No Man's Land: Difference between revisions
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{{Infobox Levels | {{Infobox Levels | ||
|Level = | |Level = No Man's Land | ||
|Image = | |Image = no_mans_land.jpg | ||
|Mode = [[Singleplayer]] | |Mode = [[Singleplayer]] | ||
|Players = | |Players = 3 | ||
|Heads = | |Heads = 2 | ||
|VOK = | |VOK = 2 | ||
|Ally = N/A | |Ally = N/A | ||
|Difficulty = | |Difficulty = Hard | ||
}} | }} | ||
Line 20: | Line 20: | ||
The player starts on a location between the [[Chumara]] and [[Dakini]] settlements. Having only 6 preachers and an [[Obelisk|obelisk]] for aid, strategy must be used to either sneak in and steal knowledge and/or [[Boat|boats]], or to destroy at least one of the tribes, before starting a new settlement somewhere safe (after owning [[Brave|braves]]). | The player starts on a location between the [[Chumara]] and [[Dakini]] settlements. Having only 6 preachers and an [[Obelisk|obelisk]] for aid, strategy must be used to either sneak in and steal knowledge and/or [[Boat|boats]], or to destroy at least one of the tribes, before starting a new settlement somewhere safe (after owning [[Brave|braves]]). | ||
'''Enemy tribes:''' [[Dakini]] | '''Enemy tribes:''' [[Dakini]], [[Chumara]] | ||
'''Worship Objects:''' | '''Worship Objects:''' |
Latest revision as of 23:14, 30 May 2019
No Man's Land |
Mode : Singleplayer |
Players : 3 |
Stone Heads : 2 |
Vault of Knowledges : 2 |
Alliances : N/A |
Difficulty : Hard |
No Man's Land is the sixth level in Undiscovered Worlds. The player fights the Dakini and Chumara tribes, but starts off with the shaman and 6 preachers only.
Starting Speech
"You are in a dangerous situation, shaman. The Dakini and the Chumara are too strong for you to tackle until you have a settlement, and to try to settle on their land would be fraught with dangers. You must try to get offshore. However, to get there you will have to take what you need from your enemies. Use your resources wisely."
Setting
The player starts on a location between the Chumara and Dakini settlements. Having only 6 preachers and an obelisk for aid, strategy must be used to either sneak in and steal knowledge and/or boats, or to destroy at least one of the tribes, before starting a new settlement somewhere safe (after owning braves).
Worship Objects:
Item | Shots | Spell/Effect | Follower Count |
Obelisk | 1 | Invisibility | 1 |
Obelisk | 1 | Armageddon | 1 |
Stone Head | 1 | Landbridge | 3 |
Vault of Knowledge | ∞ | Temple | 1 |
Vault of Knowledge | ∞ | Spy Training Hut | 1 |
Strategy
Add strategy here.