Ghost Army: Difference between revisions
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'''Defending''' | '''Defending''' | ||
Ghosts can also be used a defensive messure against enemy AoD (angel of deaths). If your enemy casts an AoD, ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the AoD, helping to prevent your base from being damaged. | Ghosts can also be used as a defensive messure against enemy AoD (angel of deaths). If your enemy casts an AoD, ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the AoD, helping to prevent your base from being damaged. | ||
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Ghosts can be used to trick the enemy. If you cast a ghost near your shaman , then a duplicate ghost shaman will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real shaman. Ghosts can also be cast near other units such as firewarriors to create duplicates. This can the be used to fool the enemy shaman in believing you have a stronger defence. | Ghosts can be used to trick the enemy. If you cast a ghost near your shaman , then a duplicate ghost shaman will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real shaman. Ghosts can also be cast near other units such as firewarriors to create duplicates. This can the be used to fool the enemy shaman in believing you have a stronger defence. | ||
== Counter attack Ghost Army == | |||
Ghosts are weak against mele, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out. | |||
Another method is to use swarm. |
Revision as of 06:15, 21 July 2006
*Ghost Army |
Mana Required : 180 |
Shots : 4 |
Range : 8 |
Duration : A Very Long Time |
Incantation : Kelate |
The ghost army spell creates ghost followers of your own. These followers cannot build, go into huts, or sabotage enemy huts. If they are hit by a blast or get into a fist fight, they will disappear in a poof of smoke.
- Only available in multiplayer.
- The braves stay alive until they get hit by a spell or get into a fist fight.
- Ghosts will disapear after a long time if it hasn't been hurt.
Using ghost army
Attacking
Ghost army can be used effectively when attacking especially on PP (Pressure Point) where its a common tool for the shaman. Its often used by casting ghosts infront of towers so that the firewarriors in the towers hit the ghosts instead of the advancing shaman. The ghosts can then be sent to the towers to displace the firewarrior inside, if need be.
Ghosts can also be used against an enemy shaman. Once cast, the ghosts can be sent to the enemy shaman to push her in the water, off a hill or simply to keep her in one place, so that she can be thundered.
Defending
Ghosts can also be used as a defensive messure against enemy AoD (angel of deaths). If your enemy casts an AoD, ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the AoD, helping to prevent your base from being damaged.
To Trick
Ghosts can be used to trick the enemy. If you cast a ghost near your shaman , then a duplicate ghost shaman will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real shaman. Ghosts can also be cast near other units such as firewarriors to create duplicates. This can the be used to fool the enemy shaman in believing you have a stronger defence.
Counter attack Ghost Army
Ghosts are weak against mele, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out.
Another method is to use swarm.