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- ==Amount of Wood for buildings== ...2 KB (272 words) - 04:48, 12 June 2019
- ...pell or unit destruction will remove the wood from the game. This includes buildings or wood piles/trees sinking on water. ==Amount of Wood for buildings== ...2 KB (294 words) - 23:00, 11 August 2019
- You may have had a lot of damage on your home buildings, don't give up just send a few survival braves to repair your huts and you ...ding again. This means it's a waste of population to send braves to repair buildings before the 90 seconds are over, as they will not actually do anything. Afte ...2 KB (275 words) - 23:33, 22 September 2017
- offset 85: buildings: (each value is on its own and not added up, tested separately from the res offset 86: buildings: (each value is on its own and not added up, tested separately from the res ...3 KB (474 words) - 20:00, 3 October 2009
- ...d making it very hard to move around. This can cause more damage to [[huts|buildings]] if cast upon them. ...are made in the spell. This can cause people to drown and even make [[huts|buildings]] submerge! ...1 KB (254 words) - 22:26, 21 October 2020
- The buildings are a bit damaged, but the wildies and trees are still intact. *All people and buildings (the [[Shaman]] too), that came into that zone, will be from the player who ...1 KB (263 words) - 04:04, 12 June 2019
- ...not see through areas covered by [[Fog_of_War|Fog of War]], you might see buildings and some other objects shapes! *'''Training/Vehicle Buildings''' - shape of the respective building. If units are being trained (or build ...4 KB (731 words) - 03:29, 11 August 2019
- These ancient Vaults are tall buildings which store the knowledge of an Enemy [[Shaman]]. The symbol at the top of ...658 bytes (100 words) - 04:50, 12 June 2019
- ==Long 0x04: Buildings Available== ==Long 0x08: Buildings Available - Level== ...7 KB (1,043 words) - 09:46, 25 January 2014
- ...will broken if your unit should attack any of the enemy tribesmen or their buildings. ...843 bytes (130 words) - 11:42, 14 May 2022
- ...ndbridge spells is the fusion trick. Fusion trick is great for devastating buildings, setting up massive high-land defences. ...741 bytes (118 words) - 22:26, 21 October 2020
- ==Buildings and the Building Panel (Insert)== |Insert ||Buildings Control Panel ...4 KB (682 words) - 03:46, 21 March 2019
- ...nger than [[brave]]s, they are a lot better for fighting and knocking down buildings. However, they cannot perform menial tasks like chopping [[wood]] or buildi ...1 KB (208 words) - 00:31, 13 June 2007
- ...enery), [[Stone_Head|stone heads]], etc; On the other hand, things such as buildings, units or spells should always belong to a tribe.''</small> ...oop vs AI / singleplayer). In multiplayer, this will set the custom spells/buildings, that can still be changed in pre-game lobby. ...8 KB (1,406 words) - 05:58, 17 June 2019
- * [[Spies]] can unmask enemy Spies and hide all buildings and followers in their range from [[worldview]] ...2 KB (245 words) - 14:12, 14 May 2022
- ..., swamp does not instantly kills units - instead, it will damage units and buildings while they are in contact with it. ...1 KB (201 words) - 04:26, 5 November 2020
- ...had 5) as well as the ability to fully custumize the avaliable spells and buildings in a match (which was not avaliable in [[Cray Bot]]). While the first rele ...2 KB (295 words) - 07:11, 1 July 2006
- ...[[Matak]] hold it in a [[Vault of Knowledge]]. Erode can cause the Enemy's buildings to sink into the water, or make ravines smooth and navigable. It is commonl ...1 KB (189 words) - 22:26, 21 October 2020
- When lava flows over land, it damages the land similarly to how knocked down buildings damage the land, the land goes dark and grey stopping construction of huts ...1 KB (216 words) - 03:57, 12 June 2019
- | All [[Huts|Buildings]] 13. Plan View Hide Enemy buildings ...4 KB (582 words) - 14:26, 8 March 2014