https://wiki.popre.net/index.php?title=Harvesting&feed=atom&action=historyHarvesting - Revision history2024-03-29T06:43:34ZRevision history for this page on the wikiMediaWiki 1.40.0https://wiki.popre.net/index.php?title=Harvesting&diff=7423&oldid=prevDivinity at 19:40, 6 December 20192019-12-06T19:40:51Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Harvesting.png|right|thumb|380px|<del style="font-weight: bold; text-decoration: none;">blue </del>harvesting ]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Harvesting.png|right|thumb|380px|<ins style="font-weight: bold; text-decoration: none;">Blue tribe </ins>harvesting <ins style="font-weight: bold; text-decoration: none;">(notice the wood piles)</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Harvesting or Farming is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the [[tree]]s in the immediate proximity to their base. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Harvesting or Farming is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the [[tree]]s in the immediate proximity to their base. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]].</div></td></tr>
</table>Divinityhttps://wiki.popre.net/index.php?title=Harvesting&diff=6863&oldid=prevDivinity at 15:58, 11 June 20192019-06-11T15:58:52Z<p></p>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Harvesting or Farming is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the [[tree]]s in the immediate proximity to their base. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]].</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Harvesting or Farming is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the [[tree]]s in the immediate proximity to their base. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>Divinityhttps://wiki.popre.net/index.php?title=Harvesting&diff=4766&oldid=prevMrcredsAlex at 22:12, 30 September 20092009-09-30T22:12:30Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:12, 1 October 2009</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Farming is done when you are taking [[brave]]s, depending on the size of the [[tree]] (E.G: If the [[tree]] has three [[wood]] piles you'd take 2 [[brave]]s, if it has 4 [[wood]] piles (maximum) you would take 3 [[brave]]s) and click on the [[tree]] while holding down ctrl and then ctrl-clicking the ground. Then it is repeated until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is not recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl-clicking the [[tree]], ctrl-click it to a plan. That way the [[wood]] is already at the plan, speeding up the building process and decreasing the risk of cutting a [[tree]] down fully. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it. Of course there is no point farming on maps which have vast amounts of [[tree]]s ([[Pressure Point]], [[Dead Sea]]) and other maps.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Farming is done when you are taking [[brave]]s, depending on the size of the [[tree]] (E.G: If the [[tree]] has three [[wood]] piles you'd take 2 [[brave]]s, if it has 4 [[wood]] piles (maximum) you would take 3 [[brave]]s) and click on the [[tree]] while holding down ctrl and then ctrl-clicking the ground. Then it is repeated until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is not recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl-clicking the [[tree]], ctrl-click it to a plan. That way the [[wood]] is already at the plan, speeding up the building process and decreasing the risk of cutting a [[tree]] down fully. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it. Of course there is no point farming on maps which have vast amounts of [[tree]]s ([[Pressure Point]], [[Dead Sea]]) and other maps.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Nav <del style="font-weight: bold; text-decoration: none;">Tatics</del>/Tricks}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Nav <ins style="font-weight: bold; text-decoration: none;">Tactics</ins>/Tricks}}</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td></tr>
</table>MrcredsAlexhttps://wiki.popre.net/index.php?title=Harvesting&diff=4495&oldid=prevMighty volcano at 15:22, 9 September 20092009-09-09T15:22:45Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:22, 9 September 2009</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Farming is done when you are taking [[brave]]s, depending on the size of the [[tree]] (E.G: If the [[tree]] has three [[wood]] piles you'd take 2 [[brave]]s, if it has 4 [[wood]] piles (maximum) you would take 3 [[brave]]s) and click on the [[tree]] while holding down ctrl and then ctrl-clicking the ground. Then it is repeated until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is not recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl-clicking the [[tree]], ctrl-click it to a plan. That way the [[wood]] is already at the plan, speeding up the building process and decreasing the risk of cutting a [[tree]] down fully. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it. Of course there is no point farming on maps which have vast amounts of [[tree]]s ([[Pressure Point]], [[Dead Sea]]) and other maps.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Farming is done when you are taking [[brave]]s, depending on the size of the [[tree]] (E.G: If the [[tree]] has three [[wood]] piles you'd take 2 [[brave]]s, if it has 4 [[wood]] piles (maximum) you would take 3 [[brave]]s) and click on the [[tree]] while holding down ctrl and then ctrl-clicking the ground. Then it is repeated until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is not recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl-clicking the [[tree]], ctrl-click it to a plan. That way the [[wood]] is already at the plan, speeding up the building process and decreasing the risk of cutting a [[tree]] down fully. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it. Of course there is no point farming on maps which have vast amounts of [[tree]]s ([[Pressure Point]], [[Dead Sea]]) and other maps.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Video Demo==</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"><videoflash>S9HmtAjpIqM</videoflash></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Nav Tatics/Tricks}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Nav Tatics/Tricks}}</div></td></tr>
</table>Mighty volcanohttps://wiki.popre.net/index.php?title=Harvesting&diff=3833&oldid=prevTedTycoon at 13:39, 26 November 20072007-11-26T13:39:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:39, 26 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Harvesting is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the [[tree]]s in the immediate proximity to their base. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Harvesting <ins style="font-weight: bold; text-decoration: none;">or Farming </ins>is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the [[tree]]s in the immediate proximity to their base. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td></tr>
</table>TedTycoonhttps://wiki.popre.net/index.php?title=Harvesting&diff=3831&oldid=prevTedTycoon: Added nav2007-11-26T13:38:41Z<p>Added nav</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:38, 26 November 2007</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Video Demo==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Video Demo==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><videoflash>S9HmtAjpIqM</videoflash></div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div><videoflash>S9HmtAjpIqM</videoflash></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{Nav Tatics/Tricks}}</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td></tr>
</table>TedTycoonhttps://wiki.popre.net/index.php?title=Harvesting&diff=3760&oldid=prevTedTycoon: Added video2007-11-06T17:31:35Z<p>Added video</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:31, 7 November 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l5">Line 5:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Farming is done when you are taking [[brave]]s, depending on the size of the [[tree]] (E.G: If the [[tree]] has three [[wood]] piles you'd take 2 [[brave]]s, if it has 4 [[wood]] piles (maximum) you would take 3 [[brave]]s) and click on the [[tree]] while holding down ctrl and then ctrl-clicking the ground. Then it is repeated until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is not recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl-clicking the [[tree]], ctrl-click it to a plan. That way the [[wood]] is already at the plan, speeding up the building process and decreasing the risk of cutting a [[tree]] down fully. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it. Of course there is no point farming on maps which have vast amounts of [[tree]]s ([[Pressure Point]], [[Dead Sea]]) and other maps.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Farming is done when you are taking [[brave]]s, depending on the size of the [[tree]] (E.G: If the [[tree]] has three [[wood]] piles you'd take 2 [[brave]]s, if it has 4 [[wood]] piles (maximum) you would take 3 [[brave]]s) and click on the [[tree]] while holding down ctrl and then ctrl-clicking the ground. Then it is repeated until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is not recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl-clicking the [[tree]], ctrl-click it to a plan. That way the [[wood]] is already at the plan, speeding up the building process and decreasing the risk of cutting a [[tree]] down fully. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it. Of course there is no point farming on maps which have vast amounts of [[tree]]s ([[Pressure Point]], [[Dead Sea]]) and other maps.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">==Video Demo==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><videoflash>S9HmtAjpIqM</videoflash></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td></tr>
</table>TedTycoonhttps://wiki.popre.net/index.php?title=Harvesting&diff=3492&oldid=prevTedTycoon at 09:46, 8 July 20072007-07-08T09:46:24Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<col class="diff-marker" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:46, 8 July 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1">Line 1:</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Harvesting is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the <del style="font-weight: bold; text-decoration: none;">trees </del>in the immediate proximity to their base.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Harvesting is one of the most rudimentary techniques used in online play. It allows a player to increase their [[wood]] surplus, by carefully controlling/monitoring the cutting process of the <ins style="font-weight: bold; text-decoration: none;">[[tree]]s </ins>in the immediate proximity to their base<ins style="font-weight: bold; text-decoration: none;">. It is mainly used on the levels; [[Craters]], [[Two on Two]] and sometimes [[Face Off]]</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Mainly used on Craters, Two on Two and sometimes Face off. </del>Farming is taking <del style="font-weight: bold; text-decoration: none;">a certain amount braves</del>, depending on the size of the tree (E.G: If the tree has three wood you'd take 2 <del style="font-weight: bold; text-decoration: none;">braves</del>, if it has 4 wood <del style="font-weight: bold; text-decoration: none;">[</del>maximum<del style="font-weight: bold; text-decoration: none;">] </del>you would take 3 <del style="font-weight: bold; text-decoration: none;">braves</del>) and <del style="font-weight: bold; text-decoration: none;">hold ctrl, </del>click on the tree then <del style="font-weight: bold; text-decoration: none;">to the wear </del>the ground<del style="font-weight: bold; text-decoration: none;">, repeat this </del>until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl clicking the tree, ctrl click it to a plan. That way the wood is already at the plan, speeding up the building process<del style="font-weight: bold; text-decoration: none;">. And </del>decreasing the risk of cutting a tree down fully. Of course there is no point farming on maps which have vast amounts of <del style="font-weight: bold; text-decoration: none;">trees </del>(Pressure Point, Dead <del style="font-weight: bold; text-decoration: none;">sea</del>) and other maps.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Farming is <ins style="font-weight: bold; text-decoration: none;">done when you are </ins>taking <ins style="font-weight: bold; text-decoration: none;">[[brave]]s</ins>, depending on the size of the <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] </ins>(E.G: If the <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] </ins>has three <ins style="font-weight: bold; text-decoration: none;">[[</ins>wood<ins style="font-weight: bold; text-decoration: none;">]] piles </ins>you'd take 2 <ins style="font-weight: bold; text-decoration: none;">[[brave]]s</ins>, if it has 4 <ins style="font-weight: bold; text-decoration: none;">[[</ins>wood<ins style="font-weight: bold; text-decoration: none;">]] piles (</ins>maximum<ins style="font-weight: bold; text-decoration: none;">) </ins>you would take 3 <ins style="font-weight: bold; text-decoration: none;">[[brave]]s</ins>) and click on the <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] while holding down ctrl and </ins>then <ins style="font-weight: bold; text-decoration: none;">ctrl-clicking </ins>the ground<ins style="font-weight: bold; text-decoration: none;">. Then it is repeated </ins>until you have done the same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood is <ins style="font-weight: bold; text-decoration: none;">not </ins>recommended as there's no point in doing so. That is the basics of farming. Another option could be, after ctrl<ins style="font-weight: bold; text-decoration: none;">-</ins>clicking the <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]]</ins>, ctrl<ins style="font-weight: bold; text-decoration: none;">-</ins>click it to a plan. That way the <ins style="font-weight: bold; text-decoration: none;">[[</ins>wood<ins style="font-weight: bold; text-decoration: none;">]] </ins>is already at the plan, speeding up the building process <ins style="font-weight: bold; text-decoration: none;">and </ins>decreasing the risk of cutting a <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] </ins>down fully<ins style="font-weight: bold; text-decoration: none;">. Another way is to just send your [[brave]]s to a [[tree]] near some [[hut]]s, then your braves automatically divide the [[wood]] between the [[hut]]s or plans that need it</ins>. Of course there is no point farming on maps which have vast amounts of <ins style="font-weight: bold; text-decoration: none;">[[tree]]s </ins>(<ins style="font-weight: bold; text-decoration: none;">[[</ins>Pressure Point<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Dead <ins style="font-weight: bold; text-decoration: none;">Sea]]</ins>) and other maps.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
</table>TedTycoonhttps://wiki.popre.net/index.php?title=Harvesting&diff=3477&oldid=prevStorm at 22:15, 7 July 20072007-07-07T22:15:11Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:15, 8 July 2007</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3">Line 3:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">A player must first select 2 or 3 [[brave]]s </del>(2 if <del style="font-weight: bold; text-decoration: none;">the [</del>[<del style="font-weight: bold; text-decoration: none;">tree]</del>] <del style="font-weight: bold; text-decoration: none;">is near to a building or potential building and </del>3 <del style="font-weight: bold; text-decoration: none;">if it is further away</del>)<del style="font-weight: bold; text-decoration: none;">. Then while holding down </del>ctrl, <del style="font-weight: bold; text-decoration: none;">select a [[tree]] with the [[brave]] then </del>click on the <del style="font-weight: bold; text-decoration: none;">ground. Repeat by selecting another [[</del>tree<del style="font-weight: bold; text-decoration: none;">]] </del>then the ground until the <del style="font-weight: bold; text-decoration: none;">integer 8 </del>is <del style="font-weight: bold; text-decoration: none;">visible or until </del>there <del style="font-weight: bold; text-decoration: none;">are </del>no <del style="font-weight: bold; text-decoration: none;">more [[tree]]s to harvest</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Mainly used on Craters, Two on Two and sometimes Face off. Farming is taking a certain amount braves, depending on the size of the tree </ins>(<ins style="font-weight: bold; text-decoration: none;">E.G: If the tree has three wood you'd take </ins>2 <ins style="font-weight: bold; text-decoration: none;">braves, </ins>if <ins style="font-weight: bold; text-decoration: none;">it has 4 wood </ins>[<ins style="font-weight: bold; text-decoration: none;">maximum</ins>] <ins style="font-weight: bold; text-decoration: none;">you would take </ins>3 <ins style="font-weight: bold; text-decoration: none;">braves</ins>) <ins style="font-weight: bold; text-decoration: none;">and hold </ins>ctrl, click on the tree then <ins style="font-weight: bold; text-decoration: none;">to the wear </ins>the ground<ins style="font-weight: bold; text-decoration: none;">, repeat this </ins>until <ins style="font-weight: bold; text-decoration: none;">you have done </ins>the <ins style="font-weight: bold; text-decoration: none;">same routine 4 times (maximum you can do). Farming a tree with 2 pieces of wood </ins>is <ins style="font-weight: bold; text-decoration: none;">recommended as </ins>there<ins style="font-weight: bold; text-decoration: none;">'s </ins>no <ins style="font-weight: bold; text-decoration: none;">point in doing so</ins>. <ins style="font-weight: bold; text-decoration: none;">That is </ins>the <ins style="font-weight: bold; text-decoration: none;">basics </ins>of <ins style="font-weight: bold; text-decoration: none;">farming. Another option could be, after ctrl </ins>clicking the tree<ins style="font-weight: bold; text-decoration: none;">, ctrl click it to a plan. That way the wood is already at the plan, speeding up the building process</ins>. <ins style="font-weight: bold; text-decoration: none;">And decreasing the risk of cutting </ins>a <ins style="font-weight: bold; text-decoration: none;">tree down fully. Of course there is no point farming on maps which have vast amounts of trees (Pressure Point</ins>, <ins style="font-weight: bold; text-decoration: none;">Dead sea) and other maps</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Some people like to use </del>the <del style="font-weight: bold; text-decoration: none;">last iteration/s to patrol instead </del>of <del style="font-weight: bold; text-decoration: none;">just </del>clicking <del style="font-weight: bold; text-decoration: none;">on </del>the <del style="font-weight: bold; text-decoration: none;">ground/[[</del>tree<del style="font-weight: bold; text-decoration: none;">]]</del>. <del style="font-weight: bold; text-decoration: none;">As </del>a <del style="font-weight: bold; text-decoration: none;">result</del>, <del style="font-weight: bold; text-decoration: none;">more [[mana]] is procuded due to the [[brave]]'s continuous movement</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td></tr>
</table>Stormhttps://wiki.popre.net/index.php?title=Harvesting&diff=2828&oldid=prevTedTycoon at 17:46, 9 February 20072007-02-09T17:46:44Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:46, 10 February 2007</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Harvesting is one of the most rudimentary techniques used in online play. It allows a player to increase their wood surplus, by carefully controlling/monitoring the cutting process of the trees in the immediate proximity to their base.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Harvesting is one of the most rudimentary techniques used in online play. It allows a player to increase their <ins style="font-weight: bold; text-decoration: none;">[[</ins>wood<ins style="font-weight: bold; text-decoration: none;">]] </ins>surplus, by carefully controlling/monitoring the cutting process of the trees in the immediate proximity to their base.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== How It's done ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>A player must first select 2 or 3 <del style="font-weight: bold; text-decoration: none;">men </del>(2 if the tree is near to a building or potential building and 3 if it is further away). Then while holding down ctrl, select a tree with the <del style="font-weight: bold; text-decoration: none;">men </del>then click on the ground. Repeat by selecting another tree then the ground until the integer 8 is visible or until there are no more <del style="font-weight: bold; text-decoration: none;">trees </del>to harvest.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A player must first select 2 or 3 <ins style="font-weight: bold; text-decoration: none;">[[brave]]s </ins>(2 if the <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] </ins>is near to a building or potential building and 3 if it is further away). Then while holding down ctrl, select a <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] </ins>with the <ins style="font-weight: bold; text-decoration: none;">[[brave]] </ins>then click on the ground. Repeat by selecting another <ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]] </ins>then the ground until the integer 8 is visible or until there are no more <ins style="font-weight: bold; text-decoration: none;">[[tree]]s </ins>to harvest.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Some people like to use the last iteration/s to patrol instead of just clicking on the ground/tree. As a result, more mana is procuded due to the brave's continuous movement.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Some people like to use the last iteration/s to patrol instead of just clicking on the ground/<ins style="font-weight: bold; text-decoration: none;">[[</ins>tree<ins style="font-weight: bold; text-decoration: none;">]]</ins>. As a result, more <ins style="font-weight: bold; text-decoration: none;">[[</ins>mana<ins style="font-weight: bold; text-decoration: none;">]] </ins>is procuded due to the <ins style="font-weight: bold; text-decoration: none;">[[</ins>brave<ins style="font-weight: bold; text-decoration: none;">]]</ins>'s continuous movement.</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Phrases]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Tactics]]</div></td></tr>
</table>TedTycoon