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[[Image:ghost.gif|left|thumb|frame|]]The ghost army spell creates ghost followers of your own. These followers cannot build, go into huts, or sabotage enemy huts. If they are hit by a blast or get into a fist fight, they will disappear in a poof of smoke.
[[Image:ghost.gif|left|thumb|frame|]]The ghost army spell creates ghost followers of your own. These followers cannot build, go into [[huts]], or sabotage enemy [[huts]]. If they are hit by a [[blast]] or get into a fist fight, they will disappear in a poof of smoke.


*Only available in multiplayer.
*Only available in [[multiplayer]].
**The braves stay alive until they get hit by a spell or get into a fist fight.
**The [[brave]]s stay alive until they get hit by a spell or get into a fist fight.
**Ghosts will disapear after a long time if it hasn't been hurt.
**Ghosts will disapear after a long time if it hasn't been hurt.


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'''Attacking'''
'''Attacking'''


Ghost army can be used effectively when attacking especially on PP (Pressure Point) where its a common tool for the shaman.
Ghost army can be used effectively when attacking especially on [[Pressure Point]] where its a common tool for the [[shaman]].
Its often used by casting ghosts infront of towers so that the firewarriors in the towers hit the ghosts instead of the advancing shaman. The ghosts can then be sent to the towers to displace the firewarrior inside, if need be.  
Its often used by casting ghosts infront of [[tower]]s so that the [[firewarrior]]s in the [[tower]]s hit the ghosts instead of the advancing [[shaman]]. The ghosts can then be sent to the [[tower]]s to displace the [[firewarrior]] inside, if need be.  


Ghosts can also be used against an enemy shaman. Once cast, the ghosts can be sent to the enemy shaman to push her in the water, off a hill or simply to keep her in one place, so that she can be thundered.  
Ghosts can also be used against an enemy [[shaman]]. Once cast, the ghosts can be sent to the enemy [[shaman]] to push her in the water, off a hill or simply to keep her in one place, so that she can be thundered.  




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'''Defending'''
'''Defending'''


Ghosts can also be used as a defensive messure against enemy AoD (angel of deaths). If your enemy casts an AoD, ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the AoD, helping to prevent your base from being damaged.
Ghosts can also be used as a defensive messure against enemy [[Angel of Death]]s. If your enemy casts an [[Aod]], ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the AoD, helping to prevent your base from being damaged.





Revision as of 14:35, 21 July 2006

*Ghost Army
*Ghost Army
*Ghost Army
Mana Required : 180
Shots : 4
Range : 8
Duration : A Very Long Time
Incantation : Kelate

The ghost army spell creates ghost followers of your own. These followers cannot build, go into huts, or sabotage enemy huts. If they are hit by a blast or get into a fist fight, they will disappear in a poof of smoke.

  • Only available in multiplayer.
    • The braves stay alive until they get hit by a spell or get into a fist fight.
    • Ghosts will disapear after a long time if it hasn't been hurt.


Using ghost army

Attacking

Ghost army can be used effectively when attacking especially on Pressure Point where its a common tool for the shaman. Its often used by casting ghosts infront of towers so that the firewarriors in the towers hit the ghosts instead of the advancing shaman. The ghosts can then be sent to the towers to displace the firewarrior inside, if need be.

Ghosts can also be used against an enemy shaman. Once cast, the ghosts can be sent to the enemy shaman to push her in the water, off a hill or simply to keep her in one place, so that she can be thundered.


Defending

Ghosts can also be used as a defensive messure against enemy Angel of Deaths. If your enemy casts an Aod, ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the AoD, helping to prevent your base from being damaged.


To Trick

Ghosts can be used to trick the enemy. If you cast a ghost near your shaman , then a duplicate ghost shaman will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real shaman. Ghosts can also be cast near other units such as firewarriors to create duplicates. This can the be used to fool the enemy shaman in believing you have a stronger defence.

Counter attack Ghost Army

Ghosts are weak against mele, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out.

Another method is to use swarm.