Convert: Difference between revisions
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''Note: If you play against the AI, their convert range has a larger range and can convert wildmen that the convert doesn't touch.'' | ''Note: If you play against the AI, their convert range has a larger range and can convert wildmen that the convert doesn't touch.'' | ||
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Revision as of 20:53, 28 May 2007
Convert |
Mana Required : 100 |
Shots : 4 |
Range : 16 |
Duration : 3 Secs |
Incantation : Sunama |
This spell can convert wildmen to braves of your tribes color. You should mainly go for the groups of wildmen rather than just one or two wildmen. The convert spell, however, does not work on enemy tribesmen, no matter how hard you try. You need preachers for that job.
Note: If you play against the AI, their convert range has a larger range and can convert wildmen that the convert doesn't touch.
Spells | |
---|---|
Standard Spells: | Burn • Blast • Convert • Swarm • Invisibility • Magical Shield • Landbridge • Lightning • Hypnotise • Tornado • Swamp • Flatten • Earthquake • Erode • Firestorm • Angel of Death • Volcano |
Guest Spells: | Bloodlust • Teleport • Armageddon |
Multiplayer Spells: | Ghost Army |
Forge World Spells: | Flatten • Landbridge • Erode • Hill • Valley • Raise • Lower • Wildmen • Trees |