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[[Image:arma.gif|left|thumb|frame|]]The Armageddon spell makes an arena out of the land in game, deleting all huts and all trees that may be in the arena. The four [[shaman]s and all their followers are transported to this arena and all appear one by one. The [[shaman]]s, for the only time in the game, have magical shield around them and occasionaly cast blast on eachother while the followers all fight to the death. The remaining tribe wins and their [[shaman]] gets to [[lightning]] the other [[shaman]]s.
[[Image:arma.gif|left|thumb|frame|]]The Armageddon spell makes an arena out of the land in game, deleting all [[hut]]s and all trees that may be in the arena. The four [[shaman]]s and all their followers are transported to this arena and all appear one by one. The [[shaman]]s, for the only time in the game, have [[Magical Shield]] around them and occasionaly cast [[blast]] on each other while the followers all fight to the death. The remaining tribe wins and their [[shaman]] gets to [[lightning]] the other [[shaman]]s.
 
This spell boasts perhaps one of the most spectacular, bloodiest and certainly the most final fight scenes you'll ever see in the game.
 
=Armageddon Tactics=
While they do tend to be rare because many people choose not to have their fate determined by chance, there are ways to obtain victory in Armageddon.
==Purely Soldiers==
One of the best strategies to make use of in Armageddon is to convert your entire Population to [[Warrior]]s and [[Firewarrior]]s; have as little of any other follower as possible.
===Training Huts===
The best way to do this effectively is to build several Training Huts and then start training as soon as possible.  In this particular scenario, it would behoove you to have two or maybe even three [[Warrior]] and [[Firewarrior]] Training Huts each.  Remember to keep [[spells]] handy as training soldiers will only use up an allocated 50% of your total [[mana]], which is then divided among all the troops currently being trained.  In Armageddon, any time you are not making troops, (this includes the time of when one trained troop leaves the training hut and the next follower walks in to receive training) you are wasting [[mana]].
===Dismantle Huts===
Since the number of completed [[Hut]]s in your base adds one [[brave]] to your population in the Armageddon arena, and only 199 followers may fight in the arena (plus your shaman) at once, any [[Hut]] you have will result in one less soldier being available and one more [[brave]] to weaken your army.  As a result, it is imperative that you dismantle your [[Hut]]s before going into Armageddon.  This will ensure that you have the maximum number of troops available to fight for your cause.
==Cheap and Quick Victory==
The following tactic is a bug which can be used to kill off an entire [[tribe]] before the Armageddon arena is even formed.  It is often thought of as "cheap" because the eliminated enemy does not get the chance to fight in the final battle, but it leads to players being more protective of their home base instead of just building up trained followers and ignoring defense.  The process is quite intrusive to the enemy base so it is likely they would have been destroyed anyways.  Finally, the spell is called Armageddon, which is suppose to be a devastating event.
===Explanation===
During the initialization of Armageddon, the game [[teleport]]s all of the [[tribe]]s' followers to their respective start locations (the center of their [[Shaman]]'s [[Reincarnation Site]]).  Once the arena is formed, the game will [[teleport]] all of the followers to the arena, one-by-one.
===The Tactic===
In order to kill off the [[tribe]], it is your task to send these followers "to the depths" during the Armageddon Initialization process.  To do so, you must submerge the entire [[tribe]]'s [[Reincarnation Site]] (Pillars and all) into the water.  Make sure you can do this and cast Armageddon before the enemy [[shaman]] either rises the [[Reincarnation Site]] or Reincarnates, else your efforts will be wasted.
===The Effect===
As mentioned before, the effect results in the complete elimination of the [[tribe]] who is on the receiving end of this trick.  When the arena begins to form, that [[tribe]] will die off and they will be out of the game.  It should be noted, in some instances, [[Populous]] will exhibit some unusual behavior after performing this trick.
 
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Latest revision as of 23:48, 11 September 2009

Armageddon
Armageddon
Armageddon
Mana Required : 10,000
Shots : 1
Range : 16
Duration : Depends
Incantation : Ta-ka

The Armageddon spell makes an arena out of the land in game, deleting all huts and all trees that may be in the arena. The four shamans and all their followers are transported to this arena and all appear one by one. The shamans, for the only time in the game, have Magical Shield around them and occasionaly cast blast on each other while the followers all fight to the death. The remaining tribe wins and their shaman gets to lightning the other shamans.

This spell boasts perhaps one of the most spectacular, bloodiest and certainly the most final fight scenes you'll ever see in the game.

Armageddon Tactics

While they do tend to be rare because many people choose not to have their fate determined by chance, there are ways to obtain victory in Armageddon.

Purely Soldiers

One of the best strategies to make use of in Armageddon is to convert your entire Population to Warriors and Firewarriors; have as little of any other follower as possible.

Training Huts

The best way to do this effectively is to build several Training Huts and then start training as soon as possible. In this particular scenario, it would behoove you to have two or maybe even three Warrior and Firewarrior Training Huts each. Remember to keep spells handy as training soldiers will only use up an allocated 50% of your total mana, which is then divided among all the troops currently being trained. In Armageddon, any time you are not making troops, (this includes the time of when one trained troop leaves the training hut and the next follower walks in to receive training) you are wasting mana.

Dismantle Huts

Since the number of completed Huts in your base adds one brave to your population in the Armageddon arena, and only 199 followers may fight in the arena (plus your shaman) at once, any Hut you have will result in one less soldier being available and one more brave to weaken your army. As a result, it is imperative that you dismantle your Huts before going into Armageddon. This will ensure that you have the maximum number of troops available to fight for your cause.

Cheap and Quick Victory

The following tactic is a bug which can be used to kill off an entire tribe before the Armageddon arena is even formed. It is often thought of as "cheap" because the eliminated enemy does not get the chance to fight in the final battle, but it leads to players being more protective of their home base instead of just building up trained followers and ignoring defense. The process is quite intrusive to the enemy base so it is likely they would have been destroyed anyways. Finally, the spell is called Armageddon, which is suppose to be a devastating event.

Explanation

During the initialization of Armageddon, the game teleports all of the tribes' followers to their respective start locations (the center of their Shaman's Reincarnation Site). Once the arena is formed, the game will teleport all of the followers to the arena, one-by-one.

The Tactic

In order to kill off the tribe, it is your task to send these followers "to the depths" during the Armageddon Initialization process. To do so, you must submerge the entire tribe's Reincarnation Site (Pillars and all) into the water. Make sure you can do this and cast Armageddon before the enemy shaman either rises the Reincarnation Site or Reincarnates, else your efforts will be wasted.

The Effect

As mentioned before, the effect results in the complete elimination of the tribe who is on the receiving end of this trick. When the arena begins to form, that tribe will die off and they will be out of the game. It should be noted, in some instances, Populous will exhibit some unusual behavior after performing this trick.

Spells
Standard Spells: BurnBlastConvertSwarmInvisibilityMagical ShieldLandbridgeLightningHypnotiseTornadoSwampFlattenEarthquakeErodeFirestormAngel of DeathVolcano
Guest Spells: BloodlustTeleportArmageddon
Multiplayer Spells: Ghost Army
Forge World Spells: FlattenLandbridgeErodeHillValleyRaiseLowerWildmenTrees