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Continental Divide: Difference between revisions

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You can [[rush]] by [[convert]]ing [[wildmen]] and building a [[Warrior Training Hut]]. Then train several [[warrior]]s and send them and your [[shaman]] to finish off the enemy. Send reinforcements if you need to.
You can [[rush]] by [[convert]]ing [[wildmen]] and building a [[Warrior Training Hut]]. Then train several [[warrior]]s and send them and your [[shaman]] to finish off the enemy. Send reinforcements if you need to.
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{{Nav_Levels}}
{{Nav_Levels}}


[[Category:The Beginning Levels]]
[[Category:The Beginning Levels]]

Revision as of 05:01, 10 July 2010

Continental Divide
Continental Divide
Continental Divide
Mode : Singleplayer
Players : 2
Stone Heads : 2
Vault of Knowledges : 1
Alliances : N/A
Difficulty : Medium

Starting Speech

"I sense a Dakini settlement nearby and they have a powerful defence against us; mighty Followers known as Firewarriors! I will need the spells of Tornado and Magical Shield contained in the Stone Heads to defeat them. Then I too will have the knowledge to train my own Firewarriors."

Setting

You face the Dakini tribe again on a planet filled with land and rivers. Your base is surrounded by a curved hill and open to a passage way to the Dakini hill. The Dakini start with several warriors that guard the hill in which they will build towers on.

Enemy tribes: Dakini

Worship Objects:

Item Shots Spell/Effect Follower Count
Vault of Knowledge Firewarrior Training Hut
Stone Head 3 Magical Shield 4
Stone Head 4 Tornado 4

Strategy

Use your shaman and convert wildmen to help build your village. Carry on building through the path to an extra area of land. Nearby is a Stone Head that you can worship to grant yourself Tornado. Make a defence using the hills to fight off enemy attacks. You should also send your shaman to worship Vault of Knowledge so that you can use firewarriors.

Make a big army, you can attack two different ways. One to attack by attacking the hill or to use the back of the Dakini base to your advantage. It shouldn't be too hard to kill the enemy.

Rushing

You can rush by converting wildmen and building a Warrior Training Hut. Then train several warriors and send them and your shaman to finish off the enemy. Send reinforcements if you need to.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls