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Convert: Difference between revisions

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|Spell = Convert
|Spell = Convert
|Image = convert_2.jpg
|Image = convert_2.jpg
|Mana = 100
|Mana = 10 000
|Shots = 4
|Shots = 4
|Range = 16
|Range = 16
|Duration = 3 Secs
|Duration = 3 Secs
|Magic Word = Sunama
|Magic Word = Tsunama
}}
}}


[[Image:convert_1.gif|left|thumb|frame|]]This spell can convert wildmen to [[brave]]s of your tribes color. You should mainly go for the groups of wildmen rather than just one or two wildmen. The [[convert]] spell, however, does not work on enemy tribesmen, no matter how hard you try. You need [[preacher]]s for that job.
[[Image:convert_1.gif|left|thumb|frame|]]This spell can convert wildmen to [[brave]]s of your tribes color. You should mainly go for the groups of wildmen rather than just one or two wildmen. The [[convert]] spell, however, does not work on enemy tribesmen, no matter how hard you try. You need [[preacher]]s for that job.
You first encounter this spell by worshipping on a [[Stone Head]] in level 4:[[Combined Forces]] and it becomes permanent after worshipping the [[Vault of Knowledge]] near your base in level 6:[[Building Bridges]].


''Note: If you play against the AI, their convert range has a larger range and can convert wildmen that the convert doesn't touch.''
''Note: If you play against the AI, their convert range has a larger range and can convert wildmen that the convert doesn't touch.''
==Spell Breakdown==
<youtube>https://youtu.be/0tB0LpvXt1E</youtube>
{{Nav_Spells}}

Latest revision as of 22:22, 21 October 2020

Convert
Convert
Convert
Mana Required : 10 000
Shots : 4
Range : 16
Duration : 3 Secs
Incantation : Tsunama

This spell can convert wildmen to braves of your tribes color. You should mainly go for the groups of wildmen rather than just one or two wildmen. The convert spell, however, does not work on enemy tribesmen, no matter how hard you try. You need preachers for that job.

You first encounter this spell by worshipping on a Stone Head in level 4:Combined Forces and it becomes permanent after worshipping the Vault of Knowledge near your base in level 6:Building Bridges.

Note: If you play against the AI, their convert range has a larger range and can convert wildmen that the convert doesn't touch.

Spell Breakdown

<youtube>https://youtu.be/0tB0LpvXt1E</youtube>

Spells
Standard Spells: BurnBlastConvertSwarmInvisibilityMagical ShieldLandbridgeLightningHypnotiseTornadoSwampFlattenEarthquakeErodeFirestormAngel of DeathVolcano
Guest Spells: BloodlustTeleportArmageddon
Multiplayer Spells: Ghost Army
Forge World Spells: FlattenLandbridgeErodeHillValleyRaiseLowerWildmenTrees