Swarm: Difference between revisions
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It is most useful to disrupting enemy attacks and stopping enemy [[preacher]]s from converting your men, as well as forcing a group of enemy followers to exit the boat or baloon they are currently manning. | It is most useful to disrupting enemy attacks and stopping enemy [[preacher]]s from converting your men, as well as forcing a group of enemy followers to exit the boat or baloon they are currently manning. | ||
Also, in multiplayer games, swarm will instantly kill ghosts (except shaman ghosts). | |||
{{Nav_Spells}} | {{Nav_Spells}} |
Revision as of 19:40, 13 August 2008
Swarm |
Mana Required : 400 |
Shots : 4 |
Range : 12 |
Duration : 15 seconds |
Incantation : Hornaga |
If you cast this spell on followers of the enemy tribe (it won't affect you or your followers), those followers will spread apart and run away screaming. If you cast it next to a Guard Tower with a shaman in it, she will run out of the tower screaming.
It is most useful to disrupting enemy attacks and stopping enemy preachers from converting your men, as well as forcing a group of enemy followers to exit the boat or baloon they are currently manning.
Also, in multiplayer games, swarm will instantly kill ghosts (except shaman ghosts).
Spells | |
---|---|
Standard Spells: | Burn • Blast • Convert • Swarm • Invisibility • Magical Shield • Landbridge • Lightning • Hypnotise • Tornado • Swamp • Flatten • Earthquake • Erode • Firestorm • Angel of Death • Volcano |
Guest Spells: | Bloodlust • Teleport • Armageddon |
Multiplayer Spells: | Ghost Army |
Forge World Spells: | Flatten • Landbridge • Erode • Hill • Valley • Raise • Lower • Wildmen • Trees |