Actions

Triggering

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Revision as of 23:23, 22 September 2017 by Divinity (talk | contribs)

Triggers are map objects used to causes effects or reward players with spells and buildings. Stone Heads and other worship-able objects require them to function. Triggers are also used for AI Scripts and to trigger other triggers or/and for timers. Look for an in depth guide for triggers here :triggers and practical examples.

The Trigger

The trigger is what causes Stone Heads to reward you spells, or set off effects ect.

Here is a simple example of a setup for a Stone Head.

The options included in the trigger are:

  • Cell radius - 1, the radius of the Stone Head where the followers pray.
  • Pray time - 450, the time that the followers have to pray for (in game turns).
  • Occurrences - 1, the number of times the Stone Head can be worshipped before it descends. E.g. getting the Volcano spell once and the Stone Head shrinking after.
  • Inactive time - how long the Stone Head's red bar will go down for.
  • Trigger count - 6, the maximum / optimal number of followers that are needed to pray at the Stone Head. E.g. if you put 1 you only need 1 [[follower].
  • Start inactive - Your Stone Head will not appear until it is triggered to.
  • Create player owned - The Stone Head belongs to you, even when the other player has prayed it the reward shall go to the tribe who owns the Stone Head.
  • Type - Shows what type of Trigger it is, So if it is Proximity it would be a regular Stone Head. But if you put something other then proximity it would be some other statue with different requirements.

The shaman proximity has a different trigger type, instead of requiring any follower it can only be worshipped by Shamans, it is also turned into a obelisk. It is recommended that you put 1 for the trigger count because there is normally only 1 shaman per tribe.

Links

A link is a tool used to connect the effect or spell and the trigger. You can have up to 10 links per trigger. So it can set off a Volcano effect and reward the worshipper a Volcano spell after praying at it. E.g. in Face Off, a Volcano erupts, filling the small holes down the strips of the entrance to the hill, and filling the hill suggesting that it was supposed to happen. The links allows the trigger to take effect.

Discovery

Discovery objects are used as rewards when the Stone Head is prayed (or another condition). As you see there are 2 rows (3 when first is selected spell or building) and on the 4th row is where you can write how much mana (only used when you want to trigger mana (when triggering mana make sure it's something like 10000 because spells require a lot of mana)).

E.g. I have chosen a spell, chosen level which means I can use it for the rest of this level. (NOTE: only select level or once because making it permanent causes it to turn into a Vault of Knowledge) and I've chosen Lightning.

Images