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==Strategy==
Start with converting as many [[wildmen]] as you can. Build some [[hut]]s in order to quickly get more mana to charge your spells. Wood shouldn't be a problem as you have plenty of trees around your base in order to build all important training huts in the beginning. Gradually expand your base to get more followers and more mana. The Chumara will always attack from the east,so you should build some towers on the eastern coast. They will also send [[Spy|spies]] over and over again,so you should put an own spy into one of the towers so that you don't have to take care of them yourself. Your [[Firewarrior|firewarriors]] should deal with them alone. But it would be wise to let some [[Warrior|warriors]] and [[Preacher|preachers]] patroll the coast as well in case that the Chumara are able to land. It would also be good to place some towers south of your [[Reincarnation Site]] as the Dakini may attack from there. Next you should strengthen the defense in the north. Cast [[landbridge]] on the big right hill and build some towers on it. You should also build towers on the ground at the entrance of your base and let warriors and preachers patroll there. This should hold off the Dakini. But be careful as the Dakini will early start to pray at the [[Stone Head]]. A well placed [[Lightning|lightning strike]] should take care of them. Expand your base to the left hill north of your base in order to increase your population to 199. Try to pray at the Stone Head yourself,but be careful as the Dakini shaman will use lightning herself to get rid of your praying followers. [[Invisibility]] and [[Magical Shield]] should take care of this. If you fell confident that your defense will hold off the Dakini,begin to build [[Boat|boats]] and train an attack force. Use the [[Angel of Death]] to take care of the defending firewarriors of the Chumara and then quickly head towards their base and land. You can also try to get your [[shaman]] on a small piece of land and immediately cast landbridge in order to create a ramp towards the Chumara. Destroy the Chumara with your force and you are safe from attacks from water. Next you should attack the Dakini. You can try to [[backdoor]] them from your Reincarnation Site or you can attack by heading north. Use landbridge to open a path towards the empty area southwest of their base as an attack on the hill would be hard. The Dakini are quite strong,so placing [[Swamp|swamps]] may aid you in your attack. When the Dakini are finished,go to the east of their former base and cast landbridge towards the Matak settlement in order to avoid the hill. From there,you can defeat your last enemy and win this level.


{{Nav_Levels}}
{{Nav_Levels}}
[[Category:The Beginning Levels]]
[[Category:The Beginning Levels]]

Revision as of 01:59, 29 July 2010

Inferno
Inferno
Inferno
Mode : Singleplayer
Players : 4
Stone Heads : 1
Vault of Knowledges : 0
Alliances : N/A
Difficulty : Hard

Inferno is the twenty-third level in Populous, Single Player, you face all the tribes again with full spells and buildings. The level takes place on a grey landscape with orange water and roaring sound effects.

Starting Speech

"Once again all three enemy tribes stand against us. I must search the land for any spell that will aid me."

Setting

You start off on a small area of land covered with a sufficent number of wildmen and trees. There is a path leading out of the area between two high hills. The left hill is smoothly connected to a large area of land filled with small high hills and a Stone Head containing three Firestorms. North of the Stone Head is the Dakini base which has a large hill for defence. It is only about two Landbridges away from your base on the other side of the world.

To the right of the Stone Head is a path going up to a high hill where the Matak defends it's base from. There is a large amount of land for the Matak to build on which comes close to the Dakini's defending hill. The Chumara are again on a large island of it's own. The closest spaces between both islands are at the Dakini's base and the space north of your base and south of the Stone Head.

Enemy tribes: Dakini, Chumara, Matak

Worship Objects:

Item Shots Spell/Effect Follower Count
Stone Head 3 Firestorm 6

Strategy

Start with converting as many wildmen as you can. Build some huts in order to quickly get more mana to charge your spells. Wood shouldn't be a problem as you have plenty of trees around your base in order to build all important training huts in the beginning. Gradually expand your base to get more followers and more mana. The Chumara will always attack from the east,so you should build some towers on the eastern coast. They will also send spies over and over again,so you should put an own spy into one of the towers so that you don't have to take care of them yourself. Your firewarriors should deal with them alone. But it would be wise to let some warriors and preachers patroll the coast as well in case that the Chumara are able to land. It would also be good to place some towers south of your Reincarnation Site as the Dakini may attack from there. Next you should strengthen the defense in the north. Cast landbridge on the big right hill and build some towers on it. You should also build towers on the ground at the entrance of your base and let warriors and preachers patroll there. This should hold off the Dakini. But be careful as the Dakini will early start to pray at the Stone Head. A well placed lightning strike should take care of them. Expand your base to the left hill north of your base in order to increase your population to 199. Try to pray at the Stone Head yourself,but be careful as the Dakini shaman will use lightning herself to get rid of your praying followers. Invisibility and Magical Shield should take care of this. If you fell confident that your defense will hold off the Dakini,begin to build boats and train an attack force. Use the Angel of Death to take care of the defending firewarriors of the Chumara and then quickly head towards their base and land. You can also try to get your shaman on a small piece of land and immediately cast landbridge in order to create a ramp towards the Chumara. Destroy the Chumara with your force and you are safe from attacks from water. Next you should attack the Dakini. You can try to backdoor them from your Reincarnation Site or you can attack by heading north. Use landbridge to open a path towards the empty area southwest of their base as an attack on the hill would be hard. The Dakini are quite strong,so placing swamps may aid you in your attack. When the Dakini are finished,go to the east of their former base and cast landbridge towards the Matak settlement in order to avoid the hill. From there,you can defeat your last enemy and win this level.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls