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Constant

From Populous Wiki

Eagle trees after editing Forbidden Constants

A constant is a value of the "constant.dat" file in the levels folder of Populous: The Beginning that controls the game's mathematical operations and values. The list of the decrypted constants was released by TedTycoon and has most of the games values such as tree grow rates, wood requirements, charge rates, mana requirements, and even how fast braves can spawn in a single hut. Other constants not found in the constant.dat file were found by Xandra and Brandan control many other aspects of the game's operations such as how many braves can build a hut at a time and even what model is used by trees. An example is changing the tree's constant value to 3000 will make the trees appear as Eagles instead of trees.

Patching common issues with constants

The constant values can be used in modern day games to fix common issues like path finding issues by changing P3CONST_WALK_ALT_DIFF2 = to 600-900. This will resolve every path finding issue in the game. The same patch could be applied to the games incorrect building height setitng where if theres a small bump it hinders the building from being made, and causing some levels unfair for certain tribes/colors, to fix this change P3CONST_BUILD_ALT_DIFF2 = to 200 - 300. Setting the values too high can result to unrealistic building/walking and could ruin the game being able to build straight up a 90 degree hill.


Classic TedTycoon Constants

  • P3CONST_TREE1_WOOD_GROW
  • P3CONST_TREE2_WOOD_GROW
  • P3CONST_TREE3_WOOD_GROW
  • P3CONST_TREE4_WOOD_GROW
  • P3CONST_TREE5_WOOD_GROW
  • P3CONST_TREE6_WOOD_GROW
  • P3CONST_TREE1_WOOD_VALUE
  • P3CONST_TREE2_WOOD_VALUE
  • P3CONST_TREE3_WOOD_VALUE
  • P3CONST_TREE4_WOOD_VALUE
  • P3CONST_TREE5_WOOD_VALUE
  • P3CONST_TREE6_WOOD_VALUE
  • P3CONST_SP_W_RANGE_BLAST
  • P3CONST_SP_W_RANGE_BOLT
  • P3CONST_SP_W_RANGE_WWIND
  • P3CONST_SP_W_RANGE_PLAGUE
  • P3CONST_SP_W_RANGE_SWAMP
  • P3CONST_SP_W_RANGE_INVIS
  • P3CONST_SP_W_RANGE_FIREST
  • P3CONST_SP_W_RANGE_HYPNO
  • P3CONST_SP_W_RANGE_GARMY
  • P3CONST_SP_W_RANGE_EROSION
  • P3CONST_SP_W_RANGE_LBRIDGE
  • P3CONST_SP_W_RANGE_AOD
  • P3CONST_SP_W_RANGE_QUAKE
  • P3CONST_SP_W_RANGE_FLATTEN
  • P3CONST_SP_W_RANGE_VOLCANO
  • P3CONST_SP_W_RANGE_CONVERT_WILD
  • P3CONST_SP_W_RANGE_SHIELD
  • P3CONST_SP_W_RANGE_TELEPORT
  • P3CONST_SP_W_RANGE_BLOODLUST
  • P3CONST_SPELL_BLAST
  • P3CONST_SPELL_CONVERT_WILD
  • P3CONST_SPELL_GARMY
  • P3CONST_SPELL_PLAGUE
  • P3CONST_SPELL_INVIS
  • P3CONST_SPELL_SHIELD
  • P3CONST_SPELL_LBRIDGE
  • P3CONST_SPELL_BOLT
  • P3CONST_SPELL_HYPNO
  • P3CONST_SPELL_WWIND
  • P3CONST_SPELL_SWAMP
  • P3CONST_SPELL_FLATTEN
  • P3CONST_SPELL_QUAKE
  • P3CONST_SPELL_EROSION
  • P3CONST_SPELL_FIREST
  • P3CONST_SPELL_AOD
  • P3CONST_SPELL_VOLCANO
  • P3CONST_SPELL_AOD_OPT_S
  • P3CONST_SPELL_VOLCANO_OPT_S
  • P3CONST_SPELL_CONVERT_WILD_OPT_S
  • P3CONST_SPELL_HYPNO_OPT_S
  • P3CONST_SPELL_EROSION_OPT_S
  • P3CONST_SPELL_QUAKE_OPT_S
  • P3CONST_SPELL_FLATTEN_OPT_S
  • P3CONST_SPELL_BOLT_OPT_S
  • P3CONST_SPELL_WWIND_OPT_S
  • P3CONST_SPELL_FIREST_OPT_S
  • P3CONST_SPELL_SWAMP_OPT_S
  • P3CONST_SPELL_LBRIDGE_OPT_S
  • P3CONST_SPELL_PLAGUE_OPT_S
  • P3CONST_SPELL_INVIS_OPT_S
  • P3CONST_SPELL_SHIELD_OPT_S
  • P3CONST_SPELL_BLOODLUST_OPT_S
  • P3CONST_SPELL_TELEPORT_OPT_S
  • P3CONST_SPELL_BLAST_OPT_S
  • P3CONST_SPELL_GARMY_OPT_S
  • P3CONST_SPELL_ARMAGEDDON_OPT_S
  • P3CONST_SP_1_OFF_MAX_AOD
  • P3CONST_SP_1_OFF_MAX_VOLCANO
  • P3CONST_SP_1_OFF_MAX_CONVERT
  • P3CONST_SP_1_OFF_MAX_HYPNO
  • P3CONST_SP_1_OFF_MAX_EROSION
  • P3CONST_SP_1_OFF_MAX_QUAKE
  • P3CONST_SP_1_OFF_MAX_FLATTEN
  • P3CONST_SP_1_OFF_MAX_BOLT
  • P3CONST_SP_1_OFF_MAX_WWIND
  • P3CONST_SP_1_OFF_MAX_FIREST
  • P3CONST_SP_1_OFF_MAX_SWAMP
  • P3CONST_SP_1_OFF_MAX_LBRIDGE
  • P3CONST_SP_1_OFF_MAX_PLAGUE
  • P3CONST_SP_1_OFF_MAX_INVIS
  • P3CONST_SP_1_OFF_MAX_SHIELD
  • P3CONST_SP_1_OFF_MAX_BLOODLUST
  • P3CONST_SP_1_OFF_MAX_TELEPORT
  • P3CONST_SP_1_OFF_MAX_BLAST
  • P3CONST_SP_1_OFF_MAX_GARMY
  • P3CONST_SP_1_OFF_MAX_ARMAGEDDON
  • P3CONST_BRAVE_SPEED
  • P3CONST_WARRIOR_SPEED
  • P3CONST_RELIGIOUS_SPEED
  • P3CONST_SPY_SPEED
  • P3CONST_SUPER_WARRIOR_SPEED
  • P3CONST_MEDICINE_MAN_SPEED
  • P3CONST_LIFE_BRAVE
  • P3CONST_LIFE_WARR
  • P3CONST_LIFE_SPY
  • P3CONST_LIFE_PREACH
  • P3CONST_LIFE_SWARR
  • P3CONST_LIFE_SHAMEN
  • P3CONST_BRAVE_DT_RADIUS
  • P3CONST_WARRIOR_DT_RADIUS
  • P3CONST_RELIGIOUS_DT_RADIUS
  • P3CONST_SPY_DT_RADIUS
  • P3CONST_SUPER_WARRIOR_DT_RADIUS
  • P3CONST_MEDICINE_MAN_DT_RADIUS
  • P3CONST_MANA_F_BRAVE
  • P3CONST_MANA_F_WARR
  • P3CONST_MANA_F_SPY
  • P3CONST_MANA_F_PREACH
  • P3CONST_MANA_F_SWARR
  • P3CONST_MANA_F_SHAMEN
  • P3CONST_FIGHT_DAMAGE_BRAVE
  • P3CONST_FIGHT_DAMAGE_WARR
  • P3CONST_FIGHT_DAMAGE_SPY
  • P3CONST_FIGHT_DAMAGE_PREACH
  • P3CONST_FIGHT_DAMAGE_SWARR
  • P3CONST_FIGHT_DAMAGE_SHAMAN
  • P3CONST_SW_BLAST_DAMAGE
  • P3CONST_SW_FIRE_RATE
  • P3CONST_WOOD_HUT_1
  • P3CONST_WOOD_HUT_2
  • P3CONST_WOOD_HUT_3
  • P3CONST_WOOD_DRUM_TOWER
  • P3CONST_WOOD_TEMPLE
  • P3CONST_WOOD_SPY_HUT
  • P3CONST_WOOD_WARRIOR
  • P3CONST_WOOD_RECONV
  • P3CONST_WOOD_BOAT_1
  • P3CONST_WOOD_AIR_1
  • P3CONST_WOOD_SUPER
  • P3CONST_HUMAN_TRAIN_MANA_WARR
  • P3CONST_HUMAN_TRAIN_MANA_SPY
  • P3CONST_HUMAN_TRAIN_MANA_PREACH
  • P3CONST_HUMAN_TRAIN_MANA_SWARR
  • P3CONST_CONV_BRAVE
  • P3CONST_CONV_WARR
  • P3CONST_CONV_SPY
  • P3CONST_CONV_PREACH
  • P3CONST_CONV_SWARR
  • P3CONST_WOOD_VEHICLE_BOAT1
  • P3CONST_WOOD_VEHICLE_AIRSHIP_1
  • P3CONST_VEHICLE_LIFE_BOAT
  • P3CONST_VEHICLE_LIFE_BALLOON
  • P3CONST_SPY_DISGUISE_DELAY
  • P3CONST_INVIS_NUM_PEOPLE
  • P3CONST_HYPNO_NUM_PEOPLE
  • P3CONST_LIGHTNING_NUM_KILLS
  • P3CONST_SHIELD_NUM_PEOPLE
  • P3CONST_AOD_KILL_COUNT
  • P3CONST_BLAST_DAMAGE_AOD
  • P3CONST_AOD_DURATION
  • P3CONST_LIFE_AOD
  • P3CONST_FIRESTORM_DURATION
  • P3CONST_START_MANA
  • P3CONST_MAX_MANA
  • P3CONST_MANA_F_HUT_LEVEL_1
  • P3CONST_MANA_F_HUT_LEVEL_2
  • P3CONST_MANA_F_HUT_LEVEL_3
  • P3CONST_SHAMEN_DEAD_MANA_%_LOST
  • P3CONST_SHAMEN_DEAD_MANA_%_GAIN
  • P3CONST_MAX_POP_VALUE__HUT_1
  • P3CONST_MAX_POP_VALUE__HUT_2
  • P3CONST_MAX_POP_VALUE__HUT_3
  • P3CONST_CONV_TEMPLE
  • P3CONST_CONV_WARRIOR
  • P3CONST_CONV_SUPER
  • P3CONST_CONV_RECONV
  • P3CONST_SW_BLDG_DAMAGE_DELAY
  • P3CONST_BUILD_ALT_DIFF2
  • P3CONST_NEAR_BLDG_CELLS
  • P3CONST_MANA_F_TRAINING
  • P3CONST_MANA_F_HOUSED
  • P3CONST_MANA_F_WORKING
  • P3CONST_MANA_UPDATE_FREQ
  • P3CONST_CP_TRAIN_MANA_WARR
  • P3CONST_CP_TRAIN_MANA_SPY
  • P3CONST_CP_TRAIN_MANA_PREACH
  • P3CONST_CP_TRAIN_MANA_SWARR
  • P3CONST_TRAIN_MANA_BAND_00_03
  • P3CONST_TRAIN_MANA_BAND_04_07
  • P3CONST_TRAIN_MANA_BAND_08_11
  • P3CONST_TRAIN_MANA_BAND_12_15
  • P3CONST_TRAIN_MANA_BAND_16_20
  • P3CONST_TRAIN_MANA_BAND_21+
  • P3CONST_SPROG%_POP_BAND_00_04%
  • P3CONST_SPROG%_POP_BAND_05_09%
  • P3CONST_SPROG%_POP_BAND_10_14%
  • P3CONST_SPROG%_POP_BAND_15_19%
  • P3CONST_SPROG%_POP_BAND_20_24%
  • P3CONST_SPROG%_POP_BAND_25_29%
  • P3CONST_SPROG%_POP_BAND_30_34%
  • P3CONST_SPROG%_POP_BAND_35_39%
  • P3CONST_SPROG%_POP_BAND_40_44%
  • P3CONST_SPROG%_POP_BAND_45_49%
  • P3CONST_SPROG%_POP_BAND_50_54%
  • P3CONST_SPROG%_POP_BAND_55_59%
  • P3CONST_SPROG%_POP_BAND_60_64%
  • P3CONST_SPROG%_POP_BAND_65_69%
  • P3CONST_SPROG%_POP_BAND_70_74%
  • P3CONST_SPROG%_POP_BAND_75_79%
  • P3CONST_SPROG%_POP_BAND_80_84%
  • P3CONST_SPROG%_POP_BAND_85_89%
  • P3CONST_SPROG%_POP_BAND_90_94%
  • P3CONST_SPROG%_POP_BAND_95_99%
  • P3CONST_SW_BLAST_DAMAGE_WARR
  • P3CONST_ALT_BAND_0_SUPER_INCR
  • P3CONST_ALT_BAND_1_SUPER_INCR
  • P3CONST_ALT_BAND_2_SUPER_INCR
  • P3CONST_ALT_BAND_3_SUPER_INCR
  • P3CONST_ALT_BAND_4_SUPER_INCR
  • P3CONST_ALT_BAND_5_SUPER_INCR
  • P3CONST_ALT_BAND_6_SUPER_INCR
  • P3CONST_ALT_BAND_7_SUPER_INCR
  • P3CONST_SW_BLAST_RATE_TOWER
  • P3CONST_SW_BLAST_DAMAGE_TOWER
  • P3CONST_WOOD_BRAVE
  • P3CONST_WOOD_WARR
  • P3CONST_WOOD_SPY
  • P3CONST_WOOD_PREACH
  • P3CONST_WOOD_SWARR
  • P3CONST_WOOD_SHAMAN
  • P3CONST_HUT1_SPROG_TIME
  • P3CONST_HUT2_SPROG_TIME
  • P3CONST_HUT3_SPROG_TIME
  • P3CONST_PREACHEE_CONV_FREQ
  • P3CONST_PREACHEE_CONV_CHANCE
  • P3CONST_LAND_BRIDGE_DURATION
  • P3CONST_BLOODLUST_COUNT_X8
  • P3CONST_BLOODLUST_NUM_PEOPLE
  • P3CONST_BLOODLUST_DAMAGE_X
  • P3CONST_BLOODLUST_HEALTH_X
  • P3CONST_BLOODLUST_SW_BLAST_X
  • P3CONST_ALT_BAND_0_SPELL_INCR
  • P3CONST_ALT_BAND_1_SPELL_INCR
  • P3CONST_ALT_BAND_2_SPELL_INCR
  • P3CONST_ALT_BAND_3_SPELL_INCR
  • P3CONST_ALT_BAND_4_SPELL_INCR
  • P3CONST_ALT_BAND_5_SPELL_INCR
  • P3CONST_ALT_BAND_6_SPELL_INCR
  • P3CONST_ALT_BAND_7_SPELL_INCR
  • P3CONST_HYPNO_COUNT_X8
  • P3CONST_INVISIBLE_COUNT_X8
  • P3CONST_SHIELD_COUNT_X8
  • P3CONST_SWARM_PERSON_DAMAGE
  • P3CONST_LAND_BRIDGE_MAX_CHANGE
  • P3CONST_HUMAN_REINC_START_DELAY
  • P3CONST_LSME_DURATION_SECS
  • P3CONST_TRIGGER_REACTIVATE_TIME
  • P3CONST_DME_RESTORE_TIME
  • P3CONST_HUMAN_MANA_ADJUST
  • P3CONST_COMPUTER_MANA_ADJUST
  • P3CONST_WALK_ALT_DIFF2
  • P3CONST_MULTIPLE_SELECT_NUM


!= Article Needs Expansion into Forbidden constants =!

The Forbidden Constants

The Forbidden Constants were first discovered in the Populous: The Beginning hex and in the memory while the game was running. They were discovered by Xandra and Brandan in June 2012. The constants allow the user to control more aspects of the game such as changing how many units can build a building and what objects trees can be. The Forbidden Constants are vastly unknown, Populous players are still trying to figure out what exactly does each value do, and it will take some time to fully understand the new constant values. Here's a list of the known Forbidden Constants and what there functions are.

Known Forbiddon Constants (name/definition):

  • P3CONST_BLDG_MAX_BUILD_TEEPEE(1 or 2 or 3) This controls how many units are able to build a hut.
  • FALL_OUT_OF_WW_DAMAGE This controls how much damage a tornado causes to a single unit after they fall out of the tornado.

The Forbidden Constants

  • P3CONST_SW_FIRE_RATE_TOWER
  • P3CONST_CONVERT_MANA
  • P3CONST_SOUL_GRAB
  • P3CONST_BLAST_DAMAGE_BLDG
  • P3CONST_BLAST_DAMAGE_PERSON
  • P3CONST_SWAMP_NUM_PEOPLE
  • P3CONST_SPELL_BURN
  • P3CONST_SPELL_INVISH
  • P3CONST_SPELL_ARMAGEDDON
  • P3CONST_SPELL_BLOODLUST
  • P3CONST_SPELL_TELEPORT
  • P3CONST_SP_W_RANGE_BURN
  • P3CONST_SP_W_RANGE_QUAKER
  • P3CONST_SP_W_RANGE_ARMAGEDDON
  • P3CONST_SW_BLAST_DAMAGE_BRAVE
  • P3CONST_SW_BLAST_DAMAGE_SPY
  • P3CONST_SW_BLAST_DAMAGE_PREACHT
  • P3CONST_SW_BLAST_DAMAGE_SWARR
  • P3CONST_SW_BLAST_DAMAGE_SHAMEN
  • P3CONST_SW_BLAST_DAMAGE_AOD
  • P3CONST_BLDG_V_TEEPEE
  • P3CONST_BLDG_V_HUT
  • P3CONST_BLDG_V_FARM
  • P3CONST_BLDG_V_DTOWER
  • P3CONST_BLDG_V_TEMPLE
  • P3CONST_BLDG_V_SPY
  • P3CONST_BLDG_V_WARR
  • P3CONST_BLDG_V_SWARR
  • P3CONST_BLDG_MAX_BUILD_TEEPEE1
  • P3CONST_BLDG_MAX_BUILD_TEEPEE2
  • P3CONST_BLDG_MAX_BUILD_TEEPEE3
  • P3CONST_BLDG_MAX_BUILD_DTOWERl
  • P3CONST_BLDG_MAX_BUILD_TEMPLE
  • P3CONST_BLDG_MAX_BUILD_SPY
  • P3CONST_BLDG_MAX_BUILD_WARR
  • P3CONST_BLDG_MAX_BUILD_SWARR
  • P3CONST_BLDG_MAX_BUILD_BOAT
  • P3CONST_BLDG_MAX_BUILD_BALLOON
  • P3CONST_BLDG_MAX_BUILD_DTOWER
  • P3CONST_BLDG_MAX_BUILD_WARRR
  • P3CONST_MANA_F_WORKINGD
  • P3CONST_RAISE_LOWER_COST
  • P3CONST_WALK_ALT_DIFF2_SHALLOWT
  • P3CONST_BOAT_HUT_ALT_DIFF2
  • P3CONST_BLDG_DESTROY_ALT_DIFF2
  • P3CONST_TREE1_DORMANT_TIME
  • P3CONST_TREE2_DORMANT_TIME
  • P3CONST_TREE3_DORMANT_TIME
  • P3CONST_TREE4_DORMANT_TIME
  • P3CONST_TREE5_DORMANT_TIME
  • P3CONST_TREE6_DORMANT_TIME
  • P3CONST_WOOD_SHAMEN
  • P3CONST_CONV_TIME_TEMPLE
  • P3CONST_CONV_TIME_SPY
  • P3CONST_CONV_TIME_WARRIOR
  • P3CONST_CONV_TIME_SUPER
  • P3CONST_CONV_TIME_RECONV
  • P3CONST_WOOD_VEHICLE_BOAT
  • P3CONST_FIGHT_DAMAGE_SHAMEN
  • P3CONST_FALL_OUT_OF_WW_DAMAGE
  • P3CONST_SP_1_OFF_MAX_BURN
  • P3CONST_SP_1_OFF_MAX_ARMAY
  • P3CONST_LSME_1_OFF_MAX_EROSION
  • P3CONST_LSME_1_OFF_MAX_LBRIDGE
  • P3CONST_LSME_1_OFF_MAX_FLATTEN
  • P3CONST_LSME_1_OFF_MAX_HILL
  • P3CONST_LSME_1_OFF_MAX_VALLEY
  • P3CONST_LSME_1_OFF_MAX_RISE
  • P3CONST_LSME_1_OFF_MAX_DIP
  • P3CONST_LSME_1_OFF_MAX_TREES
  • P3CONST_LSME_1_OFF_MAX_WILDSB
  • P3CONST_LSME_TREES_PER_SHOT
  • P3CONST_LSME_WILDS_PER_SHOT
  • P3CONST_LSME_ALT_ALTER_AMT
  • P3CONST_LSME_WRANGE_EROSION
  • P3CONST_LSME_WRANGE_LBRIDGE
  • P3CONST_LSME_WRANGE_FLATTEN
  • P3CONST_LSME_WRANGE_HILL
  • P3CONST_LSME_WRANGE_VALLEY
  • P3CONST_LSME_WRANGE_RISE
  • P3CONST_LSME_WRANGE_DIP
  • P3CONST_LSME_WRANGE_TREES
  • P3CONST_LSME_WRANGE_WILDS
  • P3CONST_LSME_WRANGE_RAISE_LOWER
  • P3CONST_AOD_STATUE_WAIT_SECS
  • P3CONST_BLAST_FRIEND_AFFECT
  • P3CONST_MANA_IDLE_BRAVES
  • P3CONST_MANA_IDLE_SPECIALS
  • P3CONST_MANA_BUSY_BRAVES
  • P3CONST_MANA_BUSY_SPECIALS