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	<id>https://wiki.popre.net/index.php?action=history&amp;feed=atom&amp;title=Contants</id>
	<title>Contants - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.popre.net/index.php?action=history&amp;feed=atom&amp;title=Contants"/>
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	<updated>2026-04-18T10:26:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.popre.net/index.php?title=Contants&amp;diff=5425&amp;oldid=prev</id>
		<title>Brandan Tyler Lasley: Replaced content with &quot;[Placeholder]&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Contants&amp;diff=5425&amp;oldid=prev"/>
		<updated>2012-06-19T22:24:29Z</updated>

		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;[Placeholder]&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://wiki.popre.net/index.php?title=Contants&amp;amp;diff=5425&amp;amp;oldid=5424&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Brandan Tyler Lasley</name></author>
	</entry>
	<entry>
		<id>https://wiki.popre.net/index.php?title=Contants&amp;diff=5424&amp;oldid=prev</id>
		<title>Brandan Tyler Lasley: Created page with &quot;P3CONST_SW_BLAST_DAMAGE =  P3CONST_SW_FIRE_RATE =  P3CONST_SW_BLAST_DAMAGE_TOWER =  P3CONST_SW_FIRE_RATE_TOWER =  P3CONST_MAX_MANA =  P3CONST_START_MANA =  P3CONST_CONVERT_MANA =...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.popre.net/index.php?title=Contants&amp;diff=5424&amp;oldid=prev"/>
		<updated>2012-06-19T22:24:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;P3CONST_SW_BLAST_DAMAGE =  P3CONST_SW_FIRE_RATE =  P3CONST_SW_BLAST_DAMAGE_TOWER =  P3CONST_SW_FIRE_RATE_TOWER =  P3CONST_MAX_MANA =  P3CONST_START_MANA =  P3CONST_CONVERT_MANA =...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;P3CONST_SW_BLAST_DAMAGE = &lt;br /&gt;
P3CONST_SW_FIRE_RATE = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_TOWER = &lt;br /&gt;
P3CONST_SW_FIRE_RATE_TOWER = &lt;br /&gt;
P3CONST_MAX_MANA = &lt;br /&gt;
P3CONST_START_MANA = &lt;br /&gt;
P3CONST_CONVERT_MANA = &lt;br /&gt;
P3CONST_SOUL_GRAB = &lt;br /&gt;
P3CONST_NEAR_BLDG_CELLS = &lt;br /&gt;
P3CONST_INVISIBLE_COUNT_X8 = &lt;br /&gt;
P3CONST_HYPNO_COUNT_X8 = &lt;br /&gt;
P3CONST_SHIELD_COUNT_X8 = &lt;br /&gt;
P3CONST_SW_BLDG_DAMAGE_DELAY = &lt;br /&gt;
P3CONST_PREACHEE_CONV_FREQ = &lt;br /&gt;
P3CONST_PREACHEE_CONV_CHANCE = &lt;br /&gt;
P3CONST_BLAST_DAMAGE_BLDG = &lt;br /&gt;
P3CONST_BLAST_DAMAGE_PERSON = &lt;br /&gt;
P3CONST_DME_RESTORE_TIME = &lt;br /&gt;
P3CONST_AOD_KILL_COUNT = &lt;br /&gt;
P3CONST_AOD_DURATION = &lt;br /&gt;
P3CONST_BLOODLUST_COUNT_X8 = &lt;br /&gt;
P3CONST_HUMAN_MANA_ADJUST = &lt;br /&gt;
P3CONST_COMPUTER_MANA_ADJUST = &lt;br /&gt;
P3CONST_SHAMEN_DEAD_MANA_%_LOST = &lt;br /&gt;
P3CONST_SHAMEN_DEAD_MANA_%_GAIN = &lt;br /&gt;
P3CONST_HYPNO_NUM_PEOPLE = &lt;br /&gt;
P3CONST_SWAMP_NUM_PEOPLE = &lt;br /&gt;
P3CONST_LIGHTNING_NUM_KILLS = &lt;br /&gt;
P3CONST_INVIS_NUM_PEOPLE = &lt;br /&gt;
P3CONST_SHIELD_NUM_PEOPLE = &lt;br /&gt;
P3CONST_BLOODLUST_NUM_PEOPLE = &lt;br /&gt;
P3CONST_MANA_F_BRAVE = &lt;br /&gt;
P3CONST_MANA_F_WARR = &lt;br /&gt;
P3CONST_MANA_F_SPY = &lt;br /&gt;
P3CONST_MANA_F_PREACH = &lt;br /&gt;
P3CONST_MANA_F_SWARR = &lt;br /&gt;
P3CONST_MANA_F_SHAMEN = &lt;br /&gt;
P3CONST_SPELL_BURN = &lt;br /&gt;
P3CONST_SPELL_BLAST = &lt;br /&gt;
P3CONST_SPELL_BOLT = &lt;br /&gt;
P3CONST_SPELL_WWIND = &lt;br /&gt;
P3CONST_SPELL_PLAGUE = &lt;br /&gt;
P3CONST_SPELL_INVISH = &lt;br /&gt;
P3CONST_SPELL_FIREST = &lt;br /&gt;
P3CONST_SPELL_HYPNO = &lt;br /&gt;
P3CONST_SPELL_GARMY = &lt;br /&gt;
P3CONST_SPELL_EROSION = &lt;br /&gt;
P3CONST_SPELL_SWAMP = &lt;br /&gt;
P3CONST_SPELL_LBRIDGE = &lt;br /&gt;
P3CONST_SPELL_AOD = &lt;br /&gt;
P3CONST_SPELL_QUAKE = &lt;br /&gt;
P3CONST_SPELL_FLATTEN = &lt;br /&gt;
P3CONST_PELL_VOLCANO = &lt;br /&gt;
P3CONST_SPELL_ARMAGEDDON = &lt;br /&gt;
P3CONST_SPELL_CONVERT_WILD = &lt;br /&gt;
P3CONST_SPELL_SHIELD = &lt;br /&gt;
P3CONST_SPELL_BLOODLUST = &lt;br /&gt;
P3CONST_SPELL_TELEPORT = &lt;br /&gt;
P3CONST_SP_W_RANGE_BURN = &lt;br /&gt;
P3CONST_SP_W_RANGE_BLAST = &lt;br /&gt;
P3CONST_SP_W_RANGE_BOLT = &lt;br /&gt;
P3CONST_SP_W_RANGE_WWIND = &lt;br /&gt;
P3CONST_SP_W_RANGE_PLAGUE = &lt;br /&gt;
P3CONST_SP_W_RANGE_INVISb = &lt;br /&gt;
P3CONST_SP_W_RANGE_FIREST = &lt;br /&gt;
P3CONST_SP_W_RANGE_HYPNO = &lt;br /&gt;
P3CONST_SP_W_RANGE_GARMY = &lt;br /&gt;
P3CONST_SP_W_RANGE_EROSION = &lt;br /&gt;
P3CONST_SP_W_RANGE_SWAMP = &lt;br /&gt;
P3CONST_SP_W_RANGE_LBRIDGE = &lt;br /&gt;
P3CONST_SP_W_RANGE_AOD = &lt;br /&gt;
P3CONST_SP_W_RANGE_QUAKER = &lt;br /&gt;
P3CONST_SP_W_RANGE_FLATTEN = &lt;br /&gt;
P3CONST_SP_W_RANGE_VOLCANO = &lt;br /&gt;
P3CONST_SP_W_RANGE_ARMAGEDDON = &lt;br /&gt;
P3CONST_SP_W_RANGE_CONVERT_WILD = &lt;br /&gt;
P3CONST_SP_W_RANGE_SHIELD = &lt;br /&gt;
P3CONST_SP_W_RANGE_BLOODLUST = &lt;br /&gt;
P3CONST_SP_W_RANGE_TELEPORT = &lt;br /&gt;
P3CONST_SPELL_BLAST_OPT_S = &lt;br /&gt;
P3CONST_SPELL_BOLT_OPT_S = &lt;br /&gt;
P3CONST_SPELL_WWIND_OPT_S = &lt;br /&gt;
P3CONST_SPELL_PLAGUE_OPT_S = &lt;br /&gt;
P3CONST_SPELL_INVIS_OPT_S = &lt;br /&gt;
P3CONST_SPELL_FIREST_OPT_S = &lt;br /&gt;
P3CONST_SPELL_HYPNO_OPT_S = &lt;br /&gt;
P3CONST_SPELL_GARMY_OPT_S = &lt;br /&gt;
P3CONST_SPELL_EROSION_OPT_S = &lt;br /&gt;
P3CONST_SPELL_SWAMP_OPT_S = &lt;br /&gt;
P3CONST_SPELL_LBRIDGE_OPT_S = &lt;br /&gt;
P3CONST_SPELL_AOD_OPT_S = &lt;br /&gt;
P3CONST_SPELL_QUAKE_OPT_S = &lt;br /&gt;
P3CONST_SPELL_FLATTEN_OPT_S = &lt;br /&gt;
P3CONST_SPELL_VOLCANO_OPT_S = &lt;br /&gt;
P3CONST_SPELL_ARMAGEDDON_OPT_S = &lt;br /&gt;
P3CONST_SPELL_CONVERT_WILD_OPT_S = &lt;br /&gt;
P3CONST_SPELL_SHIELD_OPT_S = &lt;br /&gt;
P3CONST_SPELL_BLOODLUST_OPT_S = &lt;br /&gt;
P3CONST_SPELL_TELEPORT_OPT_S = &lt;br /&gt;
P3CONST_LIFE_BRAVE = &lt;br /&gt;
P3CONST_LIFE_WARR = &lt;br /&gt;
P3CONST_LIFE_SPY = &lt;br /&gt;
P3CONST_LIFE_PREACH = &lt;br /&gt;
P3CONST_LIFE_SWARR = &lt;br /&gt;
P3CONST_LIFE_SHAMEN = &lt;br /&gt;
P3CONST_LIFE_AOD = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_BRAVE = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_WARR = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_SPY = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_PREACHT = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_SWARR = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_SHAMEN = &lt;br /&gt;
P3CONST_SW_BLAST_DAMAGE_AOD = &lt;br /&gt;
P3CONST_BLDG_V_TEEPEE¤ = &lt;br /&gt;
P3CONST_BLDG_V_HUT = &lt;br /&gt;
P3CONST_BLDG_V_FARM = &lt;br /&gt;
P3CONST_BLDG_V_DTOWER = &lt;br /&gt;
P3CONST_BLDG_V_TEMPLE = &lt;br /&gt;
P3CONST_BLDG_V_SPY = &lt;br /&gt;
P3CONST_BLDG_V_WARR = &lt;br /&gt;
P3CONST_BLDG_V_SWARR = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEEPEE1 = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEEPEE2 = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEEPEE3 = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_DTOWERl = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEMPLE = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_SPY = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_WARR = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_SWARR = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_BOAT = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_BALLOON = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEEPEE1 = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEEPEE2 = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEEPEE3 = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_DTOWER = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_TEMPLE = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_SPY = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_WARRR = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_SWARR = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_BOAT = &lt;br /&gt;
P3CONST_BLDG_MAX_BUILD_BALLOON = &lt;br /&gt;
P3CONST_MANA_F_TRAINING = &lt;br /&gt;
P3CONST_MANA_F_HOUSED = &lt;br /&gt;
P3CONST_MANA_F_WORKINGD = &lt;br /&gt;
P3CONST_RAISE_LOWER_COST = &lt;br /&gt;
P3CONST_MANA_F_HUT_LEVEL_1 = &lt;br /&gt;
P3CONST_MANA_F_HUT_LEVEL_2 = &lt;br /&gt;
P3CONST_MANA_F_HUT_LEVEL_3 = &lt;br /&gt;
P3CONST_WALK_ALT_DIFF2 = &lt;br /&gt;
P3CONST_WALK_ALT_DIFF2_SHALLOWT = &lt;br /&gt;
P3CONST_BUILD_ALT_DIFF2 = &lt;br /&gt;
P3CONST_BOAT_HUT_ALT_DIFF2 = &lt;br /&gt;
P3CONST_BLDG_DESTROY_ALT_DIFF2 = &lt;br /&gt;
P3CONST_TRIGGER_REACTIVE = &lt;br /&gt;
P3CONST_CONV_BRAVE = &lt;br /&gt;
P3CONST_CONV_WARR = &lt;br /&gt;
P3CONST_CONV_SPY = &lt;br /&gt;
P3CONST_CONV_PREACHG = &lt;br /&gt;
P3CONST_CONV_SWARR = &lt;br /&gt;
P3CONST_CONV_SHAMEN = &lt;br /&gt;
P3CONST_HUT1_SPROG_TIME = &lt;br /&gt;
P3CONST_HUT2_SPROG_TIME = &lt;br /&gt;
P3CONST_HUT3_SPROG_TIME = &lt;br /&gt;
P3CONST_TREE1_WOOD_VALUE = &lt;br /&gt;
P3CONST_TREE2_WOOD_VALUE = &lt;br /&gt;
P3CONST_TREE3_WOOD_VALUE = &lt;br /&gt;
P3CONST_TREE4_WOOD_VALUE = &lt;br /&gt;
P3CONST_TREE5_WOOD_VALUE = &lt;br /&gt;
P3CONST_TREE6_WOOD_VALUE = &lt;br /&gt;
P3CONST_TREE1_WOOD_GROW = &lt;br /&gt;
P3CONST_TREE2_WOOD_GROW = &lt;br /&gt;
P3CONST_TREE3_WOOD_GROW = &lt;br /&gt;
P3CONST_TREE4_WOOD_GROW = &lt;br /&gt;
P3CONST_TREE5_WOOD_GROW = &lt;br /&gt;
P3CONST_TREE6_WOOD_GROW = &lt;br /&gt;
P3CONST_TREE1_DORMANT_TIME = &lt;br /&gt;
P3CONST_TREE2_DORMANT_TIME = &lt;br /&gt;
P3CONST_TREE3_DORMANT_TIME = &lt;br /&gt;
P3CONST_TREE4_DORMANT_TIME = &lt;br /&gt;
P3CONST_TREE5_DORMANT_TIME = &lt;br /&gt;
P3CONST_TREE6_DORMANT_TIME = &lt;br /&gt;
P3CONST_WOOD_BRAVE = &lt;br /&gt;
P3CONST_WOOD_WARR = &lt;br /&gt;
P3CONST_WOOD_PREACH = &lt;br /&gt;
P3CONST_WOOD_SWARR = &lt;br /&gt;
P3CONST_WOOD_SHAMEN = &lt;br /&gt;
P3CONST_WOOD_HUT_1 = &lt;br /&gt;
P3CONST_WOOD_HUT_2 = &lt;br /&gt;
P3CONST_WOOD_HUT_3 = &lt;br /&gt;
P3CONST_WOOD_DRUM_TOWER = &lt;br /&gt;
P3CONST_WOOD_TEMPLE = &lt;br /&gt;
P3CONST_WOOD_SPY_HUT = &lt;br /&gt;
P3CONST_WOOD_WARRIOR = &lt;br /&gt;
P3CONST_WOOD_SUPER = &lt;br /&gt;
P3CONST_WOOD_RECONV = &lt;br /&gt;
P3CONST_WOOD_BOAT_1 = &lt;br /&gt;
P3CONST_WOOD_AIR_1 = &lt;br /&gt;
P3CONST_MAX_POP_VALUE__HUT_1 = &lt;br /&gt;
P3CONST_MAX_POP_VALUE__HUT_2 = &lt;br /&gt;
P3CONST_MAX_POP_VALUE__HUT_3 = &lt;br /&gt;
P3CONST_CONV_TIME_TEMPLE = &lt;br /&gt;
P3CONST_CONV_TIME_SPY = &lt;br /&gt;
P3CONST_CONV_TIME_WARRIOR = &lt;br /&gt;
P3CONST_CONV_TIME_SUPER = &lt;br /&gt;
P3CONST_CONV_TIME_RECONV = &lt;br /&gt;
P3CONST_WOOD_VEHICLE_BOAT = &lt;br /&gt;
P3CONST_WOOD_VEHICLE_AIRSHIP_1 = &lt;br /&gt;
P3CONST_FIGHT_DAMAGE_BRAVE = &lt;br /&gt;
P3CONST_FIGHT_DAMAGE_WARR = &lt;br /&gt;
P3CONST_FIGHT_DAMAGE_SPY = &lt;br /&gt;
P3CONST_FIGHT_DAMAGE_PREACH = &lt;br /&gt;
P3CONST_FIGHT_DAMAGE_SWARR = &lt;br /&gt;
P3CONST_FIGHT_DAMAGE_SHAMEN = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_00_04% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_05_09% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_10_14% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_15_19% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_20_24% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_25_29% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_30_34% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_35_39% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_40_44% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_45_49% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_50_54% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_55_59% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_60_64% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_65_69% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_70_74% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_75_79% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_80_84% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_85_89% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_90_94% = &lt;br /&gt;
P3CONST_SPROG%_POP_BAND_95_99% = &lt;br /&gt;
P3CONST_SWARM_PERSON_DAMAGE = &lt;br /&gt;
P3CONST_LAND_BRIDGE_MAX_CHANGE = &lt;br /&gt;
P3CONST_BRAVE_DT_RADIUS = &lt;br /&gt;
P3CONST_WARRIOR_DT_RADIUS = &lt;br /&gt;
P3CONST_RELIGIOUS_DT_RADIUS = &lt;br /&gt;
P3CONST_SPY_DT_RADIUS = &lt;br /&gt;
P3CONST_SUPER_WARRIOR_DT_RADIUS = &lt;br /&gt;
P3CONST_MEDICINE_MAN_DT_RADIUS = &lt;br /&gt;
P3CONST_FALL_OUT_OF_WW_DAMAGE = &lt;br /&gt;
P3CONST_ALT_BAND_0_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_1_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_2_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_3_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_4_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_5_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_6_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_7_SPELL_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_0_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_1_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_2_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_3_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_4_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_5_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_6_SUPER_INCR = &lt;br /&gt;
P3CONST_ALT_BAND_7_SUPER_INCR = &lt;br /&gt;
P3CONST_FIRESTORM_DURATION = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_BURN = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_BLAST = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_BOLT = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_WWIND = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_PLAGUE = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_INVIS = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_FIREST = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_HYPNO = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_GARMY = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_EROSION = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_SWAMP = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_LBRIDGE = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_AOD = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_QUAKE = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_FLATTEN = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_VOLCANO = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_ARMAY = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_CONVERT = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_SHIELD = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_BLOODLUST = &lt;br /&gt;
P3CONST_SP_1_OFF_MAX_TELEPORT = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_EROSION = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_LBRIDGE = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_FLATTEN = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_HILL = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_VALLEY = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_RISE = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_DIP = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_TREES = &lt;br /&gt;
P3CONST_LSME_1_OFF_MAX_WILDSB = &lt;br /&gt;
P3CONST_LSME_TREES_PER_SHOT = &lt;br /&gt;
P3CONST_LSME_WILDS_PER_SHOT = &lt;br /&gt;
P3CONST_LSME_DURATION_SECS = &lt;br /&gt;
P3CONST_LSME_ALT_ALTER_AMT = &lt;br /&gt;
P3CONST_LSME_WRANGE_EROSION = &lt;br /&gt;
P3CONST_LSME_WRANGE_LBRIDGE = &lt;br /&gt;
P3CONST_LSME_WRANGE_FLATTEN = &lt;br /&gt;
P3CONST_LSME_WRANGE_HILL = &lt;br /&gt;
P3CONST_LSME_WRANGE_VALLEY = &lt;br /&gt;
P3CONST_LSME_WRANGE_RISE = &lt;br /&gt;
P3CONST_LSME_WRANGE_DIP = &lt;br /&gt;
P3CONST_LSME_WRANGE_TREES = &lt;br /&gt;
P3CONST_LSME_WRANGE_WILDS = &lt;br /&gt;
P3CONST_LSME_WRANGE_RAISE_LOWER = &lt;br /&gt;
P3CONST_AOD_STATUE_WAIT_SECS = &lt;br /&gt;
P3CONST_SPY_DISGUISE_DELAY = &lt;br /&gt;
P3CONST_TRAIN_MANA_BAND_00_03 = &lt;br /&gt;
P3CONST_TRAIN_MANA_BAND_04_07 = &lt;br /&gt;
P3CONST_TRAIN_MANA_BAND_08_11 = &lt;br /&gt;
P3CONST_TRAIN_MANA_BAND_12_15 = &lt;br /&gt;
P3CONST_TRAIN_MANA_BAND_16_20 = &lt;br /&gt;
P3CONST_TRAIN_MANA_BAND_21+ = &lt;br /&gt;
P3CONST_HUMAN_TRAIN_MANA_WARR = &lt;br /&gt;
P3CONST_HUMAN_TRAIN_MANA_SPY = &lt;br /&gt;
P3CONST_HUMAN_TRAIN_MANA_PREACH = &lt;br /&gt;
P3CONST_HUMAN_TRAIN_MANA_SWARR = &lt;br /&gt;
P3CONST_CP_TRAIN_MANA_WARR = &lt;br /&gt;
P3CONST_CP_TRAIN_MANA_SPY = &lt;br /&gt;
P3CONST_CP_TRAIN_MANA_PREACH = &lt;br /&gt;
P3CONST_CP_TRAIN_MANA_SWARR = &lt;br /&gt;
P3CONST_MULTIPLE_SELECT_NUM = &lt;br /&gt;
P3CONST_BRAVE_SPEED = &lt;br /&gt;
P3CONST_WARRIOR_SPEED = &lt;br /&gt;
P3CONST_RELIGIOUS_SPEED = &lt;br /&gt;
P3CONST_SPY_SPEED = &lt;br /&gt;
P3CONST_SUPER_WARRIOR_SPEED = &lt;br /&gt;
P3CONST_MEDICINE_MAN_SPEED = &lt;br /&gt;
P3CONST_LAND_BRIDGE_DURATION = &lt;br /&gt;
P3CONST_LOODLUST_DAMAGE_X = &lt;br /&gt;
P3CONST_BLOODLUST_HEALTH_X = &lt;br /&gt;
P3CONST_BLOODLUST_SW_BLAST_X = &lt;br /&gt;
P3CONST_BLAST_FRIEND_AFFECT = &lt;br /&gt;
P3CONST_MANA_IDLE_BRAVES = &lt;br /&gt;
P3CONST_MANA_IDLE_SPECIALS = &lt;br /&gt;
P3CONST_MANA_BUSY_BRAVES = &lt;br /&gt;
P3CONST_MANA_BUSY_SPECIALS = &lt;br /&gt;
P3CONST_HUMAN_REINC_START_DELAY = &lt;br /&gt;
P3CONST_VEHICLE_LIFE_BOAT = &lt;br /&gt;
P3CONST_VEHICLE_LIFE_BOAT = &lt;br /&gt;
P3CONST_VEHICLE_LIFE_BALLOON = &lt;br /&gt;
P3CONST_VEHICLE_LIFE_BALLOON =&lt;/div&gt;</summary>
		<author><name>Brandan Tyler Lasley</name></author>
	</entry>
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