Objects Info Format
From Populous Wiki
All numbers are stored in big-endian format!
Object data is split into 54 bytes each block contains these parameters.
Block Format
UInt16 Flags Int16 NumFaces Int16 NumPoints SByte BucketOffSet SByte SeqNum Int32 EditorScale Int32 StartFace UInt32 EndFace UInt32 StartPoint UInt32 EndPoint Int16 ScaledMinsX Int16 ScaledMinsY Int16 ScaledMinsZ Int16 ScaledMaxsX Int16 ScaledMaxsY Int16 ScaledMaxsZ SByte ShapeIdx1 SByte ShapeIdx2 SByte ShapeIdx3 SByte ShapeIdx4 Int16 ScaledOffSetsX Int16 ScaledOffSetsY Int16 ScaledOffSetsZ
All parameters must be read in this exact order