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Spells: Difference between revisions

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About 60% of the game is using Spells and charging them. Only the [[Shaman]] can cast them and with in the distance that the spell range is. You can only have the maximum of 17 ([[Single Player]]) or 18 ([[Multiplayer]]). Spells also need [[Mana]] to be charged.
Much of the game is using Spells and charging them. Only the [[Shaman]] can cast them and with in the distance that the spell range is. You can only have the maximum of 17 ([[Single Player]]) or 18 ([[Multiplayer]]). Spells also need [[Mana]] to be charged.


==Guest Spells==
==Guest Spells==

Revision as of 19:58, 28 September 2009

Much of the game is using Spells and charging them. Only the Shaman can cast them and with in the distance that the spell range is. You can only have the maximum of 17 (Single Player) or 18 (Multiplayer). Spells also need Mana to be charged.

Guest Spells

There are 3 Guest Spells that can never be charged unless set by Multiplayer restrictions. You can only have one at a time which fits in the first empty block on the bottom row. However Guest Spells are very powerful which is why they are in very few levels.

Worship Items

Vault of Knowledges

All the spells can be kept in Vault of Knowledges except Guest Spells and Ghost Army. Every other spell ends up being in a Vault of Knowledge through Single Player.

Stone Heads

Stone Heads, Obelisks and Gargoyles only give spells that cannot be charged and is not pernement.