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		<id>https://wiki.popre.net/index.php?title=Pressure_Point&amp;diff=5017</id>
		<title>Pressure Point</title>
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		<updated>2009-11-14T19:14:09Z</updated>

		<summary type="html">&lt;p&gt;Labrat256: Identicle=/=identical!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Levels&lt;br /&gt;
|Level = Pressure Point&lt;br /&gt;
|Image = PP_1.jpg&lt;br /&gt;
|Mode = [[Multiplayer]]&lt;br /&gt;
|Players = 4&lt;br /&gt;
|Heads = 1&lt;br /&gt;
|VOK = 0&lt;br /&gt;
|Ally = N/A&lt;br /&gt;
|Difficulty = Hard&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Pressure Point is identical to the Single Player level, [[Middle Ground]]. However most players do not worship the [[Stone Head]] which grants you [[Armageddon]] unlike the computer players do in [[Single Player]]. This is a level which goes in depth on defending with [[Guard Tower|towers]]. You each start with a good shaped, bunky base with many [[Wildmen|wildies]] spread over the terrain. [[Earthquake]]s will shape the land heavily but it will take many [[earthquake]]s to sink it down to [[water]] as the land is so high.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
&lt;br /&gt;
Each player starts off on a large, high base which is has three paths coming out. Two paths lead to the two opposite bases and the middle path leads to a patch of land in the centre which has a [[Stone Head]] on several steps of land. The level is croweded with masses of [[wildmen]] and has quite a generic landscape.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Worship Objects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;3&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot;| &#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot;| &#039;&#039;&#039;Shots&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot;| &#039;&#039;&#039;Spell/Effect&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;background:#ffdead;&amp;quot;| &#039;&#039;&#039;Follower Count&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Head]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| [[Armageddon]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- These line breaks are to stop the text wrapping everywhere. Please preview lots to get the paragraphs in the right position using line breaks and other techniques. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Starting Off==&lt;br /&gt;
[[Image:PP_2.jpg|right|thumb|280px|Start of the Level]]&lt;br /&gt;
A basic strategy to starting off is: As soon as the match starts [[convert]] largest group of [[wildmen]] then send ten [[brave]]s to [[Firewarrior Training Hut|firewarrior hut plan]]. Your [[shaman]] should be done making her [[Reincarnation Site]] pillars, so imediatly move her to the strip between you and your closest enemy. While she is moving lay [[Guard Tower|tower]] plans across that strip and send [[brave]]s to it (1 per [[Guard Tower|tower plan]]). Make two [[convert]]s on the strip. Then [[convert]] all the [[wildmen]] on the strip to the middle, make a line of [[Guard Tower|towers]] down this strip on the side where your enemy faces until you reach the middle. Lay one [[Guard Tower|tower plan]] on the first step of the middle. (1 [[brave]] to each plan). Your [[Firewarrior Training Hut|Fire Warrior Hut]] should be ready, train six [[firewarrior]]s and use them to fill the [[Guard Tower|towers]] from front to back on each strip. [[Convert]] some of the strip to your ally but leave some for your ally. Lay [[hut|hut plans]] when you have idle [[brave]]s, (five [[brave]]s per hut). [[Convert]] all the [[wildmen|wildies]] around your base until you have a population of 40 or over. Charge [[Earthquake]] and [[Ghost Army]] then send [[Ghost Army|ghost]]s to take [[firewarrior]]s out of the [[Guard Tower|towers]]. Keep [[warrior]]s ready and keep repairing your defense with [[firewarrior]]s and [[landbridge]]s, try not to waste [[earthquake]]s on [[Guard Tower|towers]] and instead use them on [[hut]]s and hills at the enemy base, use [[tornado]]es/[[warrior]]s to destory lone [[Guard Tower|towers]]. Keep the pressure with [[warrior]]s and move you defense closer to the enemy base.&lt;br /&gt;
&lt;br /&gt;
==Defending==&lt;br /&gt;
&lt;br /&gt;
Remember on Pressure Point, If you don&#039;t have the upper hand, then camp. Wait until your huts upgrade and etc, until your population is at least 150+ and you have a few troops to spare. Always repair attacks on your defense and keep a steady number of [[firewarrior]]s on hand to refill those [[tower]]s. [[Brave]]s also serve as a good defense because they stall for time and can push shamans into the water along with extra pushes from a [[firewarrior]]. If you don&#039;t even want to waste as much as a [[brave]], patrol some [[Ghost Army|ghosts]], although [[brave]]s work better as [[Ghost Army|ghosts]] can still stall for time if they are in quantity.&lt;br /&gt;
&lt;br /&gt;
==Attacking==&lt;br /&gt;
&lt;br /&gt;
Attacking is very important on Pressure Point, because if your not attacking, your not winning! That goes for almost all levels, though.&lt;br /&gt;
&lt;br /&gt;
Ok, most use [[Earthquake]] to attack [[tower]]s, but some do not advise this, [[Tornado]] works much better in some player&#039;s opinions.&lt;br /&gt;
&lt;br /&gt;
Say at the start of the game you are building [[tower]]s and your opponent casts an [[earthquake]] on you. It probably hit about 3 [[tower]]s. If you built them good enough the [[earthquake]] should not destroy any of them and only catch fire which would take away about 3 [[wood]] from them. You can easily repair this by assigning one [[brave]] to each, and that would only take away 9 [[wood]]. Then it shouldn&#039;t take long to repair it, by then your opponet may have half an [[earthquake]].&lt;br /&gt;
&lt;br /&gt;
Use [[Tornado]] on [[tower]]s, unless you see millions of [[tower]]s clumped together. [[Tornado]] is nearly guarenteed to destroy a whole [[tower]] and sometimes chips off wood from other [[tower]]s.&lt;br /&gt;
&lt;br /&gt;
This is another vital part to winning, after you destroy your opponent&#039;s defense or part of it, you should build over it, otherwise a game could take a long time.&lt;br /&gt;
&lt;br /&gt;
When your thinking, &amp;quot;Their defense is worn out, now what?&amp;quot;, attack their village. The universal Pressure Point strategy is to back them up to their village then let hell break loose and cast those [[earthquake]]s and [[volcano]]es you saved up during your battles. Don&#039;t forget troops too! 2 warriors to an upgraded hut is quite good.&lt;br /&gt;
&lt;br /&gt;
==Adapting==&lt;br /&gt;
&lt;br /&gt;
{{Expand|Defending, Attacking and Adapting}}&lt;br /&gt;
&lt;br /&gt;
{{Note|&lt;br /&gt;
*Adapting is pretty much taking advantage of your land. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*This really can&#039;t be explained but remember one thing, act as if its you going up to a defense and creating something you couldn&#039;t get passed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Nav_Levels}}&lt;br /&gt;
&lt;br /&gt;
[[Category:The Beginning: Multiplayer]]&lt;/div&gt;</summary>
		<author><name>Labrat256</name></author>
	</entry>
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