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Wildmen also known as 'Wildies' are grey people who walk around surviving on [[tree]]s and [[water]]. You cannot fight them in any way. They are useful you because you can convert them using the [[Convert]] spell, but you must do this quickly at the start as the life expectancy is very low. They are terribly weak as well, a single [[Swarm]] spell can easily wipe them out and they sometimes accidently fall into the [[water]].
Wildmen also known as 'Wildies' are grey people who walk around surviving on [[tree]]s and [[water]]. You cannot fight them in any way. They are useful to you because you can convert them using the [[Convert]] spell, but you must do this quickly at the start as the life expectancy is very low. They are terribly weak as well, a single [[Swarm]] spell can easily wipe them out and they sometimes accidently fall into the [[water]].


They sometimes get resurrected when a player has had heavy damage well into the game and can reform by using the 'Wildies' that have come back.
They sometimes get resurrected when a player has had heavy damage well into the game and can reform by using the 'Wildies' that have come back.


They also sometimes get "stuck" between water and land, this can lead to unsuccessful [[convert]]s.
They also sometimes get "stuck" between water and land, this can lead to unsuccessful [[convert]]s. Also, sometimes wildies stay on top of building plans, not allowing the building to be built until they leave.
 
When reincarnating/creating CoR, any wildman inside the circle will be converted to your tribe.
 
Wildmen roam the territory looking for water to drink, and trees to get food from.


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Latest revision as of 21:15, 22 September 2017

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Wildmen
Wildmen
Wildmen
Life : 1
Strength : 1
Weak Scale : 0

Wildmen also known as 'Wildies' are grey people who walk around surviving on trees and water. You cannot fight them in any way. They are useful to you because you can convert them using the Convert spell, but you must do this quickly at the start as the life expectancy is very low. They are terribly weak as well, a single Swarm spell can easily wipe them out and they sometimes accidently fall into the water.

They sometimes get resurrected when a player has had heavy damage well into the game and can reform by using the 'Wildies' that have come back.

They also sometimes get "stuck" between water and land, this can lead to unsuccessful converts. Also, sometimes wildies stay on top of building plans, not allowing the building to be built until they leave.

When reincarnating/creating CoR, any wildman inside the circle will be converted to your tribe.

Wildmen roam the territory looking for water to drink, and trees to get food from.


Wildmen • Brave • Warrior • Preacher • Firewarrior • Spy • Shaman