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- ==Amount of Wood for buildings== ...2 KB (272 words) - 04:48, 12 June 2019
- ...pell or unit destruction will remove the wood from the game. This includes buildings or wood piles/trees sinking on water. ==Amount of Wood for buildings== ...2 KB (294 words) - 23:00, 11 August 2019
- You may have had a lot of damage on your home buildings, don't give up just send a few survival braves to repair your huts and you ...ding again. This means it's a waste of population to send braves to repair buildings before the 90 seconds are over, as they will not actually do anything. Afte ...2 KB (275 words) - 23:33, 22 September 2017
- offset 85: buildings: (each value is on its own and not added up, tested separately from the res offset 86: buildings: (each value is on its own and not added up, tested separately from the res ...3 KB (474 words) - 20:00, 3 October 2009
- ...d making it very hard to move around. This can cause more damage to [[huts|buildings]] if cast upon them. ...are made in the spell. This can cause people to drown and even make [[huts|buildings]] submerge! ...1 KB (254 words) - 22:26, 21 October 2020
- The buildings are a bit damaged, but the wildies and trees are still intact. *All people and buildings (the [[Shaman]] too), that came into that zone, will be from the player who ...1 KB (263 words) - 04:04, 12 June 2019
- ...not see through areas covered by [[Fog_of_War|Fog of War]], you might see buildings and some other objects shapes! *'''Training/Vehicle Buildings''' - shape of the respective building. If units are being trained (or build ...4 KB (731 words) - 03:29, 11 August 2019
- These ancient Vaults are tall buildings which store the knowledge of an Enemy [[Shaman]]. The symbol at the top of ...658 bytes (100 words) - 04:50, 12 June 2019
- ==Long 0x04: Buildings Available== ==Long 0x08: Buildings Available - Level== ...7 KB (1,043 words) - 09:46, 25 January 2014
- ...will broken if your unit should attack any of the enemy tribesmen or their buildings. ...843 bytes (130 words) - 11:42, 14 May 2022
- ...ndbridge spells is the fusion trick. Fusion trick is great for devastating buildings, setting up massive high-land defences. ...741 bytes (118 words) - 22:26, 21 October 2020
- ==Buildings and the Building Panel (Insert)== |Insert ||Buildings Control Panel ...4 KB (682 words) - 03:46, 21 March 2019
- ...nger than [[brave]]s, they are a lot better for fighting and knocking down buildings. However, they cannot perform menial tasks like chopping [[wood]] or buildi ...1 KB (208 words) - 00:31, 13 June 2007
- ...enery), [[Stone_Head|stone heads]], etc; On the other hand, things such as buildings, units or spells should always belong to a tribe.''</small> ...oop vs AI / singleplayer). In multiplayer, this will set the custom spells/buildings, that can still be changed in pre-game lobby. ...8 KB (1,406 words) - 05:58, 17 June 2019
- * [[Spies]] can unmask enemy Spies and hide all buildings and followers in their range from [[worldview]] ...2 KB (245 words) - 14:12, 14 May 2022
- ..., swamp does not instantly kills units - instead, it will damage units and buildings while they are in contact with it. ...1 KB (201 words) - 04:26, 5 November 2020
- ...had 5) as well as the ability to fully custumize the avaliable spells and buildings in a match (which was not avaliable in [[Cray Bot]]). While the first rele ...2 KB (295 words) - 07:11, 1 July 2006
- ...[[Matak]] hold it in a [[Vault of Knowledge]]. Erode can cause the Enemy's buildings to sink into the water, or make ravines smooth and navigable. It is commonl ...1 KB (189 words) - 22:26, 21 October 2020
- When lava flows over land, it damages the land similarly to how knocked down buildings damage the land, the land goes dark and grey stopping construction of huts ...1 KB (216 words) - 03:57, 12 June 2019
- | All [[Huts|Buildings]] 13. Plan View Hide Enemy buildings ...4 KB (582 words) - 14:26, 8 March 2014
- ...e commanded to sabotage (ignite) trees and enemy structures. For undamaged buildings, the procedure to do this is the same as attacking: simply select the spy a ...ed from [[worldview]] the same as [[Fog of War]], hiding details about any buildings or followers in the area. ...4 KB (629 words) - 06:16, 31 July 2019
- ...e Hut]], each different in its architecture as well as size. You construct buildings - Huts and training facilities - around your [[Reincarnation Site]], where ...6 KB (999 words) - 20:58, 4 February 2014
- ...ts (same as allied direct blast), but doesn't lower their HP; no impact on buildings. When used on an opponent (as not neutral), twice as much damage than the " ...Explode and Fire - <small>causes an explosion and fire that damages close buildings and units. The effect also happens as the game starts, even if it is linked ...10 KB (1,705 words) - 03:27, 9 July 2019
- ...ed so you can stay where ever you are. A huge cone will come up destroying buildings that are close to it. Then release a whole lot of lava around the base. ...1 KB (244 words) - 22:27, 21 October 2020
- ...but not significant enough to damage anything built on the land. In fact, buildings will appear to hover above the ground where the teleport hits if the land i ...2 KB (287 words) - 08:10, 2 November 2018
- ...will slowly rise land from under the water (and objects, including units, buildings, trees, and stones). ...2 KB (308 words) - 21:50, 11 June 2019
- ...nemy tribes start off with developed bases but will continue to build more buildings. Blue starts off with a few completed [[hut]]s as well as all the training ...priority to get your [[Shaman]] in a balloon to fly over and destroy these buildings before the enemy can make use of them. If you do this and also manage to [[ ...4 KB (751 words) - 11:46, 14 May 2022
- * You can create an extremely long causeway which can be used to destroy buildings or create land by casting [[Landbridge]] as close to the border of the hori ...2 KB (314 words) - 04:59, 17 June 2019
- 2 KB (328 words) - 10:56, 8 August 2020
- ...on, Lightning Storm, Tidal Flood, Shaman Levitation and Blasting Bomb. New buildings are also featured in the game such as Brave Hut, Sea Tower, Mana Lamp, Sham For a complete list of new units, buildings and spells, go to [http://web.archive.org/web/20080212012736/http://www.cha ...7 KB (1,143 words) - 05:36, 4 February 2014
- *02 - Buildings ===02 Buildings=== ...9 KB (1,343 words) - 22:08, 8 July 2019
- ...:Gba1990|user:Impboy]]. The campaign offers a difficulty curve, and spells/buildings unlock as the levels progress. The first half of the campaign is mostly on ...2 KB (357 words) - 22:02, 20 July 2023
- *Number of completed [[Hut|buildings]] ...2 KB (402 words) - 23:52, 1 January 2009
- ...however, have the ability to cast the [[Blast]] spell and they can target buildings or the Enemy [[Followers]] from a distance. Like [[Warrior]]s, they will no ...3 KB (473 words) - 21:07, 24 May 2018
- ...The [[Matak]] periodically [[flatten]] the land from above to destroy your buildings and steal your land. The [[Dakini]] [[Shaman]] comes with a small raiding p ...Dakini]] [[Shaman]] will try to get close enough to cast Firestorm on your buildings. If she's out of mana, she'll try [[Lightning]] on your [[Shaman]] instead. ...7 KB (1,107 words) - 04:21, 29 May 2019
- ...includes the training huts and as many [[hut]]s as you can fit. Build your buildings close to each other due to lack of space. ...2 KB (418 words) - 06:50, 29 May 2019
- ...he benefits of playing online, such as custom tribe colors, swapping tribe buildings, and a central database to preserve existing Single Player maps and encoura ...3 KB (510 words) - 03:09, 12 January 2010
- ...least medium difficulty. This campaign does not show the typical spell and buildings progression as in the original [[Populous:_The_Beginning|Populous: The Begi ...3 KB (411 words) - 13:10, 23 November 2020
- '''Light rush -''' Building early troop buildings, and training fast units. This will affect the rusher's building speed and ...3 KB (558 words) - 07:11, 13 August 2019
- ...n [[convert]], [[invisibility]], [[hypnotise]] and [[Magical Shield]]. For buildings their [[Vault of Knowledge |Vaults of Knowledge]] include the [[temple]] an ...8 KB (1,298 words) - 11:21, 22 February 2023
- ...you don't unlock spells as you move through the solar system. Your spells/buildings are limited, and it's rare the levels where you can find a stone head to pr ...3 KB (505 words) - 02:57, 11 May 2021
- 3 KB (495 words) - 10:57, 8 August 2020
- ...smaller. In most levels the AI starts with pre-built settlements or small buildings near your base, slowing the player down. ...3 KB (543 words) - 18:23, 7 July 2019
- ...ous]] single player. The player faces all the tribes, with full spells and buildings. ...3 KB (602 words) - 06:44, 29 May 2019
- 4 KB (729 words) - 22:12, 8 July 2019
- 4 KB (611 words) - 21:27, 20 July 2023
- ...the player a new experience. In most levels the AI starts with more units/buildings than on the official campaign, and attack more often. ...4 KB (586 words) - 05:48, 7 July 2019
- ...ye out for [[Chumara]] spies which will land periodically to sabotage your buildings. Be prepared for dangerous spells such as [[Erode]] and [[Tornado]] and try ...5 KB (819 words) - 04:13, 29 May 2019
- ...ingle Player]]. The player faces all the tribes again with full spells and buildings. The level takes place on a grey landscape with orange water and roaring so ...5 KB (796 words) - 06:41, 29 May 2019
- Wait for the island to rise then send your [[brave]]s to fix the buildings. Build a couple more [[boat]]s and train a group of [[preacher]]s and [[war ...5 KB (920 words) - 04:06, 29 May 2019
- ...east of your [[Reincarnation Site]] so that you can quickly start building buildings around it. Use the space around your [[Reincarnation Site]] as well to get ...6 KB (1,036 words) - 04:36, 29 May 2019
- ...riges from the enemy), creates damaged land (can't build on), and destroys buildings (denying defense and huts). ...7 KB (1,255 words) - 03:45, 16 June 2019
- ...efault values for all internal_attribute_variables and the restrictions on buildings/spells similar to a header file used to set default restrictions for the pl ...9 KB (1,479 words) - 00:05, 5 May 2011
- ...ning of the game. Start them out with a nice base with a lot of people and buildings. It makes the AI cooperate better and makes the level harder, too. ...11 KB (1,862 words) - 04:29, 5 November 2007