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Valley: Difference between revisions

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== Tactics ==
== Tactics ==
Cast one or two hills in the middle of your [[Reincarnation Site]], then cast a [[flatten]] on top of it, and finally, cast a [[valley]]. In the last seonds of the forge world, cast all your [[wildmen]] inside the pit. This ensures that you get all wildmen converted to your tribe.
Cast one or two [[hill]]s in the middle of your [[Reincarnation Site]], then cast a [[flatten]] on top of it, and finally, cast a [[valley]]. In the last seonds of the forge world, cast all your [[wildmen]] inside the pit. This ensures that you get all wildmen converted to your tribe.


If you want to get rid of some hills, or even to make water out of low land, this is on of the spells for the job.
If you want to get rid of some hills, or even to make water out of low land, this is on of the spells for the job.

Latest revision as of 02:50, 27 November 2017

Valley
Valley
Valley
Mana Required : N/A
Shots : 5
Range : Unknown
Duration : 2 seconds
Incantation : N/A

This spell is only available on Forge World in multiplayer. It creates a small depression (valley) on the land.

Tactics

Cast one or two hills in the middle of your Reincarnation Site, then cast a flatten on top of it, and finally, cast a valley. In the last seonds of the forge world, cast all your wildmen inside the pit. This ensures that you get all wildmen converted to your tribe.

If you want to get rid of some hills, or even to make water out of low land, this is on of the spells for the job.


Spells
Standard Spells: BurnBlastConvertSwarmInvisibilityMagical ShieldLandbridgeLightningHypnotiseTornadoSwampFlattenEarthquakeErodeFirestormAngel of DeathVolcano
Guest Spells: BloodlustTeleportArmageddon
Multiplayer Spells: Ghost Army
Forge World Spells: FlattenLandbridgeErodeHillValleyRaiseLowerWildmenTrees