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==Setting==
==Setting==


You are on your own island which has high elevation but not much space for building on. You have small hill around your island ideal for [[Guard Tower]]s and close to you is the other island which is much bigger and has the [[Chumara]] and the [[Matak]] tribes on. The [[Chumara]] tribe's village is an an area with a outlet of land with a [[Vault of Knowledge]] on it. On one side of the island is another island not quite joined and is fairly big. The [[Dakini]]'s settlement is here along with another [[Vault of Knowledge]] and high land.
You are on your own island which has high elevation but not much space for building on. You have small hills around your island ideal for [[Guard Tower]]s and close to you is the other island which is much bigger and has the [[Chumara]] and the [[Matak]] tribes on. The [[Chumara]] tribe's village is on a peninsula with a [[Vault of Knowledge]] on it. On one side of the island is another island not quite joined and is fairly big. The [[Dakini]]'s settlement is here along with another [[Vault of Knowledge]] and high land.


The other side of the [[Chumara]]'s base is a wall blocking a path to the [[Matak]]'s village which is directly behind your own island. The [[Matak]]'s area is half high land and half low land. At the back is the [[Vault of Knowledge]] containing [[Erode]].
The other side of the [[Chumara]]'s base is a wall blocking a path to the [[Matak]]'s village which is directly behind your own island. The [[Matak]]'s area is half high land and half low land. At the back is the [[Vault of Knowledge]] containing [[Erode]].
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==Strategy==
==Strategy==


This level will take longer than the previous levels took. The first thing to do is [[convert]] the [[wildmen]] on your island and build as many [[hut]]s as you can. Build the training huts on the highest point on your island and build [[tower]]s on the small hills provided.
This level will take longer than the previous levels took. The first thing to do is [[convert]] the [[wildmen]] on your island and build as many [[hut]]s as you can. Build the training huts on the highest point of your island and build [[tower]]s on the small hills provided.


Protect yourself until the [[Chumara]] tribe are killed off by the [[Dakini]] and the [[Matak]] tribes. While that is happening you can worship the [[Chumara]]'s [[Vault of Knowledge]] using your own [[boat]] or a [[boat]] that came from a [[Chumara]] [[spy]].
Protect yourself until the [[Chumara]] tribe are killed off by the [[Dakini]] and the [[Matak]] tribes. While that is happening you can worship the [[Chumara]]'s [[Vault of Knowledge]] using your own [[boat]] or a [[boat]] left by a [[Chumara]] [[spy]].


After the [[Chumara]] are dead [[landbridge]] to the, what was the [[Chumara]]'s base. Extend your settlement into their base, the enemy tribes shouldn't attack with much force when they do attack. You can take your [[shaman]] in a [[boat]] and travel to the [[Vault of Knowledge]] providing [[Tornado]]. Worship it without your [[shaman]] being caught and travel back in the [[boat]].
After the [[Chumara]] are dead [[landbridge]] to what was the [[Chumara]]'s base and extend your settlement into their base. You should be able to fend off the enemies attacks fairly easily as they don't attack with a huge force. You can take your [[shaman]] in a [[boat]] and travel to the [[Vault of Knowledge]] providing [[Tornado]]. Worship it without your [[shaman]] being caught and travel back in the [[boat]].


When your ready gather up an army and destory the [[Dakini]] tribe using a lot of force and [[spell]]s. Once they have been finished off build a small base on their land for extra [[mana]]. Gather up another army to attack the [[Matak]], you should [[landbridge]] from the [[Dakini]] hill to the [[Matak]] hill for a stronger approch.
When you're ready gather up an army and destroy the [[Dakini]] tribe using a lot of force and [[spell]]s. Once they have been finished off build a small base on their land for extra [[mana]]. Gather up another army to attack the [[Matak]]. You can [[landbridge]] from the [[Dakini]] hill to the [[Matak]] hill for a stronger approch.


You can then win by killing the [[Matak]] with all your troops. Another way of doing this is to [[backdoor]] them from your [[Reincarnation Site]].
You can then win by killing the [[Matak]] with all your troops. Another way of doing this is to [[backdoor]] them from your [[Reincarnation Site]].


{{Nav_Levels}}
{{Nav_Levels}}

Revision as of 04:46, 23 February 2007

An Easy Target
An Easy Target
An Easy Target
Mode : Singleplayer
Players : 4
Stone Heads : 0
Vault of Knowledges : 3
Alliances : N/A
Difficulty : Intermediate

Starting Speech

"For the first time we must face all three Enemy tribes. I must prepare for a mighty struggle."

Setting

You are on your own island which has high elevation but not much space for building on. You have small hills around your island ideal for Guard Towers and close to you is the other island which is much bigger and has the Chumara and the Matak tribes on. The Chumara tribe's village is on a peninsula with a Vault of Knowledge on it. On one side of the island is another island not quite joined and is fairly big. The Dakini's settlement is here along with another Vault of Knowledge and high land.

The other side of the Chumara's base is a wall blocking a path to the Matak's village which is directly behind your own island. The Matak's area is half high land and half low land. At the back is the Vault of Knowledge containing Erode.

Enemy tribes: Dakini, Chumara, Matak

Worship Objects:

Item Shots Spell/Effect Follower Count
Vault of Knowledge Spy Training Hut
Vault of Knowledge Tornado
Vault of Knowledge Erode

Strategy

This level will take longer than the previous levels took. The first thing to do is convert the wildmen on your island and build as many huts as you can. Build the training huts on the highest point of your island and build towers on the small hills provided.

Protect yourself until the Chumara tribe are killed off by the Dakini and the Matak tribes. While that is happening you can worship the Chumara's Vault of Knowledge using your own boat or a boat left by a Chumara spy.

After the Chumara are dead landbridge to what was the Chumara's base and extend your settlement into their base. You should be able to fend off the enemies attacks fairly easily as they don't attack with a huge force. You can take your shaman in a boat and travel to the Vault of Knowledge providing Tornado. Worship it without your shaman being caught and travel back in the boat.

When you're ready gather up an army and destroy the Dakini tribe using a lot of force and spells. Once they have been finished off build a small base on their land for extra mana. Gather up another army to attack the Matak. You can landbridge from the Dakini hill to the Matak hill for a stronger approch.

You can then win by killing the Matak with all your troops. Another way of doing this is to backdoor them from your Reincarnation Site.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls