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  • ==Amount of Wood for buildings== ...
    2 KB (272 words) - 04:48, 12 June 2019
  • ...pell or unit destruction will remove the wood from the game. This includes buildings or wood piles/trees sinking on water. ==Amount of Wood for buildings== ...
    2 KB (294 words) - 23:00, 11 August 2019
  • You may have had a lot of damage on your home buildings, don't give up just send a few survival braves to repair your huts and you ...ding again. This means it's a waste of population to send braves to repair buildings before the 90 seconds are over, as they will not actually do anything. Afte ...
    2 KB (275 words) - 23:33, 22 September 2017
  • offset 85: buildings: (each value is on its own and not added up, tested separately from the res offset 86: buildings: (each value is on its own and not added up, tested separately from the res ...
    3 KB (474 words) - 20:00, 3 October 2009
  • ...d making it very hard to move around. This can cause more damage to [[huts|buildings]] if cast upon them. ...are made in the spell. This can cause people to drown and even make [[huts|buildings]] submerge! ...
    1 KB (254 words) - 22:26, 21 October 2020
  • The buildings are a bit damaged, but the wildies and trees are still intact. *All people and buildings (the [[Shaman]] too), that came into that zone, will be from the player who ...
    1 KB (263 words) - 04:04, 12 June 2019
  • ...not see through areas covered by [[Fog_of_War|Fog of War]], you might see buildings and some other objects shapes! *'''Training/Vehicle Buildings''' - shape of the respective building. If units are being trained (or build ...
    4 KB (731 words) - 03:29, 11 August 2019
  • These ancient Vaults are tall buildings which store the knowledge of an Enemy [[Shaman]]. The symbol at the top of ...
    658 bytes (100 words) - 04:50, 12 June 2019
  • ==Long 0x04: Buildings Available== ==Long 0x08: Buildings Available - Level== ...
    7 KB (1,043 words) - 09:46, 25 January 2014
  • ...will broken if your unit should attack any of the enemy tribesmen or their buildings. ...
    843 bytes (130 words) - 11:42, 14 May 2022
  • ...ndbridge spells is the fusion trick. Fusion trick is great for devastating buildings, setting up massive high-land defences. ...
    741 bytes (118 words) - 22:26, 21 October 2020
  • ==Buildings and the Building Panel (Insert)== |Insert ||Buildings Control Panel ...
    4 KB (682 words) - 03:46, 21 March 2019
  • ...nger than [[brave]]s, they are a lot better for fighting and knocking down buildings. However, they cannot perform menial tasks like chopping [[wood]] or buildi ...
    1 KB (208 words) - 00:31, 13 June 2007
  • ...enery), [[Stone_Head|stone heads]], etc; On the other hand, things such as buildings, units or spells should always belong to a tribe.''</small> ...oop vs AI / singleplayer). In multiplayer, this will set the custom spells/buildings, that can still be changed in pre-game lobby. ...
    8 KB (1,406 words) - 05:58, 17 June 2019
  • * [[Spies]] can unmask enemy Spies and hide all buildings and followers in their range from [[worldview]] ...
    2 KB (245 words) - 14:12, 14 May 2022
  • ..., swamp does not instantly kills units - instead, it will damage units and buildings while they are in contact with it. ...
    1 KB (201 words) - 04:26, 5 November 2020
  • ...had 5) as well as the ability to fully custumize the avaliable spells and buildings in a match (which was not avaliable in [[Cray Bot]]). While the first rele ...
    2 KB (295 words) - 07:11, 1 July 2006
  • ...[[Matak]] hold it in a [[Vault of Knowledge]]. Erode can cause the Enemy's buildings to sink into the water, or make ravines smooth and navigable. It is commonl ...
    1 KB (189 words) - 22:26, 21 October 2020
  • When lava flows over land, it damages the land similarly to how knocked down buildings damage the land, the land goes dark and grey stopping construction of huts ...
    1 KB (216 words) - 03:57, 12 June 2019
  • | All [[Huts|Buildings]] 13. Plan View Hide Enemy buildings ...
    4 KB (582 words) - 14:26, 8 March 2014
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