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	<id>https://wiki.popre.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phagocytosis</id>
	<title>Populous Wiki - User contributions [en]</title>
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	<updated>2026-07-29T02:29:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Firestorm&amp;diff=7414</id>
		<title>Firestorm</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Firestorm&amp;diff=7414"/>
		<updated>2019-08-17T17:33:24Z</updated>

		<summary type="html">&lt;p&gt;Phagocytosis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|Spell = Firestorm&lt;br /&gt;
|Image = firestorm_2.jpg&lt;br /&gt;
|Mana = 4,000&lt;br /&gt;
|Shots = 2&lt;br /&gt;
|Range = 8&lt;br /&gt;
|Duration = 20 seconds&lt;br /&gt;
|Magic Word = Tu-maga&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:firestorm.gif|left|thumb|frame|]]This spell will make fireballs fall from the sky. It can destroy up to four [[hut]]s and will usually kill anyone who gets into its path, except your own followers. It can also kill an [[Angel of Death]]. Anyone caught in it will understandably run around in a panic, thus adding to the carnage. A good anti-building and anti-enemy spell.&lt;br /&gt;
However, firestorm is very ineffective against towers, so it would be unwise to use it against firewarriors sitting in an array of towers.&lt;br /&gt;
&lt;br /&gt;
==Discovery Speech==&lt;br /&gt;
&amp;lt;html5media height=&amp;quot;720&amp;quot; width=&amp;quot;1280&amp;quot;&amp;gt;https://ts.popre.net/files/mp3s/Level%206%20-%20You%20have%20gained%20FS.mp3&amp;lt;/html5media&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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{{Nav_Spells}}&lt;/div&gt;</summary>
		<author><name>Phagocytosis</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Ghost_Army&amp;diff=7332</id>
		<title>Ghost Army</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Ghost_Army&amp;diff=7332"/>
		<updated>2019-08-08T01:24:03Z</updated>

		<summary type="html">&lt;p&gt;Phagocytosis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spell&lt;br /&gt;
|Spell = *Ghost Army&lt;br /&gt;
|Image = Ghostt.png&lt;br /&gt;
|Mana = 180&lt;br /&gt;
|Shots = 4&lt;br /&gt;
|Range = 8&lt;br /&gt;
|Duration = Indefinite&lt;br /&gt;
|Magic Word = Kelate&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Image:ghost.gif|left|thumb|frame|]]The ghost army spell creates ghost [[Followers]] of your own. These [[Followers]] cannot build, go into [[huts]], or sabotage enemy [[huts]], but they can be trained as other followers following the same rules as their non-ghosted counterparts. If they take a direct hit by a [[blast]] or get into a fist fight, they will disappear in a puff of smoke. A player can clearly see their own ghost&#039;s (by the color), but not the enemy&#039;s - those look the same as any other follower, until they die.&lt;br /&gt;
&lt;br /&gt;
Ghosts are affected by all offensive spells in the same way as non-ghosted followers with the exception of [[Tornado]], which will not pick up a ghost. They can also be preached, but will die once converted.&lt;br /&gt;
&lt;br /&gt;
*Usually only available in [[multiplayer]].&lt;br /&gt;
*Can be available in [[singleplayer]] by using some programs, by using world editor effects, or by scripting.&lt;br /&gt;
&lt;br /&gt;
== Using ghost army ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creating&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghosts can be created by casting either on an existing follower or on an empty space.  Casting on a brave or empty space will create six ghost braves.  Casting on a trained follower will create three ghosts of the trained follower. Casting on a shaman will create one ghost shaman.  When there is a mix of braves/trained followers/shaman, the ghosts will be created of the better follower.  Casting ghost army on another ghost has the same effect as casting on a normal follower.&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Attacking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghost army can be used effectively when attacking especially on [[Pressure Point]] where its a common tool for the [[shaman]].&lt;br /&gt;
It&#039;s often used by casting ghosts in front of [[tower]]s so that the [[firewarrior]]s in the [[tower]]s hit the ghosts instead of the advancing [[shaman]]. The ghosts can then be sent to the [[tower]]s to displace the [[firewarrior]] inside, if need be. &lt;br /&gt;
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Ghosts can also be used against an enemy [[shaman]]. Once cast, the ghosts can be sent to the enemy [[shaman]] to push her in the water, off a hill or simply to keep her in one place, so that she can be lightninged. &lt;br /&gt;
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&#039;&#039;&#039;Defending&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghosts can also be used as a defensive measure against enemy [[Angel of Death|Angel of Deaths]]. If your enemy casts an [[Angel Of Death]], ghosts can be used to patrol in and amongst your base. This is effective because the ghosts distracts the [[Angel Of Death]], helping to prevent your base from being damaged.&lt;br /&gt;
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&#039;&#039;&#039;To Trick&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghosts can be used to trick the enemy. If you cast a ghost near your [[Shaman]] , then a duplicate ghost [[Shaman]] will appear. This can be used to trick your enemy , causing them to defend against the ghost instead of the real [[Shaman]]. Ghosts can also be cast near other units such as [[Firewarrior]]s to create duplicates. This can the be used to fool the enemy [[Shaman]] in believing you have a stronger defense.&lt;br /&gt;
&lt;br /&gt;
== Ghost numbers ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Ghost1.png|center|thumb|640px|Blue&#039;s ghosts vs Red&#039;s ghosts (can&#039;t tell if they are actually ghosts) ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Each spell of ghost army will create a different number of ghosts, depending on which follower/shaman is was cast on:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When cast on:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brave -&#039;&#039;&#039; creates 6 ghost braves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warrior -&#039;&#039;&#039; creates 3 ghost warriors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preacher -&#039;&#039;&#039; creates 3 ghost preachers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FireWarrior -&#039;&#039;&#039; creates 3 ghost firewarriors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spy -&#039;&#039;&#039; creates 3 ghost spies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shaman -&#039;&#039;&#039; creates 1 ghost shaman.&lt;br /&gt;
&lt;br /&gt;
When cast on a place without units (or near wildmen), creates 6 braves. When cast on a mix of different units, the ghosts will be created of the better follower. When cast on water, it will create 6 ghost braves who will instantly die after touching the water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Counter attack Ghost Army ==&lt;br /&gt;
&lt;br /&gt;
Ghosts are weak against melee, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out. &lt;br /&gt;
&lt;br /&gt;
Another method is to use [[Swarm]], however this will not work on [[shaman]] ghosts.&lt;br /&gt;
&lt;br /&gt;
== Neutral Ghost Army Effect ==&lt;br /&gt;
[[Image:Ghostneutral.png|right|thumb|420px|Neutral ghost army effect ]]&lt;br /&gt;
When ghost army is used as an effect and not as a spell, it creates 6 multi-colored followers that don&#039;t belong to any tribe (or belong to all?) - they don&#039;t attack or move, and are untargetable by followers, but can be killed or victims of effects/spells - water, swamps, lava, etc will kill them, making them disappear in a puff of white smoke.&lt;br /&gt;
&lt;br /&gt;
On worldview, this neutral units are marked as black dots.&lt;br /&gt;
&lt;br /&gt;
Neutral ghost army should be avoided, as some kinds of interaction with them might lead to problems, including crashing the game.&lt;br /&gt;
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==Spell Breakdown==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://youtu.be/h1upecCnKag&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nav_Spells}}&lt;/div&gt;</summary>
		<author><name>Phagocytosis</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Spy&amp;diff=7320</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Spy&amp;diff=7320"/>
		<updated>2019-07-30T23:16:02Z</updated>

		<summary type="html">&lt;p&gt;Phagocytosis: Some language fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox People&lt;br /&gt;
|Follower = Spy&lt;br /&gt;
|Image = spy2.jpg|200px&lt;br /&gt;
|Life = 3&lt;br /&gt;
|Strength = 3&lt;br /&gt;
|Scale = 1&lt;br /&gt;
|Special1 = Disguise&lt;br /&gt;
|Special2 = Burns Huts and Trees&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A spy is the only follower who can disguise himself into the color of an enemy tribe currently inhabiting the planet. The best way to see these [[Followers]] is after the Level [[An Easy Target]] when the [[Spy Training Hut]] is invented by the [[Chumara]] Tribe, the player&#039;s next door neighbors in this [[Single Player]] level.&lt;br /&gt;
&lt;br /&gt;
The foreground of the attached picture shows the Blue [[Tribes|Tribe&#039;s]] [[Spy Training Hut]], 4 [[Followers]], of the Spy Grade. They are distinguished to the player as [[Followers]] in black jackets, and pants of the targeted player&#039;s color. To the enemy, they are seen as [[brave]]s. Their main claim to fame is the ability for them to disguise as an enemy follower, sneak into an enemies base and light [[Hut]]s or trees on fire.&lt;br /&gt;
&lt;br /&gt;
To disguise, simply select one spy, or multiple spies, and click an enemy [[Tribes|Tribe&#039;s]] color on the left panel to the right of the shaman shortcut icon. The icon switches to a masking button and with one simple left click the spy&#039;s middle color slowly changes to the selected enemy [[Tribes|Tribe&#039;s]] color. Spies can only be commanded to sabotage (ignite) trees and enemy structures. For undamaged buildings, the procedure to do this is the same as attacking: simply select the spy and left-click a target to set it ablaze. If a spy is not disguised when attempting to set a fire, he will be quickly attacked.&lt;br /&gt;
&lt;br /&gt;
The spy&#039;s strength is the lowest of all units: 1 [[brave]] can easily kill a spy, barehanded in less than 6 seconds whilst leaving the [[brave]] just at ¾ health. It approximately takes 3 spies to kill just one [[Brave]].&lt;br /&gt;
&lt;br /&gt;
An enemy spy lurking in one&#039;s base can be uncovered by simply finding him and right-clicking him. Another tactic is to set a spy in a [[Tower]] and let him uncover spies attempting to gain entrance to one&#039;s base. &lt;br /&gt;
&lt;br /&gt;
Putting a Spy in a [[Tower]] will unmask all enemy spies in a large area. Spies have the largest viewing range in a tower of all followers, making them excellent lookouts. Also, all the area under the spy&#039;s tower range will be cloaked from [[worldview]] the same as [[Fog of War]], hiding details about any buildings or followers in the area.&lt;br /&gt;
&lt;br /&gt;
There is also a glitch involving spies: if you send one masked spy to attack a damaged building before braves enter it for repair purposes, your spy will destroy the building, and will not be unmasked. On top of that, the building cannot be repaired (even if there are braves repairing it at the same time the spy is destroying it).&lt;br /&gt;
&lt;br /&gt;
=Tactics=&lt;br /&gt;
&lt;br /&gt;
A good tactic to use with spies is to attack the training huts (warrior, fire warrior, preacher and spy) or the vehicle huts (boats and balloons) as this will temporarily prevent the enemy from producing any skilled followers or vehicles. Another good tactic is to burn down the enemy&#039;s defenses so your shaman can walk in safely.&lt;br /&gt;
&lt;br /&gt;
==Chaos Attack==&lt;br /&gt;
&lt;br /&gt;
Simply select a group of six spies and assign three to attack one side of an entrance, and another three to another side of an entrance, or divide up them by two, and make three groups of two attack an enemy&#039;s base. Simply bookmark each new unit and start assigning each to set ablaze [[Hut]]s. Burn multiple [[Hut]]s (ctrl and left-click three [[Hut]]s) for the first group, five [[Hut]]s for the second, and three [[Hut]]s for the third group, then expand on this by assigning each one to attack separate [[Hut]]s.&lt;br /&gt;
&lt;br /&gt;
==Multiple Burns==&lt;br /&gt;
&lt;br /&gt;
Spies can burn multiple [[Hut]]s by holding ctrl and then clicking each [[Hut]].&lt;br /&gt;
&lt;br /&gt;
{{Nav_Followers}}&lt;/div&gt;</summary>
		<author><name>Phagocytosis</name></author>
	</entry>
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