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==Setting==
==Setting==


You start off on a large island shared with the [[Matak]] tribe who guard a [[Vault of Knowledge]]. There are lots of hills and paths over the land and a [[Stone Head]] nearby. On the other side is a small empty island with another [[Stone Head]] on the hills. Close to that is the [[Chumara]] tribe's island where they create [[boat]]s and guard another [[Vault of Knowledge]].
You start off on a large island shared with the [[Matak]] tribe who guard a [[Vault of Knowledge]] containing the [[Swamp]] spell. There are many hills and paths over the land and a [[Stone Head]] with three [[Swamp]] spell shots nearby. Southwest of your [[Reincarnation Site]] is a small island with another [[Stone Head]] on a hill. South of that is the [[Chumara]] tribe's island where they guard another [[Vault of Knowledge]] containing the [[Hypnotise]] spell.


'''Enemy tribes:''' [[Chumara]], [[Matak]]
'''Enemy tribes:''' [[Chumara]], [[Matak]]
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==Strategy==
==Strategy==


A good way to start is to start building a few [[hut]]s and [[convert]] some [[wildmen]]. Build three [[tower]]s along the shore and then build another [[tower]] on the hill next to your [[Reincarnation Site]]. Build your training huts on the hill and train several [[firewarrior]]s.
A good way to start is to begin building a few [[hut]]s and [[convert]] some [[wildmen]]. Build three [[tower]]s along the shore and then build another [[tower]] on the hill next to your [[Reincarnation Site]]. Build your training huts on the hill and train several [[firewarrior]]s.


Place some [[patrol]]ing [[warrior]]s and [[preacher]]s to block paths from your base pointing to the [[Matak]] village. This should defend [[Matak]] attacks and your [[tower]]s should kill the [[Chumara]] [[Shaman]]. When the [[Chumara]] [[landbridge]] to the next island add some defence near that island so that you are prepared for them later.
Place some [[patrol]]ing [[warrior]]s and [[preacher]]s to block paths from your base pointing to the [[Matak]] village. This should help defend from [[Matak]] attacks and your [[tower]]s should kill the [[Chumara]] [[Shaman]] before she can do much damage. When the [[Chumara]] [[landbridge]] to the southwest island add some defense close to that island so that you are prepared for them later.


Whenever your ready, gather up an army to attack the [[Matak]]. '''DO NOT''' use defending [[follower]]s, keep them in place. Head over to the [[Matak]] settlement and destroy as much as you can. Your base defence should be able to handle attacks from the [[Chumara]] without your supervision. Kill the [[Matak]] tribe and collect the [[Swamp]] [[spell]] from their [[Vault of Knowledge]]. Now send some [[brave]]s to expand your base using the extra land you have gained.
Whenever you're ready, gather up an army to attack the [[Matak]]. '''DO NOT''' use defending [[follower]]s, keep them in place. Head over to the [[Matak]] settlement and destroy as much as you can. Your base defense should be able to handle attacks from the [[Chumara]] without your supervision. Kill the [[Matak]] tribe and collect the [[Swamp]] [[spell]] from their [[Vault of Knowledge]]. Now send some [[brave]]s to expand your base using the extra land you have gained.


When you are happy to attack the [[Chumara]], gather up an army and send them to what was the [[Matak]] settlement. Use your [[shaman]] and [[backdoor]] the [[Chumara]] using [[landbridge]]. If your [[shaman]] dies during your attack, [[landbridge]] from your [[Reincarnation Site]] to the [[Chumara]] island as a quicker route and bring some reinforcements. You should be able to finish off the [[Chumara]] and collect [[Hypnotise]] for your own use.
When you are ready to attack the [[Chumara]], gather up an army and send them to what was the [[Matak]] settlement. Use your [[shaman]] and [[backdoor]] the [[Chumara]] using [[landbridge]]. If your [[shaman]] dies during your attack, [[landbridge]] from your [[Reincarnation Site]] to the [[Chumara]] island as a quicker route and bring some reinforcements. You should be able to finish off the [[Chumara]] and collect [[Hypnotise]] for your own use.


==Quick Way==
==Quick Way==


# Immediately [[convert]] the [[wildmen]] closest to the [[Reincarnation Site]] and then start walking together with all [[brave]]s towards the [[Matak]]'s base. Switch off all your [[spell]]s except [[convert]].
# Immediately [[convert]] the [[wildmen]] closest to the [[Reincarnation Site]] and then start walking together with all [[brave]]s towards the [[Matak]] base. Switch off all your [[spell]]s except [[convert]].
# As you wander towards the [[Matak]]'s base, [[convert]] groups of [[wildmen]] as your [[convert]] shots become available, and continue with all your [[convert]]ed [[follower]]s towards the [[Matak]] [[Guard Tower]] - dont wait, dont stop, and dont start building anything. By the time you reach the [[Matak]]'s area you should have 25/30 [[brave]]s.
# As you progress towards the [[Matak]] base, [[convert]] groups of [[wildmen]] as your [[convert]] spell shots become available, and continue with all your [[convert]]ed [[follower]]s towards the [[Matak]] [[Guard Tower]] - don't wait, don't stop, and don't start building anything. By the time you reach the [[Matak]] area you should have 25-30 [[brave]]s.
# When you reach the [[Matak]]'s [[Guard Tower]] which will probably not be completed yet attack the few enemy [[brave]]s and the single [[hut]] they have probably managed to build by now with most (20 or so) [[brave]]s and send the other (5 to 10) to attack the enemy [[shaman]] - she wont yet have sufficient power to defend herself, hence its a one sided contest. Whilst your [[brave]]s are fighting wander around the [[Matak]]'s peninsular, [[convert]]ing a few [[wildmen]] and get them to immediately start building a [[tower]] close to the [[Matak]]'s [[Reincarnation Site]].
# When you reach the [[Matak]] [[Guard Tower]] which will probably not be completed yet attack the few enemy [[brave]]s and the single [[hut]] they have probably managed to build by now with 20 or so [[brave]]s and send the rest to attack the enemy [[shaman]]. She won't yet have sufficient power to defend herself, so it's a one sided battle. Whilst your [[brave]]s are fighting, wander around the [[Matak]] peninsular, [[convert]]ing a few [[wildmen]], and get them to immediately start building a [[tower]] close to the [[Matak]] [[Reincarnation Site]].
# By this time the [[Matak]] tribe should be finished, so slam down a few plans for a [[Warrior Training Hut]], [[Temple]] and a [[Firewarrior Training Hut]], by your new [[Guard Tower]], and get your [[brave]]s to build them whilst you use a few more [[convert]] [[spell]]s to raise your [[follower]] count to about 50/55 [[brave]]s - there are lots of groups of [[wildmen]] in the [[Matak]]'s ex-peninsular (a good idea is to put down more building plans than you need as if your [[brave]]s are busy building they ar'nt tempted to wander back to your [[Reincarnation Site]] - keep them in the area).
# By this time the [[Matak]] tribe should be finished, so slam down a few plans for a [[Warrior Training Hut]], [[Temple]] and a [[Firewarrior Training Hut]] by your new [[Guard Tower]], and get your [[brave]]s to build them whilst you use a few more [[convert]] [[spell]]s to raise your [[follower]] count to about 50/55 [[brave]]s - there are lots of groups of [[wildmen]] in the [[Matak]]'s ex-peninsular (a good idea is to put down more building plans than you need as if your [[brave]]s are busy building so they aren't tempted to wander back to your [[Reincarnation Site]] - keep them in the area).
# When you have enough [[brave]]s (50/55) switch off the [[convert]] [[spell]] and start charging [[landbridge]]s, casting them on the coastline opposite to where the [[Chumara]] tribe are building a [[Boat Hut]] (you'll probably need to cast 4/5 of them 'parallel' to the shore to slowly edge towards the [[Chumara]]'s island before you get close enough to cast a final one to reach them).
# When you have enough [[brave]]s (50-55) switch off the [[Convert]] [[spell]] and start charging [[landbridge]]s, casting them on the coast line opposite to where the [[Chumara]] tribe are building a [[Boat Hut]] (you'll probably need to cast 4-5 of them 'parallel' to the shore to slowly edge towards the [[Chumara]]'s island before you get close enough to cast a final one to reach them).
# Just before your ready to cast the final land bridge collect all your troops next to you, ready for the assault (you should have about 5 or each [[priest]]s/[[warrior]]s/[[firewarrior]]s and about 40 [[brave]]s).  
# Just before you're ready to cast the final land bridge collect all your troops next to you, ready for the assault (you should have about 5 [[priest]]s, [[warrior]]s and [[firewarrior]]s, and about 40 [[brave]]s).  
# Now for the coup de grace - send 5 [[brave]]s to destroy each [[Chumara]] [[hut]] and then send your [[firewarrior]]s to despatch the [[Chumara]] [[shaman]], use 2/3 [[warrior]]s to attack the [[Guard Tower]] in the centre and 2/3 to rip down the [[Chumara]] [[Temple]] (which should only just have been completed). Send a couple of [[priest]]s to the [[Chumara]] [[Firewarrior Training Hut]], and use the others to support your [[Warrior]]s.  
# Now for the coup de grace - send 5 [[brave]]s to destroy each [[Chumara]] [[hut]] and then send your [[firewarrior]]s to dispatch the [[Chumara]] [[shaman]]. Use 2-3 [[warrior]]s to attack the [[Guard Tower]] in the centre and 2-3 to rip down the [[Chumara]] [[Temple]] (which should only just have been completed). Send a couple of [[priest]]s to the [[Chumara]] [[Firewarrior Training Hut]], and use the others to support your [[Warrior]]s.  
# As your [[brave]]s destroy the [[hut]]s send them to support any 'problems'. Your [[shaman]] can sit back and watch - she shouldnt need to intervene.
# As your [[brave]]s destroy the [[hut]]s send them to support any 'problems'. Your [[shaman]] can sit back and watch - she shouldn't need to intervene.


The level can be completed in at least 7 minutes.
The level can be completed in at least 7 minutes.

Revision as of 08:19, 25 July 2010

Treacherous Souls
Treacherous Souls
Treacherous Souls
Mode : Singleplayer
Players : 3
Stone Heads : 2
Vault of Knowledges : 2
Alliances : N/A
Difficulty : Medium

Starting Speech

"Once again we must face two tribes. I shall crush the Matak, then I must deal with the greater threat of the Chumara."

Setting

You start off on a large island shared with the Matak tribe who guard a Vault of Knowledge containing the Swamp spell. There are many hills and paths over the land and a Stone Head with three Swamp spell shots nearby. Southwest of your Reincarnation Site is a small island with another Stone Head on a hill. South of that is the Chumara tribe's island where they guard another Vault of Knowledge containing the Hypnotise spell.

Enemy tribes: Chumara, Matak

Worship Objects:

Item Shots Spell/Effect Follower Count
Stone Head 3 Swamp 6
Stone Head 3 Flatten 6
Vault of Knowledge Hypnotise
Vault of Knowledge Swamp

Strategy

A good way to start is to begin building a few huts and convert some wildmen. Build three towers along the shore and then build another tower on the hill next to your Reincarnation Site. Build your training huts on the hill and train several firewarriors.

Place some patroling warriors and preachers to block paths from your base pointing to the Matak village. This should help defend from Matak attacks and your towers should kill the Chumara Shaman before she can do much damage. When the Chumara landbridge to the southwest island add some defense close to that island so that you are prepared for them later.

Whenever you're ready, gather up an army to attack the Matak. DO NOT use defending followers, keep them in place. Head over to the Matak settlement and destroy as much as you can. Your base defense should be able to handle attacks from the Chumara without your supervision. Kill the Matak tribe and collect the Swamp spell from their Vault of Knowledge. Now send some braves to expand your base using the extra land you have gained.

When you are ready to attack the Chumara, gather up an army and send them to what was the Matak settlement. Use your shaman and backdoor the Chumara using landbridge. If your shaman dies during your attack, landbridge from your Reincarnation Site to the Chumara island as a quicker route and bring some reinforcements. You should be able to finish off the Chumara and collect Hypnotise for your own use.

Quick Way

  1. Immediately convert the wildmen closest to the Reincarnation Site and then start walking together with all braves towards the Matak base. Switch off all your spells except convert.
  2. As you progress towards the Matak base, convert groups of wildmen as your convert spell shots become available, and continue with all your converted followers towards the Matak Guard Tower - don't wait, don't stop, and don't start building anything. By the time you reach the Matak area you should have 25-30 braves.
  3. When you reach the Matak Guard Tower which will probably not be completed yet attack the few enemy braves and the single hut they have probably managed to build by now with 20 or so braves and send the rest to attack the enemy shaman. She won't yet have sufficient power to defend herself, so it's a one sided battle. Whilst your braves are fighting, wander around the Matak peninsular, converting a few wildmen, and get them to immediately start building a tower close to the Matak Reincarnation Site.
  4. By this time the Matak tribe should be finished, so slam down a few plans for a Warrior Training Hut, Temple and a Firewarrior Training Hut by your new Guard Tower, and get your braves to build them whilst you use a few more convert spells to raise your follower count to about 50/55 braves - there are lots of groups of wildmen in the Matak's ex-peninsular (a good idea is to put down more building plans than you need as if your braves are busy building so they aren't tempted to wander back to your Reincarnation Site - keep them in the area).
  5. When you have enough braves (50-55) switch off the Convert spell and start charging landbridges, casting them on the coast line opposite to where the Chumara tribe are building a Boat Hut (you'll probably need to cast 4-5 of them 'parallel' to the shore to slowly edge towards the Chumara's island before you get close enough to cast a final one to reach them).
  6. Just before you're ready to cast the final land bridge collect all your troops next to you, ready for the assault (you should have about 5 priests, warriors and firewarriors, and about 40 braves).
  7. Now for the coup de grace - send 5 braves to destroy each Chumara hut and then send your firewarriors to dispatch the Chumara shaman. Use 2-3 warriors to attack the Guard Tower in the centre and 2-3 to rip down the Chumara Temple (which should only just have been completed). Send a couple of priests to the Chumara Firewarrior Training Hut, and use the others to support your Warriors.
  8. As your braves destroy the huts send them to support any 'problems'. Your shaman can sit back and watch - she shouldn't need to intervene.

The level can be completed in at least 7 minutes.

Levels
Single Player: TutorialThe Journey BeginsNight FallsCrisis of FaithCombined ForcesDeath From AboveBuilding BridgesUnseen EnemyContinental DivideFire In The MistFrom The DepthsTreacherous SoulsAn Easy TargetAerial BombardmentAttacked From All SidesIncarceratedBloodlustMiddle GroundHead HunterUnlikely AlliesArchipelagoFractured EarthSoloInfernoJourney's EndThe Beginning
UW Single Player: AftermathLava FlowSoul SurvivorWorld Wide WebHuman ShieldNo Man's LandProtection RacketPrisonsOvershadowedFortressL'AssassineNatural Disaster
Multiplayer (2 Player): Hills Divide UsEye of the StormTwo CrabsSkirmishAll Around the World
Multiplayer (2 Player) UW: BarricadeCogFortressesSliced BeetleTwo WayMultiple Choice
Multiplayer (3 Player): Linked IslesSkirmishThree EyeAvenging-AngelsSandy Castles
Multiplayer (3 Player) UW: CanyonAnglesThree Crabs
Multiplayer (4 Player): Two on TwoCratersDead SeaFace OffPressure Point
Multiplayer (4 Player) UW: CogClockwiseWalls