Key def.dat
From Populous Wiki
Change Populous default keys using programming or hex editor. The file was decoded on November 23rd 2013.
All the addresses are correct, but typos can and will exist. If there is a typo or wrong address let me know or correct it!
Introduction
Key def.dat is a file that you have to create by using the Populous key editor included in the game (Key def download). Once you save, the file is created and it is located in ./save/Key def.dat. Each key is stored in a hexadecimal address, the combination key is always 1 in front of it. So if 1 is pause 2 will be the combination key. The combination key is like shift + key but in the file format it reads key + shift.
Each key needs to be converted from hexadecimal to a integer. This can be done in programming by simply reading information from the address, else if you're using a hex editor (like HxD) you'll have to that by hand using a converter like Paulschou (use the values from CHAR), once you got the number it should range from 1-105, if it exceeds that, you're reading the wrong location or you got your math wrong. In #In Programming you will be told how to convert the values from keycode (the integer number you just got) to ASCII using programming methods. If you want to change them by hand without programming, all the key definitions are on this list keycode list for US QWERTY, remember that you have to convert those numbers back to hex from the Paulschou's link, or by programming.
This is not a complete decode of the file, however its most of the common key commands for Populous, if you find more, feel free to add them!
Combination keys
The combination keys use a different keycode format. I don't know if there is a pattern to this or if the game has custom keycodes for these.
All numbers are stored in big-endian format!
All numbers are stored in big-endian format!
Block Format | |||||
---|---|---|---|---|---|
Data Type | Length | Position (DEC) | Description | ||
INT32 | 4 | 0x0 | |||
15 | 0x4 | ||||
15 | 0x19 | ||||
15 | 0x34 | ||||
15 | 0x49 | ||||
15 | 0x64 | ||||
15 | 0x79 | ||||
15 | 0x94 | ||||
15 | 0x109 | ||||
15 | 0x124 | ||||
15 | 0x139 | ||||
15 | 154 | ||||
15 | 0x169 | ||||
15 | 0x184 | ||||
15 | 0x199 | ||||
15 | 0x214 | ||||
15 | 0x229 | ||||
15 | 0x244 | ||||
15 | 0x259 | ||||
15 | 0x274 | ||||
15 | 0x289 | ||||
15 | 0x304 | ||||
15 | 0x319 | ||||
15 | 0x334 | ||||
15 | 0x349 | ||||
15 | 0x364 | ||||
15 | 0x379 | ||||
15 | 0x394 | ||||
15 | 0x409 | ||||
15 | 0x424 | ||||
15 | 0x439 | ||||
15 | 0x454 | ||||
15 | 0x469 | ||||
15 | 0x484 | ||||
15 | 0x499 | ||||
15 | 0x514 | ||||
15 | 0x529 | ||||
15 | 0x544 | ||||
15 | 0x559 | ||||
15 | 0x574 | ||||
15 | 0x589 | ||||
15 | 0x604 | ||||
15 | 0x619 | ||||
15 | 0x634 | ||||
15 | 0x649 | ||||
15 | 0x664 | ||||
15 | 0x679 | ||||
Total | 709 Bytes |
Not all of these are tested.
No modifier key = 0 Shift = 1 Shift + CTRL (or app button) = 3 CTRL = 4 Shift + ALT = 5 Ctrl + alt = 6 Shift + ctrl + alt = 7 Alt = 20
Available keys
Toggle view key
23 = Key 24 = modifier key
Encyclopaedia key
38 = Key 39 = modifier key
Set Map Marker 1 key
35 = Key 36 = modifier key
Set Map Marker 2 key
68 = Key 69 = modifier key
Set Map Marker 3 key
83 = Key 84 = modifier key
Set Map Marker 4 key
88 = Key 99 = modifier key
Goto Map Marker 1
113 = Key 114 = modifier key
Goto Map Marker 2
128 = Key 129 = modifier key
Goto Map Marker 3
143 = Key 144 = modifier key
Goto Map Marker 4
158 = Key 159 = modifier key
Zoom view in key
173 = Key 174 = modifier key
Zoom view out key
188 = Key 189 = modifier key
Quick Load key
203 = Key 204 = modifier key
Quick Save key
218 = Key 219 = modifier key
Zoom to shaman key
233 = Key 234 = modifier key
Chat message key
248 = Key 249 = modifier key
Command Tracking key
263 = Key 264 = modifier key * Had problems w/ this key
Release guarding people key
278 = Key 279 = modifier key
Toggle Level Stats key
293 = Key 294 = modifier key
Rotate building key
308 = Key 309 = modifier key
Assign people to group 1 key
323 = Key 324 = modifier key
Assign people to group 2 key
338 = Key 339 = modifier key
Assign people to group 3 key
353 = Key 354 = modifier key
Assign people to group 4 key
368 = Key 369 = modifier key
Assign people to group 5 key
383 = Key 384 = modifier key
Assign people to group 6 key
398 = Key 399 = modifier key
Select people in group 1 key
413 = Key 414 = modifier key
Select people in group 2 key
428 = Key 429 = modifier key
Select people in group 3 key
443 = Key 444 = modifier key
Select people in group 4 key
458 = Key 459 = modifier key
Select people in group 5 key
473 = Key 474 = modifier key
Select people in group 6 key
488 = Key 489 = modifier key
Zoom to people in group 1 key
503 = Key 504 = modifier key
Zoom to people in group 2 key
518 = Key 519 = modifier key
Zoom to people in group 3 key
533 = Key 534 = modifier key
Zoom to people in group 4 key
548 = Key 549 = modifier key
Zoom to people in group 5 key
563 = Key 564 = modifier key
Zoom to people in group 6 key
578 = Key 579 = modifier key
Zoom to Reincarnation site key
593 = Key 594 = modifier key
Toggle Local Selection key
608 = Key 609 = modifier key
Reselect last selection key
623 = Key 624 = modifier key
Reorient view key
638 = Key 639 = modifier key
Display last dialog key
653 = Key 654 = modifier key
Toggle auto deselect key
668 = Key 669 = modifier key
Call to arms key
683 = Key 684 = modifier key
Scatter people key
698 = Key 699 = modifier key
In Programming
VB .NET
This is code that will decode all the unknown keys seen above to ACSII, table
Use a code converter to translate to C#.
' Brandan Tyler Lasley
' Populous TB Key Mapper
' Read Populous TB key configuration keycodes, then convert it to ASCII
Imports System.Runtime.InteropServices
Imports System.IO
Module Module1
Public Declare Function GetKeyboardLayout Lib "user32" (ByVal idThread As UInteger) As IntPtr
<DllImport("User32.dll")> _
Public Function GetKeyboardLayout(idThread As Integer) As IntPtr
End Function
<DllImport("user32.dll")> _
Public Function MapVirtualKeyEx(uCode As Integer, uMapType As Integer, dwhkl As Integer) As Integer
End Function
<DllImport("user32.dll")> _
Private Function GetKeyboardState(ByVal keyState() As Byte) As Boolean
End Function
<DllImport("user32.dll")> _
Public Function ToAsciiEx(uVirtKey As Integer, uScanCode As Integer, lpKeyState As Byte, lpChar As Integer, uFlags As Integer, dwhkl As Integer) As Integer
End Function
Dim strings = New String() {"Pause", _
"Toggle View", _
"Encyclopaedia", _
"Set map marker 1", _
"Set map marker 2", _
"Set map marker 3", _
"Set map marker 4", _
"Goto map marker 1", _
"Goto map marker 2", _
"Goto map marker 3", _
"Goto map marker 4", _
"Zoom in", _
"Zoom out", _
"Quick load", _
"Quick save", _
"Goto shaman", _
"Chat/Message", _
"Command tracking", _
"Release Guarding", _
"Toggle level stats", _
"Rotate building", _
"Assign units to group 1", _
"Assign units to group 2", _
"Assign units to group 3", _
"Assign units to group 4", _
"Assign units to group 5", _
"Assign units to group 6", _
"Select units to group 1", _
"Select units to group 2", _
"Select units to group 3", _
"Select units to group 4", _
"Select units to group 5", _
"Select units to group 6", _
"Goto units to group 1", _
"Goto units to group 2", _
"Goto units to group 3", _
"Goto units to group 4", _
"Goto units to group 5", _
"Goto units to group 6", _
"Goto reincarnation site", _
"Toggle local selection", _
"Reselect last selection", _
"Reorient view", _
"Display last dialog", _
"Toggle auto deselect", _
"Call to arms", _
"Scatter people"}
Dim keys = New Integer() {8, 23, 38, 53, 68, 83, 98, 113, 128, 143, _
158, 173, 188, 203, 218, 233, 248, 263, 278, _
293, 308, 323, 338, 353, 368, 383, 398, 413, _
428, 443, 458, 473, 488, 503, 518, 533, 548, _
563, 578, 593, 608, 623, 638, 653, 668, 683, _
698}
Dim populousin As String = My.Computer.Registry.GetValue("HKEY_LOCAL_MACHINE\SOFTWARE\Bullfrog Productions Ltd\Populous: The Beginning", "InstallPath", "")
Sub Main()
Dim i = 0
For Each Strs In strings
Dim modifier = Reader(keys(i) + 1).ToString
On Error Resume Next
If modifier = 0 Then
modifier = "NONE"
ElseIf modifier = 2 Then
modifier = "CTRL"
ElseIf modifier = 3 Then
modifier = "SHIFT + CTRL"
ElseIf modifier = 5 Then
modifier = "SHIFT + ALT"
ElseIf modifier = 6 Then
modifier = "CTRL + ALT"
ElseIf modifier = 7 Then
modifier = "SHIFT + CTRL + ALT"
ElseIf modifier = 3 Then
modifier = "APP"
ElseIf modifier = 20 Then
modifier = "ALT"
ElseIf modifier = 1 Then
modifier = "SHIFT"
Else
modifier = "NONE"
End If
Console.WriteLine(Strs & " = " & modifier & " + " & (scan2ascii(Reader(keys(i)))).ToString & vbNewLine)
i = i + 1
Next
Console.ReadLine()
End Sub
Public Function scan2ascii(ByVal scancode)
Dim hKL As IntPtr = GetKeyboardLayout(0)
Dim State = New Byte(255) {}
If GetKeyboardState(State) = False Then
Return 0
End If
Return MapVirtualKeyEx(scancode, 1, hKL)
End Function
Function Reader(ByVal position As Integer)
Dim Keysconfig As Boolean = My.Computer.FileSystem.FileExists(populousin & "\SAVE\key_def.dat")
If Keysconfig = False Then
Console.Write("Error: Populous keys configuration file could not be loaded, download it off the wiki and place it into ./saves/ file of pop.")
Console.ReadLine()
End
End If
Dim breader As New BinaryReader(New FileStream(populousin & "\SAVE\key_def.dat", FileMode.Open))
breader.BaseStream.Position = position
Dim output = breader.Read
breader.Close()
Return output
End Function
End Module
C++
This is code that will decode all the unknown keys seen above to ACSII, table
This code does not automatically get PopTB's filepath.
// Brandan Tyler Lasley
// Populous TB Key Mapper
// Read Populous TB key configuration keycodes, then convert it to ASCII
#include <iostream>
#include <fstream>
#include <string>
#include <Windows.h>
using namespace std;
int scantoascii(int scancode);
int bReader(int position);
int bWriter(int value, int position);
string strings[50] = {"Pause",
"Toggle View",
"Encyclopaedia",
"Set map marker 1",
"Set map marker 2",
"Set map marker 3",
"Set map marker 4",
"Goto map marker 1",
"Goto map marker 2",
"Goto map marker 3",
"Goto map marker 4",
"Zoom in",
"Zoom out",
"Quick load",
"Quick save",
"Goto shaman",
"Chat/Message",
"Command tracking",
"Release Guarding",
"Toggle level stats",
"Rotate building",
"Assign units to group 1",
"Assign units to group 2",
"Assign units to group 3",
"Assign units to group 4",
"Assign units to group 5",
"Assign units to group 6",
"Select units to group 1",
"Select units to group 2",
"Select units to group 3",
"Select units to group 4",
"Select units to group 5",
"Select units to group 6",
"Goto units to group 1",
"Goto units to group 2",
"Goto units to group 3",
"Goto units to group 4",
"Goto units to group 5",
"Goto units to group 6",
"Goto reincarnation site",
"Toggle local selection",
"Reselect last selection",
"Reorient view",
"Display last dialog",
"Toggle auto deselect",
"Call to arms",
"Scatter people"};
int keys[50] = {8, 23, 38, 53, 68, 83, 98, 113, 128, 143,
158, 173, 188, 203, 218, 233, 248, 263, 278,
293, 308, 323, 338, 353, 368, 383, 398, 413,
428, 443, 458, 473, 488, 503, 518, 533, 548,
563, 578, 593, 608, 623, 638, 653, 668, 683,
698};
int main() {
for (int i = 0; i < sizeof strings/sizeof(string) - 3; i++) {
int modifiercode = bReader(keys[i] + 1);
string modifier;
switch (modifiercode) {
case 0:
modifier = "None";
break;
case 1:
modifier = "Shift";
break;
case 2:
modifier = "CTRL";
break;
case 3:
modifier = "SHIFT + CTRL";
break;
case 5:
modifier = "SHIFT + ALT";
break;
case 6:
modifier = "CTRL + ALT";
break;
case 7:
modifier = "SHIFT + CTRL + ALT";
break;
case 20:
modifier = "ALT";
break;
default:
modifier = "Unknown";
}
cout << strings[i] << " = " << modifier << " + " << scantoascii(bReader(keys[i])) << endl;
}
getchar();
getchar();
return 0;
}
int scantoascii(int scancode) {
static HKL layout=GetKeyboardLayout(0);
static byte State[256];
if (GetKeyboardState(State)==FALSE) {
return 0;
}
UINT vk=MapVirtualKeyEx(scancode,1,layout);
return vk;
}
int bReader(int position) {
unsigned char x;
int i = 0;
std::ifstream input("C:\\Program Files (x86)\\Bullfrog\\Populous\\SAVE\\key_def.dat", std::ios::binary);
input >> std::noskipws;
while (input >> x) {
if (i == position) {
return x;
}
i++;
}
return 0;
}