Attribute File: Difference between revisions
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Latest revision as of 21:00, 3 October 2009
Computer Script's Attribute File
File size : 144 bytes
Any offsets stated on here are in decimal and not in hex unless otherwise specified.
Actual values of offsets are as they appear in a hex editor
Computer Player Name: Offset 49 | 31 bytes long
offset 81: some spells: (each value is on its own and not added up, tested separately from the rest)
blast changes it to 04
lighting changes it to 08
tornado changes it to 10
swarm changes it to 20
invisibility changes it to 40
hypnotism changes it to 80
offset 82: some spells: (each value is on its own and not added up, tested separately from the rest)
firestorm changes it to 01
ghost army changes it to 02
erode changes it to 04
swamp changes it to 08
landbridge changes it to 10
aod changes it to 20
earthquake changes it to 40
flatten changes it to 80
offset 83: some spells: (each value is on its own and not added up, tested separately from the rest)
volcano changes it to 01
convert changes it to 02
shield changes it to 08
offset 85: buildings: (each value is on its own and not added up, tested separately from the rest)
hut changes it to 02
tower changes it to 10
temple changes it to 20
spy hut changes it to 40
warrior changes it to 80
offset 86: buildings: (each value is on its own and not added up, tested separately from the rest)
fw changes it to 01
boat changes it to 20
balloon changes it to 80
attributes: 1 byte each | max val. FF/255 |
format: |attribute|offset|
int_attr_expansion 1
int_attr_pref_spy_trains 2
int_attr_pref_religious_trains 3
int_attr_warrior_trains 4
int_attr_firewarrior_trains 5
int_attr_pref_spy_people 6
int_attr_pref_religious_people 7
int_attr_pref_warrior_people 8
int_attr_pref_firewarrior_people 9
int_attr_max_buildings_on_go 10
int_attr_house_percentage 11
int_attr_away_brave 12
int_attr_away_warrior 13
int_attr_away_religious 14
int_attr_defense_rad_incr 15
int_attr_max_defensive_actions 16
int_attr_away_spy 17
int_attr_away_firewarrior 18
int_attr_attack_percentage 19
int_attr_away_shaman 20
int_attr_people_per_boat 21
int_attr_people_per_balloon 22
int_attr_dont_use_boats 23
int_attr_max_spy_attacks 24
int_attr_enemy_spy_max_stand 25
int_attr_max_attacks 26
int_attr_empty_at_waypoint 27
int_attr_spy_check_frequency 28
int_attr_retreat_value 29
int_attr_base_under_attack_retreat 30
int_attr_random_build_side 31
int_attr_use_preacher_for_defence 32
int_attr_shamen_blast 33
int_attr_max_train_at_once 34
int_attr_group_option 35
int_attr_pref_boat_huts 36
int_attr_pref_balloon_huts 37
int_attr_pref_boat_drivers 38
int_attr_pref_balloon_drivers 39
int_attr_fight_stop_distance 40
int_attr_spy_discover_chance 41
int_attr_count_preach_damage 42
int_attr_dont_group_at_dt 43
int_attr_spell_delay 44
int_attr_dont_delete_useless_boat_house 45
int_attr_boat_house_broken 46
int_attr_dont_auto_train_preachers 47
int_attr_spare 48