Pressure Point: Difference between revisions
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==Defending== | ==Defending== | ||
Remember on Pressure Point, If you don't have the upper hand, then camp your ass off.<br> Wait until your huts upgrade and etc, until your pop is atleast 150+ And you have a few troops to spare. Always repair attacks on your defense and keep a steady number of firewarriors on hand to refill those towers.<br> Braves also serve as a good defense because they stall for time and can push shamans into water along with extra push from a firewarrior.<br> If you don't even want to waste as much as a brave, patrol some ghosts, although braves work better ghosts can still stall for time if they are in quantity.<br> | Remember on Pressure Point, If you don't have the upper <br>hand, then camp your ass off.<br> Wait until your huts upgrade and etc, until your pop <br> is atleast 150+ And you have a few troops to spare. Always repair attacks on your defense and<br> keep a steady number of firewarriors on hand to refill those towers.<br> Braves also serve as a good defense<br> because they stall for time and can push shamans into<br> water along with extra push <br>from a firewarrior.<br> If you don't even want to waste as much as a brave, patrol some ghosts,<br> although braves work better ghosts can still stall for time if they are in quantity.<br> | ||
==Attacking== | ==Attacking== |
Revision as of 11:58, 17 February 2007
Pressure Point |
Mode : Multiplayer |
Players : 4 |
Stone Heads : 1 |
Vault of Knowledges : 0 |
Alliances : N/A |
Difficulty : Hard |
Pressure Point is identicle to the Single Player level, Middle Ground. However 90% of the players do not worship the Stone Head which grants you Armageddon, the level mostly only includes attacking, defending and constucting.
This is a level which goes in depth on defending with towers. You each start with a good shaped, bunky base. Earthquakes will shape the land heavily but it will take many earthquakes to sink it down to water.
Defending
Remember on Pressure Point, If you don't have the upper
hand, then camp your ass off.
Wait until your huts upgrade and etc, until your pop
is atleast 150+ And you have a few troops to spare. Always repair attacks on your defense and
keep a steady number of firewarriors on hand to refill those towers.
Braves also serve as a good defense
because they stall for time and can push shamans into
water along with extra push
from a firewarrior.
If you don't even want to waste as much as a brave, patrol some ghosts,
although braves work better ghosts can still stall for time if they are in quantity.
Attacking
Adapting
Please focus on Defending, Attacking and Adapting
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Please remove this message once this article has been expanded.