Object Data: Difference between revisions
From Populous Wiki
IncaWarrior (talk | contribs) (→Trigger Types: converted to table) |
IncaWarrior (talk | contribs) |
||
Line 326: | Line 326: | ||
The discovery holds the information about what it gives you. | The discovery holds the information about what it gives you. | ||
Byte 01 - 2 | Byte 01 - 2 Model: Discovery | ||
Byte 02 - 6 | Byte 02 - 6 Type: General | ||
Byte 03 - 255 (Owned by nobody) | Byte 03 - 255 (Owned by nobody) | ||
Byte 05 - X | Byte 05 - Position-X (should be the same as worship item) | ||
Byte 07 - Y | Byte 07 - Position-Y | ||
Byte 08 - 11 | Byte 08 - 11 Type | ||
Byte 09 - 4 | Byte 09 - 4 Model | ||
Byte 10 - 3 | Byte 10 - 3 Availability Type | ||
Byte 11 - 1 | Byte 11 - 1 Trigger Type | ||
Long 12 - Mana Amount | |||
[[Image:RisingHead.GIF|right|frame]] | [[Image:RisingHead.GIF|right|frame]] |
Revision as of 05:06, 10 December 2009
When editing the object data in dat files each object has an ID and Category. See Dat Format for more information.
Categories
- 01 - Followers
- 02 - Buildings
- 03 - Creature
- 04 - Vehicle
- 05 - Scenery
- 06 - General
- 07 - Effect
- 08 - Shot
- 09 - Shape
- 10 - Internal
- 11 - Spell
01 Followers
- 01 - Wildman
- 02 - Brave
- 03 - Warrior
- 04 - Preacher
- 05 - Spy
- 06 - Firewarrior
- 07 - Shaman
- 08 - Angel of Death
02 Buildings
- 01 - Small Hut
- 02 - Medium Hut
- 03 - Large Hut
- 04 - Guard Tower
- 05 - Temple
- 06 - Spy Training Hut
- 07 - Warrior Training Hut
- 08 - Firewarrior Training Hut
- 09 - Reconversion (unused)
- 10 - Wall Piece (unused)
- 11 - Gate (unused)
- 12 - Curr OE Slot (unused)
- 13 - Boat Hut
- 14 - Boat Hut 2
- 15 - Balloon Hut
- 16 - Balloon Hut 2
- 17 - Guard Post
- 18 - Vault of Knowledge
- 19 - Prison
03 Creature
(All will show as Eagle)
- 01 - Bear
- 02 - Buffalo
- 03 - Wolf
- 04 - Eagle
- 05 - Rabbit
- 06 - Beaver
- 07 - Fish
04 Vehicle
05 Scenery
- 01 - Tree 1
- 02 - Tree 2
- 03 - Tree 3
- 04 - Tree 4
- 05 - Tree 5
- 06 - Tree 6
- 07 - Plant 1
- 08 - Plant 2
- 09 - Stone Head
- 10 - Fire
- 11 - Wood Pile
- 12 - Reincarnation Site Pillar
- 13 - Rock
- 14 - Portal
- 15 - Island
- 16 - Bridge
- 17 - Dormant Tree
- 18 - Top Level Scenery
- 19 - Sub Level Scenery
06 General
- 01 - Light
- 02 - Discovery
- 03 - Debug Static
- 04 - Debug Flying
- 05 - Debug Flag
- 06 - Trigger
- 07 - Vehicle Construction
- 08 - Mapwho Thing
- 09 - Building Add On
- 10 - Discovery Marker
07 Effect
- 01 - Simple Blast
- 02 - Sprite Circles
- 03 - Smoke
- 04 - Lightning Elem
- 05 - Burn Cell Obstacles
- 06 - Flatten Land
- 07 - Move Rs Pillar
- 08 - Prepare Rs Land
- 09 - Sphere Explode
- 10 - Fireball
- 11 - Firecloud
- 12 - Ghost Army
- 13 - Invisibility
- 14 - Explode Bldg Partial
- 15 - Volcano
- 16 - Hypnotism
- 17 - Lightning Bolt
- 18 - Swamp
- 19 - Angel of Death
- 20 - Tornado
- 21 - Swarm
- 22 - Firestorm
- 23 - Erosion
- 24 - Landbridge (Requires addinional parameters]]
- 25 - Wrath of God
- 26 - Earthquake
- 27 - Fly Thingummy
- 28 - Sphere Explode And Fire
- 29 - Big Fire
- 30 - Lightning
- 31 - Flatten
- 32 - General
- 33 - Shape Sparkle
- 34 - Lava Flow
- 35 - Volcano Explosions
- 36 - Purify Land
- 37 - Unpurify Land
- 38 - Explosion 1
- 39 - Explosion 2
- 40 - Lava Square
- 41 - Ww Element
- 42 - Lightning Strand
- 43 - Ww Dust
- 44 - Raise Land
- 45 - Lower Land
- 46 - Hill
- 47 - Valley
- 48 - Place Tree
- 49 - Rise
- 50 - Dip
- 51 - Rein Rock Debris
- 52 - Clear Mapwho
- 53 - Place Shaman
- 54 - Place Wild
- 55 - Bldg Smoke
- 56 - Much Simpler Blast
- 57 - Tumbling Branch
- 58 - Conversion Flash
- 59 - Hypnosis Flash
- 60 - Sparkle
- 61 - Small Sparkle
- 62 - Explosion 3
- 63 - Rock Explosion
- 64 - Lava Gloop
- 65 - Splash 6
- 66 - Smoke Cloud
- 67 - Smoke Cloud Constant
- 68 - Fireball 2
- 69 - Ground Shockwave
- 70 - Orbiter
- 71 - Big Sparkle
- 72 - Meteor
- 73 - Convert Wild
- 74 - Bldg Smoke 2 Full
- 75 - Bldg Smoke 2 Partial
- 76 - Bldg Damaged Smoke
- 77 - Delete Rs Pillars
- 78 - Spell Blast
- 79 - Firestorm Smoke
- 80 - Player Dead
- 81 - Reveal Fog Area
- 82 - Shield
- 83 - Boat Hut Repair
- 84 - Reedy Grass
- 85 - Swamp Mist
- 86 - Armageddon
- 87 - Bloodlust
- 88 - Teleport
- 89 - Atlantis Set
- 90 - Atlantis Invoke
- 91 - Statue To Aod
- 92 - Fill One Shot
- 93 - Fire Roll Elem
08 Shot
- 01 - Standard
- 02 - Standard 2
- 03 - Standard 3
- 04 - Fireball
- 05 - Lightning
- 06 - FireWarrior
- 07 - Volcano Fireball 1
- 08 - Volcano Fireball 2
09 Shape
- 01 - General
10 Internal
- 01 - Formation
- 02 - Beacon
- 03 - Thing Info Display
- 04 - Soul Convert
- 05 - Soul Man
- 06 - Preacher Attract
- 07 - Object Face
- 08 - Fight
- 09 - Pre-Fight
- 10 - Guard Control
- 11 - Bridge Control
- 12 - Soul Convert 2
- 13 - DT Beacon
- 14 - Player Raise
- 15 - Player Lower
- 16 - Guard Post Display
- 17 - Player Smooth
- 18 - Wood Distribute
- 19 - Sinking Building
11 Spell Cast
- 01 - Burn
- 02 - Blast
- 03 - Lightning
- 04 - Tornado
- 05 - Swarm
- 06 - Invisibility
- 07 - Hypnotise
- 08 - Firestorm
- 09 - Ghost Army
- 10 - Erode
- 11 - Swamp
- 12 - Landbridge
- 13 - Angel of Death
- 14 - Earthquake
- 15 - Flatten
- 16 - Volcano
- 17 - Convert
- 18 - Armageddon
- 19 - Magical Shield
- 20 - Bloodlust
- 21 - Teleport
Worship Items
Worship Item
The worship item is an object which has the general properties to it, for example the orintation and position. The worship item is eirther a Stone Head or a Vault of Knowledge.
Triggers
Every worship item uses a trigger. Triggers give the properties of a worship item and what happens when it is worshipped. Triggers are placed on the same position as the worship item.
The trigger holds this information about the worship item. After the general information about the object the trigger information continues.
Trigger Types
- 00 - Proximity (Stone Head or Totem Pole)
- 01 - Timed (Usually reoccurring automatic things)
- 02 - Player Death
- 03 - Shaman Proximity (Obelisk)
- 04 - Library (Vault of Knowledge)
- 05 - Shaman AOD (Gargoyle)
Trigger Example
Byte | Length | Example Value | Description |
---|---|---|---|
01 | UByte | 6 | Model: Trigger |
02 | UByte | 6 | Type: General |
03 | UByte | 0 | Owner |
04 | SWord | 0 | Position-X |
06 | SWord | 0 | Position-Y |
08 | UByte | 0 | Trigger Type: Types listed above |
09 | UByte | 1 | Cell Radius |
10 | UByte | 1 | Random Value |
11 | SByte | 1 | Number of Occurrences |
12 | UWord | 6 | Trigger Count: Number of followers to worship it (1 if it is an obelisk or gargoyle) |
14 | UWord | - | 10 Things |
34 | UWord | 180 | Pray Time in Game Turns |
36 | UByte | 0 | Start Inactive |
37 | UByte | 0 | Create Player Owned |
38 | SWord | 1 | Inactive Time |
These are all the settings a trigger has. From the 14th byte to 33 are 10 words containing the effects or discoveries linked to it. A trigger can hold up to 10 effects, the word contains the idx of the effect.
The idx is the initial object count in the dat file. For example you might have 40 objects in the dat file and the 7th object was the effect, the idx would be 7. Then the effect occurs only when the worship object has been worshipped.
Discoveries
Triggers can be linked to almost anything from discoveries to followers. A discovery is a spell or building that is obtained.
The discovery holds the information about what it gives you.
Byte 01 - 2 Model: Discovery Byte 02 - 6 Type: General Byte 03 - 255 (Owned by nobody) Byte 05 - Position-X (should be the same as worship item) Byte 07 - Position-Y Byte 08 - 11 Type Byte 09 - 4 Model Byte 10 - 3 Availability Type Byte 11 - 1 Trigger Type Long 12 - Mana Amount
Effects can also be used, see a list of effects above. If no discovery is linked to a Stone Head it will appear as a Totem Pole in the game.
Rising Stone Heads
On some levels Stone Heads can rise when another Stone Head is worshipped. This is done by making another Stone Head with a trigger etc. and then linking the Worship Object and the Trigger to the Trigger that will making it rise.