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Continental Divide

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Continental Divide
Continental Divide
Continental Divide
Mode : Singleplayer
Players : 2
Stone Heads : 2
Vault of Knowledges : 1
Alliances : N/A
Difficulty : Medium

Continental Divide is the eighth level in Populous The Beginning, where the player unlocks the Firewarrior_Training_Hut.

Starting Speech

"I sense a Dakini settlement nearby and they have a powerful defence against us; mighty Followers known as Firewarriors! I will need the spells of Tornado and Magical Shield contained in the Stone Heads to defeat them. Then I too will have the knowledge to train my own Firewarriors."

<html5media height="720" width="1280">https://ts.popre.net/files/mp3s/Level%208%20-%20Introduction.mp3</html5media>

Setting

The player faces the Dakini tribe only, again on a planet made up of mostly land and some rivers. Blue's base is surrounded by a curved hill with an open passageway to the Dakini hill to the north. An entrance also exists to the east. The Dakini start with several warriors that help guard the hill on which they will build towers on.

Enemy tribes: Dakini

Worship Objects:

Item Shots Spell/Effect Follower Count
Vault of Knowledge Firewarrior Training Hut
Stone Head 3 Magical Shield 4
Stone Head 4 Tornado 4

Strategy

Use your shaman to convert wildmen to help build your village. Southeast of your Reincarnation Site is a Stone Head that you can worship to grant yourself Magical Shield. Make a defense using the hills to fight off enemy attacks. You should also send your shaman to worship Vault of Knowledge so that you can use firewarriors but do not attempt this until the enemy are distracted or she will be destroyed easily by nearby defenders.

Prepare a big army. You can attack two different ways. One way is to attack the hill and the second is to use the back of the Dakini base to your advantage. It shouldn't be too hard to kill the enemy. Make use of the Stone Head north of the Dakini base for the Tornado spell if you feel the need to, but do not fully worship it until you've used the spell at least once or one of your spell uses will go to waste.

Rushing

You can rush by converting wildmen and building a Warrior Training Hut. Then train several warriors and send them and your shaman to finish off the enemy. Send reinforcements if you need to. This tactic can also be applied with a Temple by training preachers instead to convert the enemy troops.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls