Two on Two
|Two on Two|
|Mode : Multiplayer|
|Players : 4|
|Stone Heads : 2|
|Vault of Knowledges : 0|
|Alliances : N/A|
|Difficulty : Depends|
Two on Two is a four player map. The teams are normally top Versus Bottom, since there are two major islands, and on one is blue and red, and the other is yellow and green.
|Stone Head||∞||Angel of Death||6|
There are two long thin major islands side by side of the level, each of which have lots of wildies and space for many huts. In the middle are two small, high islands with Stone Heads on them. One Stone Head has unlimited amount of Angel of Deaths and is between the Blue tribe and the Green tribe. The other island has a Stone Head which gives you four Teleports and is between the Red tribe and the Yellow tribe.
A general strategy is to Landbridge onto these islands as quick as possible. At the begining of the level, people usually charge Landbridge fast so they can be the first person on the island for a higher advantage. When you get onto the island, it is best to build a Guard Tower. Then put some firewarriors on the island defending. When your ready, get 6 braves to worship the Stone Head. It is hard to backdoor on this level, so if you get the hill it helps alot. If your ally gets the hill and you dont, or the other way round, you or they can get inside the tower and Lightning the enemy Shaman on the other island.
Angel of Death and Teleport seem eqaully good spells, but Teleport may be a little better because you can suddenly appear in the enemies base and Volcano them (best to cast only when you have volcano). However, it is also damaging if you overwhelm your enemy with Angels of Death, meaning their Shaman gets killed and cant cast any more ghost armies.