Constant: Difference between revisions
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*'''P3CONST_BLDG_MAX_BUILD_BALLOON ''' | This controls how many untils are allowed to build a balloon hut | *'''P3CONST_BLDG_MAX_BUILD_BALLOON ''' | This controls how many untils are allowed to build a balloon hut | ||
*'''P3CONST_BLDG_MAX_BUILD_DTOWER ''' | This controls how many untils are allowed to build a tower | *'''P3CONST_BLDG_MAX_BUILD_DTOWER ''' | This controls how many untils are allowed to build a tower | ||
*'''P3CONST_BLDG_V_TEEPEE''' | This controls what texture/object the huts (?) have. | *'''P3CONST_BLDG_V_TEEPEE''' | This controls what texture/object the huts '''(?)''' have. | ||
*'''P3CONST_BLDG_V_HUT''' | This controls what texture/object the huts have. | *'''P3CONST_BLDG_V_HUT''' | This controls what texture/object the huts have. | ||
*'''P3CONST_BLDG_V_FARM''' | This controls what texture/object the trees have. | *'''P3CONST_BLDG_V_FARM''' | This controls what texture/object the trees have. |
Revision as of 14:58, 23 June 2012
A constant is a value of the "constant.dat" file in the levels folder of Populous: The Beginning that controls the game's mathematical operations and values. The list of the decrypted constants was released by TedTycoon and has most of the games values such as tree grow rates, wood requirements, charge rates, mana requirements, and even how fast braves can spawn in a single hut. Other constants not found in the constant.dat file were found by Xandra and Brandan control many other aspects of the game's operations such as how many braves can build a hut at a time and even what model is used by trees. An example is changing the tree's constant value to 3000 will make the trees appear as Eagles instead of trees.
Patching common issues with constants
The constant values can be used in modern day games to fix common issues like path finding issues by changing P3CONST_WALK_ALT_DIFF2 = to 600-900. This will resolve every path finding issue in the game. The same patch could be applied to the games incorrect building height setitng where if theres a small bump it hinders the building from being built, and causing some levels unfair for certain tribes/colors, to fix this change P3CONST_BUILD_ALT_DIFF2 = to 200 - 300. Setting the values too high can result to unrealistic building/walking and could ruin the game being able to build straight up a 90 degree hill.
Classic TedTycoon Constants
- P3CONST_START_MANA
- P3CONST_MAX_MANA
- P3CONST_SPELL_BLAST
- P3CONST_SPELL_CONVERT_WILD
- P3CONST_SPELL_GARMY
- P3CONST_SPELL_PLAGUE
- P3CONST_SPELL_INVIS
- P3CONST_SPELL_SHIELD
- P3CONST_SPELL_LBRIDGE
- P3CONST_SPELL_BOLT
- P3CONST_SPELL_HYPNO
- P3CONST_SPELL_WWIND
- P3CONST_SPELL_SWAMP
- P3CONST_SPELL_FLATTEN
- P3CONST_SPELL_QUAKE
- P3CONST_SPELL_EROSION
- P3CONST_SPELL_FIREST
- P3CONST_SPELL_AOD
- P3CONST_SPELL_VOLCANO
- P3CONST_LIFE_BRAVE
- P3CONST_LIFE_WARR
- P3CONST_LIFE_SPY
- P3CONST_LIFE_PREACH
- P3CONST_LIFE_SWARR
- P3CONST_LIFE_SHAMEN
- P3CONST_MANA_F_BRAVE
- P3CONST_MANA_F_WARR
- P3CONST_MANA_F_SPY
- P3CONST_MANA_F_PREACH
- P3CONST_MANA_F_SWARR
- P3CONST_MANA_F_SHAMEN
- P3CONST_MANA_F_TRAINING
- P3CONST_MANA_F_HOUSED
- P3CONST_MANA_F_WORKING
- P3CONST_MANA_UPDATE_FREQ
- P3CONST_HUMAN_MANA_ADJUST
- P3CONST_COMPUTER_MANA_ADJUST
- P3CONST_WALK_ALT_DIFF2
- P3CONST_CONV_BRAVE
- P3CONST_CONV_WARR
- P3CONST_CONV_SPY
- P3CONST_CONV_PREACH
- P3CONST_CONV_SWARR
- P3CONST_CONV_TEMPLE
- P3CONST_CONV_WARRIOR
- P3CONST_CONV_SUPER
- P3CONST_CONV_RECONV
- P3CONST_HUT1_SPROG_TIME
- P3CONST_HUT2_SPROG_TIME
- P3CONST_HUT3_SPROG_TIME
- P3CONST_TREE1_WOOD_VALUE
- P3CONST_TREE2_WOOD_VALUE
- P3CONST_TREE3_WOOD_VALUE
- P3CONST_TREE4_WOOD_VALUE
- P3CONST_TREE5_WOOD_VALUE
- P3CONST_TREE6_WOOD_VALUE
- P3CONST_TREE1_WOOD_GROW
- P3CONST_TREE2_WOOD_GROW
- P3CONST_TREE3_WOOD_GROW
- P3CONST_TREE4_WOOD_GROW
- P3CONST_TREE5_WOOD_GROW
- P3CONST_TREE6_WOOD_GROW
- P3CONST_WOOD_BRAVE
- P3CONST_WOOD_WARR
- P3CONST_WOOD_SPY
- P3CONST_WOOD_PREACH
- P3CONST_WOOD_SWARR
- P3CONST_WOOD_SHAMAN
- P3CONST_WOOD_HUT_1
- P3CONST_WOOD_HUT_2
- P3CONST_WOOD_HUT_3
- P3CONST_WOOD_DRUM_TOWER
- P3CONST_WOOD_TEMPLE
- P3CONST_WOOD_SPY_HUT
- P3CONST_WOOD_WARRIOR
- P3CONST_WOOD_SUPER
- P3CONST_WOOD_RECONV
- P3CONST_WOOD_BOAT_1
- P3CONST_WOOD_AIR_1
- P3CONST_WOOD_VEHICLE_BOAT1
- P3CONST_WOOD_VEHICLE_AIRSHIP_1
- P3CONST_FIGHT_DAMAGE_BRAVE
- P3CONST_FIGHT_DAMAGE_WARR
- P3CONST_FIGHT_DAMAGE_SPY
- P3CONST_FIGHT_DAMAGE_PREACH
- P3CONST_FIGHT_DAMAGE_SWARR
- P3CONST_FIGHT_DAMAGE_SHAMAN
- P3CONST_SW_BLAST_DAMAGE
- P3CONST_SW_FIRE_RATE
- P3CONST_SPROG%_POP_BAND_00_04%
- P3CONST_SPROG%_POP_BAND_05_09%
- P3CONST_SPROG%_POP_BAND_10_14%
- P3CONST_SPROG%_POP_BAND_15_19%
- P3CONST_SPROG%_POP_BAND_20_24%
- P3CONST_SPROG%_POP_BAND_25_29%
- P3CONST_SPROG%_POP_BAND_30_34%
- P3CONST_SPROG%_POP_BAND_35_39%
- P3CONST_SPROG%_POP_BAND_40_44%
- P3CONST_SPROG%_POP_BAND_45_49%
- P3CONST_SPROG%_POP_BAND_50_54%
- P3CONST_SPROG%_POP_BAND_55_59%
- P3CONST_SPROG%_POP_BAND_60_64%
- P3CONST_SPROG%_POP_BAND_65_69%
- P3CONST_SPROG%_POP_BAND_70_74%
- P3CONST_SPROG%_POP_BAND_75_79%
- P3CONST_SPROG%_POP_BAND_80_84%
- P3CONST_SPROG%_POP_BAND_85_89%
- P3CONST_SPROG%_POP_BAND_90_94%
- P3CONST_SPROG%_POP_BAND_95_99%
- P3CONST_NEAR_BLDG_CELLS
- P3CONST_MAX_POP_VALUE__HUT_1
- P3CONST_MAX_POP_VALUE__HUT_2
- P3CONST_MAX_POP_VALUE__HUT_3
- P3CONST_MANA_F_HUT_LEVEL_1
- P3CONST_MANA_F_HUT_LEVEL_2
- P3CONST_MANA_F_HUT_LEVEL_3
- P3CONST_SHAMEN_DEAD_MANA_%_LOST
- P3CONST_SHAMEN_DEAD_MANA_%_GAIN
- P3CONST_PREACHEE_CONV_FREQ
- P3CONST_PREACHEE_CONV_CHANCE
- P3CONST_HYPNO_COUNT_X8
- P3CONST_INVISIBLE_COUNT_X8
- P3CONST_SHIELD_COUNT_X8
- P3CONST_SP_W_RANGE_BLAST
- P3CONST_SP_W_RANGE_BOLT
- P3CONST_SP_W_RANGE_WWIND
- P3CONST_SP_W_RANGE_PLAGUE
- P3CONST_SP_W_RANGE_INVIS
- P3CONST_SP_W_RANGE_FIREST
- P3CONST_SP_W_RANGE_HYPNO
- P3CONST_SP_W_RANGE_GARMY
- P3CONST_SP_W_RANGE_EROSION
- P3CONST_SP_W_RANGE_SWAMP
- P3CONST_SP_W_RANGE_LBRIDGE
- P3CONST_SP_W_RANGE_AOD
- P3CONST_SP_W_RANGE_QUAKE
- P3CONST_SP_W_RANGE_FLATTEN
- P3CONST_SP_W_RANGE_VOLCANO
- P3CONST_SP_W_RANGE_CONVERT_WILD
- P3CONST_SP_W_RANGE_SHIELD
- P3CONST_SP_W_RANGE_TELEPORT
- P3CONST_SP_W_RANGE_BLOODLUST
- P3CONST_SWARM_PERSON_DAMAGE
- P3CONST_LAND_BRIDGE_MAX_CHANGE
- P3CONST_SW_BLAST_RATE_TOWER
- P3CONST_SW_BLAST_DAMAGE_TOWER
- P3CONST_BRAVE_DT_RADIUS
- P3CONST_WARRIOR_DT_RADIUS
- P3CONST_RELIGIOUS_DT_RADIUS
- P3CONST_SPY_DT_RADIUS
- P3CONST_SUPER_WARRIOR_DT_RADIUS
- P3CONST_MEDICINE_MAN_DT_RADIUS
- P3CONST_ALT_BAND_0_SPELL_INCR
- P3CONST_ALT_BAND_1_SPELL_INCR
- P3CONST_ALT_BAND_2_SPELL_INCR
- P3CONST_ALT_BAND_3_SPELL_INCR
- P3CONST_ALT_BAND_4_SPELL_INCR
- P3CONST_ALT_BAND_5_SPELL_INCR
- P3CONST_ALT_BAND_6_SPELL_INCR
- P3CONST_ALT_BAND_7_SPELL_INCR
- P3CONST_ALT_BAND_0_SUPER_INCR
- P3CONST_ALT_BAND_1_SUPER_INCR
- P3CONST_ALT_BAND_2_SUPER_INCR
- P3CONST_ALT_BAND_3_SUPER_INCR
- P3CONST_ALT_BAND_4_SUPER_INCR
- P3CONST_ALT_BAND_5_SUPER_INCR
- P3CONST_ALT_BAND_6_SUPER_INCR
- P3CONST_ALT_BAND_7_SUPER_INCR
- P3CONST_SP_1_OFF_MAX_BLAST
- P3CONST_SP_1_OFF_MAX_BOLT
- P3CONST_SP_1_OFF_MAX_WWIND
- P3CONST_SP_1_OFF_MAX_PLAGUE
- P3CONST_SP_1_OFF_MAX_INVIS
- P3CONST_SP_1_OFF_MAX_FIREST
- P3CONST_SP_1_OFF_MAX_HYPNO
- P3CONST_SP_1_OFF_MAX_GARMY
- P3CONST_SP_1_OFF_MAX_EROSION
- P3CONST_SP_1_OFF_MAX_SWAMP
- P3CONST_SP_1_OFF_MAX_LBRIDGE
- P3CONST_SP_1_OFF_MAX_AOD
- P3CONST_SP_1_OFF_MAX_QUAKE
- P3CONST_SP_1_OFF_MAX_FLATTEN
- P3CONST_SP_1_OFF_MAX_VOLCANO
- P3CONST_SP_1_OFF_MAX_CONVERT
- P3CONST_SP_1_OFF_MAX_SHIELD
- P3CONST_SP_1_OFF_MAX_ARMAGEDDON
- P3CONST_SP_1_OFF_MAX_TELEPORT
- P3CONST_SP_1_OFF_MAX_BLOODLUST
- P3CONST_SPY_DISGUISE_DELAY
- P3CONST_INVIS_NUM_PEOPLE
- P3CONST_HYPNO_NUM_PEOPLE
- P3CONST_LIGHTNING_NUM_KILLS
- P3CONST_SHIELD_NUM_PEOPLE
- P3CONST_BUILD_ALT_DIFF2
- P3CONST_FIRESTORM_DURATION
- P3CONST_HUMAN_TRAIN_MANA_WARR
- P3CONST_HUMAN_TRAIN_MANA_SPY
- P3CONST_HUMAN_TRAIN_MANA_PREACH
- P3CONST_HUMAN_TRAIN_MANA_SWARR
- P3CONST_CP_TRAIN_MANA_WARR
- P3CONST_CP_TRAIN_MANA_SPY
- P3CONST_CP_TRAIN_MANA_PREACH
- P3CONST_CP_TRAIN_MANA_SWARR
- P3CONST_TRAIN_MANA_BAND_00_03
- P3CONST_TRAIN_MANA_BAND_04_07
- P3CONST_TRAIN_MANA_BAND_08_11
- P3CONST_TRAIN_MANA_BAND_12_15
- P3CONST_TRAIN_MANA_BAND_16_20
- P3CONST_TRAIN_MANA_BAND_21+
- P3CONST_SW_BLDG_DAMAGE_DELAY
- P3CONST_SW_BLAST_DAMAGE_WARR
- P3CONST_MULTIPLE_SELECT_NUM
- P3CONST_DME_RESTORE_TIME
- P3CONST_BRAVE_SPEED
- P3CONST_WARRIOR_SPEED
- P3CONST_RELIGIOUS_SPEED
- P3CONST_SPY_SPEED
- P3CONST_SUPER_WARRIOR_SPEED
- P3CONST_MEDICINE_MAN_SPEED
- P3CONST_AOD_KILL_COUNT
- P3CONST_AOD_DURATION
- P3CONST_LIFE_AOD
- P3CONST_BLAST_DAMAGE_AOD
- P3CONST_TRIGGER_REACTIVATE_TIME
- P3CONST_LAND_BRIDGE_DURATION
- P3CONST_BLOODLUST_COUNT_X8
- P3CONST_BLOODLUST_NUM_PEOPLE
- P3CONST_BLOODLUST_DAMAGE_X
- P3CONST_BLOODLUST_HEALTH_X
- P3CONST_BLOODLUST_SW_BLAST_X
- P3CONST_HUMAN_REINC_START_DELAY
- P3CONST_SPELL_AOD_OPT_S
- P3CONST_SPELL_VOLCANO_OPT_S
- P3CONST_SPELL_CONVERT_WILD_OPT_S
- P3CONST_SPELL_HYPNO_OPT_S
- P3CONST_SPELL_EROSION_OPT_S
- P3CONST_SPELL_QUAKE_OPT_S
- P3CONST_SPELL_FLATTEN_OPT_S
- P3CONST_SPELL_BOLT_OPT_S
- P3CONST_SPELL_WWIND_OPT_S
- P3CONST_SPELL_FIREST_OPT_S
- P3CONST_SPELL_SWAMP_OPT_S
- P3CONST_SPELL_LBRIDGE_OPT_S
- P3CONST_SPELL_PLAGUE_OPT_S
- P3CONST_SPELL_INVIS_OPT_S
- P3CONST_SPELL_SHIELD_OPT_S
- P3CONST_SPELL_BLOODLUST_OPT_S
- P3CONST_SPELL_TELEPORT_OPT_S
- P3CONST_SPELL_BLAST_OPT_S
- P3CONST_SPELL_GARMY_OPT_S
- P3CONST_SPELL_ARMAGEDDON_OPT_S
- P3CONST_LSME_DURATION_SECS
- P3CONST_VEHICLE_LIFE_BOAT
- P3CONST_VEHICLE_LIFE_BALLOON
!= Article Needs Expansion into Forbidden constants =!
The Forbidden Constants
The Forbidden Constants were first discovered in the Populous: The Beginning binary and in the memory while the game is running. They were discovered by Xandra and Brandan in June 2012. The constants allow the user to control more aspects of the game such as changing how many units can build a building and what objects trees can be. The Forbidden Constants are vastly unknown, Populous players are still trying to figure out what exactly does each value do, and it will take some time to fully understand the new constant values.
Known Forbiddon Constants (name/definition):
- P3CONST_BLDG_MAX_BUILD_TEEPEE(1 or 2 or 3)| This controls how many units are able to build a hut.
- FALL_OUT_OF_WW_DAMAGE | This controls how much damage a tornado causes to a single unit after they fall out of the tornado.
- P3CONST_SWAMP_NUM_PEOPLE | This controls how units will die before the swamp spells is lifted
- P3CONST_SP_W_RANGE_BURN |This spell was only available in the alpha versions of Populous: The Beginning, this spell allowed the user to burn trees only without explosions, this was removed.
- P3CONST_SP_1_OFF_MAX_BURN |This spell was only available in the alpha versions of Populous: The Beginning, this spell allowed the user to burn trees only without explosions, this was removed.
- P3CONST_SP_W_RANGE_BURN |This spell was only available in the alpha versions of Populous: The Beginning, this spell allowed the user to burn trees only without explosions, this was removed.
- P3CONST_BLDG_MAX_BUILD_SPY | This controls how many untils are allowed to build a spy hut
- P3CONST_BLDG_MAX_BUILD_WARR | This controls how many untils are allowed to build a warrior hut
- P3CONST_BLDG_MAX_BUILD_SWARR | This controls how many untils are allowed to build a firewarior hut
- P3CONST_BLDG_MAX_BUILD_BOAT | This controls how many untils are allowed to build a boat house
- P3CONST_BLDG_MAX_BUILD_BALLOON | This controls how many untils are allowed to build a balloon hut
- P3CONST_BLDG_MAX_BUILD_DTOWER | This controls how many untils are allowed to build a tower
- P3CONST_BLDG_V_TEEPEE | This controls what texture/object the huts (?) have.
- P3CONST_BLDG_V_HUT | This controls what texture/object the huts have.
- P3CONST_BLDG_V_FARM | This controls what texture/object the trees have.
- P3CONST_BLDG_V_DTOWER | This controls what texture/object the towers have.
- P3CONST_BLDG_V_TEMPLE | This controls what texture/object the temple have.
- P3CONST_BLDG_V_SPY | This controls what texture/object the spy hut have.
- P3CONST_BLDG_V_WARR | This controls what texture/object the warrior hut have.
- P3CONST_BLDG_V_SWARR | This controls what texture/object the firewarrior have.
- P3CONST_LSME_TREES_PER_SHOT | FORGE WORLD: This controls how many trees the player gets upon cast
- P3CONST_LSME_WILDS_PER_SHOT | FORGE WORLD: This controls how many wildmen the player gets upon cast
- P3CONST_LSME_WRANGE_EROSION | FORGE WORLD: This controls range of erosion
- P3CONST_LSME_WRANGE_LBRIDGE | FORGE WORLD: This controls range of land bridge
- P3CONST_LSME_WRANGE_FLATTEN | FORGE WORLD: This controls range of flatten
- P3CONST_LSME_WRANGE_HILL | FORGE WORLD: This controls range of hill
- P3CONST_LSME_WRANGE_VALLEY | FORGE WORLD: This controls range of [[valley]
- P3CONST_LSME_WRANGE_RISE | FORGE WORLD: This controls range of rise
- P3CONST_LSME_WRANGE_DIP | FORGE WORLD: This controls range of dip
- P3CONST_LSME_WRANGE_TREES | FORGE WORLD: This controls range of Trees_(Spell)s
- P3CONST_LSME_WRANGE_WILDS | FORGE WORLD: This controls range of [[Wildmen_(Spell)]Wildmen_(Spell)
- P3CONST_LSME_WRANGE_RAISE_LOWER | FORGE WORLD: This controls range of lower
Please do not add to this list without telling Brandan first it makes it harder to track whats been done and what hasn't.
The Forbidden Constants
- P3CONST_SW_FIRE_RATE_TOWER
- P3CONST_CONVERT_MANA
- P3CONST_SOUL_GRAB
- P3CONST_BLAST_DAMAGE_BLDG
- P3CONST_BLAST_DAMAGE_PERSON
- P3CONST_SWAMP_NUM_PEOPLE
- P3CONST_SPELL_BURN
- P3CONST_SPELL_ARMAGEDDON
- P3CONST_SPELL_BLOODLUST
- P3CONST_SPELL_TELEPORT
- P3CONST_SP_W_RANGE_BURN
- P3CONST_SP_W_RANGE_INVIS
- P3CONST_SP_W_RANGE_ARMAGEDDON
- P3CONST_SW_BLAST_DAMAGE_BRAVE
- P3CONST_SW_BLAST_DAMAGE_SPY
- P3CONST_SW_BLAST_DAMAGE_PREACHT
- P3CONST_SW_BLAST_DAMAGE_SWARR
- P3CONST_SW_BLAST_DAMAGE_SHAMEN
- P3CONST_SW_BLAST_DAMAGE_AOD
- P3CONST_BLDG_V_TEEPEE
- P3CONST_BLDG_V_HUT
- P3CONST_BLDG_V_FARM
- P3CONST_BLDG_V_DTOWER
- P3CONST_BLDG_V_TEMPLE
- P3CONST_BLDG_V_SPY
- P3CONST_BLDG_V_WARR
- P3CONST_BLDG_V_SWARR
- P3CONST_BLDG_MAX_BUILD_TEEPEE1
- P3CONST_BLDG_MAX_BUILD_TEEPEE2
- P3CONST_BLDG_MAX_BUILD_TEEPEE3
- P3CONST_BLDG_MAX_BUILD_TEMPLE
- P3CONST_BLDG_MAX_BUILD_SPY
- P3CONST_BLDG_MAX_BUILD_WARR
- P3CONST_BLDG_MAX_BUILD_SWARR
- P3CONST_BLDG_MAX_BUILD_BOAT
- P3CONST_BLDG_MAX_BUILD_BALLOON
- P3CONST_BLDG_MAX_BUILD_DTOWER
- P3CONST_MANA_F_WORKING
- P3CONST_RAISE_LOWER_COST
- P3CONST_WALK_ALT_DIFF2_SHALLOWT
- P3CONST_BOAT_HUT_ALT_DIFF2
- P3CONST_BLDG_DESTROY_ALT_DIFF2
- P3CONST_TRIGGER_REACTIVE
- P3CONST_CONV_PREACH
- P3CONST_CONV_SHAMEN
- P3CONST_TREE1_DORMANT_TIME
- P3CONST_TREE2_DORMANT_TIME
- P3CONST_TREE3_DORMANT_TIME
- P3CONST_TREE4_DORMANT_TIME
- P3CONST_TREE5_DORMANT_TIME
- P3CONST_TREE6_DORMANT_TIME
- P3CONST_WOOD_SHAMEN
- P3CONST_CONV_TIME_TEMPLE
- P3CONST_CONV_TIME_SPY
- P3CONST_CONV_TIME_WARRIOR
- P3CONST_CONV_TIME_SUPER
- P3CONST_CONV_TIME_RECONV
- P3CONST_WOOD_VEHICLE_BOAT
- P3CONST_FIGHT_DAMAGE_SHAMEN
- P3CONST_FALL_OUT_OF_WW_DAMAGE
- P3CONST_SP_1_OFF_MAX_BURN
- P3CONST_SP_1_OFF_MAX_ARMAY
- P3CONST_LSME_1_OFF_MAX_EROSION
- P3CONST_LSME_1_OFF_MAX_LBRIDGE
- P3CONST_LSME_1_OFF_MAX_FLATTEN
- P3CONST_LSME_1_OFF_MAX_HILL
- P3CONST_LSME_1_OFF_MAX_VALLEY
- P3CONST_LSME_1_OFF_MAX_RISE
- P3CONST_LSME_1_OFF_MAX_DIP
- P3CONST_LSME_1_OFF_MAX_TREES
- P3CONST_LSME_1_OFF_MAX_WILDS
- P3CONST_LSME_TREES_PER_SHOT
- P3CONST_LSME_WILDS_PER_SHOT
- P3CONST_LSME_ALT_ALTER_AMT
- P3CONST_LSME_WRANGE_EROSION
- P3CONST_LSME_WRANGE_LBRIDGE
- P3CONST_LSME_WRANGE_FLATTEN
- P3CONST_LSME_WRANGE_HILL
- P3CONST_LSME_WRANGE_VALLEY
- P3CONST_LSME_WRANGE_RISE
- P3CONST_LSME_WRANGE_DIP
- P3CONST_LSME_WRANGE_TREES
- P3CONST_LSME_WRANGE_WILDS
- P3CONST_LSME_WRANGE_RAISE_LOWER
- P3CONST_AOD_STATUE_WAIT_SECS
- P3CONST_BLAST_FRIEND_AFFECT
- P3CONST_MANA_IDLE_BRAVES
- P3CONST_MANA_IDLE_SPECIALS
- P3CONST_MANA_BUSY_BRAVES
- P3CONST_MANA_BUSY_SPECIALS
Binary download of revised constants
Constants (with The Forbidden Constants) http://brandanlasley.com/releases/Thread/Popre/New%20Constants/New_Constants.dat