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Face Off

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Face Off
Face Off
Face Off
Mode : Multiplayer
Players : 4
Stone Heads : 5
Vault of Knowledges : 0
Alliances : N/A
Difficulty : Hard
Centre

Face Off is a common Multiplayer level and is played a lot. The aim of the level is basically to stop your enemies from building or defending on the hill, as it is everyone's bases weakness point. It also contains 4 small islands with Obelisks on. Two of them give you Spy Hut and the other two give you Boat Hut.

Common Game

Blue's Base

Both teams head straight for the hill and try to knock the enemy Shaman's into the water using Blast. Finally two teams end up on the hill and start building defenses. After a while they will Earthquake the enemy bases one after another.

Sometimes players who have trouble trying to attack the enemies will sidedoor to the island and then to the enemy base when the enemy is un-prepared.

When a player is weak another attacker will send Warriors to finish them off.

Hints and Tips

Blasting the Hill

Building the Base

Yellow's Base (Middle Built State)

Defending the Hill

When defending the hill, most players set up Firewarrior patrols all over, concentrating them on the places where the enemy Shaman is most likely to come up. It's also a good idea to have a bunch of Warriors Patrolling in case the enemy gets their Warriors up. Sometimes people build towers on the hill and fill them with Firewarriors.

Players will almost always defend the hill with their Shaman unless they go to make new land or defend a Sidedoor, using Lightning. If there your ally's Firewarriors on the hill, Blast the enemy Shaman up onto the hill and let the Firewarriors finish her off.

Attacking

When attacking, you could use combinations of Earthquakes and Tornadoes, most players prefer the use of Earthquake on this level. If you struggle to get into the enemy settlement, the use of landbridge from the main central hill to one of your opponents' entrance hills to make a walkway to get deeper into their base is recommended - just be sure to put some firewarriors up there and be careful when walking along as it is easier to be knocked off/into the water.

Sidedooring

Use a diversion, keep the enemy shaman occupied or kill her before she can stop you, either landbridge from the back to the island with an obelisk on, or straight from one of your front hills to their frontal hill. Keep the entrances guarded, warriors only need one patrol spot, firewarriors should walk around as they fire further than when using the circle guard.

Taking Back the Hill

Sometimes it is not necessary to take back the hill, but if you do decide to, firestorming a heavily defended hill is recommended, and be sure to have spells such as lightning and tornado to take out towers.

An Attack from Green

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Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls