Pressure Point: Difference between revisions
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[[Image:PP_2.jpg|left|thumb|280px|Start of Level]] | [[Image:PP_2.jpg|left|thumb|280px|Start of Level]] | ||
Pressure Point is identicle to the [[Single Player]] level, [[Middle Ground]]. However 90% of the players do not worship the [[Stone Head]] which grants you [[Armageddon]], the level mostly only includes | Pressure Point is identicle to the [[Single Player]] level, [[Middle Ground]]. However 90% or more of the players do not worship the [[Stone Head]] which grants you [[Armageddon]], the level mostly only includes constructing, defending and [[adapt]]ing. | ||
This is a level which goes in depth on defending with [[tower]]s. You each start with a good shaped, bunky base. [[Earthquake]]s will shape the land heavily but it will take many [[earthquake]]s to sink it down to water. | This is a level which goes in depth on defending with [[tower]]s. You each start with a good shaped, bunky base. [[Earthquake]]s will shape the land heavily but it will take many [[earthquake]]s to sink it down to water. | ||
'''Worship Objects:''' | |||
{| cellspacing="3" align="center" | |||
|style="background:#ffdead;"| '''Item''' | |||
|style="background:#ffdead;"| '''Shots''' | |||
|style="background:#ffdead;"| '''Spell/Effect''' | |||
|style="background:#ffdead;"| '''Follower Count''' | |||
|- | |||
| [[Stone Head]] | |||
| align="center" | 1 | |||
| [[Armageddon]] | |||
| align="center" | 6 | |||
|- | |||
|} | |||
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<br /><br /><br /><br /> | |||
==Defending== | ==Defending== |
Revision as of 00:40, 18 February 2007
Pressure Point |
Mode : Multiplayer |
Players : 4 |
Stone Heads : 1 |
Vault of Knowledges : 0 |
Alliances : N/A |
Difficulty : Hard |
Pressure Point is identicle to the Single Player level, Middle Ground. However 90% or more of the players do not worship the Stone Head which grants you Armageddon, the level mostly only includes constructing, defending and adapting.
This is a level which goes in depth on defending with towers. You each start with a good shaped, bunky base. Earthquakes will shape the land heavily but it will take many earthquakes to sink it down to water.
Worship Objects:
Item | Shots | Spell/Effect | Follower Count |
Stone Head | 1 | Armageddon | 6 |
Defending
Remember on Pressure Point, If you don't have the upper hand, then camp. Wait until your huts upgrade and etc, until your population is at least 150+ and you have a few troops to spare. Always repair attacks on your defense and keep a steady number of firewarriors on hand to refill those towers. Braves also serve as a good defense because they stall for time and can push shamans into the water along with extra pushes from a firewarrior. If you don't even want to waste as much as a brave, patrol some ghosts, although braves work better as ghosts can still stall for time if they are in quantity.
Attacking
Attacking is very important on Pressure Point, because if your not attacking, your not winning! That goes for almost all levels, though.
Ok, most use Earthquake to attack towers, but some do not advise this, Tornado works much better in some player's opinions.
Say at the start of the game you are building towers and your opponent casts an earthquake on you. It probably hit about 3 towers. If you built them good enough the earthquake should not destroy any of them and only catch fire which would take away about 3 wood from them. You can easily repair this by assigning one brave to each, and that would only take away 9 wood. Then it shouldn't take long to repair it, by then your opponet may have half an earthquake.
Use Tornado on towers, unless you see millions of towers clumped together. Tornado is nearly guarenteed to destroy a whole tower and sometimes chips off wood from other towers.
This is another vital part to winning, after you destroy your opponent's defense or part of it, you should build over it, otherwise a game could take a long time.
When your thinking, "Their defense is worn out, now what?", attack their village. The universal Pressure Point strategy is to back them up to their village then let hell break loose and cast those earthquakes and volcanoes you saved up during your battles. Don't forget troops too! 2 warriors to an upgraded hut is quite good.
Adapting
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- Adapting is pretty much taking advantage of your land.
- This really can't be explained but remember one thing, act as if its you going up to a defense and creating something you couldn't get passed.