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  • ==Amount of Wood for buildings== ...
    2 KB (272 words) - 04:48, 12 June 2019
  • ...pell or unit destruction will remove the wood from the game. This includes buildings or wood piles/trees sinking on water. ==Amount of Wood for buildings== ...
    2 KB (294 words) - 23:00, 11 August 2019
  • You may have had a lot of damage on your home buildings, don't give up just send a few survival braves to repair your huts and you ...ding again. This means it's a waste of population to send braves to repair buildings before the 90 seconds are over, as they will not actually do anything. Afte ...
    2 KB (275 words) - 23:33, 22 September 2017
  • offset 85: buildings: (each value is on its own and not added up, tested separately from the res offset 86: buildings: (each value is on its own and not added up, tested separately from the res ...
    3 KB (474 words) - 20:00, 3 October 2009
  • ...d making it very hard to move around. This can cause more damage to [[huts|buildings]] if cast upon them. ...are made in the spell. This can cause people to drown and even make [[huts|buildings]] submerge! ...
    1 KB (254 words) - 22:26, 21 October 2020
  • The buildings are a bit damaged, but the wildies and trees are still intact. *All people and buildings (the [[Shaman]] too), that came into that zone, will be from the player who ...
    1 KB (263 words) - 04:04, 12 June 2019
  • ...not see through areas covered by [[Fog_of_War|Fog of War]], you might see buildings and some other objects shapes! *'''Training/Vehicle Buildings''' - shape of the respective building. If units are being trained (or build ...
    4 KB (731 words) - 03:29, 11 August 2019
  • These ancient Vaults are tall buildings which store the knowledge of an Enemy [[Shaman]]. The symbol at the top of ...
    658 bytes (100 words) - 04:50, 12 June 2019
  • ==Long 0x04: Buildings Available== ==Long 0x08: Buildings Available - Level== ...
    7 KB (1,043 words) - 09:46, 25 January 2014
  • ...will broken if your unit should attack any of the enemy tribesmen or their buildings. ...
    843 bytes (130 words) - 11:42, 14 May 2022
  • ...ndbridge spells is the fusion trick. Fusion trick is great for devastating buildings, setting up massive high-land defences. ...
    741 bytes (118 words) - 22:26, 21 October 2020
  • ==Buildings and the Building Panel (Insert)== |Insert ||Buildings Control Panel ...
    4 KB (682 words) - 03:46, 21 March 2019
  • ...nger than [[brave]]s, they are a lot better for fighting and knocking down buildings. However, they cannot perform menial tasks like chopping [[wood]] or buildi ...
    1 KB (208 words) - 00:31, 13 June 2007
  • ...enery), [[Stone_Head|stone heads]], etc; On the other hand, things such as buildings, units or spells should always belong to a tribe.''</small> ...oop vs AI / singleplayer). In multiplayer, this will set the custom spells/buildings, that can still be changed in pre-game lobby. ...
    8 KB (1,406 words) - 05:58, 17 June 2019
  • * [[Spies]] can unmask enemy Spies and hide all buildings and followers in their range from [[worldview]] ...
    2 KB (245 words) - 14:12, 14 May 2022
  • ..., swamp does not instantly kills units - instead, it will damage units and buildings while they are in contact with it. ...
    1 KB (201 words) - 04:26, 5 November 2020
  • ...had 5) as well as the ability to fully custumize the avaliable spells and buildings in a match (which was not avaliable in [[Cray Bot]]). While the first rele ...
    2 KB (295 words) - 07:11, 1 July 2006
  • ...[[Matak]] hold it in a [[Vault of Knowledge]]. Erode can cause the Enemy's buildings to sink into the water, or make ravines smooth and navigable. It is commonl ...
    1 KB (189 words) - 22:26, 21 October 2020
  • When lava flows over land, it damages the land similarly to how knocked down buildings damage the land, the land goes dark and grey stopping construction of huts ...
    1 KB (216 words) - 03:57, 12 June 2019
  • | All [[Huts|Buildings]] 13. Plan View Hide Enemy buildings ...
    4 KB (582 words) - 14:26, 8 March 2014
  • ...e commanded to sabotage (ignite) trees and enemy structures. For undamaged buildings, the procedure to do this is the same as attacking: simply select the spy a ...ed from [[worldview]] the same as [[Fog of War]], hiding details about any buildings or followers in the area. ...
    4 KB (629 words) - 06:16, 31 July 2019
  • ...e Hut]], each different in its architecture as well as size. You construct buildings - Huts and training facilities - around your [[Reincarnation Site]], where ...
    6 KB (999 words) - 20:58, 4 February 2014
  • ...ts (same as allied direct blast), but doesn't lower their HP; no impact on buildings. When used on an opponent (as not neutral), twice as much damage than the " ...Explode and Fire - <small>causes an explosion and fire that damages close buildings and units. The effect also happens as the game starts, even if it is linked ...
    10 KB (1,705 words) - 03:27, 9 July 2019
  • ...ed so you can stay where ever you are. A huge cone will come up destroying buildings that are close to it. Then release a whole lot of lava around the base. ...
    1 KB (244 words) - 22:27, 21 October 2020
  • ...but not significant enough to damage anything built on the land. In fact, buildings will appear to hover above the ground where the teleport hits if the land i ...
    2 KB (287 words) - 08:10, 2 November 2018
  • ...will slowly rise land from under the water (and objects, including units, buildings, trees, and stones). ...
    2 KB (308 words) - 21:50, 11 June 2019
  • ...nemy tribes start off with developed bases but will continue to build more buildings. Blue starts off with a few completed [[hut]]s as well as all the training ...priority to get your [[Shaman]] in a balloon to fly over and destroy these buildings before the enemy can make use of them. If you do this and also manage to [[ ...
    4 KB (751 words) - 11:46, 14 May 2022
  • * You can create an extremely long causeway which can be used to destroy buildings or create land by casting [[Landbridge]] as close to the border of the hori ...
    2 KB (314 words) - 04:59, 17 June 2019
  • 2 KB (328 words) - 10:56, 8 August 2020
  • ...on, Lightning Storm, Tidal Flood, Shaman Levitation and Blasting Bomb. New buildings are also featured in the game such as Brave Hut, Sea Tower, Mana Lamp, Sham For a complete list of new units, buildings and spells, go to [http://web.archive.org/web/20080212012736/http://www.cha ...
    7 KB (1,143 words) - 05:36, 4 February 2014
  • *02 - Buildings ===02 Buildings=== ...
    9 KB (1,343 words) - 22:08, 8 July 2019
  • ...:Gba1990|user:Impboy]]. The campaign offers a difficulty curve, and spells/buildings unlock as the levels progress. The first half of the campaign is mostly on ...
    2 KB (357 words) - 22:02, 20 July 2023
  • *Number of completed [[Hut|buildings]] ...
    2 KB (402 words) - 23:52, 1 January 2009
  • ...however, have the ability to cast the [[Blast]] spell and they can target buildings or the Enemy [[Followers]] from a distance. Like [[Warrior]]s, they will no ...
    3 KB (473 words) - 21:07, 24 May 2018
  • ...The [[Matak]] periodically [[flatten]] the land from above to destroy your buildings and steal your land. The [[Dakini]] [[Shaman]] comes with a small raiding p ...Dakini]] [[Shaman]] will try to get close enough to cast Firestorm on your buildings. If she's out of mana, she'll try [[Lightning]] on your [[Shaman]] instead. ...
    7 KB (1,107 words) - 04:21, 29 May 2019
  • ...includes the training huts and as many [[hut]]s as you can fit. Build your buildings close to each other due to lack of space. ...
    2 KB (418 words) - 06:50, 29 May 2019
  • ...he benefits of playing online, such as custom tribe colors, swapping tribe buildings, and a central database to preserve existing Single Player maps and encoura ...
    3 KB (510 words) - 03:09, 12 January 2010
  • ...least medium difficulty. This campaign does not show the typical spell and buildings progression as in the original [[Populous:_The_Beginning|Populous: The Begi ...
    3 KB (411 words) - 13:10, 23 November 2020
  • '''Light rush -''' Building early troop buildings, and training fast units. This will affect the rusher's building speed and ...
    3 KB (558 words) - 07:11, 13 August 2019
  • ...n [[convert]], [[invisibility]], [[hypnotise]] and [[Magical Shield]]. For buildings their [[Vault of Knowledge |Vaults of Knowledge]] include the [[temple]] an ...
    8 KB (1,298 words) - 11:21, 22 February 2023
  • ...you don't unlock spells as you move through the solar system. Your spells/buildings are limited, and it's rare the levels where you can find a stone head to pr ...
    3 KB (505 words) - 02:57, 11 May 2021
  • 3 KB (495 words) - 10:57, 8 August 2020
  • ...smaller. In most levels the AI starts with pre-built settlements or small buildings near your base, slowing the player down. ...
    3 KB (543 words) - 18:23, 7 July 2019
  • ...ous]] single player. The player faces all the tribes, with full spells and buildings. ...
    3 KB (602 words) - 06:44, 29 May 2019
  • 4 KB (729 words) - 22:12, 8 July 2019
  • 4 KB (611 words) - 21:27, 20 July 2023
  • ...the player a new experience. In most levels the AI starts with more units/buildings than on the official campaign, and attack more often. ...
    4 KB (586 words) - 05:48, 7 July 2019
  • ...ye out for [[Chumara]] spies which will land periodically to sabotage your buildings. Be prepared for dangerous spells such as [[Erode]] and [[Tornado]] and try ...
    5 KB (819 words) - 04:13, 29 May 2019
  • ...ingle Player]]. The player faces all the tribes again with full spells and buildings. The level takes place on a grey landscape with orange water and roaring so ...
    5 KB (796 words) - 06:41, 29 May 2019
  • Wait for the island to rise then send your [[brave]]s to fix the buildings. Build a couple more [[boat]]s and train a group of [[preacher]]s and [[war ...
    5 KB (920 words) - 04:06, 29 May 2019
  • ...east of your [[Reincarnation Site]] so that you can quickly start building buildings around it. Use the space around your [[Reincarnation Site]] as well to get ...
    6 KB (1,036 words) - 04:36, 29 May 2019
  • ...riges from the enemy), creates damaged land (can't build on), and destroys buildings (denying defense and huts). ...
    7 KB (1,255 words) - 03:45, 16 June 2019
  • ...efault values for all internal_attribute_variables and the restrictions on buildings/spells similar to a header file used to set default restrictions for the pl ...
    9 KB (1,479 words) - 00:05, 5 May 2011
  • ...ning of the game. Start them out with a nice base with a lot of people and buildings. It makes the AI cooperate better and makes the level harder, too. ...
    11 KB (1,862 words) - 04:29, 5 November 2007