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This is the eleventh level in [[Undiscovered Worlds]]. The objective of the level is to kill all the [[shaman]]s with limted spells in a time limit. The level is can be done in a basic easy way though.
This is the eleventh level in [[Undiscovered Worlds]]. The objective of the level is to kill all the [[shaman]]s with limited spells in a time limit. All the [[shaman]]s lack a [[Reincarnation Site]] in this level.


==Completing the Level==
==Starting Speech==
"''Force of numbers is not the only way to victory, shaman. On this world you do not have enough time to destroy your enemy's settlements, instead you must use stealth and cunning to target your enemies' hearts: the shamans. Be very careful, however, for neither you nor your enemies' shamans will be reincarnated after death.''"


1. First slam down a [[Balloon Hut]] and make a [[Balloon]].<br />
==Strategy==
2. Then make your [[Shaman]] jump in the [[Balloon]] and fly to the red's base. Kill the red [[shaman]] by [[Blast]]ing her into the water, mind her [[Firewarrior]]s.<br />
3. Then do the same for the yellow and green [[shaman]]s. Use [[Swarm]] to make them jump out the [[Guard Tower]].<br />


="You" Tribe's strategy==
First build a [[Balloon Hut]] and make at least one [[Balloon]] to transport your [[shaman]], while the [[Balloon Hut]] is constructing use your spare [[brave]]s to construct several [[hut]]s to increase your population and [[mana]]. You should keep [[blast]] and [[swarm]] charging from now on and any other spells you can afford. When your [[balloon] is ready move your [[shaman]] into it and fly to the edge of the [[Dakini]] base.  You can use [[blast]] to knock the [[Dakini]] [[shaman]] into the water, make sure you don't get hit by her nearby [[firewarrior]]s. Do the same similar strategy to kill the other two [[shaman]]s, you may need to use [[swarm]] to make their [[shaman]]s run out of their [[Guard Tower]]s.


1. First, convert the wildmen around you. Start your village.
==Blue Tribe's strategy==
2. Build a [[Balloon Hut]] and create one or more balloons.
 
3. Send some braves to the [[Spy Training Hut]].
# First, convert the [[wildmen]] around you and start your village.
4. Send your Shaman and one spy to a balloon. Mask the spy to yellow, and also cast the [[Invisibility]] spell on him to make him fully undetectable.
# Build a [[Balloon Hut]] and create one or more [[balloon]]s.
5. Go across the [[Chumara]] island to the Chumara Shaman's tower.
# Send some [[brave]]s to the [[Spy Training Hut]].
6. Let the spy jump down and match a fire to the Chumara Shaman's tower.
# Send your [[Shaman]] and one [[spy]] to a [[balloon]]. Mask the [[spy]] to yellow, and also cast the [[Invisibility]] spell on him to make him fully undetectable.
7. Once the yellow Shaman runs out, quickly cast the blast spell in front of her, to push her down the cliff and to the water to kill her.
# Go across the [[Chumara]] island to the [[Chumara]] [[Shaman]]'s [[tower]].
8. Now, mask your spy to green.
# Let the spy jump down and match a fire to the [[Chumara]] [[Shaman]]'s [[tower]].
9. Cast the invisibility spell again to the spy.
# Once the [[Chumara]] [[Shaman]] runs out, quickly cast the [[blast]] spell in front of her, to push her down the cliff and to the water to kill her.
10. Avoid [[Matak]] firewarriors to reach the Matak Shaman tower.
# Now, mask your [[spy]] to green.
11. Do the same strategy you did with the Chumara: match her tower, then blast her to the sea.
# Cast the [[invisibility]] spell again to the [[spy]].
12. Once more, cast the invisibility spell to the spy and mask him to red.
# Avoid [[Matak]] [[firewarrior]]s to reach the [[Matak]] [[Shaman]] [[tower]].
13. Avoid [[Dakini]] firewarriors to reach the Dakini Shaman tower.
# Do the same strategy you did with the [[Chumara]]: match her [[tower]], then [[blast]] her to the water.
14. Match the tower, blast the queen out of the island, and you win.
# Once more, cast the [[invisibility]] spell to the [[spy]] and mask him to red.
''Notes: 1. This level is timed.
# Avoid [[Dakini]] [[firewarrior]]s to reach the [[Dakini]] [[Shaman]] [[tower]].
        2. You don't have to attack other enemy followers, just  their Shamans. 3. The enemy Shamans do not have Reincarnation Sites, and so does your own Shaman.
# Match the [[tower]], [[blast]] the queen out of the island, and you should win.
                4. Once your Shaman is killed, you lose the level.''


{{Nav_Levels}}
{{Nav_Levels}}


[[Category:Undiscovered Worlds Levels]]
[[Category:Undiscovered Worlds Levels]]

Latest revision as of 12:22, 9 October 2010

L'Assassine
L'Assassine
L'Assassine
Mode : Singleplayer
Players : 4
Stone Heads : 6
Vault of Knowledges : 0
Alliances : N/A
Difficulty : Medium

This is the eleventh level in Undiscovered Worlds. The objective of the level is to kill all the shamans with limited spells in a time limit. All the shamans lack a Reincarnation Site in this level.

Starting Speech

"Force of numbers is not the only way to victory, shaman. On this world you do not have enough time to destroy your enemy's settlements, instead you must use stealth and cunning to target your enemies' hearts: the shamans. Be very careful, however, for neither you nor your enemies' shamans will be reincarnated after death."

Strategy

First build a Balloon Hut and make at least one Balloon to transport your shaman, while the Balloon Hut is constructing use your spare braves to construct several huts to increase your population and mana. You should keep blast and swarm charging from now on and any other spells you can afford. When your [[balloon] is ready move your shaman into it and fly to the edge of the Dakini base. You can use blast to knock the Dakini shaman into the water, make sure you don't get hit by her nearby firewarriors. Do the same similar strategy to kill the other two shamans, you may need to use swarm to make their shamans run out of their Guard Towers.

Blue Tribe's strategy

  1. First, convert the wildmen around you and start your village.
  2. Build a Balloon Hut and create one or more balloons.
  3. Send some braves to the Spy Training Hut.
  4. Send your Shaman and one spy to a balloon. Mask the spy to yellow, and also cast the Invisibility spell on him to make him fully undetectable.
  5. Go across the Chumara island to the Chumara Shaman's tower.
  6. Let the spy jump down and match a fire to the Chumara Shaman's tower.
  7. Once the Chumara Shaman runs out, quickly cast the blast spell in front of her, to push her down the cliff and to the water to kill her.
  8. Now, mask your spy to green.
  9. Cast the invisibility spell again to the spy.
  10. Avoid Matak firewarriors to reach the Matak Shaman tower.
  11. Do the same strategy you did with the Chumara: match her tower, then blast her to the water.
  12. Once more, cast the invisibility spell to the spy and mask him to red.
  13. Avoid Dakini firewarriors to reach the Dakini Shaman tower.
  14. Match the tower, blast the queen out of the island, and you should win.
Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls