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Difference between revisions of "Objects Info Format"

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All numbers are stored in big-endian format!
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Object data is split into 54 bytes each block contains these parameters.  
 
Object data is split into 54 bytes each block contains these parameters.  
  
 
=== Block Format ===
 
=== Block Format ===
UInt16 flags
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    UInt16 Flags
Int16 NumFaces
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    Int16 NumFaces
Int16 NumPoints
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    Int16 NumPoints
SByte BucketOffSet
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    SByte BucketOffSet
SByte SeqNum
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    SByte SeqNum
Int32 EditorScale
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    Int32 EditorScale
Int32 StartFace
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    Int32 StartFace
UInt32 EndFace
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    UInt32 EndFace
UInt32 StartPoint
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    UInt32 StartPoint
UInt32 EndPoint
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    UInt32 EndPoint
Int16 ScaledMinsX
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    Int16 ScaledMinsX
Int16 ScaledMinsY
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    Int16 ScaledMinsY
Int16 ScaledMinsZ
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    Int16 ScaledMinsZ
Int16 ScaledMaxsX
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    Int16 ScaledMaxsX
Int16 ScaledMaxsY
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    Int16 ScaledMaxsY
Int16 ScaledMaxsZ
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    Int16 ScaledMaxsZ
SByte ShapeIdx1
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    SByte ShapeIdx1
SByte ShapeIdx2
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    SByte ShapeIdx2
SByte ShapeIdx3
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    SByte ShapeIdx3
SByte ShapeIdx4
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    SByte ShapeIdx4
Int16 ScaledOffSetsX
+
    Int16 ScaledOffSetsX
Int16 ScaledOffSetsY
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    Int16 ScaledOffSetsY
Int16 ScaledOffSetsZ
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    Int16 ScaledOffSetsZ
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All parameters must be read in this exact order

Latest revision as of 21:45, 7 October 2014

All numbers are stored in big-endian format!

Object data is split into 54 bytes each block contains these parameters.

Block Format

    UInt16	Flags
    Int16	NumFaces
    Int16	NumPoints
    SByte	BucketOffSet
    SByte	SeqNum
    Int32	EditorScale
    Int32	StartFace
    UInt32	EndFace
    UInt32	StartPoint
    UInt32	EndPoint
    Int16	ScaledMinsX
    Int16	ScaledMinsY
    Int16	ScaledMinsZ
    Int16	ScaledMaxsX
    Int16	ScaledMaxsY
    Int16	ScaledMaxsZ
    SByte	ShapeIdx1
    SByte	ShapeIdx2
    SByte	ShapeIdx3
    SByte	ShapeIdx4
    Int16	ScaledOffSetsX
    Int16	ScaledOffSetsY
    Int16	ScaledOffSetsZ

All parameters must be read in this exact order