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Difference between revisions of "Triggering"

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Hey, have you ever wondered how triggering works in the pop world editor? well if you want to know i can show you how! Implanting Triggers allows the game to have/be more importance and also more fun. Without, populous will be a lot more boring.  
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[[Trigger]]s are map objects used to causes effects or reward players with [[spell]]s and [[building]]s. [[Stone Head]]s and other worship-able objects require them to function. [[Trigger]]s are also used for AI Scripts and to trigger other [[trigger]]s or/and for timers.
  
Firstly I'm going to show you The Trigger.  
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== The Trigger ==
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The [[trigger]] is what causes [[Stone Head]]s to reward you [[spell]]s, or set off [[effect]]s ect.
  
1. The Trigger
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Here is a simple example of a setup for a [[Stone Head]].  
  
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The options included in the trigger are:
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*'''Cell radius''' - 1, the radius of the [[Stone Head]] where the [[follower]]s pray.
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*'''Pray time''' - 450, the time that the followers have to pray for (in game turns).
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*'''Occurrences''' - 1, the number of times the [[Stone Head]] can be worshipped before it descends. E.g. getting the Volcano spell once and the [[Stone Head]] shrinking after.
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*'''Inactive time''' - how long the [[Stone Head]]'s red bar will go down for.
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*'''Trigger count''' - 6, the maximum / optimal number of [[follower]]s that are needed to pray at the [[Stone Head]]. E.g. if you put 1 you only need 1 [[follower].
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*'''Start inactive''' - Your [[Stone Head]] will not appear until it is triggered to.
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*'''Create player owned''' - The [[Stone Head]] belongs to you, even when the other player has prayed it the reward shall go to the tribe who ''owns'' the [[Stone Head]].
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*'''Type''' - Shows what type of [[Trigger]] it is, So if it is ''Proximity'' it would be a regular [[Stone Head]]. But if you put something other then proximity it would be some other statue with different requirements.
  
The trigger is what makes the stoneheads give you spells and such ect.  
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The shaman proximity has a different [[trigger]] type, instead of requiring any [[follower]] it can only be worshipped by [[Shaman]]s, it is also turned into a obelisk. It is recommended that you put 1 for the ''trigger count'' because there is normally only 1 [[shaman]] per tribe.
It what creates action neither us or the cpu tribes can do.  
 
  
Here is a simple example of a setup for a stonehead.  
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== Links ==
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A link is a tool used to connect the [[effect]] or [[spell]] and the [[trigger]]. You can have up to 10 links per [[trigger]]. So it can set off a [[Volcano]] [[effect]] and reward the worshipper a [[Volcano]] [[spell]] after praying at it. E.g. in [[Face Off]], a [[Volcano]] erupts, filling the small holes down the strips of the entrance to the hill, and filling the hill suggesting that it was supposed to happen. The links allows the trigger to take effect.
  
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== Discovery ==
The options included in the trigger is:
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Discovery objects are used as rewards when the [[Stone Head]] is prayed (or another condition). As you see there are 2 rows (3 when first is selected spell or building) and on the 4th row is where you can write how much mana ''(only used when you want to trigger mana (when triggering mana make sure it's something like 10000 because spells require a lot of mana)).''
  
'''cell radius''' = the radius of the stonehead where the braves pray
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E.g. I have chosen a [[spell]], chosen [[level]] which means I can use it for the rest of this level. ''(NOTE: only select level or once because making it permanent causes it to turn into a Vault of Knowledge)'' and I've chosen [[Lightning]].
  
'''Pray time''' = 450, which means the time that the followers have to pray.
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== Images ==
 
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*http://www.forumimagecodes.com/images/pr8pzk9cys758ten0de.png
'''Occurences''' = 1 This means that whatever happends, it will only happen once, e.g. getting the volcano spell and the stonehead shrinks after.
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*http://www.forumimagecodes.com/images/pcr99ch89xgqr4zxtzu1.png
 
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*http://www.forumimagecodes.com/images/wwt5li63ztxdyo7ds277.png
'''Inactive time''' = how long the stonehead's red bar will go down for.
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*http://www.forumimagecodes.com/images/qzr5vx1i53oqb2fvp3nf.png
 
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*http://www.forumimagecodes.com/images/52y2zjv2dy66f3rzrlg.png
'''Trigger Count''' = 6, it shows how many people have to pray at the stonehead for. so if you put 1 you only need 1 person.
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*http://www.forumimagecodes.com/images/v78ww3b5hkh8tsuwa.png
 
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*http://www.forumimagecodes.com/images/ukc5lk1173v16frc00u9.png
'''Start Inactive''' - Your stonehead will not appear until it is triggered to.
 
 
 
'''Create Player Owned''' - The stonehead belongs to you, even when the other player has prayed it the reward shall go to the tribe who "owns" the stonehead.
 
 
 
'''Type''' - Shows what type of Trigger it is, So if it is Proximity it would be a regular stonehead But if you put something other then proximity it would be some other statue and has different requirements, ill show you the other basic one -
 
 
 
The shaman proximity has a different trigger type instead of a normal follower, it is turned into a obelisk, and is also best if you put 1  for the trigger count because there is only 1 shaman per tribe.
 
 
 
 
 
a link is a tool used to connect the effect or spell and the trigger. it can be used more then once, but does have a maximum. So it can link a volcano effect and a volcano spell have a effect on when you pray it
 
E.g. Face off, volcano eurupts, filling the small holes down the strips of the entrance to the hill, and filling the hill suggesting that it was supposed to happen. the Link allows the trigger to take effect.
 
 
 
 
 
The Discovery box is used as rewards when the stonehead is prayed (or another condition). As you see there is 2 rows (3 when first is selected spell or building) and on the 4th row is where you can write how much mana ''(only used when you want to trigger mana (when triggering mana make sure it's something like 10000 because spells require alot of mana)).
 
''
 
 
 
 
E.G. i have chosen a spell, chosen level which means i can use it for the rest of this level. ''(NOTE: only select level or once because making it permanent causes it to turn into a Vault of Knowledge)'' and I've chosen Lightning.
 
 
 
thats the basics, hope you enjoyed this tutorial
 
 
 
ALSO, images are supposed to be added but i'm not an expert on the wiki so ill post the links here.
 
 
 
http://www.forumimagecodes.com/images/pr8pzk9cys758ten0de.png
 
http://www.forumimagecodes.com/images/pcr99ch89xgqr4zxtzu1.png
 
http://www.forumimagecodes.com/images/wwt5li63ztxdyo7ds277.png
 
http://www.forumimagecodes.com/images/qzr5vx1i53oqb2fvp3nf.png
 
http://www.forumimagecodes.com/images/52y2zjv2dy66f3rzrlg.png
 
http://www.forumimagecodes.com/images/v78ww3b5hkh8tsuwa.png
 
http://www.forumimagecodes.com/images/ukc5lk1173v16frc00u9.png
 

Revision as of 08:47, 4 October 2010

Triggers are map objects used to causes effects or reward players with spells and buildings. Stone Heads and other worship-able objects require them to function. Triggers are also used for AI Scripts and to trigger other triggers or/and for timers.

The Trigger

The trigger is what causes Stone Heads to reward you spells, or set off effects ect.

Here is a simple example of a setup for a Stone Head.

The options included in the trigger are:

  • Cell radius - 1, the radius of the Stone Head where the followers pray.
  • Pray time - 450, the time that the followers have to pray for (in game turns).
  • Occurrences - 1, the number of times the Stone Head can be worshipped before it descends. E.g. getting the Volcano spell once and the Stone Head shrinking after.
  • Inactive time - how long the Stone Head's red bar will go down for.
  • Trigger count - 6, the maximum / optimal number of followers that are needed to pray at the Stone Head. E.g. if you put 1 you only need 1 [[follower].
  • Start inactive - Your Stone Head will not appear until it is triggered to.
  • Create player owned - The Stone Head belongs to you, even when the other player has prayed it the reward shall go to the tribe who owns the Stone Head.
  • Type - Shows what type of Trigger it is, So if it is Proximity it would be a regular Stone Head. But if you put something other then proximity it would be some other statue with different requirements.

The shaman proximity has a different trigger type, instead of requiring any follower it can only be worshipped by Shamans, it is also turned into a obelisk. It is recommended that you put 1 for the trigger count because there is normally only 1 shaman per tribe.

Links

A link is a tool used to connect the effect or spell and the trigger. You can have up to 10 links per trigger. So it can set off a Volcano effect and reward the worshipper a Volcano spell after praying at it. E.g. in Face Off, a Volcano erupts, filling the small holes down the strips of the entrance to the hill, and filling the hill suggesting that it was supposed to happen. The links allows the trigger to take effect.

Discovery

Discovery objects are used as rewards when the Stone Head is prayed (or another condition). As you see there are 2 rows (3 when first is selected spell or building) and on the 4th row is where you can write how much mana (only used when you want to trigger mana (when triggering mana make sure it's something like 10000 because spells require a lot of mana)).

E.g. I have chosen a spell, chosen level which means I can use it for the rest of this level. (NOTE: only select level or once because making it permanent causes it to turn into a Vault of Knowledge) and I've chosen Lightning.

Images