Pressure Point: Difference between revisions
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==Defending== | ==Defending== | ||
Remember on Pressure Point, If you don't have the upper hand, then camp. Wait until your huts upgrade and etc, until your population is at least 150+ and you have a few troops to spare. Always repair attacks on your defense and keep a steady number of [[firewarrior]]s on hand to refill those [[tower]]s. [[Brave]]s also serve as a good defense because they stall for time and can push shamans into the water along with extra pushes from a [[firewarrior]]. If you don't even want to waste as much as a [[brave]], patrol some [[Ghost Army|ghosts]], although [[brave]]s work better as [[Ghost Army|ghosts]] can still stall for time if they are in quantity. | |||
==Attacking== | ==Attacking== | ||
Attacking is very important on Pressure Point, because if your not attacking, your not winning! That goes for almost all levels, though. | |||
That goes for almost all levels, though. | |||
Ok, most use [[Earthquake]] to attack [[tower]]s, but some do not advise this, [[Tornado]] works much better in some player's opinions. | |||
advise this, Tornado works much better in | |||
Say at the start of the game you are building [[tower]]s and your opponent casts an [[earthquake]] on you. It probably hit about 3 [[tower]]s. If you built them good enough the [[earthquake]] should not destroy any of them and only catch fire which would take away about 3 [[wood]] from them. You can easily repair this by assigning one [[brave]] to each, and that would only take away 9 [[wood]]. Then it shouldn't take long to repair it, by then your opponet may have half an [[earthquake]]. | |||
It probably hit about 3 | |||
You can easily repair this by assigning one brave to each, and | |||
Use [[Tornado]] on [[tower]]s, unless you see millions of [[tower]]s clumped together. [[Tornado]] is nearly guarenteed to destroy a whole [[tower]] and sometimes chips off wood from other [[tower]]s. | |||
Tornado is nearly guarenteed to destroy a whole tower and sometimes chips off | |||
This is another vital part to winning, after you destroy your opponent's defense or part of it, you should build over it, otherwise a game could take a long time. | |||
or part of it, | |||
When your thinking, "Their defense is worn out, now what?", attack their village. The universal Pressure Point strategy is to back them up to their village then let hell break loose and cast those [[earthquake]]s and [[volcano]]es you saved up during your battles. Don't forget troops too! 2 warriors to an upgraded hut is quite good. | |||
The universal | |||
you saved up | |||
Don't forget troops too! 2 warriors to an upgraded hut | |||
==Adapting== | ==Adapting== | ||
{{Expand|Defending, Attacking and Adapting}} | {{Expand|Defending, Attacking and Adapting}} | ||
{{ | {{Note| | ||
Adapting is pretty much taking advantage of your land. <br> | *Adapting is pretty much taking advantage of your land. <br> | ||
This really can't be explained but remember one thing, | *This really can't be explained but remember one thing, act as if its you going up to a defense and creating something you couldn't get passed. | ||
}} | |||
{{Nav_Levels}} |
Revision as of 21:04, 17 February 2007
Pressure Point |
Mode : Multiplayer |
Players : 4 |
Stone Heads : 1 |
Vault of Knowledges : 0 |
Alliances : N/A |
Difficulty : Hard |
Pressure Point is identicle to the Single Player level, Middle Ground. However 90% of the players do not worship the Stone Head which grants you Armageddon, the level mostly only includes attacking, defending and constucting.
This is a level which goes in depth on defending with towers. You each start with a good shaped, bunky base. Earthquakes will shape the land heavily but it will take many earthquakes to sink it down to water.
Defending
Remember on Pressure Point, If you don't have the upper hand, then camp. Wait until your huts upgrade and etc, until your population is at least 150+ and you have a few troops to spare. Always repair attacks on your defense and keep a steady number of firewarriors on hand to refill those towers. Braves also serve as a good defense because they stall for time and can push shamans into the water along with extra pushes from a firewarrior. If you don't even want to waste as much as a brave, patrol some ghosts, although braves work better as ghosts can still stall for time if they are in quantity.
Attacking
Attacking is very important on Pressure Point, because if your not attacking, your not winning! That goes for almost all levels, though.
Ok, most use Earthquake to attack towers, but some do not advise this, Tornado works much better in some player's opinions.
Say at the start of the game you are building towers and your opponent casts an earthquake on you. It probably hit about 3 towers. If you built them good enough the earthquake should not destroy any of them and only catch fire which would take away about 3 wood from them. You can easily repair this by assigning one brave to each, and that would only take away 9 wood. Then it shouldn't take long to repair it, by then your opponet may have half an earthquake.
Use Tornado on towers, unless you see millions of towers clumped together. Tornado is nearly guarenteed to destroy a whole tower and sometimes chips off wood from other towers.
This is another vital part to winning, after you destroy your opponent's defense or part of it, you should build over it, otherwise a game could take a long time.
When your thinking, "Their defense is worn out, now what?", attack their village. The universal Pressure Point strategy is to back them up to their village then let hell break loose and cast those earthquakes and volcanoes you saved up during your battles. Don't forget troops too! 2 warriors to an upgraded hut is quite good.
Adapting
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- Adapting is pretty much taking advantage of your land.
- This really can't be explained but remember one thing, act as if its you going up to a defense and creating something you couldn't get passed.