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[[Image:ghost.gif|left|thumb|frame|]]The ghost army spell creates ghost [[Followers]] of your own. These [[Followers]] cannot build, go into [[huts]], or sabotage enemy [[huts]], but they can be trained as other followers following the same rules as their non-ghosted counterparts. If they are hit by a [[blast]] or get into a fist fight, they will disappear in a puff of smoke.
[[Image:ghost.gif|left|thumb|frame|]]The ghost army spell creates ghost [[Followers]] of your own. These [[Followers]] cannot build, go into [[huts]], or sabotage enemy [[huts]], but they can be trained as other followers following the same rules as their non-ghosted counterparts. If they take a direct hit by a [[blast]] or get into a fist fight, they will disappear in a puff of smoke.
 
Ghosts are affected by all offensive spells in the same way as non-ghosted followers with the exception of [[Tornado]], which will not pick up a ghost.


*Only available in [[multiplayer]].
*Only available in [[multiplayer]].
**The Ghosts stay alive until they get hit by a spell or get into a fist fight.
**Earlier ghosts you have cast will disappear once you have a total of 60 ghosts. This may be 60x1 shamans, 20x3 troops, or 10x6 braves, or any combination of the above which totals 60.


== Using ghost army ==
== Using ghost army ==


'''Creating'''


Ghosts can be created by casting either on an existing follower or on an empty space.  Casting on a brave or empty space will create six ghost braves.  Casting on a trained follower will create three ghosts of the trained follower. Casting on a shaman will create one ghost shaman.  When there is a mix of braves/trained followers/shaman, the ghosts will be created of the better follower.  Casting ghost army on another ghost has the same effect as casting on a normal follower.
'''Attacking'''
'''Attacking'''


Ghost army can be used effectively when attacking especially on [[Pressure Point]] where its a common tool for the [[shaman]].
Ghost army can be used effectively when attacking especially on [[Pressure Point]] where its a common tool for the [[shaman]].
It's often used by casting ghosts infront of [[tower]]s so that the [[firewarrior]]s in the [[tower]]s hit the ghosts instead of the advancing [[shaman]]. The ghosts can then be sent to the [[tower]]s to displace the [[firewarrior]] inside, if need be.  
It's often used by casting ghosts in front of [[tower]]s so that the [[firewarrior]]s in the [[tower]]s hit the ghosts instead of the advancing [[shaman]]. The ghosts can then be sent to the [[tower]]s to displace the [[firewarrior]] inside, if need be.  


Ghosts can also be used against an enemy [[shaman]]. Once cast, the ghosts can be sent to the enemy [[shaman]] to push her in the water, off a hill or simply to keep her in one place, so that she can be lightninged.  
Ghosts can also be used against an enemy [[shaman]]. Once cast, the ghosts can be sent to the enemy [[shaman]] to push her in the water, off a hill or simply to keep her in one place, so that she can be lightninged.  
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'''Defending'''
'''Defending'''


Ghosts can also be used as a defensive messure against enemy [[Angel of Death|Angel of Deaths]]. If your enemy casts an [[Angel Of Death]], ghosts can be used to patrol in and amoungst your base. This is effective because the ghosts distracts the [[Angel Of Death]], helping to prevent your base from being damaged.
Ghosts can also be used as a defensive measure against enemy [[Angel of Death|Angel of Deaths]]. If your enemy casts an [[Angel Of Death]], ghosts can be used to patrol in and amongst your base. This is effective because the ghosts distracts the [[Angel Of Death]], helping to prevent your base from being damaged.




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'''To Trick'''
'''To Trick'''


Ghosts can be used to trick the enemy. If you cast a ghost near your [[Shaman]] , then a duplicate ghost [[Shaman]] will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real [[Shaman]]. Ghosts can also be cast near other units such as [[Firewarrior]]s to create duplicates. This can the be used to fool the enemy [[Shaman]] in believing you have a stronger defence.
Ghosts can be used to trick the enemy. If you cast a ghost near your [[Shaman]] , then a duplicate ghost [[Shaman]] will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real [[Shaman]]. Ghosts can also be cast near other units such as [[Firewarrior]]s to create duplicates. This can the be used to fool the enemy [[Shaman]] in believing you have a stronger defense.


== Counter attack Ghost Army ==
== Counter attack Ghost Army ==


Ghosts are weak against mele, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out.  
Ghosts are weak against melee, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out.  


Another method is to use [[Swarm]], however this will not work on [[shaman]] ghosts.
Another method is to use [[Swarm]], however this will not work on [[shaman]] ghosts.


{{Nav_Spells}}
{{Nav_Spells}}

Revision as of 02:33, 11 September 2009

*Ghost Army
*Ghost Army
*Ghost Army
Mana Required : 180
Shots : 4
Range : 8
Duration : Indefinite
Incantation : Kelate

The ghost army spell creates ghost Followers of your own. These Followers cannot build, go into huts, or sabotage enemy huts, but they can be trained as other followers following the same rules as their non-ghosted counterparts. If they take a direct hit by a blast or get into a fist fight, they will disappear in a puff of smoke.

Ghosts are affected by all offensive spells in the same way as non-ghosted followers with the exception of Tornado, which will not pick up a ghost.

Using ghost army

Creating

Ghosts can be created by casting either on an existing follower or on an empty space. Casting on a brave or empty space will create six ghost braves. Casting on a trained follower will create three ghosts of the trained follower. Casting on a shaman will create one ghost shaman. When there is a mix of braves/trained followers/shaman, the ghosts will be created of the better follower. Casting ghost army on another ghost has the same effect as casting on a normal follower. Attacking

Ghost army can be used effectively when attacking especially on Pressure Point where its a common tool for the shaman. It's often used by casting ghosts in front of towers so that the firewarriors in the towers hit the ghosts instead of the advancing shaman. The ghosts can then be sent to the towers to displace the firewarrior inside, if need be.

Ghosts can also be used against an enemy shaman. Once cast, the ghosts can be sent to the enemy shaman to push her in the water, off a hill or simply to keep her in one place, so that she can be lightninged.


Defending

Ghosts can also be used as a defensive measure against enemy Angel of Deaths. If your enemy casts an Angel Of Death, ghosts can be used to patrol in and amongst your base. This is effective because the ghosts distracts the Angel Of Death, helping to prevent your base from being damaged.


To Trick

Ghosts can be used to trick the enemy. If you cast a ghost near your Shaman , then a duplicate ghost Shaman will appear. this can be used to trick your enemy , causing them to defend against the ghost instead of the real Shaman. Ghosts can also be cast near other units such as Firewarriors to create duplicates. This can the be used to fool the enemy Shaman in believing you have a stronger defense.

Counter attack Ghost Army

Ghosts are weak against melee, so the best option would be to cast ghosts yourself then send them to the enemies ghosts, they will counter each other out.

Another method is to use Swarm, however this will not work on shaman ghosts.

Spells
Standard Spells: BurnBlastConvertSwarmInvisibilityMagical ShieldLandbridgeLightningHypnotiseTornadoSwampFlattenEarthquakeErodeFirestormAngel of DeathVolcano
Guest Spells: BloodlustTeleportArmageddon
Multiplayer Spells: Ghost Army
Forge World Spells: FlattenLandbridgeErodeHillValleyRaiseLowerWildmenTrees