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==Defending==
==Defending==


  Remember on Pressure Point, If you don't have the upper <br>hand, then camp your ass off.<br> Wait until your huts upgrade and etc, until your pop <br> is atleast 150+ And you have a few troops to spare. Always repair attacks on your defense and<br> keep a steady number of firewarriors on hand to refill those towers.<br> Braves also serve as a good defense<br> because they stall for time and can push shamans into<br> water along with extra push <br>from a firewarrior.<br> If you don't even want to waste as much as a brave, patrol some ghosts,<br> although braves work better ghosts can still stall for time if they are in quantity.<br>
Remember on Pressure Point, If you don't have the upper hand, then camp. Wait until your huts upgrade and etc, until your population is at least 150+ and you have a few troops to spare. Always repair attacks on your defense and keep a steady number of [[firewarrior]]s on hand to refill those [[tower]]s. [[Brave]]s also serve as a good defense because they stall for time and can push shamans into the water along with extra pushes from a [[firewarrior]]. If you don't even want to waste as much as a [[brave]], patrol some [[Ghost Army|ghosts]], although [[brave]]s work better as [[Ghost Army|ghosts]] can still stall for time if they are in quantity.


==Attacking==
==Attacking==


  Attacking is very important on Pressure Point, because if your not attacking, your not winning! <br>
Attacking is very important on Pressure Point, because if your not attacking, your not winning! That goes for almost all levels, though.
That goes for almost all levels, though.<br>


  Ok, most use Earthquake to attack towers, but I do not<br>
Ok, most use [[Earthquake]] to attack [[tower]]s, but some do not advise this, [[Tornado]] works much better in some player's opinions.
advise this, Tornado works much better in my opinion


  Say at the start of the game you are building towers and your opponet casts an earthquake on ya<br>
Say at the start of the game you are building [[tower]]s and your opponent casts an [[earthquake]] on you. It probably hit about 3 [[tower]]s. If you built them good enough the [[earthquake]] should not destroy any of them and only catch fire which would take away about 3 [[wood]] from them. You can easily repair this by assigning one [[brave]] to each, and that would only take away 9 [[wood]]. Then it shouldn't take long to repair it, by then your opponet may have half an [[earthquake]].
It probably hit about 3 towers if you built them good enough and didn't destroy any of them<br>
,Just cought them on fire and took away about 3 wood from them<br>
You can easily repair this by assigning one brave to each, and it only took away 9 wood<br>
So it won't take long to repair it and by then your opponet MAY have half an eq<br>


Use Tornado on Towers! Unless you see millions of towers clumped up<br>
Use [[Tornado]] on [[tower]]s, unless you see millions of [[tower]]s clumped together. [[Tornado]] is nearly guarenteed to destroy a whole [[tower]] and sometimes chips off wood from other [[tower]]s.
Tornado is nearly guarenteed to destroy a whole tower and sometimes chips off<br>
on another tower.


  This is another vital part to winning, after you destroy your opponets defense<br>
This is another vital part to winning, after you destroy your opponent's defense or part of it, you should build over it, otherwise a game could take a long time.
or part of it, BUILD OVER IT!<br>
This is extremely vital because then it can almost be endless.<br>


OK, so now your thinking, "There defense is worn out, now what?"<br>
When your thinking, "Their defense is worn out, now what?", attack their village. The universal Pressure Point strategy is to back them up to their village then let hell break loose and cast those [[earthquake]]s and [[volcano]]es you saved up during your battles. Don't forget troops too! 2 warriors to an upgraded hut is quite good.
Attack their village, Duh!<br>
The universal PP strat is too back them up to their village then<br>
Let hell break loose and cast those earthquakes and volcanos<br>
you saved up<br>
Don't forget troops too! 2 warriors to an upgraded hut!<br>


==Adapting==
==Adapting==


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{{Expand|Defending, Attacking and Adapting}}
{{Expand|Defending, Attacking and Adapting}}


{{Nav_Levels}}
{{Note|
Adapting is pretty much taking advantage of your land. <br>
*Adapting is pretty much taking advantage of your land. <br>


This really can't be explained but remember one thing, <br>
*This really can't be explained but remember one thing, act as if its you going up to a defense and creating something you couldn't get passed.
}}


Act as if its you going up to a defense and create something you couldn't get passed<br>
{{Nav_Levels}}

Revision as of 20:04, 17 February 2007

Pressure Point
Pressure Point
Pressure Point
Mode : Multiplayer
Players : 4
Stone Heads : 1
Vault of Knowledges : 0
Alliances : N/A
Difficulty : Hard
Start of Level

Pressure Point is identicle to the Single Player level, Middle Ground. However 90% of the players do not worship the Stone Head which grants you Armageddon, the level mostly only includes attacking, defending and constucting.

This is a level which goes in depth on defending with towers. You each start with a good shaped, bunky base. Earthquakes will shape the land heavily but it will take many earthquakes to sink it down to water.

Defending

Remember on Pressure Point, If you don't have the upper hand, then camp. Wait until your huts upgrade and etc, until your population is at least 150+ and you have a few troops to spare. Always repair attacks on your defense and keep a steady number of firewarriors on hand to refill those towers. Braves also serve as a good defense because they stall for time and can push shamans into the water along with extra pushes from a firewarrior. If you don't even want to waste as much as a brave, patrol some ghosts, although braves work better as ghosts can still stall for time if they are in quantity.

Attacking

Attacking is very important on Pressure Point, because if your not attacking, your not winning! That goes for almost all levels, though.

Ok, most use Earthquake to attack towers, but some do not advise this, Tornado works much better in some player's opinions.

Say at the start of the game you are building towers and your opponent casts an earthquake on you. It probably hit about 3 towers. If you built them good enough the earthquake should not destroy any of them and only catch fire which would take away about 3 wood from them. You can easily repair this by assigning one brave to each, and that would only take away 9 wood. Then it shouldn't take long to repair it, by then your opponet may have half an earthquake.

Use Tornado on towers, unless you see millions of towers clumped together. Tornado is nearly guarenteed to destroy a whole tower and sometimes chips off wood from other towers.

This is another vital part to winning, after you destroy your opponent's defense or part of it, you should build over it, otherwise a game could take a long time.

When your thinking, "Their defense is worn out, now what?", attack their village. The universal Pressure Point strategy is to back them up to their village then let hell break loose and cast those earthquakes and volcanoes you saved up during your battles. Don't forget troops too! 2 warriors to an upgraded hut is quite good.

Adapting

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Please focus on Defending, Attacking and Adapting

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Note

  • Adapting is pretty much taking advantage of your land.
  • This really can't be explained but remember one thing, act as if its you going up to a defense and creating something you couldn't get passed.


Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls