Object Faces Format: Difference between revisions
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SByte PolyDrawMode | SByte PolyDrawMode | ||
Single X1 | Single X1 | ||
Single Y1 | |||
Single X2 | Single X2 | ||
Single Y2 | |||
Single X3 | Single X3 | ||
Single Y3 | |||
Single X4 | Single X4 | ||
Single Y4 | Single Y4 | ||
SByte PointOffsets1 | SByte PointOffsets1 | ||
Latest revision as of 22:48, 7 October 2014
All numbers are stored in big-endian format!
Object data is split into 60 bytes each block contains these parameters.
Block Format
Int16 CurrNormalIdx
Int16 TextureIdx
UInt16 Flags
Byte NumPoints
SByte PolyDrawMode
Single X1
Single Y1
Single X2
Single Y2
Single X3
Single Y3
Single X4
Single Y4
SByte PointOffsets1
SByte PointOffsets2
SByte PointOffsets3
SByte PointOffsets4
Byte BaseNormalIdxs1
Byte BaseNormalIdxs2
Byte BaseNormalIdxs3
Byte BaseNormalIdxs4
Byte UVCursorInfo
Byte General
SByte BucketAdj
Byte BldgConstructFlags
All parameters must be read in this exact order