in tightly defined locations.  &lt;br /&gt;
&lt;br /&gt;
[[user:TedTycoon|Ted]] then released a beta program which can read scripts (text files) and generate a  random map. The program shows the map produced with generation statistics.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
In May 2007 [[user:TedTycoon|Ted]] re-wrote the &#039;&#039;&#039;RMG&#039;&#039;&#039; as a windows dll which opens compiled scripts  to generate level files. The &#039;&#039;&#039;RMG&#039;&#039;&#039; is planned to be implemented into the [[Populous  Reincarnated|Reincarnated]] [[Matchmaker]] so players will be able to generate maps and immediately play them against with other players.&lt;br /&gt;
&lt;br /&gt;
The RMG has already been successfully integrated into the [[Populous Resurrection|Populous Resurrection]] Client Version 1.1.0.&lt;br /&gt;
&lt;br /&gt;
==Script Files==&lt;br /&gt;
&lt;br /&gt;
[[Image:RMS_Compiler.png|left|thumb|RMS Compiler]]&lt;br /&gt;
Script files are commands that tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; instuctions for how to create the map. Commands can be  where to draw the island on the map and how many [[wildmen]] that need to be created etc.&lt;br /&gt;
&lt;br /&gt;
Scripts are tested in the first version of the &#039;&#039;&#039;RMG&#039;&#039;&#039; where you can generate them one after the other  to see what your random map looks like. For the latest version of the &#039;&#039;&#039;RMG&#039;&#039;&#039;, scripts must be  compiled using the &#039;&#039;&#039;&#039;&#039;RMS Compiler&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===RMS Edit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RMS Edit&#039;&#039;&#039; is a simple text editor which can compile random map scripts. It provides a error checking system and a map generator to preview your scripts.&lt;br /&gt;
&lt;br /&gt;
===Script Commands===&lt;br /&gt;
&lt;br /&gt;
Scripts start off with &#039;&#039;Island Commands&#039;&#039; which tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; to create an island of constant  height. Island commands have a number of parameters which tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; what type of island to  make, how big to make it, how high the land is and the area of the map to create it.  By generating many  islands over the top of one another, contours of land are created. After smoothing the land two or three  times you get a random variety of hills, valleys and lakes depending on your script.&lt;br /&gt;
&lt;br /&gt;
Commands start with the command name and then a colon. Parameters are separated using either commas or  full-stops. Comments can be written into the script using two forward slashes. A random number between a  range can be written as &#039;rnd(min-max)&#039; where this is permitted.&lt;br /&gt;
&lt;br /&gt;
====Island====&lt;br /&gt;
&lt;br /&gt;
Island is one of the most important commands. It generates an area of flat land of the specified height  and size. Lots of these overlapping will create islands of interesting shapes and varied height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
//Island:[Number],[IslandType],   [Size] ,  [Height]  ,[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
  Island:   5    ,     0      ,rnd(25-35),rnd(100-600),   10   ,   10   ,  120 , 120&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example creates five islands with a random diameter of 25 to 35 land tiles, each with a random  height between 100 to 600, and placed in the map X,Y coordinate range of (10,10) to (120,120). Creating  islands with a height of 0 will produce a water so you can create lakes, inlets etc over the top of  previously generated land.&lt;br /&gt;
&lt;br /&gt;
There are three island types.&lt;br /&gt;
0. A round blob with a feathered edge.&lt;br /&gt;
1. A ragged polygon with sharply defined features.&lt;br /&gt;
2. A plain rectangle from the start x,y to the end x,y.&lt;br /&gt;
&lt;br /&gt;
====RSGEN====&lt;br /&gt;
&lt;br /&gt;
The RSGen command should be placed after most of the island commands. This command creates a [[Shaman]]  and 0 to 8 [[wildmen]] around her. It also flattens the area around her so that the [[Reincarnation  Site]] is not on a cliff or edge. This command must be before any other objects are created to  avoidplacing over [[tree]]s or [[wildmen]]. If it is placed before the land is smoothed, the flattened  area around the [[Reincarnation Site]] is smoothed to the area around it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// RSGen:[Tribe],[Flatten Range],[RSWildies],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   RSGen:   0   ,        5      ,     6     ,    0   ,    0   ,  63  ,  63&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example picks a location in the upper left quadrant (range 0,0 to 63,63) and flattens five by five  land squares around a blue [[Shaman]] and 6 [[wildmen]]. The &#039;&#039;&#039;RMG&#039;&#039;&#039; will prevent [[Reincarnation  Site]]s being created too close too one another.&lt;br /&gt;
&lt;br /&gt;
====Smooth====&lt;br /&gt;
&lt;br /&gt;
The Smooth command gives the landscape a more realistic feel, by reducing sharp changes in height  created by island commands. It does this by modifying the height of every land tile on the map to the  average of the 8 tiles that surround it. Repeat the command (by using the Smooth Count parameter) until  the desired degree of smoothing is obtained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Smooth:[Smooth Count]&lt;br /&gt;
   Smooth:       3&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example smooths all the land on the map 3 times which gives a good balance. The larger the number,  the flatter and smoother it will be.&lt;br /&gt;
&lt;br /&gt;
====Wildies====&lt;br /&gt;
&lt;br /&gt;
This command generates [[wildmen]] at the required density, randomly across the area specified.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Wildies:[Percentage],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Wildies:    1.8     ,   0    ,   0    ,  63  ,  127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example generates a number of [[wildmen]] in the left hand half of the map. The number of  [[wildmen]] it creates is calculated as a the percentage of land tiles in the range. The command will  accept either a decimal point or a comma, but it must be present (e.g. 1,0 or 1.0).&lt;br /&gt;
&lt;br /&gt;
====Trees====&lt;br /&gt;
&lt;br /&gt;
This command generate [[tree]]s in an identical format to Wildies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Trees:[Percentage],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Trees:    1.2     ,   0    ,   0    ,  63  ,  127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example generates a number of [[tree]]s in the left hand half of the map. The number of [[tree]]s  it creates is calculated as a the percentage of land tiles in the range. The command will accept either  a decimal point or a comma, but it must be present (e.g. 1,0 or 1.0).&lt;br /&gt;
&lt;br /&gt;
====Head====&lt;br /&gt;
&lt;br /&gt;
This command creates a [[Stone Head]], an [[Obelisk]] or a [[Gargoyle]]. There are many parameters to  control worshipping and Spell properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Head:[Head Type],[Range from RCs],[Occurrences],[Followers], [Seconds]  ,[Spell1],[Spell2],[Spell3],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Head:     1     ,       25       ,   rnd(1-3)  ,     6     ,rnd(60-120),   16   ,   8    ,   14   ,     0   ,    0   ,   63 , 127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example creates a [[Stone Head]] which is more than 25 blocks away from a [[Reincarnation Site]],  which can be triggered 1, 2 or 3 times using 6 followers to worship it. The worshipping time is randomly  selected between 60 and 120 seconds to give the player [[Volcano]], [[Earthquake]] or [[Firestorm]]. It  is placed anywhere in the left hand half of the map (X,Y range 0,0 to 63,127).&lt;br /&gt;
&lt;br /&gt;
Head Types:&lt;br /&gt;
#[[Stone Head]]&lt;br /&gt;
#[[Obelisk]]&lt;br /&gt;
#[[Gargoyle]]&lt;br /&gt;
Anything else is a [[Stone Head]]&lt;br /&gt;
&lt;br /&gt;
====Object====&lt;br /&gt;
&lt;br /&gt;
This command can create a custom object of your choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Object:[Objects],[ID],[Group],[Colour],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Object:    3    , 6  ,   18  ,   255  ,   0    ,    0   ,  127 ,127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example creates three magical stones (neutral) anywhere on the map (X,Y range of 0,0 to 127,127).  Object ids can be found on the [[Object Data]] page.&lt;br /&gt;
&lt;br /&gt;
====Landscape====&lt;br /&gt;
&lt;br /&gt;
This command tells the &#039;&#039;&#039;RMG&#039;&#039;&#039; which landscape and tree style to use when generating the [[Header  Format|.hdr file]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Landscape:[Landscape], [Tree] &lt;br /&gt;
   Landscape: Rnd(0-35) ,Rnd(0-6)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example will use a random landscape and tree style out of all those possible.&lt;br /&gt;
&lt;br /&gt;
====Spells, Huts and God====&lt;br /&gt;
&lt;br /&gt;
These commands tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; what Spells and Huts should be made available on the level, and  whether God mode is set on or off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
   Spells:458996&lt;br /&gt;
   Huts:3840&lt;br /&gt;
   God:Off&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells is a long integer containing booleans, -1 gives all. Huts is a short integer containing booleans,  -1 gives all. God is either on or off and can be either 0 or off or anything else which is on.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.tedtycoon.co.uk/populous/downloads/rmsedit.zip RMS Edit]&lt;br /&gt;
*[http://www.tedtycoon.co.uk/mg.zip Random Map Generator (First Version)]&lt;br /&gt;
&lt;br /&gt;
{{Nav Programs}}&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Random_Map_Generator&amp;diff=4202</id>
		<title>Random Map Generator</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Random_Map_Generator&amp;diff=4202"/>
		<updated>2008-09-24T00:40:43Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Current Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The best known Random Map Generator is [[user:TedTycoon|TedTycoon&#039;s]] &#039;&#039;&#039;RMG&#039;&#039;&#039;. It generates maps based  on populous (rms) scripts. Other map generators have also been created such as [[user:MadMan|MadMan&#039;s]] &#039;&#039;&#039;[[Random Globe Generator|RGG]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Image:TEDRMG1.PNG|right|thumb|300px|First version of &#039;&#039;&#039;RMG&#039;&#039;&#039;]]&lt;br /&gt;
In late 2006 [[user:TedTycoon|Ted]] started by writing a program which could produce a random polygon  and fill it to create an area of land at a specified height. By applying multiple layers, islands  containing land of varied contours could be produced. Once a smoothing algorithm was added, playable  maps could be generated with interesting features looking very like original Bullfrog maps. The ability  to spread random [[tree]]s, [[wildmen]], and [[Reincarnation Site]]s was added, then  [[user:TedTycoon|Ted]] played these random maps with beta-testers to check them out and get additional  ideas and thoughts.&lt;br /&gt;
&lt;br /&gt;
The first maps looked quite similar to one another with land looking much like [[Dead Sea]].  [[user:TedTycoon|Ted]] then developed the progam to allow the map generation to be controlled by a  script that allowed different areas of the map to be generated using varied criteria. This meant that  maps could be specified to have islands of a certain number, size and height with objects, such as  [[Stone Head]]s, to be created in tightly defined locations.  &lt;br /&gt;
&lt;br /&gt;
[[user:TedTycoon|Ted]] then released a beta program which can read scripts (text files) and generate a  random map. The program shows the map produced with generation statistics.&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
&lt;br /&gt;
In May 2007 [[user:TedTycoon|Ted]] re-wrote the &#039;&#039;&#039;RMG&#039;&#039;&#039; as a windows dll which opens compiled scripts  to generate level files. The &#039;&#039;&#039;RMG&#039;&#039;&#039; is planned to be implemented into the [[Populous  Reincarnated|Reincarnated]] [[Matchmaker]] so players will be able to generate maps and immediately play them against with other players.&lt;br /&gt;
&lt;br /&gt;
The RMG has already been successfully integrated into the Populous Resurrection Client Version 1.1.0.&lt;br /&gt;
&lt;br /&gt;
==Script Files==&lt;br /&gt;
&lt;br /&gt;
[[Image:RMS_Compiler.png|left|thumb|RMS Compiler]]&lt;br /&gt;
Script files are commands that tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; instuctions for how to create the map. Commands can be  where to draw the island on the map and how many [[wildmen]] that need to be created etc.&lt;br /&gt;
&lt;br /&gt;
Scripts are tested in the first version of the &#039;&#039;&#039;RMG&#039;&#039;&#039; where you can generate them one after the other  to see what your random map looks like. For the latest version of the &#039;&#039;&#039;RMG&#039;&#039;&#039;, scripts must be  compiled using the &#039;&#039;&#039;&#039;&#039;RMS Compiler&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===RMS Edit===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RMS Edit&#039;&#039;&#039; is a simple text editor which can compile random map scripts. It provides a error checking system and a map generator to preview your scripts.&lt;br /&gt;
&lt;br /&gt;
===Script Commands===&lt;br /&gt;
&lt;br /&gt;
Scripts start off with &#039;&#039;Island Commands&#039;&#039; which tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; to create an island of constant  height. Island commands have a number of parameters which tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; what type of island to  make, how big to make it, how high the land is and the area of the map to create it.  By generating many  islands over the top of one another, contours of land are created. After smoothing the land two or three  times you get a random variety of hills, valleys and lakes depending on your script.&lt;br /&gt;
&lt;br /&gt;
Commands start with the command name and then a colon. Parameters are separated using either commas or  full-stops. Comments can be written into the script using two forward slashes. A random number between a  range can be written as &#039;rnd(min-max)&#039; where this is permitted.&lt;br /&gt;
&lt;br /&gt;
====Island====&lt;br /&gt;
&lt;br /&gt;
Island is one of the most important commands. It generates an area of flat land of the specified height  and size. Lots of these overlapping will create islands of interesting shapes and varied height.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
//Island:[Number],[IslandType],   [Size] ,  [Height]  ,[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
  Island:   5    ,     0      ,rnd(25-35),rnd(100-600),   10   ,   10   ,  120 , 120&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example creates five islands with a random diameter of 25 to 35 land tiles, each with a random  height between 100 to 600, and placed in the map X,Y coordinate range of (10,10) to (120,120). Creating  islands with a height of 0 will produce a water so you can create lakes, inlets etc over the top of  previously generated land.&lt;br /&gt;
&lt;br /&gt;
There are three island types.&lt;br /&gt;
0. A round blob with a feathered edge.&lt;br /&gt;
1. A ragged polygon with sharply defined features.&lt;br /&gt;
2. A plain rectangle from the start x,y to the end x,y.&lt;br /&gt;
&lt;br /&gt;
====RSGEN====&lt;br /&gt;
&lt;br /&gt;
The RSGen command should be placed after most of the island commands. This command creates a [[Shaman]]  and 0 to 8 [[wildmen]] around her. It also flattens the area around her so that the [[Reincarnation  Site]] is not on a cliff or edge. This command must be before any other objects are created to  avoidplacing over [[tree]]s or [[wildmen]]. If it is placed before the land is smoothed, the flattened  area around the [[Reincarnation Site]] is smoothed to the area around it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// RSGen:[Tribe],[Flatten Range],[RSWildies],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   RSGen:   0   ,        5      ,     6     ,    0   ,    0   ,  63  ,  63&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example picks a location in the upper left quadrant (range 0,0 to 63,63) and flattens five by five  land squares around a blue [[Shaman]] and 6 [[wildmen]]. The &#039;&#039;&#039;RMG&#039;&#039;&#039; will prevent [[Reincarnation  Site]]s being created too close too one another.&lt;br /&gt;
&lt;br /&gt;
====Smooth====&lt;br /&gt;
&lt;br /&gt;
The Smooth command gives the landscape a more realistic feel, by reducing sharp changes in height  created by island commands. It does this by modifying the height of every land tile on the map to the  average of the 8 tiles that surround it. Repeat the command (by using the Smooth Count parameter) until  the desired degree of smoothing is obtained.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Smooth:[Smooth Count]&lt;br /&gt;
   Smooth:       3&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example smooths all the land on the map 3 times which gives a good balance. The larger the number,  the flatter and smoother it will be.&lt;br /&gt;
&lt;br /&gt;
====Wildies====&lt;br /&gt;
&lt;br /&gt;
This command generates [[wildmen]] at the required density, randomly across the area specified.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Wildies:[Percentage],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Wildies:    1.8     ,   0    ,   0    ,  63  ,  127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example generates a number of [[wildmen]] in the left hand half of the map. The number of  [[wildmen]] it creates is calculated as a the percentage of land tiles in the range. The command will  accept either a decimal point or a comma, but it must be present (e.g. 1,0 or 1.0).&lt;br /&gt;
&lt;br /&gt;
====Trees====&lt;br /&gt;
&lt;br /&gt;
This command generate [[tree]]s in an identical format to Wildies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Trees:[Percentage],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Trees:    1.2     ,   0    ,   0    ,  63  ,  127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example generates a number of [[tree]]s in the left hand half of the map. The number of [[tree]]s  it creates is calculated as a the percentage of land tiles in the range. The command will accept either  a decimal point or a comma, but it must be present (e.g. 1,0 or 1.0).&lt;br /&gt;
&lt;br /&gt;
====Head====&lt;br /&gt;
&lt;br /&gt;
This command creates a [[Stone Head]], an [[Obelisk]] or a [[Gargoyle]]. There are many parameters to  control worshipping and Spell properties.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Head:[Head Type],[Range from RCs],[Occurrences],[Followers], [Seconds]  ,[Spell1],[Spell2],[Spell3],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Head:     1     ,       25       ,   rnd(1-3)  ,     6     ,rnd(60-120),   16   ,   8    ,   14   ,     0   ,    0   ,   63 , 127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example creates a [[Stone Head]] which is more than 25 blocks away from a [[Reincarnation Site]],  which can be triggered 1, 2 or 3 times using 6 followers to worship it. The worshipping time is randomly  selected between 60 and 120 seconds to give the player [[Volcano]], [[Earthquake]] or [[Firestorm]]. It  is placed anywhere in the left hand half of the map (X,Y range 0,0 to 63,127).&lt;br /&gt;
&lt;br /&gt;
Head Types:&lt;br /&gt;
#[[Stone Head]]&lt;br /&gt;
#[[Obelisk]]&lt;br /&gt;
#[[Gargoyle]]&lt;br /&gt;
Anything else is a [[Stone Head]]&lt;br /&gt;
&lt;br /&gt;
====Object====&lt;br /&gt;
&lt;br /&gt;
This command can create a custom object of your choice.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Object:[Objects],[ID],[Group],[Colour],[StartX],[StartY],[EndX],[EndY]&lt;br /&gt;
   Object:    3    , 6  ,   18  ,   255  ,   0    ,    0   ,  127 ,127&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example creates three magical stones (neutral) anywhere on the map (X,Y range of 0,0 to 127,127).  Object ids can be found on the [[Object Data]] page.&lt;br /&gt;
&lt;br /&gt;
====Landscape====&lt;br /&gt;
&lt;br /&gt;
This command tells the &#039;&#039;&#039;RMG&#039;&#039;&#039; which landscape and tree style to use when generating the [[Header  Format|.hdr file]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
// Landscape:[Landscape], [Tree] &lt;br /&gt;
   Landscape: Rnd(0-35) ,Rnd(0-6)&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This example will use a random landscape and tree style out of all those possible.&lt;br /&gt;
&lt;br /&gt;
====Spells, Huts and God====&lt;br /&gt;
&lt;br /&gt;
These commands tell the &#039;&#039;&#039;RMG&#039;&#039;&#039; what Spells and Huts should be made available on the level, and  whether God mode is set on or off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;source lang=&amp;quot;rms&amp;quot;&amp;gt;&lt;br /&gt;
   Spells:458996&lt;br /&gt;
   Huts:3840&lt;br /&gt;
   God:Off&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spells is a long integer containing booleans, -1 gives all. Huts is a short integer containing booleans,  -1 gives all. God is either on or off and can be either 0 or off or anything else which is on.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.tedtycoon.co.uk/populous/downloads/rmsedit.zip RMS Edit]&lt;br /&gt;
*[http://www.tedtycoon.co.uk/mg.zip Random Map Generator (First Version)]&lt;br /&gt;
&lt;br /&gt;
{{Nav Programs}}&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Matchmaker_(Reincarnated)&amp;diff=4193</id>
		<title>Matchmaker (Reincarnated)</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Matchmaker_(Reincarnated)&amp;diff=4193"/>
		<updated>2008-08-31T18:38:36Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:popremm.png|left|thumb|181px|[[Populous Reincarnated]] Matchmaker]]&lt;br /&gt;
The Populous Reincarnated Matchmaker is a application which acts as a game lobby for Populous. It allows users to login and chat to other users in the lobby. You can host or join games with various mods that are automatically installed when you play.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In the late days of when EA were still hosting the official matchmaker, [[Populous Reincarnated]] created a new matchmaker which was a win32 application rather than on a web page. The matchmaker used the same server as populous.net so you could have alternative matchmakers. The matchmaker is not as graphical but more simpler as all [[hut]]s/rooms are formed as a tree diagram. The player list is still on the right and the chatbox is between the [[hut]]/room list and the player list.&lt;br /&gt;
&lt;br /&gt;
After EA closed down there matchmaker server [[Populous Reincarnated]] hosted a new one so players could still play [[Populous]] online. The matchmaker was then updated frequently with new features like [[Mappack]]s, [[Mod]]s, Skins, Private Messaging and many other useful features.&lt;br /&gt;
&lt;br /&gt;
The matchmaker can be downloaded at the [http://populous.strategyplanet.gamespy.com Populous Reincarnated site].&lt;br /&gt;
&lt;br /&gt;
It has been recently announced from the program creator ALACN that he will no longer be providing support or updates for this client.&lt;br /&gt;
&lt;br /&gt;
{{Nav Programs}}&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=4192</id>
		<title>User:King Warg</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=4192"/>
		<updated>2008-08-31T18:36:56Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current Chairman of the non-profit multinational development team Wildman Productions. Producer of Populous: Tribal Conquest.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Wildman_Productions&amp;diff=3532</id>
		<title>Wildman Productions</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Wildman_Productions&amp;diff=3532"/>
		<updated>2007-07-18T07:06:39Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Externel Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WildmanPro.jpg|thumb|left]]&lt;br /&gt;
Wildman Productions is a non-profit development team for enhancements to the game Populous: The Beginning, and the upcoming fan-based sequel to Populous.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The start of the team Wildman Productions began in 2003 with attempts at a new clan matchmaker for clan PT (popmaster team). This development was lead by Janhaan aka Doktor, at the time this team was known by the clan name. After several months others began to join into the team, and the matchmaker project turned from only for PT to a completely public project.   It is around this time that the official name Wildman Productions was decided upon. After many months of drawbacks and several matchmaker rewrites, Popmaster and Doktor gave up the ideas of the full-featured matchmaker and is now inactive in the team. It is in this period that leadership of the team turned over to [[user:King Warg|Warg]] and [[user:Koen|Koen]], bringing the team to be known today with many new programs for Populous: The Beginning, such as the first public AI script compiler, level tester, and the yet to be complete Resurrection Matchmaker client.&lt;br /&gt;
&lt;br /&gt;
==Projects &amp;amp; Games==&lt;br /&gt;
&lt;br /&gt;
===[[Populous Resurrection|Resurrection Matchmaker]]===&lt;br /&gt;
&lt;br /&gt;
===[[Populous: Tribal Conquest|&#039;&#039;&#039;Populous IV&#039;&#039;&#039;: Tribal Conquest]]===&lt;br /&gt;
&lt;br /&gt;
==Programs==&lt;br /&gt;
&lt;br /&gt;
===Level Scripter===&lt;br /&gt;
&lt;br /&gt;
This was one of the first programs designed and made by Wildman Productions. It was made by [[user:Koen|Koen]] and allows you to easily open and save maps rather than decompiling it and back.&lt;br /&gt;
&lt;br /&gt;
===Level Tester===&lt;br /&gt;
&lt;br /&gt;
This was a small program that would allow you to easily test levels and AI scripts using level 1. The program and a user friendly browsing interface and a restore option. The program was designed by [[User:King Warg|King Warg]] then later programmed by [[user:TedTycoon|TedTycoon]].&lt;br /&gt;
&lt;br /&gt;
===Pop Fix 2006===&lt;br /&gt;
&lt;br /&gt;
This utility is a counterpart to the Populous Reincarnated utility popfix, with a much more user friendly approach and the ability to repair corrupt game files.&lt;br /&gt;
&lt;br /&gt;
==Externel Links==&lt;br /&gt;
&lt;br /&gt;
*[http://wildman-productions.com Wildman Productions]&lt;br /&gt;
*[http://mm.wildman-productions.com Populous Resurrection]&lt;br /&gt;
*[http://wildman.no-ip.org/ Wildman Productions site mirror]&lt;br /&gt;
*[http://poptc.wildman-productions.com &#039;&#039;&#039;Populous IV&#039;&#039;&#039;: Tribal Conquest]&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Links&amp;diff=3531</id>
		<title>Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Links&amp;diff=3531"/>
		<updated>2007-07-18T07:05:33Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Populous Related Websites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Populous Related Websites==&lt;br /&gt;
*[http://popland.strategyplanet.gamespy.com/ Populous Land]&lt;br /&gt;
*[http://www.wildman-productions.com Wildman Productions]&lt;br /&gt;
*[http://www.mm.wildman-productions.com Populous Resurrection]&lt;br /&gt;
*[http://wildman.no-ip.org/ Wildman Productions site mirror]&lt;br /&gt;
*[http://www.strategyplanet.com/populous Populous Reincarnated]&lt;br /&gt;
*[http://www.populousrevolution.strategyplanet.gamespy.com/downloads/index.html Populous Downloads]&lt;br /&gt;
*[http://www.tedtycoon.co.uk/populous/ Ted&#039;s Populous Site]&lt;br /&gt;
*[http://www.populousrevolution.strategyplanet.gamespy.com/index.html Populous Revolution]&lt;br /&gt;
*[http://popvault.strategyplanet.gamespy.com/ The Populous Vault]&lt;br /&gt;
*[http://web.onetel.net.uk/~lapinskas/index.htm CD Player&#039;s Site]&lt;br /&gt;
*[http://umluk.com/tsh/index.html The Shamans Home]&lt;br /&gt;
*[http://www.freewebs.com/populoustb/ Populous Stuff]&lt;br /&gt;
*[http://www.freewebs.com/populous3/downloads.html God&#039;s of Destruction Downloads Website]&lt;br /&gt;
&lt;br /&gt;
==Populous Related Forums==&lt;br /&gt;
*[http://popland.freepowerboards.com Populous Land Forums]&lt;br /&gt;
*[http://populous.strategyplanet.gamespy.com/forum/ Populous Reincarnated Forums]&lt;br /&gt;
*[http://popvault.strategyplanet.gamespy.com/forums/ Populous Vault Forums]&lt;br /&gt;
*[http://www.chaoticgaming.net Chaotic Gaming]&lt;br /&gt;
http://mm.wildman-productions.com/forums/&lt;br /&gt;
&lt;br /&gt;
==Populous Clans==&lt;br /&gt;
&lt;br /&gt;
*[http://www.thedarkmasters.com The Dark Masters]&lt;br /&gt;
*[http://www.clanasgard.co.uk Åsgard]&lt;br /&gt;
*[http://poplulousland.net.tc/clan Chumara Firewarriors]&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=3262</id>
		<title>User:King Warg</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=3262"/>
		<updated>2007-03-28T14:32:37Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current Chairman of the non-profit multinational development team Wildman Productions. Producer of Populous: Tribal Conquest.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Cray_Bot&amp;diff=2801</id>
		<title>Cray Bot</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Cray_Bot&amp;diff=2801"/>
		<updated>2007-01-29T04:49:36Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* THE LIE OF CRAYBOT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Craybot was a program made by servent which you use to play [[Multiplayer]] levels as [[Single Player]] levels with the AI learning what you do and become clever.&lt;br /&gt;
&lt;br /&gt;
This of course is not true due to the fact of [[user:ALACN|ALACN&#039;S]] investagations.&lt;br /&gt;
&lt;br /&gt;
=THE LIE OF CRAYBOT=&lt;br /&gt;
&lt;br /&gt;
First it copyed these files to Populous Directory:&lt;br /&gt;
&lt;br /&gt;
*SAVE\SAVGAM00.HDR&lt;br /&gt;
*SAVE\SAVGAM00.L99&lt;br /&gt;
*SAVE\SAVGAM08.HDR&lt;br /&gt;
*LANGUAGE\LANG00.DAT&lt;br /&gt;
*LEVELS\LEVL2001.DAT&lt;br /&gt;
*LEVELS\LEVL2001.HDR&lt;br /&gt;
*LEVELS\LEVL2001.INF&lt;br /&gt;
*LEVELS\LEVL2001.VER&lt;br /&gt;
*LEVELS\LEVL2002.DAT&lt;br /&gt;
*LEVELS\LEVL2002.HDR&lt;br /&gt;
*LEVELS\LEVL2002.INF&lt;br /&gt;
*LEVELS\LEVL2002.VER&lt;br /&gt;
*LEVELS\LEVL2003.DAT&lt;br /&gt;
*LEVELS\LEVL2003.HDR&lt;br /&gt;
*LEVELS\LEVL2003.INF&lt;br /&gt;
*LEVELS\LEVL2003.VER&lt;br /&gt;
*LEVELS\LEVL2004.DAT&lt;br /&gt;
*LEVELS\LEVL2004.HDR&lt;br /&gt;
*LEVELS\LEVL2004.INF&lt;br /&gt;
*LEVELS\LEVL2004.VER&lt;br /&gt;
*LEVELS\LEVL2005.DAT&lt;br /&gt;
*LEVELS\LEVL2005.HDR&lt;br /&gt;
*LEVELS\LEVL2005.INF&lt;br /&gt;
*LEVELS\LEVL2005.VER&lt;br /&gt;
&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
How Servant made this files???&lt;br /&gt;
Hm.... the truth is that he did not,&lt;br /&gt;
he just copyed from pop files:&lt;br /&gt;
&lt;br /&gt;
*levl2001 - [[Pressure Point]]&lt;br /&gt;
**land:   levl2133.dat&lt;br /&gt;
**[[header]]: levl2024.hdr&lt;br /&gt;
&lt;br /&gt;
*levl2002 - [[Face Off]]&lt;br /&gt;
**land:   levl2131.dat&lt;br /&gt;
**[[header]]: levl2024.hdr&lt;br /&gt;
&lt;br /&gt;
*levl2003 - [[Dead Sea]]&lt;br /&gt;
**land:   levl2128.dat&lt;br /&gt;
**[[header]]: levl2023.hdr&lt;br /&gt;
&lt;br /&gt;
*levl2004 - [[Craters]]&lt;br /&gt;
**land:   levl2127.dat&lt;br /&gt;
**[[header]]: levl2016.hdr&lt;br /&gt;
&lt;br /&gt;
*levl2005 - [[Two on Two]]&lt;br /&gt;
**land:   levl2120.dat&lt;br /&gt;
**[[header]]: levl2016.hdr&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
When you run Craybot for the first time&lt;br /&gt;
it configures and installs many things right?&lt;br /&gt;
LIES AGAIN! to make craybot load like &lt;br /&gt;
the first time, open file &amp;quot;config.ini&amp;quot; and&lt;br /&gt;
change line &amp;quot;FirstRun=1&amp;quot; to &amp;quot;FirstRun=0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In CrayBot help u can see:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CrayBot is basically a computer&lt;br /&gt;
opponent for Populous: The Beginning. I originally designed it&lt;br /&gt;
to run explicity on my machine as a server so I could play with&lt;br /&gt;
it in multiplayer games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
OOHHH..... he can play with CrayBot in multiplayer, u belive that after&lt;br /&gt;
you know that craybot isnt an AI and is just normal computer scripts from Populous????&lt;br /&gt;
&lt;br /&gt;
and servant says more....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It is a dynamic computer opponent (that means it learns and adapts&lt;br /&gt;
as it plays). It is completely self-contained (and pretty small in size&lt;br /&gt;
considering the complexity of the AI.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm..... How this &amp;quot;AI&amp;quot; will adapt it self???&lt;br /&gt;
It is only pop single player maps!!!!! The computer player CANT learn because once its loaded it never accesses its script file again!!&lt;br /&gt;
&lt;br /&gt;
and more and more....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CrayBot has been a project I really enjoyed working on. I have&lt;br /&gt;
learned a lot about Artificial Intelligence during this time. CrayBot&lt;br /&gt;
is a very complex piece of software even though it&#039;s  deceptively&lt;br /&gt;
small size makes it appear otherwise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
servant says &amp;quot;CrayBot is a very complex piece of software&amp;quot;, very complex???&lt;br /&gt;
heheh..... how will be complex if is only a software that just extract&lt;br /&gt;
some maps while u will play???????&lt;br /&gt;
&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
How i know the truth???&lt;br /&gt;
To see the truth about craybot is to get some cracking utilits,&lt;br /&gt;
i use regmon and filemon that u can find at www.sysinternals.com&lt;br /&gt;
&lt;br /&gt;
-----------------------------&lt;br /&gt;
&lt;br /&gt;
By ALACN Uhahaa, Edited by King Warg&lt;br /&gt;
http://alacn.dnsalias.org:8080/&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------------------------------------------&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Resurrection&amp;diff=2800</id>
		<title>Populous Resurrection</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Resurrection&amp;diff=2800"/>
		<updated>2007-01-29T04:39:50Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Populous Resurrection was created by [[Wildman Productions]]. It is a matchmaker that has many more built in features than the populous reincarnated matchmaker, but not that many people that play on populous reincarnated have seen the abilities of populous resurection.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Warg started [[Wildman Productions]] around the last year. Then after unhappy chat with The Gabber, Warg started up his own matchmaker that the Wildman Productions staff got involved in. The first matchmaker was made by Doktor but discontinued after a while. Then Koen came in at the last minute to make the Second Matchmaker which was released.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Warg made a lot of the graphics and decided how the matchmaker should look. Koen then made the engine and a beta working matchmaker that was released. Warg and Koen then both programmed more of it with additional add-ins by [[user:tedtycoon|TedTycoon]].  Many of their beta testers also had a great help sneaking out bugs in the matchmaker.&lt;br /&gt;
&lt;br /&gt;
=The Site=&lt;br /&gt;
&lt;br /&gt;
You can visit the site [http://www.chaoticgaming.net/ Here]. The site tells you lots about Resurrection and has a user page on it where you can log in, submit mappacks and clan stuff. The site also has a mini forum that you can use.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
The matchmaker has many features like&lt;br /&gt;
&lt;br /&gt;
 -In-Client Ping Checker: See what your ping is before entering the game from the hut menu&lt;br /&gt;
 -Auto-Update client upon startup&lt;br /&gt;
 -Automated mappack installation&lt;br /&gt;
 -3D map previewer with tribe, tree, and stone head placemarks&lt;br /&gt;
 -interface font changing&lt;br /&gt;
 -full skinning support&lt;br /&gt;
 -integrated game repair utility&lt;br /&gt;
 -integrated resolution changer *coming in version 0.5.40*&lt;br /&gt;
 -send file to other users&lt;br /&gt;
 -shaman helper program&lt;br /&gt;
 -enhanced leagues table&lt;br /&gt;
 -active viewing of leagues table from client&lt;br /&gt;
&lt;br /&gt;
As of the newly released for beta testing Client 0.5.5, a tribe customizer and game crash recovery system have been added.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2799</id>
		<title>User:King Warg</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2799"/>
		<updated>2007-01-29T04:38:33Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current chairman of Wildman Productions, in charge of managing development on most major projects in the team. Also administrator of &lt;br /&gt;
the Resurrection Populous multiplayer client.&lt;br /&gt;
&lt;br /&gt;
King Warg is also the manager of the newly in-development Populous sequal; Populous: Tribal Conquest.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Resurrection&amp;diff=2777</id>
		<title>Populous Resurrection</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Resurrection&amp;diff=2777"/>
		<updated>2007-01-27T01:12:48Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Populous Resurrection was created by [[Wildman Productions]]. It is a matchmaker that has many more built in features than the populous reincarnated matchmaker, but not that many people that play on populous reincarnated have seen the abilities of populous resurection.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Warg started [[Wildman Productions]] around the last year. Then after unhappy chat with The Gabber, Warg started up his own matchmaker that the Wildman Productions staff got involved in. The first matchmaker was made by Doktor but discontinued after a while. Then Koen came in at the last minute to make the Second Matchmaker which was released.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Warg made a lot of the graphics and decided how the matchmaker should look. Koen then made the engine and a beta working matchmaker that was released. Warg and Koen then both programmed more of it with additional add-ins by [[user:tedtycoon|TedTycoon]].  Many of their beta testers also had a great help sneaking out bugs in the matchmaker.&lt;br /&gt;
&lt;br /&gt;
=The Site=&lt;br /&gt;
&lt;br /&gt;
You can visit the site [http://www.chaoticgaming.net/ Here]. The site tells you lots about Resurrection and has a user page on it where you can log in, submit mappacks and clan stuff. The site also has a mini forum that you can use.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
The matchmaker has many features like&lt;br /&gt;
&lt;br /&gt;
 -In-Client Ping Checker: See what your ping is before entering the game from the hut menu&lt;br /&gt;
 -Auto-Update client upon startup&lt;br /&gt;
 -Automated mappack installation&lt;br /&gt;
 -3D map previewer with tribe, tree, and stone head placemarks&lt;br /&gt;
 -interface font changing&lt;br /&gt;
 -full skinning support&lt;br /&gt;
 -integrated game repair utility&lt;br /&gt;
 -integrated resolution changer *coming in version 0.5.40*&lt;br /&gt;
 -send file to other users&lt;br /&gt;
 -shaman helper program&lt;br /&gt;
 -enhanced leagues table&lt;br /&gt;
 -active viewing of leagues table from client&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous_Resurrection&amp;diff=2776</id>
		<title>Populous Resurrection</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous_Resurrection&amp;diff=2776"/>
		<updated>2007-01-27T01:10:53Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Populous Resurrection was created by [[Wildman Productions]]. It is a matchmaker that has many more built in features than the populous reincarnated matchmaker, but not that many people that play on populous reincarnated have seen the abilities of populous resurection.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
Warg started [[Wildman Productions]] around the last year. Then after unhappy chat with The Gabber, Warg started up his own matchmaker that the Wildman Productions staff got involved in. The first matchmaker was made by Doktor but discontinued after a while. Then Koen came in at the last minute to make the Second Matchmaker which was released.&lt;br /&gt;
&lt;br /&gt;
=Staff=&lt;br /&gt;
&lt;br /&gt;
Warg made a lot of the graphics and decided how the matchmaker should look. Koen then made the engine and a beta working matchmaker that was released. Warg and Koen then both programmed more of it with additional add-ins by [[user:tedtycoon|TedTycoon]].  Many of their beta testers also had a great help sneaking out bugs in the matchmaker.&lt;br /&gt;
&lt;br /&gt;
=The Site=&lt;br /&gt;
&lt;br /&gt;
You can visit the site [http://www.chaoticgaming.net/ Here]. The site tells you lots about Resurrection and has a user page on it where you can log in, submit mappacks and clan stuff. The site also has a mini forum that you can use.&lt;br /&gt;
&lt;br /&gt;
=Features=&lt;br /&gt;
&lt;br /&gt;
The matchmaker has many features like&lt;br /&gt;
&lt;br /&gt;
- In-Client Ping Checker: See what your ping is before entering the game from the hut menu&lt;br /&gt;
- Auto-Update client upon startup&lt;br /&gt;
- Automated mappack installation&lt;br /&gt;
- 3D map previewer with tribe, tree, and stone head placemarks&lt;br /&gt;
- interface font changing&lt;br /&gt;
- full skinning support&lt;br /&gt;
- integrated game repair utility&lt;br /&gt;
- integrated resolution changer *coming in version 0.5.40*&lt;br /&gt;
- send file to other users&lt;br /&gt;
- shaman helper program&lt;br /&gt;
- enhanced leagues table&lt;br /&gt;
- active viewing of leagues table from client&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Populous:_Tribal_Conquest&amp;diff=2775</id>
		<title>Populous: Tribal Conquest</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Populous:_Tribal_Conquest&amp;diff=2775"/>
		<updated>2007-01-27T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Populous: Tribal Conquest&#039;&#039;&#039; is the fourth game of the Populous series. This is a fan-based sequel/tribute to the Populous: [[Image:poptclogo.jpg|thumb|Populous: Tribal Conquest logo]]&lt;br /&gt;
The Beginning game which was Bullfrogs last contribution to the series. This game is being created by [http://www.wildman-productions.com Wildman Productions].&lt;br /&gt;
&lt;br /&gt;
= Additions =&lt;br /&gt;
Tribal Conquest is going to contain many more units, spells and buildings as well as more gameplay. It will have more new spells such as Fireball, Whirlpool, Paralyze, Solar Flare, Death Summon, Lightning Storm, Tidal Flood, Shaman Levitate and Blasting Bomb. New buildings are also features in the game such as Brave Hut, Sea Tower, Mana Lamp, Shaman TeePee, Grand Tower and the Ice Warrior Training Hut. New units feature only the Ice Warrior currently.&lt;br /&gt;
&lt;br /&gt;
The biggest addition is the entire new graphics system with a high definition 3D environment allowing close-up zoom. Worlds will also be much bigger.&lt;br /&gt;
&lt;br /&gt;
For a complete list of new units, buildings and spells, go to [http://www.changeringing.co.uk/ted/new_things.htm this site.]&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
Tribal Conquest will contain a long wanted feature, eight tribes. With that worlds are going to be bigger to fit in. You will be able to play at four perspectives in the Single Player mode. Each perspective corresponds to the shaman you have selected. For instance, you can select which Shaman to play and you play the story as that Shaman. When you have completed all 250 levels for the first Shaman, you then unlock the next Shaman and so on. In total for Single Player, there are 1000 levels to play.&lt;br /&gt;
----&lt;br /&gt;
At the main menu there will be six different selections. These include Story Mode, Single Player, Multi-Player, Options, Credits, Quit.&lt;br /&gt;
Story Mode is the Shaman&#039;s story, the one where you can select what perspective to play at. Single Player mode is like Multi-Player, exept against Bots (You choose the amount of players, what colour who is and so on). Multi-Player has a selection of LAN and Internet Game (More explained lower this page). Options allows you to choose your Graphics settings, Sound Settings and Gameplay Settings.&lt;br /&gt;
----&lt;br /&gt;
Another great feature is that the limit of 200 units per tribe has now been raised. The number is yet to be finalised.&lt;br /&gt;
&lt;br /&gt;
= Game Modes =&lt;br /&gt;
There are three different game modes, as explained above.&lt;br /&gt;
== Story Mode ==&lt;br /&gt;
&amp;quot;It is now many years since the great battle in the Age of Chaos, These have been peaceful years, the evil in the universe has been balanced and is now under control. Unfortunately, this peace wasnt to last....&lt;br /&gt;
&lt;br /&gt;
On the eve of the ancestral celebration as the sun disappears over the horizon and dusk begins to set, a mighty ball of fire plumeted torwards the village of the Watehai, what is now the remaniants of the original Blue tribe. &amp;quot;Look!&amp;quot; screamed one of the braves, frantically pointing at the flaming projectile. The impact shattered the tranquility of the village and brought all the followers running. Everyone gathered around to get a closer look. As the steam and fire cleared the object it became clear of its origin, This was some sort of stone head, tall, narrow, and beautifully coloured with many minerals. Engraved in its upper section was the mark of the Shaman. All of a sudden there came from the stone a voice, some of the elders of the tribe knew this voice, it was that of the first shaman to lead the tribe.....They were being spoken to by a God.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Watehai tribe, bring to me your shaman!&amp;quot; The thunderous voice commanded. As Shenlagh II, the current shaman of the village, approched, the stone shot out a beam of what appeared to be Mana and struck the Shaman. What appeared to be a form of attack was actually a type of direct communication, This is to be a conversation that would decide the fate of the universe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shenlagh II, I come to you with a message of grave importance.&amp;quot; the voice proceeded to speak in telepathy. &amp;quot;The balance of good and evil in the universe is in danger.&amp;quot; &amp;quot;Who are you? Why are you telling me this?&amp;quot; Shenlagh II replied. &amp;quot;I am your predecessor, the first shaman to fight for the position as a God. I am in need of your aid.&amp;quot; &amp;quot;My aid? What is it you ask of me?&amp;quot; the shaman replied. &amp;quot;A long lost planet of the ancients, the planet of Trinton, has been discovered. This planet has special crystals hidden below its sufrace that can give any shaman trans-finite supplies of mana, this planet has been nicknamed the Mana Well. You must stop the evil tribes from claiming this planet!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But how? I am not worthy to complete such a task!&amp;quot; Shenlagh II responded. &amp;quot;I have faith in you, you are of my bloodline, after all.... You must go now, and claim this power for yourself and keep the planet safe!&amp;quot; With these words the mana from the stone faided, Then suddenly the stone shot into the air and vaporized, casting some sort of magical powder down on the villagers. &amp;quot;May this bit of good fortune aid you all&amp;quot; a faint voice said and quickly disappeared.&lt;br /&gt;
&lt;br /&gt;
So shaman, it is now up to you. The ultimate trial of your strength and faith has begun; 7 evil tribes now have their gaze fixed upon this planet of the Mana Well, You must now fight your way through the 10 solar systems as you make your way to the center of the galaxy and to the ultimate tribal confrontation.....&amp;quot;&lt;br /&gt;
(Quoted from the Tribal Conquest site. You can see the original text [http://poptc.wildman-productions.com/index.php?action=story here.]&lt;br /&gt;
&lt;br /&gt;
== Skirmish Mode ==&lt;br /&gt;
Single Player Skirmish Mode is for custom games that have standard objectives and no story. You can cutomize the game in lots of ways just like Multiplayer on [[Populous]] 3. It also has a random map creator.&lt;br /&gt;
&lt;br /&gt;
== Multi-Player Mode ==&lt;br /&gt;
Multiplayer Mode is much the same as single player skirmish mode but with human players aswell.&lt;br /&gt;
&lt;br /&gt;
= Staff = &lt;br /&gt;
Here is a list of the current staff/developers of the game:&lt;br /&gt;
  -King_Warg (Project Leader and 3D Modeler)&lt;br /&gt;
  -Koen (Programming and Webmaster)&lt;br /&gt;
  -MadMan (Programmer)&lt;br /&gt;
  -TedTycoon (Programmer and Map Creator)&lt;br /&gt;
  -Dalisene (3D Modeler, Map Creator and Music Designer)&lt;br /&gt;
  -Mark Knight (Music Designer)&lt;br /&gt;
  -BlackWarrior (2D Artist)&lt;br /&gt;
  -Funnyjunk (Sponsor and Webhost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you wish to join the Tribal Conquest team, please email either King_Warg (eddcomputerman@hotmail.com) or Koen (kakoen@gmail.com). There is more discussion about it at the [http://poptc.wildman-productions.com/forum/ Tribal Conquest Forums.]&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Wildman_Productions&amp;diff=2774</id>
		<title>Wildman Productions</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Wildman_Productions&amp;diff=2774"/>
		<updated>2007-01-27T01:04:35Z</updated>

		<summary type="html">&lt;p&gt;King Warg: /* Pop Fix 2006 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:WildmanPro.jpg|thumb|left]]&lt;br /&gt;
Wildman Productions is a non-profit development team for enhancements to the game Populous: The Beginning, and the upcoming fan-based sequel to Populous.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The start of the team Wildman Productions began in 2003 with attempts at a new clan matchmaker for clan PT (popmaster team). This development was lead by Janhaan aka Doktor, at the time this team was known by the clan name. After several months others began to join into the team, and the matchmaker project turned from only for PT to a completely public project.   It is around this time that the official name Wildman Productions was decided upon. After many months of drawbacks and several matchmaker rewrites, Popmaster and Doktor gave up the ideas of the full-featured matchmaker and is now inactive in the team. It is in this period that leadership of the team turned over to [[user:King Warg|Warg]] and [[user:Koen|Koen]], bringing the team to be known today with many new programs for Populous: The Beginning, such as the first public AI script compiler, level tester, and the yet to be complete Resurrection Matchmaker client.&lt;br /&gt;
&lt;br /&gt;
==Projects &amp;amp; Games==&lt;br /&gt;
&lt;br /&gt;
===[[Populous Resurrection|Resurrection Matchmaker]]===&lt;br /&gt;
&lt;br /&gt;
===[[Populous: Tribal Conquest|&#039;&#039;&#039;Populous IV&#039;&#039;&#039;: Tribal Conquest]]===&lt;br /&gt;
&lt;br /&gt;
==Programs==&lt;br /&gt;
&lt;br /&gt;
===Level Scripter===&lt;br /&gt;
&lt;br /&gt;
This was one of the first programs designed and made by Wildman Productions. It was made by [[user:Koen|Koen]] and allows you to easily open and save maps rather than decompiling it and back.&lt;br /&gt;
&lt;br /&gt;
===Level Tester===&lt;br /&gt;
&lt;br /&gt;
This was a small program that would allow you to easily test levels and AI scripts using level 1. The program and a user friendly browsing interface and a restore option. The program was designed by [[User:King Warg|King Warg]] then later programmed by [[user:TedTycoon|TedTycoon]].&lt;br /&gt;
&lt;br /&gt;
===Pop Fix 2006===&lt;br /&gt;
&lt;br /&gt;
This utility is a counterpart to the Populous Reincarnated utility popfix, with a much more user friendly approach and the ability to repair corrupt game files.&lt;br /&gt;
&lt;br /&gt;
==Externel Links==&lt;br /&gt;
&lt;br /&gt;
*[http://wildman-productions.com Wildman Productions]&lt;br /&gt;
*[http://mm.wildman-productions.com Populous Resurrection]&lt;br /&gt;
*[http://poptc.wildman-productions.com &#039;&#039;&#039;Populous IV&#039;&#039;&#039;: Tribal Conquest]&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2591</id>
		<title>User:King Warg</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2591"/>
		<updated>2006-11-16T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current chairman of Wildman Productions, in charge of managing development on most major projects in the team.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2589</id>
		<title>User:King Warg</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2589"/>
		<updated>2006-11-16T18:09:56Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current chairman of Wildman Productions, in charge of managing development on most major projects in the team.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2587</id>
		<title>User:King Warg</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=User:King_Warg&amp;diff=2587"/>
		<updated>2006-11-16T18:05:03Z</updated>

		<summary type="html">&lt;p&gt;King Warg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current chairman of Wildman Productions. Also involved in programming and graphics design for the team.&lt;/div&gt;</summary>
		<author><name>King Warg</name></author>
	</entry>
</feed>