Actions

An Easy Target: Difference between revisions

From Populous Wiki

mNo edit summary
No edit summary
Line 16: Line 16:
==Setting==
==Setting==


You are on your own island which has high elevation but not much space for building on. You have small hills around your island ideal for [[Guard Tower]]s and close to you is the other island which is much bigger and has the [[Chumara]] and the [[Matak]] tribes on. The [[Chumara]] tribe's village is on a peninsula with a [[Vault of Knowledge]] on it. On one side of the island is another island not quite joined and is fairly big. The [[Dakini]]'s settlement is here along with another [[Vault of Knowledge]] and high land.
You are on your own island which has a lot of high elevation but not much space to build on. You have small hills around your island that are ideal for [[Guard Tower]]s and south of your island is another island which is much bigger and has the [[Chumara]] and the [[Matak]] tribes on it. The [[Chumara]] tribe's village is on a peninsula with a [[Vault of Knowledge]] with the [[Spy Training Hut]] building plan on it. South of the [[Chumara]] base is another nearby island that is quite big. The [[Dakini]] settlement is here along with another [[Vault of Knowledge]] containing the [[Tornado]] spell and high land.


The other side of the [[Chumara]]'s base is a wall blocking a path to the [[Matak]]'s village which is directly behind your own island. The [[Matak]]'s area is half high land and half low land. At the back is the [[Vault of Knowledge]] containing [[Erode]].
The southeast side of the [[Chumara]]'s base features a ridge blocking a path to the [[Matak]] village, which is directly north of your own island. The [[Matak]] area is half high land and half low land. At the south end closest to your base is the [[Vault of Knowledge]] containing [[Erode]].


'''Enemy tribes:''' [[Dakini]], [[Chumara]], [[Matak]]
'''Enemy tribes:''' [[Dakini]], [[Chumara]], [[Matak]]
Line 49: Line 49:
==Strategy==
==Strategy==


This level will take longer than the previous levels took. The first thing to do is [[convert]] the [[wildmen]] on your island and build as many [[hut]]s as you can. Build the training huts on the highest point of your island and build [[tower]]s on the small hills provided.
This level may take longer than the previous levels took due to the presence of all three enemy tribes. The first thing to do is to [[convert]] the [[wildmen]] on your island and build as many [[hut]]s as you can. Build the training huts on the highest point of your island and build [[tower]]s on the small hills provided.


Protect yourself until the [[Chumara]] tribe are killed off by the [[Dakini]] and the [[Matak]] tribes. While that is happening you can worship the [[Chumara]]'s [[Vault of Knowledge]] using your own [[boat]] or a [[boat]] left by a [[Chumara]] [[spy]].
Protect yourself until the [[Chumara]] tribe is killed off by the [[Dakini]] and [[Matak]] tribes. While that is happening you can worship the [[Chumara]] [[Vault of Knowledge]] using a [[boat]]. Keep your eye out for [[Chumara]] spies which will land periodically to sabotage your buildings. Be prepared for dangerous spells such as [[Erode]] and [[Tornado]] and try to keep enemy [[Shaman]]s away from your base by killing them as quickly as possible. You can use the [[Landbridge]] spell if you wish to wall off most of your base except for the west side to ensure that the enemy can only land there. It may be helpful to also use [[Landbridge]] to cause the north end of your base to end in a sheer cliff so that the [[Matak]] cannot land there to cast [[Erode]]. A well placed [[Erode]] spell in that elevated region can be devastating for such a small settlement.  


After the [[Chumara]] are dead [[landbridge]] to what was the [[Chumara]]'s base and extend your settlement into their base. You should be able to fend off the enemies attacks fairly easily as they don't attack with a huge force. You can take your [[shaman]] in a [[boat]] and travel to the [[Vault of Knowledge]] providing [[Tornado]]. Worship it without your [[shaman]] being caught and travel back in the [[boat]].
Try to steal the [[Tornado]] and [[Erode]] spells early on by sending your [[Shaman]] by boat. Make sure she has some spells such as [[Blast]] and [[Swarm]] ready to protect herself since she may be attacked. The [[Erode]] spell particularly can help keep the [[Chumara]] at bay since it can be used to sink the [[landbridge]] they will try to cast before their first land attack.  


When you're ready gather up an army and destroy the [[Dakini]] tribe using a lot of force and [[spell]]s. Once they have been finished off build a small base on their land for extra [[mana]]. Gather up another army to attack the [[Matak]]. You can [[landbridge]] from the [[Dakini]] hill to the [[Matak]] hill for a stronger approch.
After the [[Chumara]] are dead, you can [[landbridge]] to what was the [[Chumara]]'s base and extend your settlement into their base. Alternatively, you can keep your island separated to try to better protect it and rely on [[Landbridge]] spells to expand its size. You should be able to fend off the enemy attacks fairly easily as they don't attack with a huge force. Expect [[Dakini]] [[warrior]]s to land occasionally in one boat to attack you, so keep some [[preacher]]s around. Some of the enemy [[warrior]]s may be invisible, but your [[preacher]]s can convert them even in this situation.


You can then win by killing the [[Matak]] with all your troops. Another way of doing this is to [[backdoor]] them from your [[Reincarnation Site]].
When you're ready, gather up an army and destroy the [[Dakini]] tribe using a lot of force and [[spell]]s. Once they have been finished off you can build a small base on their land for extra [[mana]] if you feel the need to. Gather up another army to attack the [[Matak]]. You can [[landbridge]] from the [[Dakini]] hill to the [[Matak]] hill for an easier approach. Make good use of the [[Erode]] and [[Tornado]] spells since they can be very devastating to the enemy base.
 
You can then win by finishing off the [[Matak]] with all your troops. Another way to do this is to [[backdoor]] them from your [[Reincarnation Site]].  


{{Nav_Levels}}
{{Nav_Levels}}


[[Category:The Beginning Levels]]
[[Category:The Beginning Levels]]

Revision as of 07:33, 25 July 2010

An Easy Target
An Easy Target
An Easy Target
Mode : Singleplayer
Players : 4
Stone Heads : 0
Vault of Knowledges : 3
Alliances : N/A
Difficulty : Intermediate

Starting Speech

"For the first time we must face all three Enemy tribes. I must prepare for a mighty struggle."

Setting

You are on your own island which has a lot of high elevation but not much space to build on. You have small hills around your island that are ideal for Guard Towers and south of your island is another island which is much bigger and has the Chumara and the Matak tribes on it. The Chumara tribe's village is on a peninsula with a Vault of Knowledge with the Spy Training Hut building plan on it. South of the Chumara base is another nearby island that is quite big. The Dakini settlement is here along with another Vault of Knowledge containing the Tornado spell and high land.

The southeast side of the Chumara's base features a ridge blocking a path to the Matak village, which is directly north of your own island. The Matak area is half high land and half low land. At the south end closest to your base is the Vault of Knowledge containing Erode.

Enemy tribes: Dakini, Chumara, Matak

Worship Objects:

Item Shots Spell/Effect Follower Count
Vault of Knowledge Spy Training Hut
Vault of Knowledge Tornado
Vault of Knowledge Erode

Strategy

This level may take longer than the previous levels took due to the presence of all three enemy tribes. The first thing to do is to convert the wildmen on your island and build as many huts as you can. Build the training huts on the highest point of your island and build towers on the small hills provided.

Protect yourself until the Chumara tribe is killed off by the Dakini and Matak tribes. While that is happening you can worship the Chumara Vault of Knowledge using a boat. Keep your eye out for Chumara spies which will land periodically to sabotage your buildings. Be prepared for dangerous spells such as Erode and Tornado and try to keep enemy Shamans away from your base by killing them as quickly as possible. You can use the Landbridge spell if you wish to wall off most of your base except for the west side to ensure that the enemy can only land there. It may be helpful to also use Landbridge to cause the north end of your base to end in a sheer cliff so that the Matak cannot land there to cast Erode. A well placed Erode spell in that elevated region can be devastating for such a small settlement.

Try to steal the Tornado and Erode spells early on by sending your Shaman by boat. Make sure she has some spells such as Blast and Swarm ready to protect herself since she may be attacked. The Erode spell particularly can help keep the Chumara at bay since it can be used to sink the landbridge they will try to cast before their first land attack.

After the Chumara are dead, you can landbridge to what was the Chumara's base and extend your settlement into their base. Alternatively, you can keep your island separated to try to better protect it and rely on Landbridge spells to expand its size. You should be able to fend off the enemy attacks fairly easily as they don't attack with a huge force. Expect Dakini warriors to land occasionally in one boat to attack you, so keep some preachers around. Some of the enemy warriors may be invisible, but your preachers can convert them even in this situation.

When you're ready, gather up an army and destroy the Dakini tribe using a lot of force and spells. Once they have been finished off you can build a small base on their land for extra mana if you feel the need to. Gather up another army to attack the Matak. You can landbridge from the Dakini hill to the Matak hill for an easier approach. Make good use of the Erode and Tornado spells since they can be very devastating to the enemy base.

You can then win by finishing off the Matak with all your troops. Another way to do this is to backdoor them from your Reincarnation Site.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls