L'Assassine: Difference between revisions
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3. Then do the same for the yellow and green [[shaman]]s. Use [[Swarm]] to make them jump out the [[Guard Tower]].<br /> | 3. Then do the same for the yellow and green [[shaman]]s. Use [[Swarm]] to make them jump out the [[Guard Tower]].<br /> | ||
''Notes: This level is timed.'' | ="You" Tribe's strategy== | ||
1. First, convert the wildmen around you. Start your village. | |||
2. Build a [[Balloon Hut]] and create one or more balloons. | |||
3. Send some braves to the [[Spy Training Hut]]. | |||
4. Send your Shaman and one spy to a balloon. Mask the spy to yellow, and also cast the [[Invisibility]] spell on him to make him fully undetectable. | |||
5. Go across the [[Chumara]] island to the Chumara Shaman's tower. | |||
6. Let the spy jump down and match a fire to the Chumara Shaman's tower. | |||
7. Once the yellow Shaman runs out, quickly cast the blast spell in front of her, to push her down the cliff and to the water to kill her. | |||
8. Now, mask your spy to green. | |||
9. Cast the invisibility spell again to the spy. | |||
10. Avoid [[Matak]] firewarriors to reach the Matak Shaman tower. | |||
11. Do the same strategy you did with the Chumara: match her tower, then blast her to the sea. | |||
12. Once more, cast the invisibility spell to the spy and mask him to red. | |||
13. Avoid [[Dakini]] firewarriors to reach the Dakini Shaman tower. | |||
14. Match the tower, blast the queen out of the island, and you win. | |||
''Notes: 1. This level is timed. | |||
2. You don't have to attack other enemy followers, just their Shamans. 3. The enemy Shamans do not have Reincarnation Sites, and so does your own Shaman. | |||
4. Once your Shaman is killed, you lose the level.'' | |||
{{Nav_Levels}} | {{Nav_Levels}} | ||
[[Category:Undiscovered Worlds Levels]] | [[Category:Undiscovered Worlds Levels]] |
Revision as of 19:00, 24 March 2008
L'Assassine |
Mode : Singleplayer |
Players : 4 |
Stone Heads : 6 |
Vault of Knowledges : 0 |
Alliances : N/A |
Difficulty : Medium |
This is the eleventh level in Undiscovered Worlds. The objective of the level is to kill all the shamans with limted spells in a time limit. The level is can be done in a basic easy way though.
Completing the Level
1. First slam down a Balloon Hut and make a Balloon.
2. Then make your Shaman jump in the Balloon and fly to the red's base. Kill the red shaman by Blasting her into the water, mind her Firewarriors.
3. Then do the same for the yellow and green shamans. Use Swarm to make them jump out the Guard Tower.
"You" Tribe's strategy=
1. First, convert the wildmen around you. Start your village. 2. Build a Balloon Hut and create one or more balloons. 3. Send some braves to the Spy Training Hut. 4. Send your Shaman and one spy to a balloon. Mask the spy to yellow, and also cast the Invisibility spell on him to make him fully undetectable. 5. Go across the Chumara island to the Chumara Shaman's tower. 6. Let the spy jump down and match a fire to the Chumara Shaman's tower. 7. Once the yellow Shaman runs out, quickly cast the blast spell in front of her, to push her down the cliff and to the water to kill her. 8. Now, mask your spy to green. 9. Cast the invisibility spell again to the spy. 10. Avoid Matak firewarriors to reach the Matak Shaman tower. 11. Do the same strategy you did with the Chumara: match her tower, then blast her to the sea. 12. Once more, cast the invisibility spell to the spy and mask him to red. 13. Avoid Dakini firewarriors to reach the Dakini Shaman tower. 14. Match the tower, blast the queen out of the island, and you win. Notes: 1. This level is timed.
2. You don't have to attack other enemy followers, just their Shamans. 3. The enemy Shamans do not have Reincarnation Sites, and so does your own Shaman. 4. Once your Shaman is killed, you lose the level.