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Teleport: Difference between revisions

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[[Image:teleport.gif|left|thumb|frame|]]
[[Image:teleport.gif|left|thumb|frame|]]
Teleport is a special spell which only the [[Shaman]] can use. It has an unlimited range and when you cast it on a point on the land, the [[Shaman]] will Teleport to that point. To Use: Left-click to select the Teleport Spell from the [[Spells]] Panel and move the mouse pointer to where you want to [[Teleport]] the [[Shaman]]. Left-click to fire. There is an unlimited range!
Teleport is a guest spell which affects only the [[Shaman]]. When cast in the unlimited range on a point on the land, the [[Shaman]] will Teleport to that point. The teleportation is not instant, but the shaman will travel at the same speed as a [[Lightning]] cast.  There is a slight dent in the ground created where the Shaman lands, but not significant enough to damage anything built on the land.  In fact, buildings will appear to hover above the ground where the teleport hits if the land is high enough.
 
==Tactics==
Teleport has a few interesting attributes that can be used to the caster's advantage besides just appearing in an enemy settlement.  If cast on an empty [[boat]] or [[balloon]], the Shaman will land in the vehicle even over water.  Very useful for stealing a vehicle to make a quick attack and escape.
 
[[Landbridge]] can be used with Teleport to make very long bridges between points. When landbridge is cast, the spell create a bridge between where the spell lands and the shaman, so if teleport is cast before the landbridge spell reaches the casting point, the bridge will go from the shaman's teleported location back to the point it was cast on. Be warned that the bridge will take the shortest path across the world which is not always the most practical.


{{Nav_Spells}}
{{Nav_Spells}}

Revision as of 02:50, 11 August 2010

Teleport
Teleport
Teleport
Mana Required : 10,000
Shots : 1
Range : Infinite
Duration : Depends on Location
Incantation : Enemy Shaman Scream

Teleport is a guest spell which affects only the Shaman. When cast in the unlimited range on a point on the land, the Shaman will Teleport to that point. The teleportation is not instant, but the shaman will travel at the same speed as a Lightning cast. There is a slight dent in the ground created where the Shaman lands, but not significant enough to damage anything built on the land. In fact, buildings will appear to hover above the ground where the teleport hits if the land is high enough.

Tactics

Teleport has a few interesting attributes that can be used to the caster's advantage besides just appearing in an enemy settlement. If cast on an empty boat or balloon, the Shaman will land in the vehicle even over water. Very useful for stealing a vehicle to make a quick attack and escape.

Landbridge can be used with Teleport to make very long bridges between points. When landbridge is cast, the spell create a bridge between where the spell lands and the shaman, so if teleport is cast before the landbridge spell reaches the casting point, the bridge will go from the shaman's teleported location back to the point it was cast on. Be warned that the bridge will take the shortest path across the world which is not always the most practical.

Spells
Standard Spells: BurnBlastConvertSwarmInvisibilityMagical ShieldLandbridgeLightningHypnotiseTornadoSwampFlattenEarthquakeErodeFirestormAngel of DeathVolcano
Guest Spells: BloodlustTeleportArmageddon
Multiplayer Spells: Ghost Army
Forge World Spells: FlattenLandbridgeErodeHillValleyRaiseLowerWildmenTrees